CosmicBreak Universal - cs
The details of the 9/22 maintenance are as below.

Battle Challenge Cube Event Begins!
Log in to the game from the end of maintenance on September 22nd to 10:00 on October 6th to receive a [Battle Challenge Cube]!
Take this chance to play Union Wars and get great prizes!

What is a Battle Challenge Cube?
The Battle Challenge Cube is an item that outlines specific conditions for getting prizes!
Obtain the prize by clearing the conditions described in the Battle Challenge Cube!

Battle Challenge Cube Rewards

Distribution Period
After maintenance 9/22, 2021
Until 10:00 on 10/6, 2021 JST

Aquisition Period
From Battle Challenge Cube Activation
Until 10:00 10/13, 2021 JST

※You can check the current challenge conditions by pressing the open/confirm button on the Profile page of the Garage.
※After fulfilling the conditions, you can claim the prize by selecting the open/confirm buttobn from the Profile page in the Garage.
※Please note that once the time has expired, you will not be able to redeem any unclaimed prizes.



■ Bug Amendments
・Fixed a bug where the room could be selected despite the fact the [Return from Hades!] Challenge Campaign had ended.

・Fixed a bug for the following parts where they did not connect properly.
- King MegatonーBD
- King MegatonーHD
- King MegatonーTitanBD
- King MegatonーTitanHD
- King GigatonーBD
- King GigatonーHD
- Zero SaberーBD
- Zero SaberーBD2
- Zero SaberーLG
- Zero SaberーAM
- Zero SaberーAM2
- Zero SaberーBS
- Zero SaberーGldBD
- Zero Saber GldLG
- Zero SaberーGldAM
- Zero SaberーGldBS
- Zero SaberーSteamBD
- Zero SaberーSteamLG
- Zero SaberーSteamAM
- Zero SaberーSteamBS
- Zero KnightBD
- Zero KnightLG
- Zero SaberーNEXTBD
- Zero SaberーNEXTLG
- Zero SaberーNEXTAM
- Cannon BallerBS
- Cannon BallerHLBS
- Cannon BallerBSGld
- Jumbo Cannon BallerBS
- Nipako Cannon BallerBS
- DestructorBD
- DestructorBD2
- ContradictBD
- ContradictAM
- DestructorMAXBD
- DestructorMAXAM
- Build Arm BD



Thank you for supporting Cosmic Break Universal!
Fate Seeker II - JSL
甲山林娱乐于今(17)日宣布旗下无接缝开放世界武侠单机游戏《天命奇御二》将于今年11月23日登陆 Steam平台正式对外贩卖。游戏官网与最新宣传片同步上线,少年诸葛羽立志为生民立命,即将开启一段充满传奇意味的江湖之旅!


从宣传片中,可以看到男主角「诸葛羽」心系苍生,嫉恶如仇的少年侠客形象,而他所说的几句旁白又为自己的身世和后续的剧情增添了几分悬念。除此之外,随着剧情发展「初九,潜龙勿用」—诸葛羽这尾原蛰伏着爪牙,即将一飞冲天的潜龙,将会遇见开封府尹、人称「包青天」的包拯。包拯的出现又将跟诸葛羽擦出怎么样的火花,这些都将由玩家们进入游戏亲自揭晓。

男主角「诸葛羽」立绘

作为高评价的武侠单机游戏《天命奇御》正统续作,《天命奇御二》延续了前作实时战斗的设计,加入了更多的招式变幻和酷炫技能,彰显飒沓武侠之风。同时在游戏中还采用了无接缝地图,玩家在游玩时可以做到无需加载场景地图,自由探索天命世界!

游戏内开阔大地图

同时,游戏官网已于今日正式上线,最全最新信息尽在于此。玩家们可以前往《天命奇御二》官方网站,了解游戏的最新动态。


即刻将《天命奇御二》加入STEAM愿望清单,11月23日让我们一起相聚开封,共探奇案!

关注与加入我们
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联系我们
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随时提出您的建议和回馈,我们将竭诚为您服务。
梦江湖 - 小师妹阿月
Hi, everyone. I am one of the most brave baozi these days.
↓↓↓
(every day and all corners of the country chat beauty dawdle!)



Time is so fast, and half a month has passed. Since my first meeting with you, I've received a lot of questions and expectations about the standalone version of My Hero.

https://store.steampowered.com/app/1471180/_/

(Let me see who hasn't added me yet)

Steamed stuffed bun I think, and its dry on paper, not as roll up sleeves, and try again, catch a Demo version let everyone taste fresh! After all, this way, people can take pictures, record small video, to criticize me in the group (wry smile). The trial version contains a lot of trial and content, more official version of the idea, welcome to the official discussion group to communicate with me!



Back to business! "My hero" standalone version of the Demo, now open!

Go to our store page on Steam and you can download the game for free
Including the trial play time, trial play content and other basic problems, enthusiastic xiaobian month has been sorted out in advance for everyone, for your reference.
And steamed stuffed bun I, today to give you draw this trial play focus!
The content volume of this Demo is not large, it is a short and concise trial version. Since I have prepared a lot of new development content for the standalone version, I would like to use this demo to let more of our new friends experience our jianghu world.

[The Mysterious Case of Yuwen Village]
It is rumored that the collection of black lotus jade and white lotus jade can open the bliss of Lang Huan and obtain the unbeatable secrets of martial arts.
Among them, black lotus jade is he Tingyun and White Flourishing this pair of deviant and enviable "evil sword companion" obtained. The white lotus jade pendant is preserved in the "no.1 village in the world" - Yuwen Mountain village. Black lotus white lotus jade pei was born, cause all corners of the country rumor in succession and to its backside secret treasure covet. Under the undercurrent surging, yu Wen Villa's secret treasure congress is doomed to be unable to easily end...



【 Social intercourse 】
In our world, all NPCS, factions, and cities have multiple forms of interaction and favorability.
Oh, walk all corners of the country, there is nothing between person and person is -- meet with regret you with its pledge of allegiance, see old friend you pull him join the gang, talk not conflate you can argue with, especially jealous can start za also don't hold back...... Protect animals! Everybody's duty! Don't hit me!



[New] Fair play
Gentlemen have a look, have a look ah! This yuwen villa also opened the secret treasure market! It is said that the fair in the world food, five lakes juggling, bo play play, rare treasures, rare prizes everything!
Remember to get market posts from the swordsmen along the way before arriving in Dali. Small month is particularly good at one of the [doubaicao], early in the inside to play very happy, we remember to look for her whereabouts in the market, maybe you still win but she ha ha ha.



In addition to the market play, we have adjusted the attribute values and combat difficulty of the single-player version, and added the [Martial art CD] mechanism in combat, and there will be a certain cooldown turn requirement after a martial art move is cast once. Warrior can consider strategy collocation well, otherwise like me, almost even the village "aunt" all beat.



[New] Exclusive interface]
Also, recent interface changes we made for the standalone version have included PC operation hotkey support. We hope to provide you with a satisfactory and convenient experience!
[New] Simplified font]
In terms of multi-language support, we have added traditional Chinese support to the text part of the in-game interface.

In addition, IN the official discussion group, I saw many old faces and friends, first of all, I would like to thank you again for your continued attention and support to My Hero! We expect the optimization point, there are serious in the follow-up oh! Steamed stuffed bun I estimate that the trial version of the length is not enough for everyone to chew, might as well dip in this taste of the small material, continue to enjoy the group to me! Let's talk about the derivation of scripts, the optimization of martial arts, what Yuezia will do in the game [/], and the direction of creative Workshop players to create!

What can I say? We have limited hands, but we have unlimited energy! Demand will come one by one, but I will be happy to keep on communicating with you! As the development progress progresses, we will also be able to follow the Revelations in the future, so please keep in touch with us! Next time, I'll bring you the big map to explore new gameplay Revelations, so stay tuned!





————————————



[/b] [/b]

-- Game information is relevant

1. How to play the demo
We currently have a Steam Demo available until September 29th.
Go to the Steam My Vigilante shop page - click to download the demo
https://store.steampowered.com/app/1471180/_/
* Add the game to the wish list, you can reserve the following official version of the online information oh![/]2. Are there any restrictions on the qualification for the trial? [/b]

There is no limit, enter the Steam page to download the trial version to experience, welcome to join the official discussion group feedback exchange game suggestions! Official discussion Q group: 859915026

3. When will the official version be released and in what form will it be sold?

At present, the overall gameplay process of the standalone version of "My Hero" is ready to run, and we are working on further enriching and improving the script of "The Demon King Chaos Jianghu". It is expected to meet with you as soon as possible in the form of early experience and continue for a period of time, and the official release date is to be determined.
The game will be sold on a "buyout" basis and will not contain any form of in-app purchase.

Why does a PC game need full Internet connection?

It is an attempt to prevent the game from being cracked. We will verify online piracy, but not the game data, so as to avoid affecting the "DIY" game content of some players.

5. Will there be a creative workshop in the game?

After launch, we will continue to introduce player-co-creation features, including creative workshops, with the goal of making the game more playable.

-- Gameplay related

1. What kind of game is my Hero?

"My Hero" solo version is a martial arts theme role-playing game, with rich story content, different choices in the game will lead to different endings. In this free river's lake, you can freely choose to belong to their own swordsman life.

What is in the demo
In the demo, you will experience:
1. Background Story of The Demon King in Chaos
2. Various, free interactions with all NPC characters: fight, duel, beg, pledge, etc
3. Combat strategy collocation mechanism: jianghu martial arts collocation, special effects application
4. New market play: leaf play, ring, etc
5. Crescent Village branch short ending
6. New features: The protagonist of the opening -- Cloud Temples ecstasy tour

what is the script mode?

Once the game starts, scripts are selected, each with a different character perspective and gameplay. In the trial version, players can experience the story of the Crescent Village stage of the script and the game's backstory, The Strange Case of Yuwenzhuang.

4. What does weekly billing mean

Settlement may be made for the other week by means of the conclusion. After the settlement, you can open the script again. At this time, you can use the accumulated equipment, props and achievement points to unlock higher difficulty, plot content and opening advantage, so as to better explore the ununlocked plot story.

5. What is the character's favorability and what is its effect [/]

Give a gift to a character in the game to increase his/her favorability score: up to 20 points, you can play against him/her. If your character's likability reaches 60, you can invite him to join the team. Character has 100 points of goodwill and can be sworn or sworn[/] how many different endings are there in the official version? Will the demo only have one ending?


The current development progress has included, more branch ending is gradually enriched, I believe there will be new surprises after the official launch.
In the trial version, players can experience two endings of Yuwenzhuang's script; In the Crescent Village event, due to the content limitations of the demo version, there will be a certain way as the default ending, and there are two more challenging endings that you can try to unlock![/]7. Does the choice of different factions affect the outcome of the characters?


Clan selection will take place after the events of Crescent Village in the Demon Lord Chaos script, which is not currently available in the demo.
Different schools have different story and style, before and after the teacher players will have their own branches of story guidance, of course, will also have a certain impact on players to choose the direction of the story. And the situation makes the hero, the day will fall the great, when the power of the demon king, is good and evil position choice, or have to see the player's own judgment.[/]8. Will the demo save be carried over to the official version? [/b]

Don't. The content of the trial version is the experience version. When the official version is released, the content of the game will be richer and improved. In order to avoid data differences, the archive of the trial version will not be inherited from the official version.

How to feedback problems in the game?

Click On Game Settings - Submit questions, and describe and submit the questions on the web page
Sep 21, 2021
Rising Star 2 - Gillissie
Project Heartbeat - EIREXE
Here we are again.

0.12 is ready, this update is pretty big, it also comes with some big news, off we go:

New song: Going my way (DJ Timotei EDIT)



A new song licensed from the Eurobeat circle Takanashi Kobo, this song has been charted by Yahoo and illustrated by Reixart.

Website and user rankings







Project Heartbeat now has an official website, this includes web based leaderboards and user rankings a la osu, the ranking system's points have been tentatively named pp (for funny reasons).

Do note we want to revisit and probably redo this algorithm eventually, as it didn't perform quite as expected so a bespoke solution is gonna be needed.

You can find the website at https://ph.eirteam.moe

Steam Deck support



While we weren't among the lucky few to get a devkit, but we managed to get the game ready for Steam Deck anyways through some black magic (and some new Steam SDK releases). It will now use the new text input features of SteamOS 3.0 where available.

Another features include better scaling of the menus in general, particularly for the main menu.

Big picture mode gamepad text input support



When running the game inside Steam Big Picture you can now use the keyboard whenever you have to type something.

Controller overhaul

As part of the aforementioned deck support we have updated how the controller support works.
The selected controller is now the first one we detect an input from, when a controller is being used the mouse gets hidden.

Song search



What took you so long? - Kazuhira Miller, probably

h264 mainlined



After some investigation I discovered that neither my country nor my closest neighbor (France, unfortunately) recognize software patents, thus I've taken the decision to mainline h264 support for PPD migration.

Ordinary songs will continue to use vp9 for the time being, in case we have to remove it, but I don't think we will.

Previously you had to install a plugin, hopefully this simpler solution will make transitioning easier.

Editor shortcut remapping



You can now remap most shortcuts in the editor

Load time improvements



Load times have been greatly improved across the board by removing some 4D chess code I accidentally added, song load is instant most of the time, and audio normalization is cached, so even if the first load isn't instant subsequent loads should be.

GLES2 improvements

Some minor fixes have been made to make GLES2 support better for those that need it.

Rewritten main menu music playback

The code used to playback songs in the main menu has been made more reliable and more performant, now audio normalization is used where available, else it uses a compressor to try and keep volume under control.

Updated localization

Most localization files for catalan and spanish have been updated

Direct Joystick Access fixes

Last update we introduced direct joystick access, which allows controls to behave in a nicer way by combining the two axis of a joystick for detection, this didn't really work well so it was relegated to an optional feature, new changes and bugfixes should make it now better although some issues have been found that prevent it from becoming the default yet.

ShiftJIS support for PPD zips



When downloading PPD charts you may have noticed it sometimes failed to find the data.ini even though it was there.
This was caused because the file names were encoded in an encoding system known as ShiftJIS (JIS stands for Japanese Industry Standard) this encoding is fairly exotic in the west but very common in japan, at least years ago (everyone seems to finally have agreed on UTF-8).
The game will now try converting the raw file name data into ShiftJIS if it fails to decode it as UTF-8, which should be nice.

Editor changes



A bunch of editor changes, courtesy of lino.

Add X/Y snap for grid notes
You can now slide around notes in a straight line by pressing shift while dragging them

Practice mode stats in playtest
The practice mode stats have been added to playtest in the editor

Autoslide option
Added an autoslide option to make slide spacing be correct

More per-song editor settings

More editor settings will now be saved when you save your song:

  • Snap to the timeline
  • Show video
  • Show BG
  • Show grid
  • Snap to grid
  • Grid resolution
  • Autoarrange HV separation
  • Autoarrange diagonal separation
  • Use stage center for transformations
  • Angle circles from the inside
  • Circle size
  • Circle separation
  • Advanced circle mode


Use mipmaps on loaded images

Some mipmapping, filtering and other fancy stuff is now used when loading transparent things such as circle logos and any other gaphic, this is likely broken on some renderers for various complicated reasons, so please let me know if your images come up black so I can add exceptions.

Anti-cheat

After some digging I found some undocumented APIs that allowed me to retrieve metadata from the workshop uploaded by the game on the server-side, this has lead to the development of an anti-cheat solution that's not invasive. It isn't perfect, but not even invasive anti cheat is perfect so you can be sure I am not stealing your Maki Nishikino images.

Hold scoring changes

In order to make holds more consistent and less complicated, the score is now counted from (Note Time - Fine Timing Window).

Menu sorting changes

Difficulties within a song will now be ordered by stars, makes more sense.

Credits menu



A new credits menu has been added to options, this will show people who contributed to the game as well as some legalese. There is also a pretty neat surprise if you scroll all the way down on the "Game" section.

Bug fixes & minor changes

* e96a9d4a - Fix editor error when freeing (hace 8 semanas)
* c339fe7f - Include audio loudness in HBSong when saving (and make use of it) (hace 8 semanas)
* cd89e6b6 - Hopefully fix last subscribed sorting being broken when a song is updated (hace 8 semanas)
* d9ceb1a8 - Add audio nromalization data to all built in songs (hace 8 semanas)
* a8c5192e - Fix highest score not saving (hace 7 semanas)
* 916666ae - Remove yield that caused stall when returning to menu (hace 7 semanas)
* 6b05b942 - Fix slide chain multis in editor (hace 6 semanas)
* 3802e579 - Hide multi laser for weird multis when hit (sustains and slide chains) (hace 6 semanas)
* ce43c9f1 - Fix slide note scoring inconsistencies (hace 6 semanas)
* 0c4040ce - Fix NX-switch controller mode being used outside of the Switch (hace 5 semanas)
* 9d8cd77b - Saner defaults for lyrics (hace 5 semanas)
* 469c527d - Remove unused virgin eirexe achievement (hace 4 semanas)
* dfd9c68c - Fix expressionrunner performance bullshit (hace 4 semanas)
* 7c0c1ef8 - Ensure unique resource_paths in ResourcePackLoader (hace 4 semanas)
* 8034c611 - Move OptionControlsSection to use UniversalScrollList (hace 4 semanas)
* 9f5084fb - Remove remaining uses of legacy HBScrollList (hace 4 semanas)
* 715cd6f7 - Add some experimental jitter improvements (hace 4 semanas)
* 769a38e4 - Fix expressionrunner error logging (hace 4 semanas)
* 8aa05957 - Make expressionrunner cast to HBTimingPoint instead of HBNoteData (hace 4 semanas)
* 6c1f0f3c - Fix clear bar color in GLES2 (hace 4 semanas)
* 28798742 - Add extremely hitler nazi song verification (verify disallowed file types and subfolders not existing) (hace 3 semanas)
* cdc9a18c - Enable encoding text resources to binary to save space (hace 3 semanas)
* 23f8c77d - Cancel workshop preview image requests when it is safe to do so (hace 2 semanas)
* e186cca1 - More steam error handling (hace 13 días)
* a6b36811 - Fix GUI misalignment (hace 9 días)
* c029eec2 - Fix seeking issues when not using system clock (hace 9 días)
* 6e391e17 - Remove is_on_steam_deck() requirement for GamepadTextInput as per valve's recommendation. (hace 9 días)
* c5c466dc - Fix ending of songs without end_time in BackgroundMusicPlayer (hace 9 días)
* 136659d0 - Fix ACHIEVEMENT_PERFECT_BUILTIN (hace 3 días)
* dec02754 - Update all official songs with hashes and new meta (hace 3 días)
* 98f5a2df - Universal scroll list consistency fixes (hace 2 días)
* 744408c4 - Fix scrolling from top to bottom (hace 2 días)
* 04c35c48 - TTN 2019 chart changes (hace 2 días)
* f37fa92e - Some label overflow changes (hace 6 horas)
* 02b8da27 - Sanitize composers, writers, vocals arrays on set (hace 6 horas)
* 6dccf1f3 - Release holds when the song ends before the hold is finished (hace 5 horas)
* 652d15d6 - Fix vibration settings not saving (hace 23 minutos)

Future

3DPV system progress



In collaboration with the V-Sekai people I ported a tool called VMDMotion to Godot, although it's currently very slightly broken in the future it will finally allow VMD (mmd motion files) to be loaded into VRM avatars, which was always the dream.

Why not use MMD PMX files you may ask? Because MMD PMX files are not made for games, they are made for offline rendering most of the time, thus they may be too high poly to be used in a game while keeping good performance.

VRM models on the other hand are usually made for use in VR, thus they are high performance, this coupled with the extremely nice support from the godot_vrm plugin.

You can find info on my port of VMDMotion on our GitHub

Onto a new update!
Pizza Master VR - blackjack27304
Hey Pizza Masters!

It's been a while since our last announcement or update on the game, and we are really sorry about that.
We had a huge issue with burnout as a team and weren't able to continue updating the game. With lockdown happening and only having access to one VR headset to work with, as well as personal circumstances, it made it difficult to work.

However, the long awaited and long due time has come, and we wanted to let you know that the Pizza Master VR dev team is back and more motivated than ever to deliver the game to full release.

So what have we been working on?
  • Performance. We know the game never performed the best, so we have been profiling and using analytics to figure out the bottlenecks, and have been working heavily on this.
  • Port to the Universal Render Pipeline. While we had to redo most of the materials and shaders, there is now a huge increase in performance, and minimal impact on visual quality.
    Do you notice any difference?

  • Remaster of almost every model in the game. Some of these you will not notice the difference, as some are just remade for performance(e.g lower poly's, less materials). But you will notice some of the models will have some extra detail or higher resolution texture, but with no additional performance overhead.
  • Restructuring of the Pizza Master code base. A good code base is essential for being able to easily extend and refine the game, so a lot of work is being done on that.
What about the features?
  • We have been working on the Zombie mode. In this mode you have to make pizzas in time and throw them to infected customers to eat, before they come eat you.
    Here is a little preview of the food stand you will be fighting from.

  • Potentially a new online multiplayer mode called Clash of the Pizza Chefs. Do a cook off battle with a friend, more news will come regarding that.
  • New ingredients. We'll have polls on social media to decide what to add.
  • Yes, the accursed controller/sprint bug... that will be addressed.
Oculus Release
A lot of these updates are also to prepare for the Oculus Store release, for both the Rift S and Quest platforms. We are determined to optimize the game to a degree that it runs on the Quest natively, while having minimal compromise on visuals.
While these updates have not been released yet, we are working to have at least 60% of what was listed to get released as an update before October 10th.

We have also been working on our social media more, so please follow us on Facebook and Instagram, and check out our swanky new website too :)
We also have Facebook, Twitter, and a website for our studio too, please follow to support us!

We're grateful for the messages you've all been sending us, and we really want to thank you for your patience and understanding.
We want to bring this to full release as much as you guys, stay tuned for more updates!

-The Pizza Master VR Team
Closers - Naddic


CMC – Cross Material Conversion

Another fantastic opportunity will make way this season as we bring back the Cross Material Conversion!

Don’t miss this limited-time special material conversion!

Event Period

September 23, 2021 to October 20, 2021

CMC Material Conversion (Rearrange) Ticket
CMC Material Conversion (Transfer) Ticket
  • Use this ticket to randomly pull 8 items from the item pool
  • Renews the entire list back to 8
  • Reset the transfer ticket requirement
  • You will need 1 CMC (Rearrange) Ticket whenever you wanted to reset the item pool until you like the loot that has been discovered.
  • The FEVER level increases after you use the Rearrange ticket. The higher the FEVER level is, the higher your chance to discover HOT items!
  • The number of required Transfer Tickets will depend on the number of times you will Transfer an item from the current pool.
  • You will need a minimum of 1 CMC Material Conversion (Transfer) Ticket to randomly get one of the arranged items from the current pool.
  • The number of required Transfer Tickets will increase after the first Transfer.
  • The items that you already obtained will be marked as “Get”.
CMC Material Conversion

HOT item! Fallen Night Full Set x1
HOT item! Shining Star Accessory Full Set Box x1
HOT item! SS Guaranteed D Component: Gear x1
HOT item! SS Guaranteed D Component: Costume x1
HOT item! x1 Gear Booster +15 Pouch x1
Dark Command Accessory Full Set Box x1
Zenith Wings Accessory Full Set Box x1
Fallen Night Accessory Full Set Box x1
Dragonian Accessory Full Set Box x1
Fallen Night Weapon (Signature) x1
Fallen Night Hair (Signature) x1
Fallen Night Chest (Signature) x1
Fallen Night Legs (Signature) x1
Fallen Night Feet (Signature) x1
Fallen Night Hands (Signature) x1
Condensed Dark Command Eye Tattoo (Rare) x1
Condensed Dark Command Circlet (Rare) x1
Condensed Dark Command Wings (Rare) x1
Condensed Dark Command Eye (Rare) x1
Zenith Wings Tiara (Rare) x1
Zenith Wings Eagle (Rare) x1
Zenith Wings Authority (Rare) x1
Mini Zenith Wings Authority (Rare) x1
Zenith Wings Eye (Rare) x1
Fallen Night Authority (Rare) x1
Mini Fallen Night Authority (Rare) x1
Fallen Night Tiara (Rare) x1
Fallen Night Eagle (Rare) x1
Fallen Night Eye (Rare) x1
Draconian Scales (Rare) x1
Draconian Circlet (Rare) x1
Draconian Eye (Rare) x1
Draconian Wings (Rare) x1
Draconian Left Wing (Rare) x1
Draconian Right Wing (Rare) x1
Real Platinum Driver x1
Slot Type Modification Tool x2
T2 Colored Chip Selectable Box x2
T1 Platinum Chip Selection Box x1
T2 Platinum Chip Selection Box x1
Shape Memory Device x1
Transcendental Elixir x2
Transcendence Accelerant (ALL) x1
Costume Fusion Fiber x1
Shining Synchro Fiber x1
Gear Booster +14 Pouch x1
+13 Gear Booster Pouch x1
+12 Gear Booster Pouch x1
UNION Name Tag x1
Perfect PNA Evolution Kit x3
UNION Gear Lubricant x5
Quality Assurance Seal x10
Strength Drink x30
Trigger Exclusive Combustion – Epic x3
Resurrection Capsule x20
Gear Booster Fuel I x20
Lucky Gear Boost I x2
Gear Booster Fortifier x1
New! Shining Star Earphones (Unique) x1
New! Shining Star Pealing (Unique) x1
New! Shining Star Speaker (Unique) x1
New! Shining Star Eye (Unique) x1
Iridescent Wings x1
Mephisto Phase Wings x1
Midnight Wings x1
Cyber Angel Wings x1
Trembling Phantom Aura x1
Punisher Phase Wings x1
Judgment Web Phase Wings x1
Dr. Gremory’s Lovely Rainbow x1
Tindalos’s Shackled Phase Wings x1
Harpas’s Predator Phase Wings x1
Yod’s Ruler Phase Wings x1
Mirror Grabber’s Phase Wings x1
Wolfgang’s Cursed Phase Wings x1
Mini Dr.Gremory Pet Container x1
Mini Summer Gremory Pet Container x1
Mini Dust Pet Container x1
Mini Yujeong Kim Pet Container x1
Mini Trainer Pet Container x1
Mini Ashe Pet Container x1
Awakened Tiamat Pet Container x1
Mini Syrphid Pet Container x1
Mystic Shuffle (B) Full Set x1
Mystic Shuffle (C) Full Set x1
Mystic Shuffle Hair (B) x1
Mystic Shuffle Chest (B) x1
Mystic Shuffle Legs (B) x1
Mystic Shuffle Feet (B) x1
Mystic Shuffle Hands (B) x1
Mystic Shuffle Belt (B) x1
Mystic Shuffle Hair (C) x1
Mystic Shuffle Chest (C) x1
Mystic Shuffle Legs (C) x1
Mystic Shuffle Feet (C) x1
Mystic Shuffle Hands (C) x1
Mystic Shuffle Belt (C)
Performance Fabric Treatment x6
Performance Fabric Relaxer x2
SS/S D Component: Costume x1
SS/S D Component: Gear x1
Splendid D Component: Costume x1
Splendid D Component: Gear x2
Normal D Component: Costume x2
Normal D Component: Gear x4
Alpha Equalizer x1
New! Seductive Little Demon (C Type) Full Set x1
New! Seductive Little Demon (C) Hair x1
New! Seductive Little Demon (C) Chest x1
New! Seductive Little Demon (C) Legs x1
New! Seductive Little Demon (C) Feet x1
New! Seductive Little Demon (C) Hands x1
New! Seductive Little Demon Lovely Horn (C) x1
Transparent Dimensional Weapon (Visual) x1
Transparent Dimensional Hair (Visual) x1
Transparent Dimensional Chest (Visual) x1
Transparent Dimensional Legs (Visual) x1
Transparent Dimensional Feet (Visual) x1
Transparent Dimensional Hands (Visual) x1
Transparent Dimensional Hat (Visual) x1
Transparent Dimensional Head (Visual) x1
Transparent Dimensional Cheeks (Visual) x1
Transparent Dimensional Chin (Visual) x1
Transparent Dimensional Back (Visual) x1
Transparent Dimensional Arm (Visual) x1
Transparent Dimensional Weist (Visual) x1
Transparent Dimensional Leg (Visual) x1
Transparent Dimensional Effect (Visual) x1
Transparent Dimensional Eye (Visual) x1
Transparent Dimensional Full-Body Piece (Visual) x1
Elite Status (3-days) x1
Elite Status (30-days) x1
Maid Service Voucher (7-Day) x1
Maid Service Voucher (30-Day) x1
Gardening Voucher (7-Day) x1
Gardening Voucher (30-Day) x1
CMC Material Conversion (Rearrange) Ticket x10
(Gear Booster Fortifier) Lucky Pouch x1
(Transcendental Elixir) Lucky Pouch x1
Gremory’s Special Dimensional Box x1
Gremory’s Advanced Dimensional Box x1
Gremory’s Normal Dimensional Box x1
Rearrange and Transfer Ticket

Sales Period
  • September 23, 2021 to October 20, 2021
CMC Material Conversion (Rearrange) Ticket
Amount
Price (N-Coin)
Discount Rate
10
 300 
0%
50
 1,400 
7%
100
 2,700 
10%
CMC Material Conversion (Transfer) Ticket
Amount
Price (N-Coin)
Discount Rate
1
 190 
0%
10
 1,790 
6%
20
 3,490 
8%
35
5.990
10%
CMC Package

Great value for extra tickets!

Sales Period
  • September 23, 2021 to October 20, 2021
CMC Special Package

x120 CMC Material Conversion (Rearrange) Ticket
x12 CMC Material Conversion (Transfer) Ticket
Package Value:  5,880  Now for only 4,990 N-coins!
15% Discount
Purchase Limit: None

Neos VR - Frooxius
A priority hotfix for a regression causing headless not being able to save a world.

Compatible with previous build!

Bugfixes:
- Fixed regression in headless failing to save world due to changes in the thumbnail generation system (reported by @Rucio and @Shadow Panther [RU/EN, UTC+3], GH #3051)

Sep 21, 2021
CROWZ - Plut0_0
CROWZ runs numerous communities in order to get closer to our crows 💬

From Steam to Facebook, Twitter, and Youtube!
You can get news about CROWZ and communicate freely with new crows, so please use them well!

✔️ Official Community Link
▶ Facebook: Click
▶ Twitter: Click
▶ Youtube: Click

#FPS #CROWZ #COMMUNITY
Rec Room - Coach
Room Consumables
Creators can now sell consumable items in their rooms using the new consumables button and chips. Consumables can be anything you can imagine, if it can be done with CV2 it can be activated by a consumable. Players are able to purchase consumables repeatedly and then activate them from a new tab in the backpack. Each use of a consumable "consumes" one instance from the player's inventory.

For now, creators will need to enable Creative Tools Beta Content in their rooms in order to use the new circuits. We expect them to be fully out of beta before the end of the year.

Here's how it works:
  • Create new consumables from the Room Settings menu. Give it a name, description, image and price (RR+ members only)
  • Add a Consumable Store Button to your room from the MakerPen palette. Configure it to the consumable you want to sell. This is where players will be able to buy your consumables.
  • When a player uses a consumable the "Consumable Used" event will be fired in CV2. Listen for that event and when it is triggered you want to apply the effect of your consumable.
  • Immediately after you apply the effect of the consumable you need to mark the consumable as active using the new ActivateConsumable chip. This consumes one instance from the player's inventory.
  • Once your consumable effect has worn off (which may be immediately after taking effect or sometime later) you can deactivate the consumable with the new DeactivateConsumable chip.
Look for a post on our Community Commerce page for additional details. Have fun and let us know what you think.
Forever Friend Fest
You all enjoyed Friend Fest so much that we've decided to permanently reward you for referring your friends
  • Similar to Friend Fest, both you and your referred friends will have to verify your accounts with a valid phone number to qualify. You can do it on your watch (Profile --> Phone) or on https://rec.net/settings/contact
  • Juniors can now get rewarded! Verify your account with your parent or guardian's email in your watch or on https://rec.net/settings/contact
  • Choose from a selection of 3 random options (which can include tokens!) for each reward you earn.
  • You can see which of your invited friends have joined Rec Room, and if they've verified their account.
  • Access the new page from your watch --> Invite button.
  • We'll still have events like Friend Fest where we'll stack on even better bonus rewards!
General Improvements and Bug Fixes
  • Added a search bar to subpages under the Play menu.
  • We've brought back the launch argument that lets PC players log into their account directly, without having to hit "Play" on the title screen. Just add +username:MyUsername to your launch args. (This will only work for accounts that you have logged into previously and are set to remember your password.)
  • Really long room names will no longer look bad in the UI. Time to make a new \^Rooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooom!"
  • Called in a service technician for the malfunctioning Friend-O-Tron machine in the Rec Center. It will no longer open other players' watches when used.
  • Fixed a bug that prevented the first brush stroke on a brand new canvas from being saved when there were no other brush strokes. Just like golf, every stroke counts!
  • Fixed an issue where turning off beta content in a room would result in an infinite loading screen for everyone who tried to go to the room. Your rooms are open for business again!
  • There is now a continue prompt before microphone access confirmation (no more skip option).
As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.
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