MythBusters: The Game - Crazy Experiments Simulator - havelyon
We’ve made it! Or rather: you’ve made us make it!
We’ve reached the next stretch goal of our Kickstarter campaign. More blueprints are FUNDED! This means we can create additional “big” experiments to solve within our myths! Thank you again for your support - and let’s make it to another goal!
Next up: MORE CUSTOMIZATION OF CRAFTER ITEMS
If we reach it, you will be able to choose different decals, paint jobs, or other details for the items you use in our experiments.
Customization already exists in our game, but you can help us expand it. This way your experiments can become more unique!
Add new raid dungeon - A sub dungeon [Heart of Chaos] has been added to the Isle of Chaos. - A limit dungeon [Giant's Gorge] has been added to the Isle of Chaos. - [Legendary Helmet] by class has been added to the Lamhfada Exchange.
The Divine have descended onto the grounds of Nova, casting a blinding golden light. Do not mistake their holiness and beauty for graciousness. They bring justice through conviction and eradication, and without mercy. These ethereal beings believe only servants of the Divine deserve ascension, and they seek to cleanse the world of the unworthy. Are you worthy?
Holy Avenger, Sovereign, and the Divine legion unlock when the game full launches on October 1st. Make sure to play this weekend to try the new units, join in on the launch hype, and enjoy +100% essence gain and card drop rates!
Aegis Holy Avenger gains 0.1 mana every time she is attacked and 2 mana every time she attacks. Each 10% mana increases her attack speed and damage reduction by 4%. At maximum mana, her attacks deal 25% splash damage in a small radius.
Final Judgment Sovereign gains 0.15 mana every time he is attacked and 3 mana every time he attacks. Each 10% mana increases his attack speed and damage reduction by 4%. At maximum mana, his attacks deal 25% splash damage in a large radius.
Gameplay Tips
Holy Avenger and Sovereign are the newest hyper-carries to the game. Among the few Impact / Swift units, they are off-tanks with both solid DPS and durability.
Optimal positioning means having them tank some of the wave (to make use of their health pool and ramp up their mana gain faster), but not too much, so they stay alive, unlock their splash effect, and dish out maximum damage.
Recommended Combos:
Butcher / Head Chef / Vampire Lifesteal synergizes with their damage reduction, attack speed, and area of effect damage.
APS / MPS / Dark Mage / Pulverizer Attack speed increases their DPS and amplifies the rate of their on-hit mana gain.
Sacred Steed / Pegasus / Starcaller / Magician Mana gain makes them stack up and unlock their splash effect faster.
Desert Pilgrim / Lost Chieftain / Titan / Guardian Angel Healing and bonus health synergize with their damage reduction and allow them to soak more damage for faster mana gain.
Whitemane / Ocean Templar / Hero Percent effects are strong on high cost units like Sovereign.
Fixes : - Fixed the timer on Edge - Fixed the skyboxes on the chapter 2 and chapter 3
Gameplay : - Added random ghosts in each level with actual animations ! :) They are taken randomly from the leaderboard and animated with the character skin - Added 8 achievements ! I am open to suggestions to add new ones :D - Medals are now unlockable from the start, no need to finish the game once
Next on the Roadmap : - Add new features on Infinity mode : bhop sections, branching paths, etc - A new hidden medal : the obsidian ! Basically the gold medal will be a good run without speedrunning techniques and the obsidian will be a really good run with speedrunning technique (or maybe just my time, so you have to beat the devs !) - NPCs for the tutorial
NOTE : The demo was removed from Steam since I didn't keep it updated since it takes too much time. It was bad press for the game since not reflecting the current quality of the build, and apparently it's generally not good for the sales to have a demo