Rec Room - Coach
Okay Racers, start your engines! Today we're excited to introduce Rec Rally! Rec Rally is the six-player off-road rally race where you boost, bump, and powerslide your way to the finish line! For the first time ever in Rec Room, jump into the driver's seat and put the pedal to the metal as you cruise around an all-new environment showcasing the beautiful sights of Rec Room's dusty southwestern countryside. Hop in, buckle up, and welcome to Pioneer Peak! (You can finally stop asking for Go Karts in every AMA!!!)



In addition to a brand new course to race around with your friends, we're also releasing our Rally Buggy into the Maker Pen Palette as a Beta feature. The Rally Buggy works great right out of the box no matter what platform you're playing on, and it comes with all kinds of tunable, Circuits-integrated features for you to experiment with and create your own unique driving experiences! We expect it to be "buggy" so we wanted to play it safe and include the Beta flag because we expect more work will be needed to make it extra awesome.



The Rally buggy holds up to three players at once. Everyone in the Buggy, including the driver, can pick up, throw, and use tools, just like you can everywhere else in Rec Room. So you and your friends can count on using the buggy for so much more than just racing games!



The Rally Buggy is yours to dress up, customize, and overclock to your heart's content. We can't wait to see and experience your creativity in new and exciting ways! If you want to build a race track of your own, checkout and clone the new race track template room.

FYI: VR players will have the ability to switch between two distinct driving modes in the Rally Buggy. Check it out in the gameplay settings and use whatever you're most comfortable with!


General Improvements and Bug Fixes
  • VR players can now select room tags to search without having their watch detach automatically.
  • Added "Interact Labels" for VR players. These helpful bits of UI explain how various objects work. For example, when reaching for the steering wheel of the new Rally Buggy you will see a "Drive" label appear. You can always disable these labels in the Settings Menu under Gameplay by un-checking the "Show Interact Labels" checkbox.
  • The "View/Leave Comments" button makes its glorious return! Now you can once again tell a room creator "i like ur room."
  • Circuits V2 Beta Releases: Bit AND, Bit OR, Bit XOR, Bit NOT, Bit NAND, Bit Shift Left, Bit Shift Right, Bit Pop Count (number of ones), Bit Leading Zeros, Bit Trailing Zeros, Bit Rotate Left, Bit Rotate Right, and Quaternion has been added to port configs.
  • Fixed issue where chips with white ports wouldn't work consistently like Add Velocity or To String.
  • Fullbody costume performance has been improved.
  • Fixed a bug where sometimes the "Use" text on the consumable buttons in the backpack would disappear. Non-consumable consumables are just no fun.
Beta Changes
New Circuits V2 chips: Show Local Subtitle, Clear Current Subtitle, Raycast

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.
Dear Mom: My Letter to You - mangoku418
How do you do, everyone? Mangoku418 here!

As you've probably seen from the title of this post, the Kickstarter for Dear Mom: My Letter to You has been canceled. However, I plan to relaunch the project at a later date. Over the past two weeks, we've reached almost $2,500 (about 25% of the base goal). It was a really tough decision, considering that so many of you already saw the potential of Dear Mom, and actively tried to support my project and my campaign. Alas, observing the statistics and community engagement, it was clear that the campaign wasn't going as smoothly as planned. I thought the best course of action is to start from a clean slate, take the time to reorganize, and come back stronger. It's unfortunate this round didn't go too well, but I'm glad that I ran this campaign nonetheless. As some of you may know, this is my very first commercial project and Kickstarter. I've learned a lot from this experience; the things that worked, the things that didn't, and the things I should've considered. It's given me a better understanding of what to tackle the next time around. And at the end of the day, it's super cool that I even got this far in my game development journey. It's certainly no easy task. I'm very grateful to all my teammates, backers, reviewers, supporters, fellow game devs, family, and friends for believing in Dear Mom.

As for the game's development? We'll keep going. I'll continue to work with my team and while reframing my marketing strategy. I'll be reconsidering my reward tiers, funding goals, community outreach, and much more. We'll work really hard to make this project happen.

If you have any feedback or suggestions on what you'd like to see, feel free to share! Any help is much appreciated.

********************************************************************************************

In other news, an updated version of the Dear Mom demo is now available for download!

  • Included content warning disclaimer when starting the game application.
  • Miso's conversations during the free time events no longer repeat.
  • Fixed a bug where players were able to access an unfinished chapter.
  • Added stat pop-ups when you receive points.
  • Minor Typos and Grammatical error fixes
  • Some more audio balancing.

Thank you all again for your continued support! And I hope you'll consider supporting my campaign at relaunch! If you'd like to stay up to date, I'll be posting here, on Twitter, and on my Discord!

This is Mangoku418. Have yourselves an Omega Awesome Day, and take care. Cheers! ^^
GATE - Alderex
Enhancements
Tokens now have a small arrow, indicating their current direction. This is useful if you're playing a system where character facing is important.
Blackout Rugby - World Cup Edition - MortaL


Our progress behind the scenes is slowly beginning to see the light of day! We’ve now released the first iteration of our 3D Match Viewer to the public release, as a new way to spectate your fixtures, but also as an insight into our progress with Blackout Rugby.

Now you can see your beloved team in-game! Kicking conversions, scoring tries, and making legendary plays.


Close-ups on animations in development.


Experimental Match-View in-game.

Just the Beginning

We’d like to emphasize the ‘experimental’ detail in this post, as this mode is still in the early stages of production. There are a limited amount of animations, so things might look a bit static for the moment, but we’re only just getting started with this function.

What you see is very, very far from the final product, as we’ve got some exciting developments underway, including motion capture, and some big surprises down the road. Think of this mode as an insight into the future of the match view, as opposed to the final product. We hope you stick with us as we develop the Match 3D engine further, along with the rest of Blackout Rugby.


Motion capture behind the scenes

How do I turn on Experimental Mode?

The Experimental Mode is available in the 3D match viewer. To active it, simply enter a match and toggle the ‘experimental’ switch below the scoreboard. This mode is optional, so you can keep using the existing match viewer if you prefer.



We hope that you enjoy this feature, and we thank you for sticking with us as we continue to polish Blackout Rugby.

Sep 28, 2021
Blackout Rugby - World Cup Edition - IcEMaN320
Fixed Album scroller issues
Sep 28, 2021
Pre Dusk - okbaamrate0
Hello everyone
I am happy to announce the first trailer for Pre Dusk.

https://www.youtube.com/watch?v=QTzFxmzgyeU&t=2
Where's My Lunch?! - Magic Dragon Studios
  • - Added a tutorial note that says "Sneak up on the zombie", which will hopefully make the first 10 seconds of gameplay a little more helpful
  • - The volume slider actually works now
  • - Volume of background music now changes when dialogue is spoken
  • - Added in a couple lines of dialogue
  • - Removed herobrine
MIR4 - MIR4


From my battle to our war, MMORPG MIR4

Greetings This is MIR4.

An issue of unstable game connection has been solved.

We will do our best to provide better game service.

Thank you.



From my battle to our war, MMORPG MIR4

Greetings, This is MIR4.

We are currently well aware of the issue that some of the Dragonians are unable to connect to the server.

The cause of the issue is being investigated right now and we will do our best to solve this issue as soon as possible.

We apologize for the inconvenience.

Thank you.
MU Legend - mugiX

Greetings Legends!

Please be advised that we will conduct emergency maintenance on September 29, 2021, from 2:30 AM to 7:30 AM UTC. The purpose of the maintenance is to fix the current bug in the Rock-Paper-Scissors Event.

Players that will abuse the Bug to claim items in the event may result in account suspension. Make sure to log out before the start of emergency server maintenance to avoid any issues with your account.

We sincerely apologize for the inconvenience.

Thank you for your never-ending support for MU Legend

Kind Regards,
MU Legend Support Team
Mictlan: An Ancient Mythical Tale - Anna_Somniar
Did you know that the seventh and penultimate omen of the fall of Tenochtitan was a bird with a mirror on its head?

This omen was witnessed by Moctezuma II himself, and the chronicles tell of his encounter with this strange being, a harbinger of the gods to warn him of the final fall.

“Something was caught in the nets. The hunters caught a certain ashen bird like a crane. Then they went to show it to Motecuhzoma, at the House of Black (the house of magical studies). The Sun had reached its highest point: it was midday. There was something similar to a mirror on the bird's head: it was as if it had a perforation on its middle point.
That night, people could see the sky, the stars, the Mastelejo (comet). Motecuhzoma interpreted this as a bad omen. Then, when he looked at the bird’s head a second time, he saw in the background something that looked like a group of people who were running, in a rush, shoving each other. They fought among themselves and were carried by some kind of deers. In that instant, Motecuhzoma called his wizards, his sages. He said to them: "What have I seen?" The sages were searching for an answer, tried to see something. But everything was gone, they saw nothing.”

For this WIP we present to you this mythical bird, but in place of a simple obsidian mirror on the top of its head, we chose to place a broken obsidian crystal, where those ominous visions would be reflected, heightening the supernatural features of this bird.







We are launching our Kickstarter campaign, with a minimum of 20K backers (have you registered yet? It only takes a minute!)


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