SMASH LEGENDS - yangheekim


Dear Smashers,

We have verified those who have taken advantage of refund abuse, and actions have been taken accordingly.
Please pay special attention that we will not take responsibility for any in-game losses for those who were banned due to refund abuse.

Please refer below for details.

https://sl-us.floor.line.games/bbs/notice/notice_us/1/detail/1633589067666018421
LoveBeat - GMLove
If you check Magic dye, You will know you need Mysterious paint to make Magic dye.

The Mysterious Paint is on sale! for limited time, Just for one week!
Don't miss it if you like Magic dye!

Oct 6, 2021
Vivid Knight - y-o
Fix:
・Corrected mistranslation in Russian.
BATTLE STEED : GUNMA (배틀 스티드 : 군마) - hogu bro
This is the BattleSteed development team.
The following items have been added/fixed in this patch.

1. Sound related fixes.
- Weapon firing sound effects for some robots have been changed. (AH-64, ES-37, T-80, SP-23)
- A bug in sound effect attenuation has been fixed (weapon sound, hit sound, and explosion sound). Bugs may still remain.
- Fixed a bug where multiple sounds were not output properly.
- You can now see the direction and location of the enemy more clearly with the sound of the weapon.

2. Other fixes.
- The robot's jumping and landing animations have been changed.
- Fixed a bug where DP-99's Fatal Missile would reduce the sprint gauge of a hit robot.
- Fixed a bug that sometimes did not reload.
- The bug where the reload cancel punch of the T-80 did not work has been fixed.
- Now there are several types of training dummy in the training area.

And some minor bugs have been fixed.


In addition to today's patch, we're working on weapon sounds for other robots, as well as other sound effects.
Since there have been many comments about the sound part, we are working on it with more effort, and will continue to improve it.

We always appreciate your feedback.

thank you.
Oct 6, 2021
Impostor Factory - Sturmlilie
Heya, Sturm here again!
With this update, we bring you:

- A language selection screen that now remembers your choice in between sessions (the screen is still accessible at any time from the title menu, bottom right corner)
- A more comprehensive error message in case your driver doesn't meet the OpenGL requirements
- The game now always preferring to be ran on the dedicated GPU in case of dual GPU setups
- Game / window icons for Windows and Linux
- A true 64 bit build for Windows, accessible via launch option for now
- Cross platform save syncing via the Steam cloud

(Thanks to Kan and Ali for also helping out)

With this update, we are finally at the point of quality that we originally wanted to be at for the initial release last week; apologies for the delay. GOG and other storefront releases also shouldn't be far off now.

And next up, I will start working on the implementation of integer scaling, for prettier and happier pixels on your screen! So look forward to that~

Sturm out
GrandChase - comicprince
Hello, Heroes of Bermesiah!
We will be having an emergency maintenance for gamer server stability.

<Maintenance Schedule>
October 7, 09:00 - 09:30 (UTC+0)

<Bug Fix/ Improvement>
Fixed the problem that hero dungeon could not be entered due to the start of daylight saving time in certain countries.
Apply anti-cheat engine
*If you cannot connect to the game, please try again in the following way.
Method 1) Turn off the in-game overlay in the Geforce experience settings and connect.
Method 2) After closing the antivirus program, please access the game.

<Other Inquiries>
Go to 'Support' on KOG Games home page


<Banned Players Notice>
Number of players banned for using and/or promoting hack tools: 50 (Permanent Bans)


We will keep trying our best for GrandChase Classic.
Thank you.

Kritika:REBOOT - Ruka


Hello. This is Kritika:REBOOT.

▶ Hotfix maintenance on 7th October
- Date and time: 01:00 ~ 04:30 7th Oct (for 30 min) (17:00 ~ 20:30 for KST/JST)
- What will be fixed
* Entrance limit of follow stages are abnormal.
- Cordis Ultimate stages
* Ultimate Titan
* Ultimate Alki
* Ultimate Ruined Shrine of Sky Tiger Family
* Ultimate Luciana Secret Garden
* Side.Cloud Way of Keepers
* Side.Couryard of Luciana Secret Garden
* Ultimate Extreme.Woods of Wandering Predator
* Ultimate Extreme.Edge of the Ward
- Dimensional Library Ultimate stages
* Memory of the battlefield
* Memory of Annihilation
* Belladonna Manor
* Rocky Path to Haldarim
* Revengeful Knights
- 1st Error stage
* Error Dimension: Wilderness
* Error Dimension: Temple of Outer world
- 2nd Error stage
* Error Dimension: Libelle's Library
* Error Dimension: Secret Storage
- 3rd Error stage
* Error Dimension: Hidden Droid Factory
* Error Dimension: Leon Final Defense Line

* Quest text of Library of the Memories title quest from NPC Aios will be corrected.

* Abnormal salvaging result of card item will be fixed.

* Maintenance reward: Random Card Pack (Rare~Myth) * 5 / Divine Trials Additional Entry Ticket * 5

Thank you
The Last Bastion - Voidpeak Games


After failing spectacularly to complete a full run in the first live-stream, our brave developers are going to make another attempt to conquer the demo!

Join us to witness the outcome.
Oct 6, 2021
中华富甲三国 - 375659963
修复徐州地图Bug
Oct 6, 2021
Teravit - CyberStep


Hello everyone! In this blog, we will be introducing Teravit through the eyes of the developers to provide insight on the in-game system and contents, how it is created, and other interesting details about the game.

Teravit is a brand new multiplayer open-world RPG released by CyberStep. After 3 years in development, Global alpha testing will begin in October 12th, 2021. The development team continues to work on the vast amount of development items for testing, and are working together to further improve the quality of the game.

While Teravit can be classified as a sandbox game in the same genre as titles such as Minecraft, a major difference is the detailed and beautiful presentation of the vast landscapes that can be found in the world.
This is because of the voxel engine which we’ve invested a majority of our time to develop. We’ll go into more detail about that later, but for now, we would like to show you what kind of sceneries you can find in the world of Teravit.

Teravit is combination of the fantasy-like West, mixed with the romantic atmosphere of the East. It’s comprised of vast deserts and wildernesses, jungles and tropical areas, savannas, lava fields, ancient civilizations, floating continents and more, totaling more than 10 different zones. No matter how much you explore the vast world, you can never get enough of the beautiful sceneries that await you.
With that said, we would like to show you some in-game screenshots of Teravit!

First, a landscape full of colorful flowers. This is called the “Flower Zone”.


Deep in the jungle is an enormous tower.


A Japanese-style house can found in a field of Japanese pampas grass and cherry blossoms. It’s the scenery of a Japanese field.


Resting under a cherry blossom tree. This one is a personal favorite.


A sacred water temple with the setting sun behind it. Could there be something hidden inside?


A pyramid can be seen far beyond the wilderness.


Pass through the jungle to find a mysterious ruin.


A mysterious object lies between the totem poles.


As illustrated by this image, Teravit has huge underground and indoor fields.


These are just some of the sceneries you can find in Teravit.
Teravit is a randomly-generated, super vast world in which you can explore the various landscapes described above. As a regular feature of the sandbox genre, you can also destroy anything you want and build anywhere you want as well.

Teravit is still under development, but we will continue to push forward at a greater pace so that users can everyone can enjoy it as soon as possible!
We’re looking forward to your participation in the Alpha Test! With your opinion and feedback, we will be able to further development Teravit and take game to another level.

Finally, we would like to introduce some concept art that were created in the early stages of Teravit’s development. It’s a voxel representation of a boxy garden filled with as much of the world as possible. We have been developing Teravit for a long time since the initial concept art and we are relieved and excited to finally be able to announce our game with confidence.



In the next update, we would like to talk about the voxel art that makes up the world of Teravit, touching on some of the technical aspects of the voxel engine we mentioned at the beginning!
(↓Like these images below)



*You can view latest blog posts from here.
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