This patch includes a bunch of QoL improvements and some bug fixes for modding support. You get clearer info about what mods a host is running before joining, and we have improved the whole experience around switching to and from a Sandbox save.
We are still looking into raising the mod cap. This turned out not to be a trivial task. And, we are also evaluating if there should be an ‘optional’ tag for Approved mods that don’t require everyone in a session to have it installed. More info to come.
With love, The Ghost Ship Crew
--- PATCH NOTES ---
- Mods not packaged for the current version of the game will be disabled on game launch to prevent crashes. Mods creators can set the compatible game version on mod.io. Players with an incompatible mod installed are still allowed to enable a mod from a previous game version, but warned when they do so. - You can now load Regular Saves while on a Sandbox Save. Loading a Regular Save will now disable Sandbox Mods automatically. - Pop up asking whether you want to change to a Regular Save will appear when all Sandbox mods are disabled. - You can now cancel changing to a Sandbox save when installing and enabling Sandbox mods. Cancelling will automatically disable all Sandbox mods. - Players on Sandbox saves can now see all other public servers in the Regular and Deep Dive Server list. - Players on Sandbox saves joining Regular or Approved modded games will be prompted to change to a Regular save and their mods will be disabled on join. - Changed text from 'Modded Save Game' to 'Sandbox Save' - Prevented some illegal characters in save game names to prevent save game corruption. - Added code to ensure that main saves can not be Sandbox saves. (Note: Changing names and/or info manually on files in the Save Games folder can cause this to break and can irreversibly corrupt your save). - Added enable/disable all functionality to the Modding Menu. - Added Cancel button in the Modding Menu to cancel enabling/disabling mods. - Added ‘Show Only Modded Servers’ filter to the Server List. - Added icons when joining a Modded server that show which mods are being downloaded and which you already have installed. - Added that Approval Categories for mods are shown in Join Dialog and Sever List tooltip. - Added mod info when hovering over mod name in Joining Dialog for Modded Servers. - Disabled cancelling the joining progress, while downloading and installing mods in order to prevent corruption of mod files. - Mods with one or more dependencies now get automatically disabled if the mod(s) they depend on are not enabled or not installed. - Added a small tooltip on the Moddin Menu, when a mod cannot be enabled because of a missing dependency. - Fixed a bug that caused dependencies to not enable/disable properly on join and leave. - Fixed a bug that caused players with Approved mods enabled to hang forever in “joining” - when joining a Regular server for the second time after launching the game. - Fixed a bug that made it so you could not join password protected modded games through the Server List - Fixed that the mod name sometimes got cut off on the Modding Menu. - Fixed that the modded text on the chat was not localizable. - Fixed that the Player Rank icon became stretched when Player Rank was above 999 - Fixed a crash that occurred if a backup save was not detected. - Fixed blueprint mods spawning one time for every player who joins a mission - Added slovak language
- Teleport changed from line to projectile - Logo in the main menu - "Reset Orientation" button in VR menu - Increased level of height adjustment - Automatic orientation reset in the main menu - Hair name Correction
The demo will be available for the duration of EGX and up to the game's launch on November 2nd! You can find the demo through the Conway: Disappearance at Dahlia View Steam page.
The build is part of an early level in the game that should give the player a sense of the core gameplay and intrigue surrounding the case!
We hope that the demo only wets your appetite even more for the game’s full release on November the 2nd.
Jack Move took part in BitSummit last month. Whilst the event was held physically in Kyoto, we attended remotely via Steam and Discord. A great time was had by all!
We were lucky enough to be nominated for both the International Award (for games originating outside of Japan) and the Excellence in Sound Design Award. The competition was fierce in both categories, so congratulations to all nominees!
We are super humbled to have been selected for the International Award! We love BitSummit, and were lucky enough to attend as visitors in 2019 so it really is a great honor!
We're also amongst esteemed company, Boyfriend Dungeon won the International Award in 2018 and Mørkredd won in 2019.
Join tech journalist David McClelland and developers Sam Agten and Kasper Adriaensen as they chat about the history of hacking, and their inspirations for Midnight Protocol.
In dire need of an immersive hacking experience? Check out our newly updated demo!
ACC hotfix 1.7.15 is out now on Steam, refresh your Steam client in order to download and install the update.
___________ Changelog
1.7.15: - Fixed an issue with Logitech TrueForce steering wheel LEDs. - Fixed an issue with TrueForce wheels preventing ACC from shutting down properly on Steam after exiting.
1.7.14: - Updated Fanatec SDK. - Fixed an entry issue when playing the 2020 Championship. - Various minor livery-related fixes.
Join us as we spend an hour chatting about the wonderful world of Strange Horticulture.
We're talking plants, some vague non-spoiler nuggets about the story, replayability, and more! For instance, did you know that the map in Strange Horticulture is based on the real life UK lake district? All these fun facts and more, in our panel chat.
Listen up! Today is the day when you'll be able to meet those two adorable girls in person. Our game is ready, polished, tested and appreciated by the players outside the STEAM.
You're getting the full experience - no demos, chapter, previews. Complete game with 8 different endings, enjoyable gameplay and for the fist time stunning 4K visuals.
FEATURES
- an unforgettable story to experience that will expand your sexual horizons – fun and intuitive relationship simulator with non-linear action – lots of interesting decisions to make, and 8 unique endings to achieve – inspiring 4K visuals full of kinky details with fluid 40-frame animations – save slots, GAME+, unlockable sex scenes, and an endings gallery for trophy hunters – 100% uncensored with close ups on the intimate parts and great cumshots
Hello everyone! Version 0.8.0 is a minor release with some nice additions that we wanted to get out to you while we're working on the big Part 2 content update.
New in this release:
Finally, there's adjustable weather and time of day in sandbox mode (including most mod maps). This has been one of the most requested features since launch.
New tool selector user interface with tool categories and better overview. This will make room for new tools in Part 2
Improved mod management with filtering, sorting and notifications for new and updated mods.
The official Tuxedo Labs mods are now built-in mods and there's a new scripting showcase.
A lot of new features for the modding community.
Click the version number in the bottom right corner of main menu to see the full changelog.