Rogue Company - kfuller

NEW ROGUE - Cannon
Cannon grew up in Kansas City on a diet of action movies, pro wrestling, and barbeque. Following his dreams of operating a machine gun on an attack helicopter, he joined the Army but was too big for that role. Despite this setback, he proved himself one of the most reliable machine gunners within the Rangers before joining Rogue Company.

Weapon Classes: Assault Rifle, Shotgun
New Melee: Sledgehammer

Gadgets:
  • C4
  • Adrenaline Shot
  • Perks:
  • Shredder Rounds
  • Toughen Up
  • Helping Hand
  • Tenacity
  • Life Drain
  • Headstrong
Abilities:
Gatling Gun
A devastating Gatling Gun that fires faster the longer it is fired. Can be mounted for increased accuracy and fire rate.

Conflict Connoisseur
Landing shots have a chance to return ammo to your current magazine. If your Gatling Gun is equipped, its duration is extended slightly.

ROGUES
Switchblade
Our goal with these changes is to reduce the viability of using the chaos launcher’s direct damage rocket to damage an enemy and quickly swapping back to your primary guns to finish low HP targets. We also are reducing the size of the rocket slightly to more accurately line up with what the targeting indicator displays in-game.
  • Increased the lockout time after using the Chaos Launcher before you can swap to other weapons
  • Chaos Launcher blast radius decreased
Lancer
  • Removed reveal immunity
Gl1tch
  • Now awards $250 for each deployable destroyed with Hacked ability
WEAPONS
MLX Maw
  • Aim over shoulder accuracy increased
HRM-30KS
  • Accuracy loss per shot reduced
  • Vertical recoil reduced
KA30
  • Accuracy loss per shot increased
LR15 Fullbody
  • Aim Down Sights FOV increased from 20 to 30
MX-R
  • Accuracy loss per shot slightly reduced
  • Horizontal recoil slightly reduced
GADGETS
EMP Grenade
  • Now cancels duration based abilities
  • Scorch’s Overheat will extinguish, Fixer’s glasses will stop working, Sigrid’s shield will be disabled etc.
  • Now awards $250 for each deployable destroyed
Incendiary Grenade
The goal here is to make Incendiary Grenades burn out a bit sooner and feel less oppressive. In addition, we also are increasing their damage slightly so they are more of a threat when you can catch enemies inside. Their DPS will be higher, but they will do less damage overall as a result of the shorter duration.
Finally, The radius upgrade is about as big as we’re comfortable with, but it’s not as significant of a step up from the base as we’d like it to be. We’re reducing the base radius and keeping the upgraded radius the same.
  • Duration reduced from 8.5 to 6 seconds
  • Tier 2 Upgrade now increases duration from 6 to 8 seconds
  • Damage increased from 10 to 12
  • Base radius reduced from 4 to 3.5 meters
GAME MODES
  • All respawn modes - 1 second of spawn immunity added
Strikeout
  • Spawn improvements. Combat fronts are back! We have reworked where the spawn locations are as well as added new areas to help prevent spawn camping.
BUG FIXES
  • Fixed an issue where Lancer's passive would not always trigger a reload.
  • Fixed a few Tutorial crashes affecting Nintendo Switch
  • Fixed an issue where after reconnecting to a match a player would get the loadout and perks of the Rogue they used in the first half
  • Fixed an issue where the loss music would play after a win in Dodgeball
  • Fixed an issue where the Season Contract Avatar overlapped the border
  • Fixed an issue where a spray could overlap a Rogue in the customize screen
  • Fixed an issue where the Resupply perk would not properly fill stacks of Rank 3 Adrenaline Shots
  • Fixed the description of the Death Punch banner
  • Fixed an issue where bots could not purchase Shop items after being downed
  • Fixed an issue with blind visual effects which would sometimes hover
  • Fixed an issue where Runway would have an unintended stance when interacting with a previously deployed briefcase
  • Fixed an issue where players could cycle through menus behind the email sign up prompt
  • Fixed an issue where the Demolition text failed to appear on the top left of the Rogue screen when the player disconnected and reconnected
  • Fixed an issue where the Tyr scope line would change to white when other Rogues activated an ability

Choppa: Rescue Rivals - Parta Games
We're playing the co-op campaign of the development version and going through features of the game. Expect a lot of bugs and other hilarious situations!
Andor - Wrecking Dawn - lxxanubis
The price of all Gems in the store has dropped by 40%! !
Airport Renovator - TheDustCommunity



When our community managers are streaming, you know it’s going to be fun. Tonight at 8 PM, Natalia and Radek will play the Airport Renovator, meet Amelia, use tools, help a goat, and do even more!

Oh, and the demo of the game is available free - get on it!





https://store.steampowered.com/app/1356250/Airport_Renovator/

Andor - Wrecking Dawn - lxxanubis
The price of all gems in the store has dropped by 40%! !
Noble's Life: Kingdom Reborn - Adrianus
Welcome great nobles,

Thank you for your activity, comments and suggestions. We are pleased with your interest in the game. Such a response motivates us to work more intensively on it.

Today we will reveal some information about the setting. Mainly about the Black Death. This is the most important story event in Noble's Life: Kingdom Reborn, apart from the Hundred Years War.

But first, we will try to explain another topic that may raise doubts, after those discussed in Dev Diary #0.

How do we approach historical realities?
First of all, we want to emphasize that the most important thing for us is gameplay, even if it requires some adjustments to the setting.

Therefore, the player takes on the role of a fictional noble (everyone can design their own coat of arms like us in the trailer :D). We want you to be able to create your character and to actually find your ruling style, and this requires a game that gives you a variety of choices.

Our goal is realism, that will support interesting gameplay. We want to achieve this by presenting an unique solution to the things such as UI (maps, lists, miniatures and meetings with characters instead of tables, switches and non-immersive screens), time flow (possibly realistic, but with speed up options), recruiting troops (we wrote a little about it in Dev Diary #0 - Vision) and many others.

First of all, we are inspired by medieval sources and create events, missions and challenges for the player based on them. Also in the case of Great Mortality.

Black Death
Although it wasn't the first European plague epidemic (there had been, for example, Athenian or Justinian plague) it clearly deserves to be called the most devastating one. Some even write about the death of 60% of the European population at that time, including almost half the population of France.

The Great Plague was also one of the most important reasons for the temporary suspension of fighting during the Hundred Years' War. Hence, it has obviously become one of the most important things in our game design.

Player will have at their disposal numerous historical methods of fighting the plague. Only that most of them just didn't work. Nevertheless, using them may be necessary. Taking many of these actions will have an impact on the satisfaction and religiosity of the subjects. So sometimes a nicely wrapped placebo may be the only way to avoid riots.


House with a plague cross. Buildings of the Black Death victims were marked like this.

On the other hand, these few working methods, such as quarantine and social distance (modeled, for example, on the solutions from medieval Ragusa), may sometimes require drastic forms of control. So is raising sanitary standards and even recruiting doctors. The latter will be able to at least eliminate some of the symptoms of the disease. This, in turn, will increase the chances of survival of the greater part of the population.

In addition, the Black Death is also about rapid social changes, heretical movements, uprisings, social and economic changes. We want to include this in the game and make the collapse of the player's estate a real threat.


Initial concept arts of Flagellants. And rats for attention :D

Flagellants are a good example. The practice of self-flagellation itself has been known for a long time. However, the Black Death period can be considered the apogee of the popularity of this practice in the Middle Ages. In the game, the flagellants are a form of heresy. They can appear on the player's lands in places of high religiousness and/or affected by an epidemic.

Fanatics can be helpful and player can use them, e.g. as highly motivated recruits or to send them against their rivals. However, they can just as easily cause problems, from a conflict with the Church, through defeatism, to the desire to radically cleanse the player's lands of sinners (inspired by events, e.g. the 13th-century Italian Perugia).

We hope that this Dev Diary explained our approach to historical realities a bit. Next week, we'll introduce you to the key part of the game, which is the economy.

P.S. Some may wonder why, since we are writing about the Black Death, we don't mention the plague doctors? Well, the medics specializing in fighting the epidemic did exist. There is even evidence that they earned many times more money than ordinary medics. We will probably mention them in future dev diaries.

The situation is different with the costume with a bird's beak mask promoted by pop culture. We didn't come across any evidence that it existed in this form in the 14th-15th centuries. Therefore, for the sake of realism, we’ve decided to not present it this way. Of course, if anyone thinks that we should do it differently or has some interesting sources on this topic, feel free to comment :D

Best regards,
Gentle Griffons
Oct 5, 2021
This Game is Crap - CapotalistGames
Game out now!
World of Warships - WoWarships Admiral

Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.
07.10.2021 05:00—08:00 UTC+8
2021-10-06 21:00—23:59 UTC
06.10.2021 05:00—10:00 MSK (UTC+3)
2021-10-06 02:00—07:00 UTC
07.10.2021 07:00—10:00 CEST (UTC+2)
2021-10-07 05:00—08:00 UTC
06.10.2021 03:00 AM—06:00 AM PT (UTC–7)
2021-10-06 10:00—13:00 UTC
The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please perform files integrity check.
steam://validate/552990

Subtitles can be enabled in the video player separately.

The following new features await you in Update 0.10.9:
  • Early Access to the new branch of German battleships.
  • Operations Sunray in the Darkness and Saving Transylvania make a comeback, and a new temporary type of battle called "Twilight Hunt" has been added.
  • Rental submarines in Random Battles.
  • Two new Brawl seasons.
Let's dive into the details of these and other changes!

    Read through this article carefully and keep your eyes peeled for a gift! Share the article with your friends and Clanmates so they can arm themselves with all the essential info for this update!
German Battleships: Early Access


Update 0.10.9 brings Early Access to a new branch of German battleships.

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Features of the Branch
  • While they don't have so many main battery guns, and those guns have a rather short range for this ship type, these battleships come out on top against their peers when it comes to accuracy. The shots you do fire will fly true and hit hard.
  • Long-range torpedoes on Tier VII ships and higher.
  • Numerous accurate secondary battery guns.
  • Low detectability.
  • A variant of the Hydroacoustic Search consumable that's similar to the type that German cruisers are equipped with.
  • The Fast Damage Control Team consumable.
The Hamburg Port has been updated to celebrate the arrival of the German battleships in Early Access.

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    When Update 0.10.11 goes live, the German battleships will become available for all players to research.

German Tokens
German Tokens are a new temporary resource that can be obtained:
  • By participating in the Personal Challenges event.
  • From free daily bundles.
  • From bundles available for Doubloons.
  • In exchange for Community Tokens in the Armory.
Rewards
Sequentially available bundles with new German Tier III–IX battleships; the German Eagle permanent camouflage for IX Prinz Rupprecht and X Schlieffen; the German Navy permanent camouflage for VII Prinz Heinrich and VIII Zieten; the "German Battleships: Part 1" commemorative flag; and other items.

The number of Tokens you can earn by participating in Personal Challenges combined with those you can get from free daily bundles will be enough to obtain German Tier III–VII battleships and the German Navy permanent camouflage for VII Prinz Heinrich.

Schlieffen
Early Access to X Schlieffen with a Port slot and 10-skill point Commander is one of the lots you can look forward to at the upcoming Lighthouse auction. The starting bid is 1,000 Doubloons; in total, 1,000 lots will be auctioned.

The Lighthouse auction will be held from October 7 through 11. Look for details about the auction rules, lots, their quantity, and starting bids in a dedicated article that will be published on our website later this week.

Personal Challenges


A new temporary event called "Personal Challenges" will be available to you for the entire duration of Update 0.10.9. The goal of the event is to earn as much Base XP as possible while demonstrating your skills in battle playing ships of different types and nations.

The rules are similar to Naval Battles: a personal table of records will become available to you. This table displays all the available ship types and nations. After fulfilling one of the mission's requirements, you can move on to the next part of the table, which will offer a more difficult mission.

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Key rules
  • You can take part in the event playing researchable ships of Tier V and higher, and you can also play Premium and special ships of Tier V–X if the nation has a researchable branch of that type.
  • Personal Challenges can be completed in Random, Ranked, and Co-op Battles.
  • You have an unlimited number of attempts.
  • The table of records is reset once a week.
    Each mission you complete will reward you with  15 German Tokens and 50 Coal. It's possible to earn up to  510 Tokens each week. After reaching the weekly limit, each completed task will bring only 50 Coal.
We come bearing gifts! Stay on the lookout for Community Tokens in this article and others on our website! You can exchange them for various items under the "Naval Community" tab of the Armory. Make sure to keep up to date with the news, and be sure to share the articles with your friends so they can also enjoy claiming gifts!

You can claim the gift before: Mon. 25 Oct. 15:00 CEST (UTC+2)
    Watch our official streams and participate in the Public Test and other activities to earn Community Tokens. In total, you'll be able to find up to  1,510 Community Tokens on our website before the end of Update 0.10.9.
Halloween


In the dark night that bridges October 31 and November 1, hordes of dismal evil creatures squeeze out of their shelters and creep all around the earth, set on conquering new lands!

Operations Saving Transylvania and Sunray in the Darkness
We invite you to take part in Operations from previous years—save Transylvania and defend the waters of the Silver Spear Archipelago from invasion by the Forces of Darkness!

Both Operations can be completed while Update 0.10.9 is live. A Super Hard difficulty level is available in addition to the Normal and Hard difficulty levels.

The first completion of a Super Hard Operation with 3 Stars or more will bring you Jack-o'-Lantern Premium containers that have specific chances of dropping one of the permanent Halloween camouflages from previous years, as well as other rewards. These can include expendable camos, Doubloons, and Free XP. There is also the possibility that Halloween permanent camouflages might drop.
    To complete the Operations, you will receive the following special ships on your account: III Blade, III Jackal, and III Igor, as well as VIII Urashima, VIII Svyatozar, and VIII Magnu-S.

Twilight Hunt
On the third week of the update, a new temporary battle type called "Twilight Hunt" will become available to you. Show your true courage in battles against the Twilight Fleet at the helms of these fantastic future ships.
Starts: Thu. 21 Oct. 07:00 CEST (UTC+2)
Ends: Thu. 11 Nov. 07:00 CEST (UTC+2)

Key rules
The new battle type pits 16 players against each other and the AI-controlled Twilight Fleet, led by the terrible Rasputin, on the gigantic Polygon map.
  • Your main objective is to exit the Polygon via the Portal located at the center of the map. Be cautious—the Portal opens up only some time after the start of each battle.
  • You start out alone, but you can form teams directly in battle.
  • It is now possible to enter battle as part of a Division, but each player still starts the battle on their own. In order to coordinate their efforts, Division mates will need to locate each other on the map and create a team.
  • The Twilight Hunt ends when all surviving players exit through the Portal or when the battle time expires.
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A temporary resource—Battle Points—will be issued to players for destroying monsters and other players.
  • Having accrued a certain number of Battle Points, you can reinforce your ship directly in battle.
  • The Battle Points you receive aren't lost or spent in battle.
  • Successfully exiting the Polygon will double the amount of Battle Points you earn.
The Twilight Hunt mode is divided into three stages. Each stage has a different difficulty level: Normal, Hard, and Super Hard.

Players can take part in the Twilight Hunt on one of nine ships, and each ship has her own style of gameplay. Apart from IX Valkyrie, IX Gale, IX Heracles, X Hector, X Avenger, and X Whirlwind—ships that you're probably already familiar with—you'll also be able to join the battle on monster ships X Fangblade, X Thornridge, and X Lobster-Eyed. You must complete a special combat mission to obtain these ships.

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Rewards
Earn Battle Points and complete daily and weekly combat missions. As a reward for completing them you'll receive Jack-o'-Lantern containers, Community Tokens, a new temporary resource called  "Twilight Tokens", and other rewards.

Twilight Tokens can be exchanged in the Armory for themed Commanders with 10 skill points; Intanian Fleet permanent camouflages for VIII Admiral Hipper, VIII Hsienyang, VIII Implacable, IX Kitakaze, IX Dmitri Donskoi, and IX Iowa; Jack-o'-Lantern containers; and other items.

    More details about the Twilight Hunt's rules, as well as the available rewards in the Armory, will come in a dedicated article on our website.
Submarines in Random Battles


Submarines have been present in Ranked and Co-op battles for almost 2 months now, and we're extremely grateful for the battles you've played, as well as your feedback. By participating and telling us your opinions, you helped us determine what the next steps in submarine development are going to be.

We've planned a number of future changes for the new ship type, based on the data we collected and player feedback. First, we're going to add anti-submarine weapons on all Tier V–X cruisers and battleships in Update 0.10.9, except for Dutch cruisers and hybrids.

We're aware that adding anti-submarine weapons on a large number of ships can have a significant impact on the effectiveness of submarines, so we've made a number of balance changes to the new ship type:
  • We've changed the characteristics of torpedoes—submarines now have tube-by-tube torpedo-launching capabilities. Tube-by-tube torpedo launching will allow for more dynamic gameplay and also allow better control over the number of torpedoes launched during an attack. To encourage submarine Captains to use sonar pings for better accuracy, the width of the torpedo launch sector has been increased
  • German submarines were weaker compared to American submarines in terms of damage they were able to deal. To make them even in terms of this parameter, we've increased the maximum damage and the chances of causing flooding of torpedoes launched by German submarines.
  • The torpedo tubes of German submarines are mostly located in their fore ends, which is great for attacking from longer distances. To shift German submarine gameplay toward long-range combat, we increased the range of their torpedoes.
  • American submarines, in their turn, can be quite effective in short- and medium-range battles, because their torpedo tubes are located in both their bows and sterns. To encourage American submarine Captains to embrace this style of combat, the range of American submarines' torpedoes has been reduced.
  • Reduced dive capacity depletion if the submarine is detected. The increase of dive capacity depletion in Update 0.10.8 significantly affected how comfortable it was to play submarines, and it also impacted their effectiveness. To make the detection of submarines impact their gameplay less, we've reduced the dive capacity depletion rates when submarines are detected.
Check out a detailed list of changes in a dedicated article on our website.

We’ve also changed the submarine settings in Co-op and Training battles. Now, submarines controlled by AI will take part in battles more actively. This change will prevent situations where the battle went on for far too long due to the process of searching for and destroying the last enemy submarine.

The next step in testing submarines is to add them to Random Battles. This will allow us to properly evaluate their state and gather feedback from a larger number of players.

    For this reason, rental submarines will become temporarily available in Random Battles during Update 0.10.9.

Offering submarines in this way will help us keep an eye on how many of them are out on our seas and prevent extended queue times. We are going to keep a close eye on submarines in Random Battles, and we are able to take measures if their presence in Random Battles has an adverse impact on gameplay.

Interface Changes


In Update 0.10.9, we've updated the way in which ship characteristics are displayed in battle: Changed the ship parameters screen that opens by pressing H. Any modifiers currently applied to the ship are now displayed in the pop-up window.

Apart from that, the battle interface has additional indicators for various temporary effects:
  • Added the display of active skills and temporary modifiers of talents above the armament panel.
  • Added a notification about changed parameters when Commander talents are activated.
  • Updated the display of destroyed and incapacitated modules, fires, and flooding.
  • Added a setting in the "Controls" section that allows timers on fires, flooding, and other modifiers to be permanently displayed when the adaptive full combat interface mode is enabled.
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Content Additions and Changes


World of Warships will see the addition of:
  • Two variants of German Battleships containers that have specific chances of dropping German ships VIII Brandenburg, X Max Immelmann, VII Weimar, VIII Gustav-Julius Maerker, and other rewards. Brandenburg will be also available in the Armory in exchange for Doubloons.
  • German Commander Johannes Meck-Leyne with a unique voiceover.

  • Loyang, Giuseppe Verdi, Marlborough, Novorossiysk, and Flag of the Tsar of Muscovy commemorative flags.

  • Regular Supplies container.
Especially for the King of the Sea tournament, we've added:
  • King of the Sea XIII Red and King of the Sea XIII Green expendable camouflages.
  • Commanders Edward Turner, Stepan Yermakov, Kenji Shiraishi, and Klaus Sternberger.
  • King of the Sea XIII commemorative flag.
  • Bane of the Seas permanent camouflage for VIII North Carolina.
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Tech Tree Changes
In early 2022, X Khabarovsk and X Grosser Kurfürst are going to receive the status of "special" ships and leave the branch. They'll be replaced with Delny and Preussen, which better match other ships from the branch in terms of progression and gameplay.

Any players who own a permanent camouflage for X Khabarovsk or X Grosser Kurfürst at the time when the ships are removed from the Tech Tree will receive the Type 20 permanent camouflage for Delny or Preussen, respectively.

Any players who had a permanent camouflage for X Moskva on their accounts at the time when Update 0.9.5 was released will receive the Type 20 permanent camouflage for X Alexander Nevsky within a week of Update 0.10.9 going live. Those who already have the Type 20 permanent camouflage will receive 5,000 Doubloons as compensation.
    Details about the new ships, as well as details about the upcoming changes, can be found in a dedicated article on our website.

Armory
The "Naval Community" section will have several changes. Premium Ship V and Premium Ship VII containers, as well as the Restless Fire commemorative flag, will no longer be available for purchase.

The following ships will be available to purchase with Community Tokens:
  • IV Ishizuchi for  10,000 Community Tokens.
  • V Exeter for  15,000 Community Tokens.
  • VII Leningrad for  20,000 Community Tokens.
    The ships are credited with a Port slot and Commander with 3 skill points.
Apart from that, a bundle with a Supercontainer will become permanently available for  6,000 Community Tokens and without any purchase restrictions in the "Naval Community" section.

Other Changes and Improvements


Upgrade Changes
Anti-Submarine Aircraft Modification 1 upgrade (4th slot)
  • Renamed Airstrike Modification 1.
  • Added for all Tier V–X battleships, researchable Tier V–X Dutch cruisers, and VIII De Zeven Provinciën.
Technical changes of ship armor
Changed the code that processed ship armor.

The update will allow for better interactions between shells and armor due to a more accurate calculation of the position of the shell in the ship's hull. For example, these changes allow us to avoid situations where a ship receives damage from penetration and overpenetration of the same shell at the same time. They also make it impossible to penetrate a ship's armor through various decorative elements on the deck.

The way in which the parts of a ship's armor are displayed will also change—it will be more detailed and uniform.
    The transfer of ships to the new armor system will take effect gradually, starting from Update 0.10.10.
Other Changes and Improvements
  • Added the option to rent a Commander, similar to ship rental.
  • Fixed an error that caused the shell ballistics of IX Missouri to be calculated incorrectly in some cases.
  • Fixed an error that caused torpedo range not to be shown in the characteristics of torpedo bombers in the Port.
  • Fixed an error that caused the Airstrike bomb penetration value to be incorrectly displayed for X Gouden Leeuw.
    Fixed an error that caused the Survivability Expert skill to increase aircraft HP by an incorrect value.
  • Other Improvements and Changes. For a complete list, please refer to Player Support.
    Thank you for being an attentive reader! Click "Collect Your Gift" to claim 1 day of Warships Premium Account. The day of Warships Premium Account will start immediately after you click the button.
You can claim the gift before: Mon. 25 Oct. 15:00 CEST (UTC+2)
POLYGON - NODARYN
Hello, Friends.

It's no secret that game development requires a lot of effort and resources, including financial ones.
But you can help us!

We have huge plans for the further development of POLYGON.
Already now you can see a large number of high-quality updates of the game recently. And we can do better, but we need support.

With your help, we can develop POLYGON even faster and better, introducing new features, fixing bugs, improving maps and gameplay.
By becoming a Patron, you will go on a journey with us, getting access to development diaries and early access to updates, as well as in game perks.

Support us on
Together, we can make POLYGON — Better!

The Altered Lands - vfg.develop
Hello dear gamers.
This update contains bug fixes and more!
Fixes/Updates
  1. New weapon class: SPEAR + spear enemies
  2. Attack rotation patched -> smoother combat
  3. Can skip opening cinematic
  4. Inventory layout patched
  5. Crossbow/Gun stop run animation fixed
  6. Enemy: Fairy nerf(nature bolt speed - 0.3%, Attack timer + 0.2s)
  7. Loot variety
  8. ADDED ITEMS (4x Spears, 2x Axes, 2x swords, 2x clothes, 4x potions)
  9. Enemy Ai patched
  10. Character panel to show attributes(Strength, Dexterity, Vitality.. etc), Level and Professions

...