On the occasion of the NEO STEAM FEST, @lageekenrose will introduce you to the BETA 0.94 version of Riding Seas. The Live will start from 6.30 p.m. and you can see it on her twitch page: https://t.co/93ssOGG4ur?amp=1
This Live will be part of the Indie Night Fever - Season 2 collective that you can find : HERE
Firstly, I would like to say a massive thank you to everyone who played the demo and to everyone who also left feedback in the pinned thread. I'm finally back from traveling all weekend (bad timing, I know), so I've had some time to implement a few quick fixes.
Fixed an issue where jumping through doors would disable jumping temporarily (or until Haiku left the ground again by falling off a ledge).
Fixed an issue where the laser sound would keep playing after the second interaction with Cable, the 3rd Prime.
Added skippable intro cutscene for speedrunners. Press any button for 2s (note: the button must be a mapped button!)
I think these are the most annoying bugs that could be fixed quite easily. There are other issues as well which need deeper diving into and I'm afraid I won't be able to fix them before the event ends. Such as blurry character animations on high refresh rate screens, black cutscene, respawning isn't super robust, and attacking up or down is difficult.
Crowhille - Detective Case Files VR - nipsappgameuae
1: Teleportation completely removed from the game 2: Smooth free Movement added 3: Some object not saving issue resolved 4: The inventory system is bug-free now 5: Optimized Graphics 6: Quest 2 Support - Fully tested with Oculus Air Link
Hey folks! The past week or two has seen a lot of new players, following the announcement of v1.0 releasing soon, so a friendly welcome to you all!
Here's an update which fixes some major bugs and improves a bunch of other stuff. Excluding any critical bug fixes, this is probably the last update before v1.0.
Now you can report bugs
This update introduces a link to a new web form which you can use to report bugs (direct link here). If you find any nasty issues please log a bug and I'll do my best to squash it. 🥾
Full Changelist
🆕 Added
Volume controls for jingles.
Volume controls for crowd sounds (also affected by overall Sound FX slider).
Link to Bug Report web form. Use this to let me know if you find any bugs. 🐛
New app icon.
🔁 Changed
Clicking on the game window after switching focus to another app will no longer count as a button click. This prevents accidental command inputs during gameplay which can result in fatal mistakes. The screen is also darkened a little when it loses focus.
Speed Bonus Target is now displayed on the stage start screen and the results screen.
Improved explanation of the 'Speed Bonus' in How To Play section.
Improved explanation of S-rank in the rank badge tooltip.
Survivor Hall of Fame now tracks up to 70 names (almost double previous number).
Your current game mode and random seed are now displayed on the pause menu.
The Web Links are now displayed on the pause menu (as well as just on the title screen).
Gems are repositioned a little so they don't clash with character sprites.
Gems now animate a little bit.
The Ball arcs higher when you pass it further, and the shape of the arc has been improved.
🐛 Fixed
Enemies (especially Redhorns) can no longer attack the empty tile your player started on if you use 'Swap Positions' button when only 1 player is alive.
Daily Challenge seed is now identical across all regions (fixed a bug where the date was being represented differently depending on your region, then being used to generate different seeds).
Today's Daily Challenge leader now correctly displays on the title screen (rather than sometimes stating that no one had logged a score today when they had).
Survivor Hall of Fame list no longer spills off the bottom of the screen.
The Ball's trail is a little narrower to fit within the sprite size.
I hope you're enjoying Dungeon Deathball! Remember to follow me on Steam for more updates!
This update fixes a small bug and adds the ability to select which weapons should be enabled/disabled in the loadout menu. The main game branch has been updated to accommodate these changes.
BETA 14: - added the ability to adjust which weapons can be selected in the loadout within the map editor - fixed the loadout menu failing to open when re-setting to last save which was when the level started when ticking the "loadout menu on start" box in the level settings menu
As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.
MythBusters: The Game - Crazy Experiments Simulator - Argetaie
It’s CONFIRMED: we CAN achieve 5 goals within our campaign!
Hi Mythbusters, we’ve just hit our 5th goal. This means our game will now feature more customization options to let you make your experiments truly yours. As always, thanks!
Now, let’s prepare for the home stretch.
We have 4 days left and still more goals to meet!
From new collectibles to additional firearms to test, to new camera modes or even a complete new myth to explore.