Great news for all you PvPers: the Wilderness Changes project is back in business, with updates to Dragonhide Armour, the trusty Dinh’s Bulwark and more! We’re also feeling the changing of the seasons this week, thanks to some tasty merch pre-orders for the autumn and winter months ahead. Grab a hot brew and let’s get to it!
Wilderness & PvP Changes
It's been a while since we first spoke about Wilderness changes, but the first of these long-promised updates are coming today.
Regrettably, it's taken us much, much longer to get round to these changes than we'd hoped. A huge but critical technical rework was recently urgently required, taking out a developer of the project for multiple months. In addition to this, we've also had to reallocate resource in support of upcoming content. This left us in a position where our only option was to wait for this work to be signed off before resuming anything Wilderness-related. Delaying content is something we'd rather avoid, and while we are committed to delivering the changes as promised, the long-term health of the game always remains our top priority.
Now for the good news! The technical rework is now in QA, and the remaining jobs from Poll 75 are done. We are finally seeing progress, but in the interest of transparency, we'd say that we are not out of the woods just yet. With the delays pushing us into what is now a jam-packed schedule of upcoming content, our dev capacity is not where we need it to be in order to bring these updates together. We are committed to those changes and will do them with no compromise on quality, no matter how long it takes us.
Thank you for your patience so far, and rest assured that we wish to see these changes in the game as much as you do.
OK, so what's happening in this update? First up, we have the last of the remaining Equipment Rebalance changes along with a change to the middle entrance of the Revenant Caves.
Please note that any values in red are nerfs and any values in green are buffs.
Dragonhide Armour
We’ve talked about changes to the Dragonhide Armour for a while. As the issues with this set are most prevalent in PvP, we felt it should be part of the Wilderness Changes project.
Our focus is on changing the Melee and Magic defence bonuses of standard Dragonhide Armours, in the hope it will encourage players to try different Armour pieces – and naturally balance the combat triangle! These changes will have a much lower impact on players who concentrate on PvM encounters.
Here’s what’s changing:
Vambraces
Chaps
Body
The stat changes are included on all variations of the Armour, including trimmed (t) and gold-trimmed (g). The stats of God D'Hide remain unchanged.
Additionally, the Defence requirement for God D'Hide Chaps is down from 40 to 1, making it accessible to all players!
Dinh's Bulwark
The Bulwark’s defensive bonuses for Stab, Slash and Crush have been reduced by 35, 36 and 36 respectively, while the attack bonus on Crush has been increased by 14. We've also increased the attack speed from 7 to 5 for faster pummelling!
Dinh’s Bulwark also gains a new passive effect – when not in defensive mode, your Melee strength is increased by the following:
This results in one max hit for every 12, with an average defence bonus above 200.
Consequently, because of the less than 200 average defence bonus, this leads to a max hit of 15 down from 24 (with no Melee strength bonus).
As full best-in-slot defensive gear, providing an average defence bonus of +498, you have a max hit that's 46, better than the previous max of 32. Note: this max hit is calculated while using a Super Strength Potion and Piety
All of which results in Dinh's Bulwark having an exciting new role as the only weapon which scales its offense on defensive gear!
Additionally, enemies hit by the Bulwark’s special attack will also have their highest offensive stat reduced by 5% of its current value, either Melee (Attack + Strength), Magic attack or Ranged attack. Nice!
Xerician Robes
We’ve changed the offensive capabilities of Xerician Robes slightly by reducing the Magic attack bonus they offer. In total, 10 Magic attack bonus will be removed, with changes being made to both the top and bottom bonuses.
Elemental Staves
The changes to Staves will see each tier benefit from a linear increase of 2+ to Magic attack and defence bonus. This keeps them below the Ancient Staff, which has +15 in both Magic attack and defence, but helps to alleviate some of the changes to Xerician Robes by providing better bonuses for higher-valued items.
Other Wilderness Changes
All versions of the Wilderness Sword will now slash webs while in your inventory!
We've turned the middle entrance to the Revenants Cave into a one-way cavern. A warning will pop up when entering this way informing you of the one-way trip. This can be permanently dismissed, and the interface won't show up if you're in combat (you'll get a chat message instead).
General Updates
If your light source is inextinguishable, you’ll no longer get the extinguish warning when entering a dark area.
We’ve fixed the incorrect Bird’s Nest reward message that appears when completing a hard Gnome Restaurant task.
Box Traps can no longer be placed on top of flowers indoors.
The 'previous destination' option on the charter ships no longer enables free travel via routes that those ships don't otherwise offer, nor does it quote incorrect fees for routes (previously it had quoted -1 coins for some - a bargain for sure, but an incorrect one!).
On high-risk PvP worlds, death no longer removes the Special Skull icon.
Level 5 armed goblins now give the correct loot.
The Lesser Demon Champion is now vulnerable to Demonbane spells and similar effects.
A Khazard Commander in the Tree Gnome Village quest no longer stalls you into inescapable dialogue while already attacking you.
Last Man Standing now grants kill credit more reliably for players standing on the outskirts of the Dark Varrock map.
Merch
As the nights draw in, we’re looking forward to cosy jumpers and long nights curled up with a good book (specifically 'RuneScape: The First 20 Years', coming to all good book stores from October 12th)!
As well as hoodies, socks and other cosy treats from our merch store, it’s time to start thinking about the most important snuggle-enabler of the year… yes, the Official RuneScape Xmas Jumper 2021 is up for pre-order!
Continuing the celebration of our 20th Anniversary and the release of Dragon Slayer on September 23rd 2001, the fearsome Elvarg takes centre stage in this year’s design – complete with Santa cap, penguins, party hats and crackers! This cosy advent apparel is just the thing for staying warm this wintertime.
We’re giving 10% off all early-bird orders until midnight on October 3rd. Place your order ASAP to guarantee snagging one, as only limited stock will be available (at full price) after this date!
Wondering about delivery schedules? Stock at our UK warehouse is expected to start shipping by November 15th. Shipping times to many countries are affected by elements out of our control, so arrival timelines cannot be guaranteed. We therefore strongly recommend that any orders from outside the UK should be placed by the first week in December at the latest for the best chance of delivery in time for Christmas Day.
We’ve also got new pins from Angels Scapes coming on September 22nd:
Elvarg Pin (with detachable head) - get it to go with your Xmas jumper!
Rune Armour King Pin
Tutorial Island Pin - Night Variant
KBD Slayer Helm Pin
Corporeal Beast Pin
Obby Shield Pin
Visit the store for all this and more marvellous merch!
PvP World Rota
The PvP rota has moved to Period A:
539 - (US) - PvP World
548 - (Germany) - High-Risk PvP World
577 - (US) - Free-to-Play PvP World
559 - (UK) - LMS Competitive
390 - (AUS) - LMS Competitive - world becomes active with this rota.
That's everything for this week's game update. We'd love to hear your feedback so please let us know what you think via our official forums, on the 2007Scape Reddit, the Steam forums or the community-led OSRS Discord in the #gameupdate channel.
Someone needs to stand against chaos, and troops are gathering from all walks of life to fight the new threat. Today, we’ll be looking at the third and final new Unit joining the rebellion in Season IX: Tyranny, an explosive band of highly-trained and powerful troops from the East: the Shenji Grenadiers (5-Star).
These well-equipped ordnance experts possess high-precision firearms in the form of elite muskets. Thunder may appear to roll across the battlefield, but it is actually the sound of the Shenji Grenadier’s weapons clapping.
Along with their powerful muskets, the Shenji Grenadiers live up to their incendiary name with bomb-throwing skills that can cause blast injuries to any foes in their wake.
We initially revealed Shenji Grenadiers as a Unit that we intended to have joined the Unit Tree during Season VIII: Dynasty. Though it’s taken longer than expected for these Eastern warriors to gain some traction, we’re happy to announce that in addition to being unlockable via Seasonal Challenges, you will also be able to unlock Shenji Grenadiers using Honour via the Unit Tree later in Season IX.
Defy evil with this elite 5-Star Unit in Conqueror’s Blade in Season IX: Tyranny, launching on September 28.
Dear Players, To bring you improved gaming experience, we will undergo zero-downtime online maintenance on Thursday, September 23 (UTC+8). Top-up and matching features may be unavailable during maintenance. Please note you must quit game and download update patch afterward to enjoy the newest additions! Also, please note that this update might take longer due to the greater number of maps and images involved. For your patience, we will send you 3 Chromatic Tickets, 2 Tickets, 100 Alpha Coins. Rewards will be sent by mail for upgrading with the latest update pack.
NEW MECHA "NORTHERN KNIGHT" IS HERE!
The Northern Knight is the commander model for the Northern Warriors. It was originally developed for mechas in asymmetrical pacification campaigns overseas. The first batch became embroiled in regional conflicts almost immediately after rolling off the line, and captured the local militia nearly unscathed. It was then given to the civilian watch providing security for the new government. The watch became known as Boreas due to that. As the military mecha developed for regional pacification and long-range escort missions, Northern Knight has extremely solid defenses and a dependable, durable power supply system. The "Rock-2" offensive and defensive system, consisting of the Triple Blasters and special shields, not only has powerful melee firepower and protection, but also can absorb enemy attacks to strengthen itself. It is a fierce, reliable mainstay whether in work or singles combat. Northern Knight Pack is now available. Buy it now and get a free A-level "Danger Zone" skin!
KIZUNA AI CROSSOVER ARRIVES
Kizuna AI, the virtual artist that's leading the virtual entertainment trend worldwide, has graced Mecha City with her presence, with no less than 9 SMC promotions to come! 7 Days Login Bonus available now. Sign in every day for great rewards, up to Chromatic Tickets!
ADJUSTMENTS & OPTIMIZATIONS
1. Improved certain combat sceneries; 2. Improved logics for battle chat log.
Finally, thank you for following and supporting Super Mecha Champions. We look forward to seeing you on the field!
Today's new update brings a new dynamic camera to coincide with the new camera zoom level with the last update. The camera will zoom and change position as the target gets closer, allowing you to focus on your target.
Feedback is always welcome, if the camera proves to be disorientating it can be reworked.
Howdy! If you're wondering how it's like to be a farmer, we are here to help. Well, maybe these games are not about farmers precisely, more like rural life enthusiasts, but hey - it's something! And now you can grab them both in a bundle sweet as moonshine.
Reinforced set: "Aiming time -20%" bonus inmproved to "Aiming time -25%".
Shturm set: 3 set piece bonus changed to "Regeneration +3%". Full set bonus changed to "Protection against stopping power 30%".
Defender set: 3 set piece bonus changed to "Decreased delay before health regeneration begins -15%". Full set bonus changed to "Protection against stopping power 30%".
Explorer set: "Artifact passive power" increased from 20% to 30%.
Stalker set: "Gathering time -20%" bonus improved to "Gathering time -30%".
Skinner set: "Aiming time -15%" bonus improved to "Aiming time -25%".
Light set: "Maximum energy" bonus increased from 20% to 30%.
Sentry set: "Energy consumption -10%" bonus replaced with "Slowdown -2%".
Sentry set: full set bonus "Slowdnown -3%" replaced with "Experienced sapper".
Biker set: "Ready grenade" bonus improved from 25% to 30%.
Sokol set: "Recovery +10%" bonus replaced with "Protection against sensors 100%".
Life support system М-1: "Energy recovery" bonus replaced with "Delay before health regeneration starts -20%". Slowdown decreased from 4% to 2%.
Watchman backpack: added "Metal detector" bonus (with a radius of 7 meters).
Assault fighter’s backpack : added "Sensor" bonus. Scans an area around the character once per 10 seconds (scan duration is 5 sec) in 5 meters radius (but it doesn't show explosives and enemy sensors).
BUG FIXES
Fixed incorrect L85A2 animations.
Cosmetic items no longer affect character equipment tier.
We're happy to announce that Treasures of the Aegean will be participating in the NEXT Steam Festival, with its very first playable demo!
From October 1st to October 7th, the demo will be available for download free of charge.
In this demo you'll be able to play through the game's first two loops, in which the adventure, main characters and story is presented, explore a large part of the island, collect some treasures and solve some of the first puzzles.
We'll also be streaming the demo during the festival days, so don't forget to check it out if you want to see the developers playing! Some clues may be revealed too ;)
Please remember to add Treasures of the Aegean to your wishlist and follow us, so you don't miss any of our game updates!
Added interactivity for weapon upgrade buttons Added sounds from pressing buttons in additional menus Added an ability to create a decoy on the global map with a delayed activation option. Changed how the enemy force field works. Now it protects only from artillery and does not break mech's pathfinding. Increased the influence of weather conditions Added one object in a tornado that does damage. Increased heating of the reactor from the orbital beam. The slowdown has been removed. Increased the effect of underwater currents Added new special map
The survived nuclear power plant
Destruction of a large base with strong defenses
Reward in the form of nuclear reactors and components for them
Railgun research Tesla Cannon Research Added a new weapon. Plasma Railgun.
Didn't really test it. There may be bugs. Old saves may work not well. Recommend to start a new game or use oneversionback branch.