Scattered around the world of lionessies are such pedestal statues with flaming fire (usually at high and hard-to-reach points of the world). By igniting them, Ishtar (or Gula) sends an increase in hit points or spell points to lionessies.
This time we'll take a look at some of the new menus we've designed for the game!
We know that it's important to look good. This is true for people, cars, phones... and also for Bakeries! Aside from the possibility of customizing the Bakery we also want to make sure that what you see on your screen is looking amazing! Recently we've been busy with designing a great-looking UI - one that would simultaneously catch your eye and not be obtrusive. We hope that the concepts that we're presenting to you right now will encapsulate our thoughts and ideas.
A lot is going to change, as you can clearly see in the screenshot above. While the Bakery itself remains the cozy place that we already know and like - the icons, timers, and images that you'll be seeing on your screen are all going to become much more pleasant to look at. We're aiming at utilizing kind, soft colors that will make your experience even more relaxing and fun.
Even the Cookbook will go through some changes. As we want to simulate a nicely looking real-life cookbook all of you that enjoy writing in your own notebooks might feel at home seeing its look right now. It will neatly group all the important information in particular sections together with icons and bookmarks that you will be able to click in order to learn more about a particular type of bread.
We're not forgetting about the driving! That part of the game also receives some very welcomed changes. We'll try to feed you all the important information without cluttering the screen as we want to have all the necessary information close to you. We're also working closely on the icons we design to make sure that you'll understand their purpose just by looking at them.
Do keep in mind that as we work on those changes some things might look a bit different in the final version of the game - nonetheless we'll strive for perfection!
This hotfix includes fixes for some critical issues that came up with Patch #22. We are still looking into an issue involving a bug that lowers server performance temporarily, causing desynced gameplay and lag. We are investigating and working on solving this issue, but have not been able to track it down just yet.
Patch #22 Hotfix 2 Changelog 17/09/2021
Combat
Horses now slow down slightly more when hit by melee weapon
Weapons & Equipment
Fists no longer have miss combo windup debuff
Maul stab release reduced 25ms
Slowed down two handed rock throw slightly again & fixed turncap issue
Buffed damage for rock basket, removed ragdolling and reduced knockback
Carrot no longer repairs
Brawler and Fury point cost reduced to 3
Maps
Horse respawn time increased by 60 seconds in Frontline and Invasion
Fixed crossroads noble receiving too little damage
Fixed several Feitoria issues and improved balcony path
Adjusted bot spawn points on HRD_Grad
Fixed rock issues on Mountain Peak
Named Cap points for FL_FeitoriaAlt, the castle point no longer includes basement and first floor
Fixed names on FL_CampAlt points and added more buildables to the map
Added Anti buildable volumes to problematic roofs on Camp
CombatTest
Fixed new 2h sword parry anims having different right/left angle values on CombatTest
Removed LongswordNoMissComboTest from CombatTest and replaced it with LongswordNewAnimTestProper - This new longsword on combat test has new animations only on strike ripostes and parry, otherwise same as normal and is the first step to getting anim replacements into live. Also several experimental mechanics changes (CombatTest only)
Misc
Fixed mortar camera shake
Fixed bug where long range projectile paths do not sync up correctly on clients
Fixed noble objectives causing a loss in some cases even though they have health left.
Fixed flickering of a leaf material on Camp
Sounds
Enemy footstep volume increased
Enemy horse footstep volume increased & range increased
Lute volume & range reduced
Added volume slider for instruments
Fixed kill sound issues
UI
Fixed an issue where the scoreboard wouldn't scroll to show the local player's entry, will now also attempt to scroll the entry into the center
Added arabic fallback font, this should fix some cases of invisible names where these characters were used
Updated text flow direction to left-right everywhere player names appear
<Bug Fixes> -Fixed a bug that was occuring when installing the bugged Core "Power Outage." -Fixed an issue in which Rona would run out of the stage area when performing the skill for the weapon "Jumper," during the Gigantic battle. -Fixed an issue in which, for certain weapons, it was possible to attack the boss before the battle starts. -Fixed improper controller button displays.
<Adjustments> -Adjusted the bloom. -Adjusted the level of resolution drop for the bugged Core "Pixelate." -Adjusted the difficulty of some Challenges
We're back again with an update. This one is all about further tweaking truck and AI speeds and acceleration based on community feedback, and it adds AI trucks to the road! Check out the full patch notes here:
FIXED: Rebalanced Truck speeds and acceleration based on community feedbackFIXED: Rebalanced AI speeds and acceleration based on community feedbackFIXED: Resolved an issue with night-time being perceived as too dark based on community feedbackFIXED: Resolved an issue with invisible walls in Mary's lotFIXED: Resolved an issue with low FPS observed in the side mirrorFIXED: Resolved an issue with the game freezes when abandoning a mission mid-chatFIXED: Resolved an issue where buttons are missing in the mappingFIXED: Resolved an issue where pedestrians are sliding over the pavement beside the roadFIXED: Rebalanced the cooldown timer of the parking MissionsFIXED: Resolved an issue with the SatNav during Parking MissionsFIXED: Rebalanced the rewards of Parking MissionsFIXED: Balanced the speed traps according to the most recent speed limitationsFIXED: Resolved an issue with a failed mission upon entering a drop off areaFIXED: Resolved an issue with the Satnav 1km distance indicatorFIXED: Resolved an issue where Miles per hour was used instead of Miles when indicating distanceFIXED: Resolved an issue with where LODs gave an issue after restingFIXED: Resolved an issue with the map not being updated after placing a waypointFIXED: Resolved an issue with the trailer in the mission "The big one" that is not marked as an objectiveFIXED: Resolved an issue with the drop off point of the first Charlie Dover missionFIXED: Resolved an issue with the windshield wipers not removing rainFIXED: Resolved an issue with a couple of traffic signs being flippedFIXED: Resolved an issue with a shifted lens flareFIXED: Updated several lines of localization
Hop into the game, check out the update, and let us know what you think!
Also, if you've missed our live stream of the upcoming map DLC 'Heading North', make sure to check it out here: https://youtu.be/XnhKWBv_az4