Oct 4, 2021
Mictlan: An Ancient Mythical Tale - Anna_Somniar
The matchlock arquebus is a classic weapon of the conquest, with ample documented evidence that indicates its early arrival to the American continent.

According to Bernal Díaz del Castillo, Hernán Cortés used these weapons to incentivize other Spaniards to join his expedition, which suggests that a cache of these weapons was readied for the expedition towards the lands of the Yucatan. The same expedition would go into the Mesoamerican territory and face the Mexica Empire.

Contrary to common belief, most times the arquebus was (not literally) a double edge sword; though its reach and power surpassed by far the bows and atlatl, its reload time was slower, allowing at least 20 arrows to be shooted and there was always the possibility that the powder would be ruined by the humid weather.

Here we present a design for a weapon you will find in Mictlan. You will be able to choose between a more nimble and silent weapon such as a bow or an atlatl, or one that is far more lethal, although slower, such as an arquebus.




If you're enjoying seeing how Mictlan is developing and you would like to see more of our game, please support us by registering on Kickstarter and follow Mictlan: An Ancient Mythical Tale!


Operation Thunder - Shahryar
With Version 1.2 we have made further improvements and fixes to the game.

  • AI pathfinding improved

  • Fixed a level selection icon

  • Shotgunners forgot their legs at home, we reminded them to bring them into work

  • Fixed a visual glitch with tilemaps

  • Fixed the walls on a few levels


By the way, keep an eye out for an achievement update coming out very soon. We are very excited to share it with you.
Vivid Knight - yamaAso
The highly praised game Vivid Knight has also started to support Russian, Spanish, and macOS (all languages).

View the promotional video here

"A brand new, never-before-seen genre of game."
"It looks like an easy-to-play, casual game on the surface, but it's actually really challenging and requires you to think strategically."
"It's so immersive. I get stuck into it, and then time starts flying by."
These are just some of the many positive responses players have had to Vivid Knight.
Experience this party-building roguelike adventure for yourself!


■ What is Vivid Knight?
Join forces with knights transformed into jewels by the Black Witch and combine their abilities to build an unbeatable party in this roguelike adventure.
Explore randomly-generated dungeons and defeat the bosses lurking on the lower floors!


■IGN Korea Review: Score 9/10(June 2, 2021)
운보다는 선택의 비중을 높인 파티 빌딩형 로그 라이크 게임
https://kr.ign.com/vivid-knight/10697/review/bibideu-naiteu-ribyu


■ Before You Play Vivid Knight ━ Strategy Guide
*Vivid Knight Basics
*How to attack a deep dungeon?

Logic World - Jimmy
Howdy hey hello,

Earlier this year, I stopped publishing our weekly devblog here on the Steam forums. I apologize for that. I was under a lot of stress, and I kind of shrunk away from a lot of my responsibilities. But we haven't stopped working on the game and we haven't stopped doing the blog! You can catch up on any Logic World Wednesdays you missed here on logicworld.net. All future LWWs will be posted here to Steam as well, starting this Wednesday.

Logic World is nearly ready for public release. Contrary to what we previously announced, we've decided to do Early Access, so you can play sooner and so we can gather more feedback during development. The game will launch in EA later this month, and if everything goes according to plan, the full version will come out next year. The specific date of the EA launch will be announced this Friday, accompanied by a sexy new trailer.

In the meantime, please check out the updated Steam store page! I added a bunch of new screenshots and wrote a new description. Most of the screenshots are 4k or 8k, you can view the full resolution by clicking on the image and then on "Download full-size version".

Thank you so much for your interest in Logic World, and thank you for your patience as we work to make it the best game we can. See you Friday :)

-Jimmy



https://store.steampowered.com/app/1054340/Logic_World/
War on the Sea - Killerfish Games
This update introduces searchlights into the game. Full change log below:


Version 1.08f9h1
5 Oct 2021

Placing multiple way points on mini map fixed (bug introduced 1.08f9)

"refundPostRepair:true" correctly refunds multiple merchant ship command point values


Further Searchlights Improvements
Searchlights no longer track sinking ships

Ships using searchlights or illuminated by star shells or searchlights have "illumination bonus" to being spotted and solution calculations applied against them;
- spotted bonus is +20%
- solution calculation bonus is config.txt "tmaIlluminationBonus":0.2

config.txt increased "searchlightDistance":6000 distance in metres at which searchlights are used and provide the illumination bonus
- all ships automatically turn off searchlights if target is beyond config.txt "searchlightDistance":6000 so as not to incurr this illumination penalty for no reason

default/language/english/dictionary/message_log.txt modified AllUseSearchlight to clarify range usage of searchlights

AI retreating ships turn off searchlights

A ship illuminated by star shells, searchlights or using its own searchlights is considered "illuminated" and will not have additional star shells fired at it by AI ships or when using Fire At Will mode



Version 1.08f9
29 Sep 2021 (Beta)

GENERAL

Searchlights Added
At night, searchlights will point at the target of a unit and provide additional illumination bonus to solution if the target is within the specified distance.

Orders panel added toggle to enable/disable searchlight use by selected units (on by default)
- available only at night and for ships with searchlights specified in ship_model.txt
- default/interface/styles.txt modified CombatTogglesBase and CombatTogglesActive to add searchlight toggle references
- default/interface/images/ui added searchlight.png and searchlightActive.png
- default/language/english/dictionary/general.txt added "SearchlightToggle=Searchlights"

config.txt added searchlight variables;
- "enableSearchlights":true to enable/disable use of searchlights
- "searchlightTint":{"r":230,"g":230,"b":255,"a":204} sets color/transparency of light beams
- "searchlightNumber":2 defines the number of searchlights a ship will aim at target
- "searchlightDistance":5000 distance in metres at which searchlights provide an illumination bonus (bonus = 0.5 x config.txt "tmaIlluminationBonus":0.2)

All default/unit/sea/ship_model.txt files;
- added "searchlightPositions" parameters to specify positions of searchlights
- added "searchlightQuadrants" to specify quadrants searchlights use
- With ship in the middle heading up, quadrants are:
4 0 ^ 2 1 | 3 5 4 looks in 2 fore quadrants 0, 2 (used to specify lights at the front of a ship) 5 looks in 2 aft quadrants 1, 3 (used to specify lights at the rear of a ship)


AutoGunnery (on player ships) will select the target if there is not a current target selected (or if the ship is not currently under direct player control)

All Drop button now correctly works with aerial depth charges
- language/english/dictionary/message_log.txt added DropAllDepthCharge valriable

Fixed a bug where AI way points were not correctly assigned during retreat actions



CAMPAIGN
Retreating AI Task Forces should no longer get stuck on the strategic map
Fixed a bug where taking over a location could fail resulting in duplication of cargo that was unloaded
Oct 4, 2021
Blackwind - BFS_Erin
Join the developers as they play through the demo of Blackwind and provide some exciting behind the scenes information about creating the game! Blackwind is a top-down sci-fi action game that puts you in the shoes of a teenager trapped inside a prototype battle armor suit during an alien invasion. Face off against enemies, cut through their ranks, and fight back to stop a planetary invasion.

Join us on Twitch! https://www.twitch.tv/blowfish_studios

Deep Despair 2 - Alexander Bekker
Hello everyone! The second broadcast will begin very soon, in which we will continue to play Deep Despair 2 and look at the rest of the content that we did not have time to watch on the first broadcast.
There is a lot in the game, and even after the next trip to the mine it can take about an hour until you lay out all the resources, make new tools, check the farm with the harvest, prepare food, feed the animals or brew new potions. The game is too addictive, so I got to the first boss in the last stream in 8 hours. This time we will look at all the remaining types of armor, farm the jungle, go to the swamps, and also go to the bowels, where we will get the best equipment in the game at the moment!

Enjoy your viewing in advance! I would be glad to see your comments and ideas regarding the game itself. Together we can make the game better!
Oct 4, 2021
sfäre - marcgfx
Let me show you sfäre. If you have any questions I will be glad to answer!
I will be using both touchscreen and mouse to demonstrate sfäre.

There will be a way for viewers to connect and interact with what's on screen. Hopefully I will have learned from the first stream on Sunday and will have improved the experience :)

Visit my Discord!
Longshot Universe - duhprey
Immortals Shattered World, currently available as a pre-alpha here https://duhprey.itch.io/immortals-shattered-worlds is in development with an expected early-access in beta to Steam sometime in 2022.

Follow now on Itch to get in early and get insider access to the development.
Vivid Knight - yamaAso
During the sale period until October 14th (PDT), you can purchase the game at a 10% discount.

Please take this opportunity to try out the new sensation of dungeon battles that have been well-received both in Japan and abroad since the launch of the service!
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