Today we want to show you the progress we're making on the body paint of the god Tezcatlipoca, the lord of the obsidian mirror.
This design for the deity of the night sky combines the traditional black painting and the yellow face bands with some ornaments inspired by one of the avatars of the god Tepeyollotl, heart of the mountain.
In an abstract way, and in combination with the fantastic aspects of our game, the yellow ornaments of the body simulate the jaguar skin.
Our amazing team is constantly working to bring to lifeMictlan's mighty characters.
Legends, myths, facts, history: Mictlan has it all! We're aiming at including in our game the most incredible stories, and we will continue updating you with news, concept arts, sneak&peeks of our creative process, so make sure to follow us on our social media channels to stay updated!
UPDATES(1.3) --------------------- - Remade the inventory system fixing many of the errors it had before. - Created a player stats system(Agility, strength, intelligence, stamina and magic). The items the player equips will now will affect the stats the player has which in turn affects the players attack speed, mana regen, etc. -Added more items to the game. -Fixed a bug where the enemy pack does not activate. -Fixed a bug (invisible wall) that does not allow the player to proceed through a corridor. -Added code that saves the players weapon and loads it again after you resume the game. -Added the code to save equipped items as well as inventory items. -Worked on some balancing issues throughout the game.
I will play Mac Biskwi Adventure's demo for the Next Fest on the 2nd of October, at 10 am (Pacific Time, UTC-7) with our Community Manager, so join us & enjoy our first stream! We'll be more than happy to chat with you and answer all your questions about the game.
Join the stream and feel free to invite your friends to the event! You're all invited to discover our game, chat and have some fun with us!
We'll also be dropping official Steam keys during the live! So, if you watch the event & get a free key, you'll be able to unlock the full game once it's released!
You can also play our exclusive demo uploaded on Steam! Feedbacks means the world to us, so don't hesitate to get in touch with us via Twitter/whatever you prefer & let us know your thoughts.
Company of Heroes: Europe In Ruins - Europe In Ruins Mod
Hi All,
With the summer now behind us, EIR will be returning to a more regular patching schedule once again. And what better way to do so than with a war reset and a chance for everyone to start anew?
Patch R054.1 which we deployed earlier this week though not only brings the war reset but also introduces a number of balance and gameplay changes, the most exciting of which is no doubt the refresh of the British royal canadian artillery (RCA) doctrine. RCA has long felt like one of the most lacklustre doctrine selections in the mod and so has been on our wishlist for a refresh for quite some time. Our intention is for the doctrine to be unique in its ability to provide " support - oriented" gameplay alongside some of the more infantry-centric choices that had been introduced in recent years. The supporting gameplay we recognise won't be for everyone but it does open up an array of very different abilities, including on the artillery front, that we hope will make RCA players beloved teammates and make the doctrine more appealing overall. The changes introduced in this patch are only a first step, so expect to see some further changes in the coming patches, together with a continued focus on improving game balance.
The full changelog for Patch R054.1 is included below.
Best of luck in the war effort, commanders!
Patch R054.1
General:
Spawn protection: duration decreased to 15 seconds (from 20)
HP/EXP UI counter colours changed to match EIR UI
Light vehicle repair kits: repair rate increased to 3 HP/s (from 2.5 HP/s). Both uses of a LV repair kit will now repair 270 HP instead of 230 HP
Fixed SCAR error with + pop upgrades
Launcher changes:
(Hopefully) Fixed a bug with games getting stuck and not reporting
Reward Unit changes:
Infantry reward units now have a unit cap of 2 instead of 1
Geschutzwagen: model changed to smaller variant (double check if this works).
Sturmtiger: reduced vet requirements. Updated vetmod matches tiger
Sturmpanzer:fixed launcher vet table mismatch
Maus: fixed repair kit not working
Stuhchill: cost reduced 380 MP, 220 F (from 460, 250F)
Americans
M8 scott: Main gun now matches EIR IST rather than vCoH IST. Price reduced to 150 F (from 160)
Ranger captain: cost increased to 280 MP (from 230)
I&R team: cost reduced to 220 MP, tooltip updated to reflect they have +20 sight compared to regular infantry.
American Industry: 3x BAR upgrade now has an icon indicator
Staccato: passive AP round price reduced to 80 MP (from 100 MP). Staccato Roar now shows icon on tanks and vehicles with coax MGs
Assault engineers: shotgunt M range bracket increased to 15 (from 13) Max range reduced to 15 (from 20)
Greaseguns: price reduced to 45 MU (from 50)
Airborne Riflemen: cost reduced to 225 MP (from 230)
Recoilless Rifle: cost reduced to 150 MU (from 170)
M18 hellcat: fixed issue with repair kit having long recharge in between uses. Repair kit cost reduced to 60 MU (from 70). Unit cost reduced to 450 MP, 260 Fuel (from 480, 280). Population reduced to 11 (from 12) Damage modifier versus hetzer armour increased to 0.85 (from 0.73)
Airborne Operation cartwheel: Stolen paks now get vCoH cloak
AB barrage experts: mortar smoke should now work
AB elite: bonus now scales based on squads: so solo = max bonus acc + cd + rld, 2x squad = cooldown + reload, 3x squad = cooldown.
AB Trained NCO’s: Victor mortar now drops an additional 2 mortar shells 1.75s after the initial
M20: removed extra sight bonus at vet 3. Pathfinders sight bonus reduced to 15 (from 20)
Bugfixes:
Demolition charges now work on bunkers
Spare mags moved to UI slot 12 for airborne riflemen (this addresses overlap with BAR suppression)
fixed Broken Arrow planes still being able to self-scout
Commonwealth
Lieutenant: cost reduced to 240 MP (from 300)
Captain: cost reduced to 280 MP, 80 MU (from 300 MP, 90). Foo cost reduced to 80 MU (from 100)
Bridge at benouville: price on tommies, commando LT, reduced to 10 MP
Defenders of dunkirk: aura buff updated to give visual indicator ingame
BREN Suppression fire: new ability available for unlock in RSE. Similar to BAR suppression fire. +30 MU
Sabot rounds: updated tooltip to reflect buff given instead of history
Churchill Mk4: 6 pounder gun penetration improved versus panzer 4 (0.88 from 0.73), stug ( from 0.52 from 0.43), tiger (0.36 from 0.3) and panther (0.29 from 0.24) armour, This puts it at 50% better pen over the 75mm variant.
Crusader AA: moved to heavy duty unlock (RSE).
RSE Rocket run: offmap delay reduced to 2 (from 2.5)
Dug in: now also gives tommies and sappers -20% build time for trenches
17 pounder: can now purchase 2x Armor Piercing Discarding Sabot (APDS) rounds: x5 pen, +25% damage for 12s duration
Up-armored: ability replaced with Field Mechanics: repair duration on churchill tanks increased by 33%.
Hull down: received damage and penetration bonus increased to -33% from -25%. Cost increased to +50 on churchills
AVRE: damage modifier versus bunkers increased to 1.2 (from 1), this will allow it to one shot regular bunkers. Critical chance against heroic armour at red HP increased to 75% (from 50%)
Gliders: wrecks no longer salvageable
RCA doctrine refresh:
Centaur: pop reduced to 9 (from 10). Moved to command and control unlock, replacing the Stuart Recce.
Scout sniper: cost reduced to 420, 140 MU (from 460, 200 MU) to reflect boys AT. Also given boys AT icon.
Heavy ammunition: New unlock. +0.1 accuracy, +2 damage for duration. 30s duration After ability ends, 10 s "exhaustion" period that applies 1.5 reload and cooldown., 120 s recharge. 3x uses (30 MU?) sappers, recon tommies, tommies,
Lit up: cast range extended to 80m (from 45) , now shows red shield above enemy squads near flare to reflect the +10% rec accuracy.
Stretcher bearer: ability now turns CCS into a medic station with medics collecting bodies and spawning walking sapper infantry
High Velocity: buffed piats no longer shoot through obstacles
Tank shock barrage: now on seperate cooldown from other priest barrages
Recon Forces: tank commander sight range now free with purchase of tank commander
Artillery Command: new offmap replacing earthshaker. Grants ingame munitions for choice of 3 different offmaps ingame at different costs (precision strike, airburst barrage and earthshaker).
Illumination: new unlock, artillery receive lit up barrage. LT gains lit up.
Cheaper than blood: new unlocks, adds +20MU for artillery command. Grants victor target to captain. Lit up and illumination barrage -25% recharge
Airburst: now extended to 25 pdr
Join Strike Force: Captain sector aura extended to friendly inf. Tommies/sappers within 30m from MG, mortar emplacements receive -15% received damage
Bugfixes:
Firefly hold fire moved to UI slot 7 to avoid overlap with ablative armour
Hopefully resolved an issue with ablative armor removing the use of flank speed on cromwells
Fixed bug with supercharged rounds not working
Wehrmacht
Stug III: MG cost reduced to 40 MU (from 50). Panzer aces cost reduced to 60 MP (from 75), breakthrough cost reduced to 40 MP (from 60) joint ops cost reduced to 20 MP (from 25), 7th panzer cost reduced to 20 MP (from 40)
Grenadiers: vet 4 received suppression bonus reduced to 0.8 (from 0.6)
Leig: unlock moved to sturm kompanie. Pre-registered now a unit upgrade.
Bunkers: construction time increased to 45s (from 30). Note this is full construction time for 1 single pioneer. Build time with a 4 man squad would be 11s (up from 7.5)
Fatherland bunker: HP increase reduced to 20%
Military Intelligence: now shows minimap sight icon
Heroes of the Long War: upgrade now excludes with double panzerschreck upgrade
Mark and fire: text updated to reflect the ability
Joint Ops: now displays icon on halftracks
Flammen HT: cost increased to 40 F (from 35 F)
Bugfixes:
Fixed shield of the wehrmacht not working on stugs in defensive
Upgunned puma now receives correct repair kit
Fixed a bug with buzzsaw MG dealing significantly more damage than intended. Now a unit upgrade rather than a seperate unit.
Panzer Elite
Panzergrenadiers: vet requirements increased to match grenadier vet (vetmod 182). Received suppression at vet 4 reduced to 0.8 (from 0.6)
P4 IST: population reduced to 10. Upgun IST in luft now a separate unit at 11 pop. This should also resolve a visual bug with sideskirts not showing up.
Luft henschel run: price reduced to 110 MU (From 130 MU)
Fallschrimjaeger: build time for bushes, haystacks, etc reduced significantly
Fallschirmjaeger MG34: range increased to 45 (from 40, now matches other MGs)
Mechanised scout training: fixed lit up not working on scout cars. Flare recharge time increased to 120s (from 60)
Healing Car: now has correct ingame name, and receives a healing icon
MP717: price reduced to 40 MU (from 50)
Hetzer: Repair cost increased to 55 MU (from 45), infrarot option removed. Veterancy requirements increased from vetmod 182 to vetmod 152 (not matches P4 IST)
Jagdpanther: now receives infrarot upgrade
Bergetiger: spare parts upgrade reduced to 100 MU, down from 200 MU.
5 Man Panzergrens: now correctly receive G43 suppression fire
Tank Hunters Light support: LATHT now gains free lockdown ability to replace treadbreak + focus fire buff (moved to luft). Lockdown grants +100% pen, -25% reload. 10s Lockdown
The demo has been updated to v1.01 to fix some critical bugs and adding some quality of life improvements. The fix also applies for the upcoming full version.
Quick restart had been added. By press and holding the assigned Pause button you can immediately restart the run. it functions the same as the Restart function in the Pause menu.
WASD keys can now be configured. Please note that with this update the only keyboard buttons that will be affected by the Link Rotation option are the arrow keys.
Replays of runs using arrow keys now will be recorded properly. Previously affected save files cannot be fixed.
The score entry screen now can be fast forwarded by pressing the accept button.
Some small hot-fixes, tweaks, and new bugs already! How exciting!
Changes-list: -Fixed kill zones -Added audio reverbs -Added cubekiller -Added new checkpoint on level 3 -Tweaks in level geometry -Added sound effect for wooden box on first cutscene -Minor changes
Let us know in our discord what you think about new rocket launcher! Have fun, gamers!
Ship Graveyard Simulator: Prologue - Games Incubator_Team
Hello Fans!
It’s coming next week! So excited!
As you may have noticed, the Steam website has been updated with several languages. We listened to your requests for additional languages and we managed to do so in the Prologue. So the prologue will be available in several languages on release. Check if your language is on the list!
Polish
English
Chinese
Spanish
German
Turkish
Italian
If your language is not on the list, write to us in the comment what language should be included in the full version of the game.
⚓ So stay tuned and add the prologue to your wishlist!