Pathfinder: Wrath of the Righteous - Enhanced Edition - galagraphia
Crusaders!
A new patch is here*. The list of changes is quite long, so here’s what you’ve been asking about the most:
Now you can complete the quest about 21 daggers;
You won’t skip Gray Garrison anymore right after entering by teleporting to the top floor;
Now Gold Dragons can rest in Drezen;
Your crusade stats won’t get stuck anymore;
The Repurpose spell will stop destroying loot and breaking NPCs;
Cloaks will stop living la vida loca, and will start to behave;
Saves from Last Azlanti mode should stop disappearing under mysterious circumstances.
Beware of possible plot spoilers below!
Quests and companions
An Azata couldn't start a conversation with Maitresse Olla Devara with an active objective Visit the Court and talk to the Maitresse - fixed;
Azata's quest in chapter 4 could stop if Aivu died during the fight with Ramisa's guards - fixed. However you will need to load an earlier save, before the conversation with Ramisa, to continue Azata's quest line;
Borrowed dreams quest couldn't be completed if Ciar got mad at the player - fixed;
Dawn of Dragons quest wouldn't start - fixed;
It was impossible to discover the Greengates location if you attacked Arueshalae during the siege of Drezen - fixed;
It was impossible to enter the portal during the Devastation quest, if it was opened with Nocticula's help - fixed. It was possible to enter the portal without a key - fixed;
It was impossible to start a conversation with beggars again during The Art of Making Friends quest - fixed;
It was possible to find too many pages for the Storyteller, and uncover his story too early - fixed;
It was possible to get a quest A Conversation with Sosiel after finishing his quest - fixed;
Minor Improvements of Camellia's romance and epilogue;
Regill wasn't moving during his quest in chapter 5, if he had Hold Position toggled on - fixed;
The Dragon's Fate didn't fail when finishing chapter 3 - fixed;
Twenty-One Ceremonial Daggers could fail before you could actually complete it - fixed;
Yaker would come to Drezen and attempt to give you a quest even if you killed Regill - fixed.
Areas
Casting Dimension Door in Alushinyrra sometimes could break the game - fixed;
Fixed some cases of party teleporting "into the void" in Alushinyrra;
A band led by Merciless Tyrant in Alushinyrra Upper City could disappear right from under your nose due to an unlucky turn of the camera - fixed;
A chest in Alushinyrra was not lootable after solving the puzzle - fixed;
Added an autosave after the battle with Hepzamirah in chapter 4;
After completing The Enigma, the Enigma Rejection status could stay permanently - fixed;
Fixed the markers on the local map during the random encounter with Berenguer;
Fixed the visual of force fields in Blackwater;
In Gray Garrison the party could get teleported to the top floor - fixed;
It was impossible to rest in Drezen because of a Gold Dragon event - fixed;
Iz: If you didn't interact with the Sword of Valor, the fate of some NPC was determined incorrectly - fixed;
Jerribeth in Ivory Sanctum was too friendly to the Commander in some cases. Now she's back to being an evil person she actually is;
Moving islands in Alushinyrra Upper City could get stuck in the wrong position - fixed;
Removed electricity immunity from monsters in Blackwater dungeon. Reworked Cyborgization Feature a bit;
Sometimes characters could get stuck between the rotating puzzle's platforms in Alushinyrra's Middle City - fixed;
Sometimes devils would appear in Aeon's city when they shouldn't have - fixed;
Sometimes Greybor would forget to attack you if you refused to hire him in Ivory Sanctum - fixed;
Sometimes the combat mode would get stuck in Drezen in chapter 5, and some NPC were missing - fixed.
Crusade
Couldn't start the project "Enchanting the Faultless Daybreak" - fixed;
Inquisitor's Divine Favor didn't work correctly - fixed;
Divine Favor was missing a description - fixed;
Fixed an issue when some NPC, related to the crusade, remained in the Citadel;
Fixed the cancellation of relic decrees;
Fixed the issue with crusade stats not growing and units not spawning in the 2nd chapter. The affected players will receive the missing points;
Fixed the issue with the Logistics after defending a besieged settlement;
Gold Dragon Mythic Path started the 5th chapter without a proper army - fixed;
Lay On Hands now works according to its description;
Leaders of enemy armies had incorrect names - fixed;
Military Rank was stuck on VI - fixed. New errand from Odan will start properly;
Some projects wouldn't update - fixed;
Some traps and abilities didn't work correctly - fixed;
Sorcerers from Pupils of Nethys event were not friendly when chosen as an army unit - fixed;
The "Areelu Vorlesh's Drafts" projects was available before its time - fixed;
The Pit Trap ability didn't work correctly - fixed.
Classes & Mechanics
Some choices in automatic Mythic level up weren't suitable for the automatic build - fixed;
A Bloodrager mercenary could go missing after their first level up, along with your money - fixed;
A Lich with Danse Macabre couldn't get a Selective Channelling feat - fixed;
Added descriptions of the groups of demons for the Favored Enemy ability;
After retraining, it was impossible to level up a horse - fixed;
Carnivorous Crystals and some other enemies didn't grant the immunity to their abilities on successful saving throws - fixed;
Sacred Weapon abilities for Warpriest had no description - fixed;
Some spells couldn't be dispelled - fixed;
Spelleater's ability Blood of Life didn't have a description - fixed;
Swarm-that-Walks Feast ability could start affecting only one enemy - fixed;
Targets of the Lich "Repurpose" spell couldn't have been looted after dying for the second time - fixed;
Using Repurpose on enemies that would later become neutral due to quest choices could break the game - fixed;
The Divine Hunter's Otherworldly Companion provided incorrect resistances to the said animal companion - fixed.
Items
Bane of Flesh applied incorrect bonus values while using Doom Pulse - fixed;
Bloody Meat had no charges and couldn't be used - fixed;
The Headcracker weapon was affecting the enemies regarding of their saving throw - fixed;
Using a Midnight Bolt didn't always provide a desired effect - fixed.
User Interface
A spellbook button in level up and character creation UI wasn't working - fixed;
An icon for AoE kineticist spells has been added;
Duplicating enchantments have been removed from items' descriptions;
In descriptions of some classes and abilities, the names of some abilities were missing - fixed;
Technical tags were visible in some descriptions - fixed;
The deflection bonus from Smite Evil ability was hidden in the UI - fixed;
Clicking right mouse button on the class in level up menu will cause the percentage to display for BAB and saving throws instead of numbers - fixed;
While retraining a character, it was possible to open the inventory, after which mythic paths could stop working as intended - fixed.
AI
Enemies would cast Dominate person on the undead - fixed;
Fixed the behaviour of Gluttonous Maw in battle;
Minor improvements of Deskari cultists' behaviour;
Necromancers and Cultists can now properly use the Channel Negative Energy ability.
Misс
Fixed the issue with Demon's epilogue;
The Last Azlanti mode sometimes didn't create a save upon quitting to the main menu - fixed;
Added an epilogue for Horgus;
Fixed the error in the epilogue regarding the Wardstones;
Fixed some epilogues related to the Aeon path;
Fixed an error in Greybor's epilogue;
Fixed a visual issue with cloaks, tails, wings etc.;
Get the Toad achievement didn't unlock - fixed;
A Flame achievement not unlocks correctly - fixed;
Fixed an error that led to a Unity VFX Graph crash on GPU Intel;
If you told Daeran to leave the party in chapter 1, he would stay until the Lost Chapel anyway - fixed. Now Daeran will listen to you. If you can't find him after Lost Chapel, you may have to load an earlier save, before you asked him to leave, if you want to continue your adventures together;
Fixed the issue when the Legend couldn't get the final reinforcements of the united forces of Golarion;
Fixed the issue with the incorrect colours of Aasimar's eyes and lips after character creation;
Greybor wouldn't appear in character sheet and was stuck outside of the map after The Price of Loyalty - fixed;
Repurpose spell could sometimes break the game in the most unexpected ways - fixed;
Sosiel could be seen paining in the wrong places, in the wrong time, and often without an easel - fixed;
The game could freeze when the Sword of Heaven was activated and the character attacked an enemy who had adjacent enemies - fixed.
Greetings, bean fans. To help celebrate the Mid-Autumn Festival, we’re getting into the spirit of togetherness (and tasty, tasty mooncakes!) with our very own Fall Festival—featuring loads of Fall-flavoured fun! Players will need to Squad up for success, with exclusive in-game goodies for those who cooperatively conquer the Blunderdome…
The festivities begin September 21 with the Squad Celebration Show! Face off as a four in Squads mode for non-stop tactical team action—win together, or it’s a collaborative trip to the slime. This Show is the perfect place to rack up Challenge Points for the Fall Festival Limited Time Event, featuring an exclusive Lion Dance costume and plenty more besides...
Fall Festival Limited Time Event - 21-27 September
Dive in to complete limited-time challenges and rack up points for extra-special Fall Festival cosmetics:
‘Mooncakes’ Pattern - 100 points
300 Kudos - 200 points
‘Lion Dance’ Costume (lower) - 300 points
‘Lion Dance’ Costume (upper) - 400 points
600 Kudos - 500 points
‘Fall Festival Fanatic’ Nickname - 600 points
Time to assemble your Squad! We’ll see you in the Blunderdome.
thanks to the time spent testing Doom & Destiny Worlds for its release on Nintendo Switch (coming October the 1st!!!) we managed to improve even more the game, fixing more bugs and adding more features.
We even managed to record an awesome MULTIPLAYER trailer, focusing, of course, on the LOCAL CO-OP of Do&De Worlds ːfsmː
Update 13205 changes:
Major Changes
In MULTIPLAYER, if a player is wearing a bag for specific items (like a Food Bag), when another player collect an item that could fit into that player's bag (like a Banana), that item is automatically moved to that player's bag. This will help players keep order into their inventory.
Minor Changes
In MULTIPLAYER you can now give items to other players regardless of the distance between you.
Now if the ordering player's inventory is full, you cannot craft the item.
You can now scroll the lists by dragging with the mouse.
When I click the second time on an inspectable icon and it opens a info window, if I click on the same icon a second time, it will close the info window.
Added more info to the in-depth character abilities screen.
Increased the menu and map size when in SINGLE PLAYER you play in farview mode.
The quick buy/sell shortcut buttons won't buy/sell al the item of the same kind (like a wooden sword and a iron sword) but only items of the same stack.
Added the "interior" filter to the fortniture.
Added a message in MULTIPLAYER if a player other than the Player One is disconnecting from the game.
Added a combination of buttons to quickly craft more items.
Bug Fix
When crafting, the actor preview now correctly works showing the face of the Requesting actor in a multiplayer game.
Solved a crash when making a tracked item tacked without specifying the material but only its tag.
When dragging the mouse outside the map for scrolling, now the map won't close.
A bug was fixed that caused the amount of island explored to increase indefinitely if the progress screen was opened from the inventory.
Now the ground tiles created by the players close to natural tiles of the same kind, should correctly fuse and remain so, even after reloading the game.
When closing the Abilities menu, the cursor no longer disappear.
The "Pause Window" now appears in front of the the "FIGHT" writing.
When you can't "craft" and "craft and place", the error message appears only one time.
Fixed the item update preview on the right when I'm browsing the in-depth abilities menu of a character.
The tracked list updates correctly when I purchase an item from a shop.
When I've open the in-depth abilities menu, it now updates correctly when moving the cursor on other nerds.
Fixed an issue that could cause gear to be lost when equipping a cosplay on a full inventory.
Fixed some German sentence written in Dutch.
In MULTIPLAYER, the tracking window moves re-set correctly when a player gets a "tool" (like the map or the toolbox).
Optimized the cursor movement inside crafting menus.
The filter button doesn't disappears if the filtered list of items is short.
Fixed a glitch that caused item bought at the store with the quick buy buttons shortcut to duplicate.
Purchased item icons now disappear after the purchase, as intended.
Greatly improved the performances when scrolling the forniture list.
in UNBREAKABLE mode, the doubled cost of resources for the gear is considered now considered in the preview.
In SURVIVAL mode, the insulation offered by some utilities is now properly displayed.
Fixed a huge item icon appearing on the screen after messing with the cosplay option.
Shoveling up Figus sapling now properly drops Figus seeds
We are excited to announce our latest game "Unsafe", a horror coop game. We have been working on Unsafe for quite a few months now and we have finally decided to share it with you!
As we get closer to our early access release date, we will be posting more information / media from the game and keep you up to date with our progress. In the mean time, you can ask any questions you have on the Discussions page, we will do our best to answer!
We can't wait to see where this game goes with your help and suggestions!
We are excited to announce our latest game "Unsafe", a horror coop game. We have been working on Unsafe for quite a few months now and we have finally decided to share it with you!
As we get closer to our early access release date, we will be posting more information / media from the game and keep you up to date with our progress. In the mean time, you can ask any questions you have on the Discussions page, we will do our best to answer!
We can't wait to see where this game goes with your help and suggestions!
The Momentum Mod Team is returning on the Momentum Mod Twitch channel for another round of Questions, Answers, and miscellaneous discussions!
Just like last time, you may ask us questions to be answered and or discussed live in our Discord server, inside the #qna-live channel! Note that while we may take some questions during the stream, it is better to get your questions in beforehand in the #qna-live channel in the Discord.
We hope to see you there, but just like last time, if you can't make it, we will be uploading the VoD with timestamps to our YouTube channel!
We are planning to update Iron Conflict to v.0.2.11 on 9/23 at 02:00AM GMT. Maintenance time is projected to last 1 hour, during which time players will not be able to enter the game. Maintenance compensation: 1-hr EXP Card *1, 1-hr Silver Card *1, Reward Cards *2. Here are the update contents:
[Additions] 1. Three new gold (premium) units have been added: a) T4 - Dragon Faction: Type81 122mm rocket launcher b) T6 - Eagle Faction: TCMAGS (Teledyne Continental Motors Armoured Gun System) c) T6 - Bear Faction: BMP-2M light tank
[Optimizations and Fixes] 1. Adjusted UI’s font size and brightness in the main menu 2. Adjusted rate at which UI zooms as resolution is changed 3. Fixed bug preventing Smoke Grenades from appearing in the PTL-02 and M1128 units’ upgrade trees
We are excited to announce our latest game "Unsafe", a horror coop game. We have been working on Unsafe for quite a few months now and we have finally decided to share it with you!
As we get closer to our early access release date, we will be posting more information / media from the game and keep you up to date with our progress. In the mean time, you can ask any questions you have on the Discussions page, we will do our best to answer!
We can't wait to see where this game goes with your help and suggestions!
You will be able to play our Early Access Version of Source of Madness. The first Act!
We can’t describe how much this is powering us up, we want to make this an amazing experience. Mind you the start of the game will be challenging but I think you will be able to overcome it. With your feedback, we will be able to hit the perfect balance with a few patches down the road.
We have a lot of cool ideas to try, like Family Curses, new Classes, richer monsters and enemies, more spells, the list goes on.
You can let us know your thoughts and wishes on the steam forum or on our Discord.
And we do not want you to worry about this early access, a lot of the content, the whole Act 2 and 3 exist, BUT! We want to make sure we nail the game before we release everything to not spoil the experience.
With all of this said.
We wish you the best of luck. -The Team at Carry Castle
We are excited to announce our latest game "Unsafe", a horror coop game. We have been working on Unsafe for quite a few months now and we have finally decided to share it with you!
As we get closer to our early access release date, we will be posting more information / media from the game and keep you up to date with our progress. In the mean time, you can ask any questions you have on the Discussions page, we will do our best to answer!
We can't wait to see where this game goes with your help and suggestions!