Forgive Me Father will launch into Early Access on October 26th, 2021!
Eradicate eldritch hordes and attempt to stay sane in a hand-drawn world where every second looks ripped out of a comic book!
For those who would like to get a quick taste of horror and madness before the game releases in Early Access as well as get a chance to win the full game for free, you can do so by downloading the demo version of the game that is available right now and until Thursday October 7th, 2021 as part of the Steam Next Fest! More details about the competition can be found here.
Death Roads: Tournament will be showcasing during the EGX conference in London! We’re starting this Thursday 7 October, and we’ll be there for the next 3 days!
This is the first official opportunity to try out Death Roads: Tournament Demo, so be sure you don’t miss it!
Fellow model builders! Next challenge and one more time you made the grade! 🔥We've passed 800 wishlist additions by a lot, and that's because of you ❤️
NEW DEVLOG
New devlog - this is your reward. Watch how our team member managed to paint the Oriental Dragon and find out more about the Story Mode:
This patch and information update was meant to be released earlier than this but we had to wait for the Xbox release of the game to be approved before doing further patches to the Steam version.
This is mainly a bug patch, but fear not - we have some more fun stuff in store moving forward! However, as stated before it will be a lot longer between updates now that the game is out of Early Access so it may be a while before we do any more content updates to the game.
We have updated the roadmap - and will also be doing some more announcements going forward about the future of the game and what to expect.
We also have a new animated trailer! You can see it here:
Patch Notes:
Fixed some more problems, in the UC and in battle, with the Blow Dart weapon
Changed multiplayer challenges so that you can jump to the start if you are within 5 nautical miles distance. This means that if you set up a user/boat in each of the main sailing areas you can now very quickly get to any challenge.
Now users can publish challenges. To do so please contact support to request 'Content Creator' status. A limited number of these will be allowed short term.
Fixes to improve winch handling and avoid issues when using keys during sailing and mooring
Extra debugging to diagnose occasional UI lock ups. (In case of a UI lock up please exit eSail and send us the log files).
Improvements to VHF chat to avoid accidentally typing (while holding a steering key down for instance).
Changes to autosave so it is all kept locally. Although Live Sailing saves are kept on local machines, the autosave positions were being shared using Steam Cloud save. This was causing some issues for users with multiple machines.
Added confirm email field.
Fix to stop anchor attaching to terrain during a collision.
Thank you to everyone who provided their feedback on the beta!
*If you want your art to be featured in the future you can tag me (Rong Rong) when you are posting your art in social media such as Instagram/Twitter/Facebook or you can add a #ann hashtag. That way it's easier for me to find it. You can also post them in the "artworks" section in the Steam library page.
Hello again everyone! It's been a month since Ann was released, time really flies! Thank you again for playing the game! I have been reading all the reviews and feedbacks that all of you have given me! I really love them all! Thank you!
Over the past month I have received many new fanarts and it's enough to warrant a new showcase announcement! So here they are! Enjoy! - Rong Rong
That's all for now! I will probably do more of these if I gathered enough arts from you guys in the future. If you liked what you see and would like to support Ann, please leave a review on the Steam store page and share the game with your friends, it will really help me out a lot! See you! - Rong Rong
No coolant will not blow head any more (will degrade the state still ) fixed throttle not showing on carb trailer hook is now stronger - should no get loose so easy