Today, we're showcasing the first of our Quad Element Towers! Coming in Version 1.4, we're adding 15 New Towers to the game, each of which requires 4 Different Elements. Over the coming weeks, we'll be showing previews of some of the upcoming towers, as well as other tidbits of info for our monumental new release.
Effect: Hits all creeps in range with a Static Discharge. Gains 1 Charge per creep hit. Passively gains 10 Charge per second. When it reaches 100 Charge, it fires a high-powered shot with global range, dealing insane damage.
Z-z-zap!
The idea behind this tower is that it softens creeps up with its Static Discharge, and then uses the Railgun to pick off leaks. It's also stellar for killing off Elemental Bosses.
Unlike most towers where Double Pass locations are preferable, Railgun Tower actually enjoys Peninsula locations. You'll want to have the Static Discharge hit as much of the wave as possible at once, so that you can charge the Railgun faster.
Even when it's not zapping nearby creeps, the Railgun will slowly build charge and fire from afar!
Some more info about Quad Element Towers:
They cost 4000 Gold total, or a 2500 Gold upgrade cost from a Triple Element Tower
These are single level, meaning they won't include a Level 2 version.
Quads are meant to fill in gaps in most 4 Element Builds, where they're missing a particular Damage Type or Role.
On their own, they're a bit clunky, so rushing one immediately may not be the best idea. However, they scale well into the late-game, letting them contend with Level 3 Duals and Level 2 Triples.
Many of them come with trade-offs. Although this will give more power to 5-Ele & 6-Ele Compositions in particular, you won't necessarily want to include every single one in your build.
We hope you enjoyed this preview! Look forward to more previews in the future, as we show off more Quad Element Towers, coming in November!
Spamming Railguns in Grand City makes for quite the sight.
Version 1.3
A reminder, before we get around to Quads, we'll be releasing a patch next week that addresses the game's dull meta, adds Reconnect Support, a new mode, and a bunch of other fixes and improvements! This patch will also mark the start of Ranked Season 2. As a result, Score & Ranked Leaderboards will be reset.
Turn based strategy meets action RPG in this dungeon crawling looter. Venture forth alone or with friends through online co-op. Conquer as a single champion or with a party of up to 6. Master deep and satisfying, tactical combat. Recover the Stolen Realm.
We have made DLC with wallpapers for desktop, special for people who like art in our game :) The DLC includes 22 backgrounds! It will remind you about your adventures in the fairytale Middle Ages :)
Turn based strategy meets action RPG in this dungeon crawling looter. Venture forth alone or with friends through online co-op. Conquer as a single champion or with a party of up to 6. Master deep and satisfying, tactical combat. Recover the Stolen Realm.
Hello everybody! I am glad to announce that Self-Delusion [Demo] has become available today, which means that anyone can plunge into the sinister world of Slavic fairy tales and, most importantly, try to survive surrounded by monsters! And It won't be easy!
If you do a Community Request fight on the road, run away, then immediately try it again and win, it won't flag the battle as completed in the Treasure Bureau. This is now fixed, but please note that if the fix won't come into effect on pre-existing save files until after you've visited a rest stop.
Victory music continues to play on loop indefinitely after loading some save files.
Sam's walk speed was incorrectly bounded and could cause her to zip wildly across the map on certain computers.
Loading a save file while still in the tutorial could cause the Sword of Fate to become unavailable until restart.
If Angela is bleeding while the first boss is killed, it would cause a copy of her to appear in the air for the rest of the fight. Also addressed an issue where certain conditions could cause a crash during this battle.
Party doesn't appear in car after completing Battle on the Big Boardwalk.
Ally select boxes can crash under certain circumstances if open at the end of a battle.
Occasionally the menu screen will crash under unknown conditions related to equipment loadouts. I don't know why, but I've added a failsafe that should catch this regardless.
Possible to softlock the game during the tutorial's rest stop by looking at an item and being unable to close the menu.
If you encounter any of these issues still, please let me know with an email to support@loveconquersallgames.com right away and I'll look into it!
Hello! Sorry, we deployed a broken patch yesterday (to fix the Discord link). It contained fragments of the upcoming beta ( ;-) ) that caused visual bugs. It is fixed with this patch.
The new network solution as well as new features are coming very soon!