DIRT 5 - ChrisGrovesCM18
That’s right – we’ve gone early! It’s Halloween season in the world of DIRT 5 already, as the FREE* 'Tricks N Treats' Playgrounds update goes live tomorrow (October 1st, 2021), adding a ghoulish set of items to design your darkest racing arenas with.



The 'Tricks N Treats' Playgrounds update is a FREE Halloween-themed set of items, available for all players on Steam. Also, rolling out today is our latest patch with more optimisations and improvements, including a major environment lighting update. The Playgrounds content and new patch will also come to Google Stadia at a later date.


Tricks N Treats: New DIRT 5 Halloween Content




We couldn’t wait to get into the Halloween spirit this year! Taking inspiration from all your favourite spooky scenes, classic horror setups, and gothic Victorian architecture, the Tricks N Treats pack is a bonus drop of free items for all Playgrounds users to design some truly devilish arenas.

Make use of new start gates, finish gates, and checkpoints with flickering flames and sinister signage. Steer clear of the ominous haunted house, mysteriously glowing in green whenever night falls. Face your fears and speed through the wicker sculpture. Add more spooky stylings to your Playground with decorative delights like bell towers, pumpkins, wells, gargoyles, and more.




Make sure to use our recently-added weather options for Playgrounds, like fog and rain, to make your arenas even more atmospheric. Don’t forget: Even if you’re not into creating Playgrounds, head to Discover to race on player-made maps using the new items… if you dare!

This new content will automatically be added to DIRT 5 on October 1. No additional purchase or download is required.

 


DIRT 5 Update: Lighting Improvements & More Added

Update 6.01 also goes live today on Xbox, PlayStation, and PC, with the headline change focusing on lighting improvements to make DIRT 5 even more of a visual delight. New tweaks to the game’s general light, shade, and reflections will be noticeable across every location and scenario, particularly in night-time events, leading to more realistic and natural lighting. 



Today’s patch addresses other technical matters, including audio fixes, wheel support, Career objectives, crashes, and more. Full details are available on our website. Follow @dirtgame on Twitter and Instagram for more details on today’s update, and show us your creations and racing antics with the Tricks N Treats content by using the hashtag #DIRT5. 



*Internet connection required
Interstellar Rift - Sentir342
BUG FIXES
  • Fixed being unable to distinguish programmed automation cartridges (reported by BADBOB)

  • Fixed Steam achievements not triggering (reported by TheLion1675 & Unwissest & UruzTheTortoise5)

  • Fixed ACTR teleporting crates into the thermal extractor output (reported by mrpookz)

  • Allow using either the left or the right modifier key in most instances where a keybind contained a modifier key

  • Fixed reputation achievements when multiple tiers were triggered at the same time

  • Fixed various memory and resource leaks, including large hydrogen generators leaking their idle sounds, and bridges leaking their holotable sound

  • Fixed idle sounds for Tech 2 & Tech 3 ion engines

  • Optimized ACTR UI loading

  • Optimized ship loading

  • Avoid crash when shooting a debuf (f.e. an Eggnite) with a repair gun the mostest (possibly)
CHANGES
  • Added a /godMode command to disable player damage for the current login session

  • Disallowed shift & ctrl-clicking interior lights
NOTES
  • Servers need to be updated


If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!
Sep 30, 2021
Witch It - BarrelRollGames
This patch primarily targets the update from Unreal Engine 4.25 to 4.27. It’s the nature of those updates that, alongside a lot of engine side improvements, new bugs can appear.
This update is there to pave the road for the next big content update.

⭐ Added: 4 new structures for Creative Mode
⭐ Added: New Secret Prop
⭐ Added: Group selection in Creative Mode
⭐ Added: Spawn as Hunter in Creative Mode
⭐ Added: 3 new skin items

Changed: Structures in Creative Mode now have their names displayed in the editing info

Fixed: Broken Spot on Cursed Ruins
Fixed: Spawn offset for Witch House paintings
Fixed: Broken Spot on Shipwreck Hollow
Fixed: Broken Spots on Greywood Castle
Fixed: Broken Spot on Northern Whispers
Fixed: Broken Spot on Wardwell Wintry
Fixed: Broken Spot on Twisted House
Fixed: Roof Collision of the Pizzafactory
Fixed: Border Collision on High Spruce Town
Fixed: Recipes are shown as items
Fixed: Partially invisible player models in Imposterous
Fixed: Removed double Witch Set items from Witch Skin Selection
Fixed: Removed Creative Mode HUD remains in Main Menu
Fixed: Mid-game joining Hunters no longer see a “Change Team”- option
Fixed: Recipe selection now stays the same after crafting an item in Witches’ Cauldron if more recipes of the same type remain
Fixed: Creative Mode upload issues with multiple saves for the same map
Fixed: Server list Creative Mode duration display
Fixed: False double skill display in skill selection screen
Fixed: Imposturous task speed dependency on settings
3on3 FreeStyle: Rebound - [GM] Caleb


Greetings FS City,

We would like to inform everyone that Sweet Potato Party will be delayed owing to some issues found during the test.

The event will be held as soon as the issue is fixed.

We would like to extend our sincerest apologies for the inconvenience.

- 3on3 Freestyle Team
Sep 30, 2021
Tails of Iron - oddbugstudio
Hot fix
. Broken inventory chest in the Forbidden Crypts (just before Sha-Moon battle) which halted game progression and caused the player to load out of bounds. Old save files will work again after downloading patch.
Atlantica Global - mugiX

Greetings Atlantians!

Welcome to another patch content breakdown for version 461590!

The siege of the Twisted Bran Castle has finally ended, the army of the night has been banished and the remaining lackeys have retreated back to the castle! Sorel Andersen is thankful for those who participated in protecting and saving Europe from such a nightmare.

On another note, it’s that time of the year again where one’s worries can be drowned by a good time! It’s time to celebrate Oktoberfest! Merchant Acong will be offering Fresh Pretzels, Festival Beer and Ginger Heart Cookie Necklaces for everyone! The little merchant also has more goodies to offer! Though one wonders what else is in store? This and more, for today’s patch update!

Bottoms up Atlantians!



- Server Refresh


- End of Twisted Bran Castle Event

“The siege on the Twisted Bran Castle has finally ended. Europe rejoices as the land has been saved from the nightmares that it spawned. Thus, Sorel Andersen moves out to explore once again to look out for any suspected danger.”

- Start of Oktoberfest Event
: Merchant Acong Shop Updated - Added Oktoberfest Shop Tab
: Oktoberfest Tokens now drops from any monster
: Hourly Giveaway

- 1st Hour - Oktoberfest Tokens 15x
- 2nd Hour - Spring Stamp 5x
- 3rd Hour - GM Event Token 5x
- 4th Hour - Oktoberfest Tokens 75x

“Get Oktoberfest Tokens by just being around the festival and earn more by defeating any monster in the land! Merchant Acong is offering Fresh Pretzels, Festival Beer, Ginger Heart Cookie Necklaces and some festive goodies for everyone! Be sure to drink responsibly.”

- Preload October Monthly Exploration

“The Monthly Exploration for the month of October is here! Be sure to participate each day to get wonderful goodies that will help you on your adventure.”

- Preload AO Day Settings
: Oct 1 to 7

“As part of a worldwide proclamation, Atlantica Day is now going to be celebrated for the first few days of the month! Tune in for further details!”

- Exia Ornament Wing Decoration
: Fixed an issue where the item is missing an icon
汽车帝国 - 122439241
1. Added 4S shop function, now it is possible to build 4S shops in major cities around the world. In addition to increasing car sales, 4S stores can also set 9 different business goals such as research and development technology points.
2. Improved the experience acquisition speed of employees in the process of automobile research and development.
Atlantica Europe - mugiX

Greetings Atlantians!

Welcome to another patch content breakdown for version 360620!

The siege of the Twisted Bran Castle has finally ended, the army of the night has been banished and the remaining lackeys have retreated back to the castle! Sorel Andersen is thankful for those who participated in protecting and saving Europe from such a nightmare.

On another note, it’s that time of the year again where one’s worries can be drowned by a good time! It’s time to celebrate Oktoberfest! Merchant Acong will be offering Fresh Pretzels, Festival Beer and Ginger Heart Cookie Necklaces for everyone! The little merchant also has more goodies to offer! Though one wonders what else is in store? This and more, for today’s patch update!

Bottoms up Atlantians!



- Server Refresh


- End of Twisted Bran Castle Event

“The siege on the Twisted Bran Castle has finally ended. Europe rejoices as the land has been saved from the nightmares that it spawned. Thus, Sorel Andersen moves out to explore once again to look out for any suspected danger.”

- Start of Oktoberfest Event
: Merchant Acong Shop Updated - Added Oktoberfest Shop Tab
: Oktoberfest Tokens now drops from any monster
: Hourly Giveaway

- 1st Hour - Oktoberfest Tokens 15x
- 2nd Hour - Spring Stamp 5x
- 3rd Hour - GM Event Token 5x
- 4th Hour - Oktoberfest Tokens 75x

“Get Oktoberfest Tokens by just being around the festival and earn more by defeating any monster in the land! Merchant Acong is offering Fresh Pretzels, Festival Beer, Ginger Heart Cookie Necklaces and some festive goodies for everyone! Be sure to drink responsibly.”

- Preload October Monthly Exploration

“The Monthly Exploration for the month of October is here! Be sure to participate each day to get wonderful goodies that will help you on your adventure.”

- Preload AO Day Settings
: Oct 1 to 7

“As part of a worldwide proclamation, Atlantica Day is now going to be celebrated for the first few days of the month! Tune in for further details!”

- Exia Ornament Wing Decoration
: Fixed an issue where the item is missing an icon
Sep 30, 2021
Craft The World - Bytebreaker


Attention! To view all changes and improvements you may need to restart the game world.

BASE GAME
  • Added a new set of armor which is obtained from wooden armor when it is upgraded. It allows with a little effort to raise the defense.
  • Added armor for mages which does not provide significant protection but does not decrease movement either. It significantly enhances the magician's skill and provides periodic generation of mana.
  • Added metal staff - intermediate between wooden and silver staffs.
  • Added wooden boots for the initial set of armor.
  • Added runes of ice and fire which can drop from rune doors along with recipes. They can be used to reforge a steel sword and give it new properties.
  • Added the most durable mithril shield.
  • Added a multi-barreled mithril rifle into the worlds which have sulfur deposits.
  • Added an armored box which increases the number of items carried by 1 and gives additional protection.
  • Improved AI of dwarves - when demolishing a block under themself at a high altitude the dwarg tries to cling to the back wall of the cave to not fall down.
  • Changed the settings for the speed of digging various ores and smelting ingots for more balanced progress in the technology tree.
  • A section with hotkeys has been added to the diary.
  • More than 50 big size images have been added to item recipes.
  • Fixed some cases of overlap and intersection of secret rooms with goblin colonies and elf grottoes.
  • For the Horn spell it is allowed to dig marked blocks in the same radius as the attack of the monsters. This is necessary in order to collect dwarves near a crowd of monsters without destroying the last block between dwarves and monsters. And then without canceling the gathering spell dig a path to them.
  • The healing effect of the bandage is increased to 15%.
  • Other minor fixes and improvements.

DLC Lonely Mountain
  • Changed drops from boxes in accordance with the items drawn on them.
  • Sometimes the trolls had too many health hearts.
  • Fixed: earth blocks up to lava could not be generated from the edge of the map, so the dragons could fly out to the surface.
  • Fixed: dwarfs did not consume the milkshake considering it an elixir.

DLC Heart of Evil
  • Fixed the scrolls of the ancient portal falling out of the boss.
  • Elf altars in a dark fortress strengthens the defenses of nearby elves. Showing this an effect is displayed near it - shields over their heads.
  • Added drop rings of power from elves which enhance different skills. Added a Great Ring to the tech tree which can be forged from several regular ones.
  • Added missing recipe descriptions for some items.
  • Fixed: sometimes secret recipes were given that could not be crafted.
  • Fixed some animations for zombie factories.

Other DLCs
  • After a while pets imps could get stuck in one place and stop collecting resources.
  • Werewolves killed the sheep in the paddock when they were marked for shearing.
  • Dwarves riding wyverns did not explore darkened areas.

Editor, mods
  • Updated templates for helmets, boots, armor, shields, backpacks and firearms (backpack_template, boot_template, cuirass_template, helmet_template, shield_template, gun_template, big_gun_template).
  • Attention modders - check your armor and update pictures for the correct image in the game!
  • Dwarf blanks have also been added for those who want to paint the armor themselves. Path: <Game folder> \ Doc \ Templates \ Skins \ dwarf_template.psd
  • Added Mana generation parameter to the editor for items. It sets a value - the number of generated units of mana per second. For example, a value of 0.01 indicates that 1 unit of mana will be generated once every 100 seconds. If the dwarf is equipped with several things the effect is cumulative. When a full unit of mana is generated it flies away from a dwarf (like from a mana generator) and is added to the total amount of mana. In the recipe of the item the output of the inverse value in seconds has been added - for the example above "100 s" will be displayed.
  • In the editor the ability to customize the order of displaying items in the inventory has been added - the "order" field.
  • Added a parameter for dealing increased damage to undead in the editor - undead damage.
Shadow Arena - [GM] Alex



Here are the updates made to Shadow Arena during the maintenance on September 30 (Thu).
* Patch Size: Approx. 163.88 MB

Check out the details below, and we will see you in the Arena!



■ Major Fixes and Improvements

- (Solo) Removed the game mechanic that increases AP and DP over time.

[Dev Note]

In this update, we decided to remove the AP/DP increase mechanic which had many limitations. At the same time, we’ve also reduced the HP of each hero, revamped the items in the shop, implemented a patch to lessen the importance of hunting normal monsters, and made various in-game changes that may have an impact on gameplay. The purpose of this patch aims to change the direction of the gameplay from repetitive farming of monsters to combat-oriented gameplay with a focus on occupying objects. Although the goal of this patch is to improve playability and make the game more engaging, we understand that a change of this magnitude, especially in the middle of the season, may be confusing for our players, and we apologize for any inconvenience this may cause. Moving forward, we want to reassure you that major changes will be kept to a minimum throughout the season, and we will do our best to iron out in-game content and hero balance in a better-attained state as soon as possible. For more information on the major changes, please see the link below.
▶ Developer Note Link

- Improved the issue where the game would begin before the minimum number of players were met.
- Changed the number of Item Slots to the following.
> Before: 5 Consumable Item Slots, 5 Equipment Slots
> Now: 4 Consumable Item Slots, 4 Equipment Slots
- Changed the number of automatically obtained Tokens from 30 per 5 sec to 40 per 6 sec.
- Changed the base stat (HP/AP/DP) of Heroes to the following.
Hero Name
Before (HP/AP/DP)
Now (HP/AP/DP)
Jordine Ducas
7500 / 200 / 120
6500▼ / 230▲ / 100▼
Yeonhwa
6000 / 250 / 60
5700▼ / 250 / 50▼
Ahon Kirus
5200 / 270 / 60
5200 / 270 / 0▼
Gerhard Schultz
6800 / 210 / 130
6300▼ / 230▲ / 110▼
Haru
6000 / 270 / 0
5700▼ / 270 / 0
Herawen
5800 / 230 / 100
5500▼ / 230 / 50▼
Orwen
6000 / 280 / 40
5700▼ / 280 / 0▼
Badal the Golden
6500 / 260 / 50
6100▼ / 260 / 50
Goyen
7000 / 220 / 90
6300▼ / 240▲ / 80▼
Venslar
6400 / 200 / 120
6000▼ / 220▲ / 80▼
Tagahl Sherekhan
7200 / 220 / 150
6400▼ / 250▲ / 120▼
Lahn
6200 / 260 / 60
5900▼ / 260 / 30▼
Gorgath
6600 / 200 / 100
6200▼ / 210▲ / 80▼
Igrid
7300 / 210 / 150
6400▼ / 240▲ / 120▼
Sura
6000 / 270 / 40
5700▼ / 270 / 50▲
Bari and Heilang
6000 / 210 / 90
5700▼ / 220▲ / 30▼
Wu-Ju
5600 / 180 / 0
5400▼ / 180 / 0
Tantu
6400 / 300 / 50
6000▼ / 300 / 50
Hexe Marie
6500 / 210 / 50
6200▼ / 220▲ / 50
Ataraxia
6200 / 280 / 50
5800▼ / 280 / 50
Durgeff Durkhan
5800 / 260 / 70
5600▼ / 260 / 50▼

■ Hero


| All


- Improved so skills can be used immediately while performing Sprint Dash Attack.
- Changed so 40 Stamina is consumed at the start of performing Sprint Dash Attack.
> Before: Consumes 15 Stamina at the start of performing skill and consumes 20 Stamina if attack fails.
- Fixed the issue where attacks would be performed in mid-air when using Sprint Dash Attack.
- Fixed the issue where Narc message would display “Please try again later” when using Sprint Dash Attack in high terrain.
- Improved so the camera view switches immediately when Heroes sit or take prone position while performing Special Attacks.
- Improved so skills can be used while performing Special Attacks when sitting or in a prone position.
- Changed so you cannot transition into another action when sitting or in a prone position.
- Decreased the charge distance when performing a Special Attack when sitting or in a prone position by approximately 17%.

[Dev Note]

To increase the usability of special attacks that can be cast while sprinting, sitting or in a prone position, we made changes so that they can instantly be transitioned into a skill. Rather than focusing on the skill's targeting, we hope that players will be able to use it to dash forward quickly to close the distance between themselves and enemies, or as an evasion technique.
- Fixed the issue where you would take a falling pose then were immediately able to move when using Dark Shift.
- Fixed the issue where you were inflicted damage of 2 hits upon using Electric Shock.
- Decreased the range of Electric Shock from 2.5m to 2.8m.
- Decreased Range of Matchlock by approximately 33% from 30m to 20m
- Decreased Extra Damage against Monsters of Matchlock by approximately 25%.

[Dev Note]
Although the Matchlock was intended to be used as a way of obtaining objects from a ranged distance, its relative ease of use made it far too beneficial with little risk, which is why the matchlock's power was reduced.


| Shield of Heidel (RMB)
- Decreased Party DP increase effect from 200 to 100.

| Spear of Serendia (RMB)
- Increased cooldown from 7 to 10 sec.

| Shield Charge A (Q)
- Decreased AP Reduction effect from 100 to 50.

| Shield Charge B (Q)
- Decreased cooldown from 9 sec to 7 sec.
[Dev Note]
To follow up with the removal of AP/DP auto-increase mechanic, we decreased the effects of those skills that are directly affected by AP and DP. For example, Spear of Serendia is an excellent skill in terms of applying damage and ignoring CC, so its cooldown was increased by 3 seconds to lower its frequent use as before


| Dark Mark B (Q)
- Decreased the duration of Knockback from 1.2 sec to 0.9 sec.

| Shadow Explosion B (E)
- Removed DP Reduction effect from skill description.

| Sun of Destruction A (R)
- Decreased damage for each level to the following.
> Level 1: 100% (no change)
> Level 2: 125% Before 134%)
> Level 3: 150% (Before 167%)

| Sun of Destruction (R)
- Decreased stun effect applied as a follow-up skill from 1.5 sec to 1 sec.

[Dev Note]
Ranged skills such as Ahon Kirus’ Sun of Destruction, Orwen’s Thunderbolt Arrow, and Badal's Helix Cannon were difficult to counter, and their effects were very powerful which seemed unreasonable on the opponents’ side. So, the power of these skills was slightly lowered by decreasing their Damage and Ignore CC effects.


- Fixed so sprint attack would not be made in mid-air when performed at a certain height.

| Gate Breaker A (Q)
- Fixed the issue where 3 hits would sometimes be applied.


| Heart Stab B (Q)
- Decreased casting time by approximately 0.1 sec.
- Decreased Charge Distance from 7m to 6m.

- Fixed the issue where you would freeze in air before jumping to perform Sprint Dash Jump.

- Fixed the issue where motion of scrambling in mid-air would be displayed when performing Sprint Dash Jump in low terrain.


- Fixed the issue where you could not use Black Spirit skills in mid-air.


| Thunderbolt Arrow (RMB)
- Increased cooldown from 10 sec to 12 sec.
- Reduced the maximum level of instilling energy of lightning to 3 levels (Before: Up to a maximum of 4 levels)
> Knockback and Ignore DP is applied when instilling energy of lightning up to level 3.
- Decreased the speed of instilling energy of lightning by approximately 10%.

| Shower of Arrows B (R)
- Added ‘Rain of Arrows is not triggered when hitting trees or poles’ to the skill description.




| Asura Tread (RMB)
- Fixed the issue where the timing of Knockup did not match the action when you used uppercut after using Asura Tread two twice in a row.

| Helix Cannon (RMB)
- Decreased damage by approximately 9%.
- Decreased the duration of Golden Gate B’s Knockdown effect from 1 sec to 0.5 sec.


- Fixed so Sprint Jump Attack would not be made in mid-air when performed at a certain height.


- Fixed the issue where Sprint Jump Attack would fail in mid-air when performed at a certain height.

| Radiant Pursuit/Sacred Barrier (Q)
- Decreased DP Reduction effect from 100 to 50 upon taking Patience Stance.

| Heavenly Descent/Judgment of Light A (R)
- Increased Range from 15 to 20 upon taking Courage Stance.



| Earth Alchemy Stone (RMB)
- Increased cooldown from 5 sec to 6 sec.

| Rock Manipulation B (Q)
- Fixed the skill description to match the actual skill.

| Forbidden Alchemy A (R)
- Increased cooldown from 70 sec to 80 sec.
- Changed so that Tokens and items that increases AP/DP are no longer available from the summoned Alchemy Tool.
> You can only obtain Consumable or Equipment Items and Boss Gear Items will not be dropped.

| Forbidden Alchemy B (R)
- Increased cooldown from 60 sec to 80 sec.

[Dev Note]

As the amount of tokens obtained from hunting normal monsters decreases, which will be introduced below, it is expected that Gorgath's Forbidden Alchemy will be a highly beneficial skill. Therefore, we reduced the benefits that can be obtained through using the skill.


| Avalanche A (R)
- Fixed the issue where opponents would fall abnormally upon using Dark Shift when they were successfully grappled in high terrain.


| Sixth Blade: Free-Form (RMB)
- Fixed the issue where cooldown of Mastery skills was not reduced upon successfully targeting [Whirlwind A].

- Fixed the issue where cooldown of Mastery skills was not reduced upon successfully targeting [Haze A].
- Fixed the issue where cooldown of all skills was not reduced upon successfully targeting [Haze B].

- Fixed the issue where cooldown of Mastery skills was not reduced upon successfully targeting [Blizzard A].
- Fixed the issue where cooldown of all skills was not reduced upon successfully targeting [Blizzard B].

| Second Blade: Countercurrent A (E)
- Fixed the issue where cooldown of Demon Rend B was not reduced upon successfully targeting skill.

| Second Blade: Countercurrent B (E)
- Fixed the issue where cooldown of Demon Rend B was not reduced upon successfully targeting skill.
- Increased the maximum duration time to maintain defensive stance from 3 sec to 5 sec.

| Fourth Blade: Demon Rend A (R)
- Fixed the issue where cooldown of Countercurrent B was not reduced upon successfully targeting skill.

| Fourth Blade: Demon Rend B (R)
- Fixed the issue where cooldown of Countercurrent B was not reduced upon successfully targeting skill.

[Dev Note]
For Sura, the cooldown of all skills were reduced when you successfully targeted a skill. However, there was an issue where reduced cooldown for some skills did not occur. So we made changes so that the feature now functions normally.



| Heilang (RMB)
- Changed the effect of [Heilang’s Roar: Combat] to increase by +50 each from increase AP/DP +75.
- Changed so the buff levels in the skill description match the actual effect.

| Heilang! Sic 'em!! (RMB)
- Decreased duration of Stun effect from 1.5 sec to 1 sec.
- Fixed the issue where RMB skill description did not match the actual skill.

| Heilang's Territory B (R)
- Decreased AP/DP Reduction effect from 200 to 50.


| Found You!! A (E)
- Decreased AP Enhancement effect of nearby players from 150 to 100.

| Found You! B (E)
- Decreased AP Reduction effect from –150 to 100.

| Laytenn! A (R)
- Increased cooldown from 60 sec to 80 sec.

| Laytenn! B (R)
- Increased cooldown from 50 sec to 70 sec.



| Shadow of Quturan A (Q)
- Removed the text ‘gathers the Power of Quturan upon successfully targeting skill’ from the skill description.


| Shining Light A (E)
- Changed so you would not automatically get up when using skill in a sitting position.

■ Content

| Bounty System
- Changed the “Bounty System” of obtaining additional Tokens upon defeating a Hero to the following.
> (Before): 1 Kill 0 Token / 2 Kills 100 Tokens / 3 Kills 300 Tokens / 4 Kills 500 Tokens / 5 Kills 700 Tokens ...
→ (Now): 1 Kills 200 Tokens / 2 Kills 400 Tokens / 3 Kills 600 Tokens / 4 Kills 800 Tokens / 5 Kills 1000 Tokens ...
(200 Tokens per kill thereafter)

[Dev Note]

Instead of reducing the number of Tokens earned on Hero kills from 500 to 300, we increased the value of the prize/reward. It will reduce the benefits of killing AI players at the beginning of the game, and if you defeat a player with relatively more kills, you will be gain significant benefits.

| Dark Nebula
- Changed the effects of Dark Nebula to the following.
> Before: Steal applied, AP +200, Ignore DP +30%
→ (Now): Steal applied, AP +100, Ignore DP +30%
- Fixed the issue where the Dark Nebula would sometimes stop following the player in stealth mode.

- Improved so certain Skin Items could be disassembled.
> Items available to be disassembled: [Event] Skin Selection Box, [Event] Skin Selection Coupon, [Event] Special Skin Selection Coupon
> You can obtain 3 Skin Shards when you disassemble a Skin Selection Coupon.
> Added information regarding Disassemble feature to Item description.

- (Trio) The percentage of acquired Tokens shared with team members has decreased, as shown below.
Before
Now
Obtain 60% of the Tokens obtained by a team member nearby.

Obtain 100% of the Token obtained by a team AI bot nearby.
Obtain 20% of the Token obtained by a team member nearby.

Obtain 50% of the Token earned by a team AI bot nearby.
[Dev Note]
In Trio mode, because the ratio of Tokens shared was high, players were forced to stick together during the early to mid-game. Due to the increased number of objects, we drastically reduced the Token share ratio to ensure that players playing alone can still help the team win in situations where team play isn't required. For example, a team can devise a strategy to split up to the three locations where the Level 1 Blackstar Beacon can be found after 3 minutes into the game in order to maximize benefits.

| Final Stage
- Light of Ascension will no longer appear near the gateway of the southern wheat field area. As a result, the Dark Fog will not be reduced in that area.

[Dev Note]
There was a situation where specific locations grew dark when the Light of Ascension appeared near the gate of the southern wheat field. As a result, we've temporarily removed that with this change.

Items

- Changed so the purchasing price of Items are equal in Solo and Trio.
- Changed the color of High Tier items’ names from blue to green.
- Decreased the number of Tokens received upon starting the game from 600 to 500.
- Decreased the number of Beacon of Light received upon starting the game from 2 to 1.
- Blackstar Beacon will no longer grant increased vision effect when fragments are being created.
- The percentages of Tokens obtained by selling items have been changed as follows.
> Consumables: 50% of purchase price
> Equipment: 80% of purchase price
- Removed the following items from the Shop (B).
> Steel Longsword, Iron Shield, Bloody Gem, Crimson Blade, Desert Snake Scale, Axe of Carnage, Dark Sorcery Gloves, Obsidian Gauntlet, Bloody Leather Belt, rare orb-type items, Hunting Boots, Boots of Valor

- Legendary items have been added.
Item Name
Purchasing Price and Effect
Blackstar Great Sword
Purchasing Price: 3500

Effect: AP +50, Attack Speed +5%, Ignore DP +30%
Feature: Only one of the Legendary items can be purchased. It can be obtained by combining Shadow Dagger.
Blackstar Armor
Purchasing Price: 3500
Effect: HP +1000, Reduce Damage Received +5%, Stamina +20
Feature: Only one of the Legendary items can be purchased. It can be obtained by combining Shadow Armor.
Blackstar Longbow
Purchasing Price: 3500
Effect: AP +80, Movement Speed +6%, Back Attack Damage +15%
Feature: Only one of the Legendary items can be purchased. It can be obtained by combining Shadow Bow.
[Dev Note]
Because Starting Items can be combined to obtain Legendary Items, choosing a Starting Item has become more important. We recommend the Blackstar Great Sword route for players who prefer offensive play, and the Blackstar Route for those who prefer defensive play. The Blackstar Longbow is ideal for players who prefer to fight in the early to mid-game or those playing an Assassin-type hero.

Furthermore, deciding when to buy Blackstar gear will become an important strategy. The reason for this is that the gear is expensive because it grants powerful effects, which means you'll have to save without spending Tokens for a while. During the process of saving Tokens, you run the risk of being easily eliminated without any gear, so you must always be cautious.

- Changed the Name/Purchasing Price/Effect of Starting Items to the following.
Item Name
Purchasing Price and Effect
Shadow Dagger
Purchasing Price: 500
Effect: Attack Speed +3%, AP +40
Feature: Only one of the Starting Items can be purchased.
Shadow Armor
Purchasing Price: 500
Effect: HP +300, DP +30
Feature: Only one of the Starting Items can be purchased.
Shadow Bow
Purchasing Price: 500
Effect: AP against Monsters +100, Movement Speed +4%
Feature: Only one of the Starting Items can be purchased.

- Changed the Name/Purchasing Price/Effect of Offensive Items to the following.
Item Name
Purchasing Price and Effect
Black Necklace
Purchasing Price: 700

Effect: Back Attack Damage +5%, Ignore DP +5%
Work Gloves
Purchasing Price: 800

Effect: Attack Speed +5%
Curved Wooden Sword
Purchasing Price: 800

Effect: AP +30
Hunting Hawk Amulet
Purchasing Price: 800

Effect: AP against Monsters +100
Hunting Bow
Purchasing Price: 2300

Effect: AP against Monsters +150, Movement Speed +4%, AP +60
Skull Dagger
Purchasing Price: 2500

Effect: Attack Speed +10%, AP +50, Stamina +10

Feature: One-time Purchase Limit
Dark Shuriken
Purchasing Price: 2600

Effect: Back Attack Damage +20%, AP +30
Great Sword of the Vanguard
Purchasing Price: 2700

Effect: AP +80
Elion's Long Spear
Purchasing Price: 2800

Effect: Ignore DP +35%, AP +20

Feature: One-time Purchase Limit
Great Warrior's Hammer
Purchasing Price: 2900

Effect: AP +50, DP +50, Movement Speed +2%

- Changed the Name/Purchasing Price/Effect of Defensive Items to the following.
Item Name
Purchasing Price and Effect
Farmer's Headband
Purchasing Price: 700

Effect: H HP Auto Recovery +100
Wooden Shield
Purchasing Price: 800

Effect: DP +40
Leather Armor
Purchasing Price: 800

Effect: HP +400
Silver-Lined Gauntlet
Purchasing Price: 2400

Effect: AP against Monsters +150, Movement Speed +4%, DP +80
Cloak of Giants
Purchasing Price: 2600

Effect: HP Auto Recovery +150, HP +600
Helmet of Guardians
Purchasing Price: 2600

Effect: HP Auto Recovery +150, DP +60
Plate Armor
Purchasing Price: 2700

Effect: HP +1000
Mithril Shield
Purchasing Price: 2800

Effect: DP +100, Damage Reduction +2%
Elion's Silver Crown
Purchasing Price: 2900

Effect: Ignore DP +15%, DP +60, Stamina +20
Militia's Gray Cloak
Purchasing Price: 3000

Effect: HP +500, AP +30, HP Auto Recovery +100
[Dev Note]

Following the item revamp, defensive items were tweaked to be slightly less effective when compared to offensive items. Due to the nature of the genre, where death means elimination for that round, this aims to offer advantages for purchasing offensive because you are foregoing survivability.

Of course, because the value of all items has increased due to the removal of the automatic increase of AP and DP, the value of defensive items has also increased in this regard.

These are significant changes, so we'll keep an eye on how the offensive and defensive items interact with the balance and make adjustments as needed in the future.

- Changed the Name/Purchasing Price/Effect of Mobility Items to the following.
Item Name
Purchasing Price and Effect
Shamanic Stick
Purchasing Price: 600

Effect: Stamina +20
Worn Boots
Purchasing Price: 700

Effect: Movement Speed +6%
Boots of Wind
Purchasing Price: 2000
Effect: Stamina +20, Movement Speed +12%, DP +30

Feature: One-time Purchase Limit for Shoes
Boots of Steel
Purchasing Price: 2000

Effect: Movement Speed +10%, DP +60

Feature: One-time Purchase Limit for Shoes
Assassin's Clogs
Purchasing Price: 2000
Effect: Movement Speed +10%, Ignore DP +10%, Back Attack Damage +10%
Feature: One-time Purchase Limit for Shoes

- Changed the purchasing price of Consumable Items to the following.
Item Name
Before
Now
Beacon of Light
200
150
Mysterious Kettle
300
250
Elixir of Swiftness
300
250
Matchlock
400
350
Elixir of Thorn
500
400
[Dev Note]

As the time for hunting normal monsters decreases and object battles become more frequent, the use of consumables during early to mid-game will become more important. In order to reduce the burden, the prices for consumables have been slightly decreased.

- Changed the effect of Consumable Items to the following.
Item Name
Before
Now
HP Potion
Recover HP +1200 for 8 sec
Recover HP +1000 for 8 sec
Sandwich
Recover HP +3000 for 10 sec
Recover HP +2500 for 10 sec
Elixir of Thorn
DP +500 for 5 sec, Damage Reflection 3%, Movement Speed +15%
Damage Reduction +50% for 5 sec, Damage Reflection 3%, Movement Speed +15%
Berserker's Elixir
AP +100 for 10 sec,
Ignore DP for 10 sec +30%,
Self-DP -50% for 10 sec
AP +100 for 5 sec,
Ignore DP +30% for 5 sec,
Self-DP -50% for 10 sec

■ Monsters

- Decreased the number of Normal Monsters appearing in all areas by 20%
- Changed the number of Ruins Golem appearing in the Tulip Farm from approximately 8 to approximately 6.
- Changed the number of Knights in the Training Camp from 11 to 10.
- Changed the number of Knights appearing in the Windmill Village from 13 to 11.
- Changed the number of Knights appearing in the Extraction Mill from 22 to 13.
- Changed the number of appearing Goblin Thief from 4 to approximately 3.
- Decreased the number of appearing Shadow Trolls to the following.
> 30 sec: 16 → 12
> 5 min: 8 → 6
> 8 min: 4 → 3
- Decreased the AP of normal monsters of Shadow Trolls by 50%.
- Decreased the number of appearing Shadow Knight Captain at 11 minutes from 30 to 20.
- Decreased the attack speed of Shadow Knight Captain by approximately 15%.

- (Trio) Boss Defense Gear will no longer drop as a loot when defeating Shadow Lords.
- Changed the time it takes for Shadow Lords' HP to naturally decrease from every 9 seconds to every 10 seconds.
- Decreased the Damage (AP) of the following monsters.

- (Trio) Decreased the Damage (AP) of the following monsters.

[Dev Note]
The damage of powerful monsters has been reduced to balance out the overall decrease in hero stats.
- Increased HP of Goblin Thief from 12000 to 15000.
- Changed the criteria of Tokens obtained upon defeating Shadow Lords to the following.
Defeated Monster
Before
Now
Upon defeating Varigord
Player who deals the final blow obtains 100 Tokens,

Bonus Tokens created near Varigord (20 Tokens x 8)
Player who deals the final blow obtains 10 Tokens,

300 Bonus Tokens dropped near Varigord (Press T to pick up.)
Upon defeating Gigagord
Player who deals the final blow obtains 200 Tokens,

Bonus Tokens created near Gigaord (30 Tokens x 8)
Player who deals the final blow obtains 10 Tokens,

500 Bonus Tokens dropped near Gigagord (Press T to pick up.)
Upon defeating Saigord
Player who deals the final blow obtains 300 Tokens,

Bonus Tokens created near Saigord (50 Tokens x 8)
Player who deals the final blow obtains 10 Tokens,


800 Bonus Tokens dropped near (Press T to pick up.)
> Method of obtaining Shadow Lord’s Soul buff does not change.
> Players picking up Tokens do not perform the cheering motion.
> Improved so that the hero who successfully deals the final blow to the Shadow Lord will have a purple effect around them, while the hero who acquires the token will have a white effect around them.

[Dev Note]
Because the player who deals the final blow to the Shadow Lord receives the majority of the benefits, players fighting Shadow Lords at close range frequently miss out on those benefits. As a result, the way benefits are distributed has changed, requiring players to get close to the Shadow Lord to acquire the chest in order to receive Tokens.

- Changed the Effect/Buff gained upon defeating the below Monsters.
Defeated Monster
Before
Now
Varigord
HP +500,

HP Auto Recovery +300
HP +500,

HP Auto Recovery +200
Mountain Stoneback Crab
DP +60,

Reduces Damage from Monsters +5%
DP +50,

Reduces Damage from Monsters +5%

- Changed the Item Drop Rate upon defeating Goblin Thief to the following.
Before
Now
Top Tier Item Drop Rate: 3%
(Boss Defense Gear, Red Dragon's Offering, Hand of Salvation included)
Low Tier Item Drop Rate: 20%
Consumable Item Drop Rate: 77%
Top Tier Item Drop Rate: 1%
(Red Dragon's Offering, Hand of Salvation included)
Low Tier Item Drop Rate: 10%
Consumable Item Drop Rate: 89%

■ AI Players
- Fixed the issue where players who died due to the Dark Fog were not included in the Survivor count.

■ UI

- Adjusted the placement and font size of the game result window.
- Fixed the abnormal appearance time of Shadow Trolls in the information of World Map(Tab).
- Fixed the issue where the confirm button could not be clicked on certain areas from the item reward pop-up screen.

■ Additional Fixes and Improvements
- Improved the victory motion’s sound effect upon winning a match.

■ Fixes and Improvements to the Official Website
- Changed the consent banner for cookie collection.

■ Fixes and Improvements to the Pearl Abyss Website
*The fixes and improvements listed below were applied during the September 29th (Wed) maintenance made on the Pearl Abyss website.
- Improved the overall UI, terms/policies, profile page design, and login/sign-up pages of the official website.



Thank you.
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