Paws on the Sand: Lionessy Sins - Maltakreuz
Scattered around the world of lionessies are such pedestal statues with flaming fire (usually at high and hard-to-reach points of the world). By igniting them, Ishtar (or Gula) sends an increase in hit points or spell points to lionessies.
Bakery Simulator - Live Motion Games
Hello Bakers!

This time we'll take a look at some of the new menus we've designed for the game!

We know that it's important to look good. This is true for people, cars, phones... and also for Bakeries! Aside from the possibility of customizing the Bakery we also want to make sure that what you see on your screen is looking amazing! Recently we've been busy with designing a great-looking UI - one that would simultaneously catch your eye and not be obtrusive. We hope that the concepts that we're presenting to you right now will encapsulate our thoughts and ideas.



A lot is going to change, as you can clearly see in the screenshot above. While the Bakery itself remains the cozy place that we already know and like - the icons, timers, and images that you'll be seeing on your screen are all going to become much more pleasant to look at. We're aiming at utilizing kind, soft colors that will make your experience even more relaxing and fun.



Even the Cookbook will go through some changes. As we want to simulate a nicely looking real-life cookbook all of you that enjoy writing in your own notebooks might feel at home seeing its look right now. It will neatly group all the important information in particular sections together with icons and bookmarks that you will be able to click in order to learn more about a particular type of bread.



We're not forgetting about the driving! That part of the game also receives some very welcomed changes. We'll try to feed you all the important information without cluttering the screen as we want to have all the necessary information close to you. We're also working closely on the icons we design to make sure that you'll understand their purpose just by looking at them.

Do keep in mind that as we work on those changes some things might look a bit different in the final version of the game - nonetheless we'll strive for perfection!

See you again - in the next devlog!

Best regards,

Bakery Simulator team





Sep 17, 2021
MORDHAU - elwebbaro
This hotfix includes fixes for some critical issues that came up with Patch #22. We are still looking into an issue involving a bug that lowers server performance temporarily, causing desynced gameplay and lag. We are investigating and working on solving this issue, but have not been able to track it down just yet.

Patch #22 Hotfix 2 Changelog 17/09/2021

Combat
  • Horses now slow down slightly more when hit by melee weapon

Weapons & Equipment
  • Fists no longer have miss combo windup debuff
  • Maul stab release reduced 25ms
  • Slowed down two handed rock throw slightly again & fixed turncap issue
  • Buffed damage for rock basket, removed ragdolling and reduced knockback
  • Carrot no longer repairs
  • Brawler and Fury point cost reduced to 3

Maps
  • Horse respawn time increased by 60 seconds in Frontline and Invasion
  • Fixed crossroads noble receiving too little damage
  • Fixed several Feitoria issues and improved balcony path
  • Adjusted bot spawn points on HRD_Grad
  • Fixed rock issues on Mountain Peak
  • Named Cap points for FL_FeitoriaAlt, the castle point no longer includes basement and first floor
  • Fixed names on FL_CampAlt points and added more buildables to the map
  • Added Anti buildable volumes to problematic roofs on Camp

CombatTest
  • Fixed new 2h sword parry anims having different right/left angle values on CombatTest
  • Removed LongswordNoMissComboTest from CombatTest and replaced it with LongswordNewAnimTestProper - This new longsword on combat test has new animations only on strike ripostes and parry, otherwise same as normal and is the first step to getting anim replacements into live. Also several experimental mechanics changes (CombatTest only)

Misc
  • Fixed mortar camera shake
  • Fixed bug where long range projectile paths do not sync up correctly on clients
  • Fixed noble objectives causing a loss in some cases even though they have health left.
  • Fixed flickering of a leaf material on Camp

Sounds
  • Enemy footstep volume increased
  • Enemy horse footstep volume increased & range increased
  • Lute volume & range reduced
  • Added volume slider for instruments
  • Fixed kill sound issues

UI
  • Fixed an issue where the scoreboard wouldn't scroll to show the local player's entry, will now also attempt to scroll the entry into the center
  • Added arabic fallback font, this should fix some cases of invisible names where these characters were used
  • Updated text flow direction to left-right everywhere player names appear
Sep 17, 2021
Follow The Cat - Orange
Version 1.1 of Follow The Cat is out now!

Here, important points to mention are on below:

-FOV added
-Gameplay precision
-Bugs
-Motion blur removed
-Player character more accurate
-Level improvements


If you encounter any issues, please post on our Steam Forums, where I’ll be tracking bugs and doing my best to issue fixes as soon as possible.

https://store.steampowered.com/app/1725480/Follow_The_Cat/
Sep 17, 2021
METALLIC CHILD - CREST
<Bug Fixes>
-Fixed a bug that was occuring when installing the bugged Core "Power Outage."
-Fixed an issue in which Rona would run out of the stage area
when performing the skill for the weapon "Jumper," during the Gigantic battle.
-Fixed an issue in which, for certain weapons,
it was possible to attack the boss before the battle starts.
-Fixed improper controller button displays.

<Adjustments>
-Adjusted the bloom.
-Adjusted the level of resolution drop for the bugged Core "Pixelate."
-Adjusted the difficulty of some Challenges
Sep 17, 2021
Truck Driver - Marten
Hi everyone!

We're back again with an update. This one is all about further tweaking truck and AI speeds and acceleration based on community feedback, and it adds AI trucks to the road! Check out the full patch notes here:

    FIXED: Rebalanced Truck speeds and acceleration based on community feedbackFIXED: Rebalanced AI speeds and acceleration based on community feedbackFIXED: Resolved an issue with night-time being perceived as too dark based on community feedbackFIXED: Resolved an issue with invisible walls in Mary's lotFIXED: Resolved an issue with low FPS observed in the side mirrorFIXED: Resolved an issue with the game freezes when abandoning a mission mid-chatFIXED: Resolved an issue where buttons are missing in the mappingFIXED: Resolved an issue where pedestrians are sliding over the pavement beside the roadFIXED: Rebalanced the cooldown timer of the parking MissionsFIXED: Resolved an issue with the SatNav during Parking MissionsFIXED: Rebalanced the rewards of Parking MissionsFIXED: Balanced the speed traps according to the most recent speed limitationsFIXED: Resolved an issue with a failed mission upon entering a drop off areaFIXED: Resolved an issue with the Satnav 1km distance indicatorFIXED: Resolved an issue where Miles per hour was used instead of Miles when indicating distanceFIXED: Resolved an issue with where LODs gave an issue after restingFIXED: Resolved an issue with the map not being updated after placing a waypointFIXED: Resolved an issue with the trailer in the mission "The big one" that is not marked as an objectiveFIXED: Resolved an issue with the drop off point of the first Charlie Dover missionFIXED: Resolved an issue with the windshield wipers not removing rainFIXED: Resolved an issue with a couple of traffic signs being flippedFIXED: Resolved an issue with a shifted lens flareFIXED: Updated several lines of localization

Hop into the game, check out the update, and let us know what you think!

Also, if you've missed our live stream of the upcoming map DLC 'Heading North', make sure to check it out here: https://youtu.be/XnhKWBv_az4

-Marten
ILL SPACE Playtest - CoolAndGoodGames
Fixes:
- clicking on ASSIGN button on Asteroid's context window
- T1 mission objectives
- other fixes
3on3 FreeStyle: Rebound - [GM] Caleb
Greetings Ballers,

We have fixed the major blue screen and crash issue. Our apologies for the inconvenience. Please download another patch to fix the issue.

and Please be advised that you will not be able to connect to the game without the new patch update from 06:00 PDT onwards.

New Patch Version: 1.1.4.5

- 3on3 FreeStyle Team
Sep 17, 2021
Beholder 3 - darxtorn
The Ministry of Development 3 proudly presents 3 new Beholder 3 posters 🍎🍎🍎

On them you can recognize our Great Leader and true patriots of the Greatest Union who have already wishlisted the game!





Stay tuned: join our server on Discord and don't forget to follow us on Twitter!

https://store.steampowered.com/app/1570070/Beholder_3/
Sep 17, 2021
Frincess&Cnight - Listege
CHANGES
  • Fixed bugs on stage select mode(Thank you for the report, Blearm and Neven)
  • Adjusted difficulty of level 54, 55 a little bit

Thank you!
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