Timberborn - Miami_Mechanistry
Heya, beaver engineers!

Yesterday’s countdown post was 90% playing with water and 10% blowing stuff up. Let’s get even more technical today and talk about timbertech. It’s a term we coined to describe technology that connects wood and metal as much as the beaver and human ideas.

Considering the vertical structures it allows you to build, it’s a perfect example of hi-tech.

Vertical architecture


When there’s no limit to your creativity and the length of play – and there are none in the early access’ endless mode – you will realize you need to consider efficient space management. It may be a tall order, and that’s where the vertical architecture of Timberborn comes into play.

As long as a building has a Solid keyword, you may place other buildings on its roof. Some buildings such as Campfire still need to be placed on the ground, but many don’t – and that allows you to construct multi-level structures. You can also use stairs and platforms of different heights to organize your multi-level settlements while beavers walk on them or underneath.



There are smaller, ordinary wooden platforms of three heights you already know. But we've also added metal platforms, perfect for building a city on top of another city. They’re expensive to build, sure, but consider the fact you can build BELOW them, and they’re much more attractive. Also, remember that another unique building Iron Teeth were supposed to have? Well, guess what – only they can construct the higher and larger variant of the metal platform.

We’re also introducing our first “Above-ground” buildings. If a structure has this tag, it means you can’t place it on the ground. For starters, we’ve got Rooftop Terrace, which is an above-ground variant of the Campfire, intended to showcase the verticality.



The sky (and the number of ruins on the map) are the limit here.

Bridges


We know you enjoy playing with verticality, so that’s why we’re also adding suspension bridges to Early Access, with the most advanced ones using metal. You can build these bridges to span gaps and crevasses without reaching the bottom with platforms… but most importantly, to establish walking routes OVER other buildings. Correct, you can build over and below these bridges as long as there’s enough free space. To build a bridge, you only need access to one “attaching point” – and if that’s not enough to cross the gap, build another one on the other side.

Wood industry


Every beaver is a lumberjack at heart, allowing them to cut trees without tools, but processing timber is a different story. Logs need to be properly stored, then you can turn them into planks, which in turn become gears. You may also produce paper used to print books and craft dynamite. The production chains require you to set up sawmills and specialized workshops. As wood is used in all Timberborn buildings in one form or another, you need a lot of it. That’s where foresters come in. Currently, they can grow three types of trees.

Food production


The berries gathered at the beginning of the game satisfy beaver hunger only for so long – soon, your beavers will need something more nutritious. (Unless we're talking Iron Teeth, who use them to grow kits in breeding pods). Once you employ farmers, you will be able to plant carrots. Another step would be growing potatoes but that adds a need for a grill. In the early access version of Timberborn, we also have bread – there are even more steps between planting wheat and the end-product created by bakeries. Remember that Folktails are our expert farmers, and they can speed up crop growth with their unique beehives.

Energy production


Numerous buildings require power to operate and your colony can generate energy in different ways, some of them faction-exclusive. While Iron Teeth do not mind using an engine, Folktails would rather use the whimsical force of the wind. Both factions can use water wheels, powered by river currents, and the (slightly reworked and smaller) power wheels, where it’s up to an employed beaver to generate power.

Connecting the power source to buildings can be done in two ways. You can either create clusters of buildings that transform energy when attached wall to wall or use modular power shafts. You may shape the latter to your needs, using intersections, placing them on platforms, or even connecting levels of different heights.

Ruins and metal


Human ruins scattered on Timberborn maps serve as a grim reminder of a long-gone civilization and a finite source of metal. Scrap metal is gathered by beavers employed at scavenger flags – which replaced scavenger huts. To use it in buildings, you need to turn the scrap into metal blocks. That’s where the shredder comes in – it’s a new, power-hungry building. Metal blocks it produces can then be used in advanced structures such as the longest bridges or the carousel.

The metal usage is still in the early stage of development, but you should plan around the fact that once all ruins on the map are depleted, you will no longer have access to it and the related structures.

So, what will YOU do with the timber-tech and vertical architecture when Timberborn launches in Early Access in just four days?

Let's hear in the comments or on our Discord!
Malum - Ducati
- Made some optimizations to improve lobby and outro level (should prevent reports of crashes here)
- Tuned voice lines on some enemies
- Fixed outro loading screen disappearing too early
- Some small level adjustments
I Am Human! - Broken At Release
We are happy to say that I Am Human! is now also in German!

Feel free to try it out and if you see any mistakes and typos, please let us know!

We also would like to take the opportunity to say thank you for everyone who has been trying out the game during this Early Access period. We've been constantly correcting and improving all weird and funky bugs. Thank you!
House of Rules - ChiitheCat
-There was a slight change in dialogues and work rules for smooth gameplay.
-The puzzle in the salon is now solvable even if the player cannot hear the game sound.
Sep 11, 2021
ANYEK - The Keyboard Puzzle - garagestudio96
- Fixed level 33 (couldn't be passed)
- bug fixes
- level editor fixes
Dagon: by H. P. Lovecraft - trainchaser
Fellow worshippers of forbidden lore!



Dagon has a release date!

The Lurker From Beyond, Lord Cthulhu, has ordered us to release the game on 24.09! Get ready for your fix of cosmic horror!

The Eldritch Box DLC

We often get asked to open donations for Dagon and while we haven't decided to do it, we thought a cheap, paid DLC would be a good way to allow players to support our future projects.

Enter The Eldritch Box DLC for Dagon, which will be available on release (24.09)! You can check it out here.

The DLC contains an ebook of Dagon and Fishead (the story that most probably inspired Dagon), two different audiobooks of Dagon, official wallpapers and more (to be announced soon).

So, if you'd like to support our work, the best way is to spread the word and wishlist the DLC!

Until next time,
Bit Golem
MythBusters: The Game - Crazy Experiments Simulator - Argetaie
Hi Mythbusters!

We can’t thank you enough for funding our project!



It’s just awesome to feel your support. It’s exciting and thrilling for everyone here at Byte Barrel! It will let us go beyond the planned development time, and this is great news for any game. We’ll do our best to deliver a game that will stay with you for a long time.

This has also enabled us to unlock the stretch goals. Let’s see how far we can take it!

Discover more on our Kickstarter page
Community Announcements - Kartuzov
- Добавлена возможность менять состав комнаты не пересоздавая ее.
- Исправлен баг с окнами
Sep 11, 2021
Legend Bowl - King Javo
Just in time for football season, Legend Bowl launches out of Early Access
By Christopher Livingston



Retro pixel art and chiptune music meets a surprisingly modern football simulation

Against all odds we've made it to another September, and once again football season (American football, to be clear) is upon us. And if you're looking for an alternative to Madden on PC, you should definitely give Legend Bowl a look. It launched from Early Access on Steam just last week.

At first glance Legend Bowl is a retro throwback to 16-bit arcade-style football games, and it's got super-charming pixel art and animation along with a lively chiptune soundtrack. But there's a lot going on in Legend Bowl...

Read the full article on PC Gamer

Also, be sure to check out their previous article when Legend Bowl was released on Early Access for more!

Karos - Evanesca


For all Steam players playing Karos, we're announcing a week of promo codes! Catch promotional codes in the news every day until the end of this week, enter them in a special window in the "Gifts" section of the in-game store and get pleasant surprises!

Today's promo code (Potion of Activity (3 pcs)):

f93f8cb4f7d23a5a50f0c598b22e35

Hurry up, it is only valid until September 25!
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