Experience the wonders of double ticket earning this weekend starting today and ending on this Sunday.
Tower Unite occasionally features events that multiply your rewards for playing the game! This weekend is double ticket weekend, so hop on over to the Arcade and shower yourself in prizes.
EVERY Arcade game gives double tickets during this event!
HAVE FUN AND ENJOY THE TICKETS!
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It has been an awesome few months since the Beta Launch. Our blog writer, Bad Parrot, was on vacation the last week of August, so this blog is a tad bit later than usual. But fear not! It is packed with a lot of new exciting updates! Before we begin, here is a word from our Lead Developer.....
Words from the Lead Developer
Hello everyone,
Our Beta has been out now for a little over a month and we are humbled by all the positive feedback we are getting. Thank you. In the last 6 weeks since the Beta release, we have pushed out 10 patches to address various bugs, exploits, and introduce various quality of life improvements. In the last 2 weeks I have been working on the upcoming August/September September content update (mainly the AI behavior) to get that ready for release. The update will introduce a new scent system where players can see a visual indicator of scent helping them find food and water and blood. The update will also introduce the Spined Scrab AI (class 1) with our first iteration of AI combat. The current Thornback does not fight, he just runs away, but the Scrab will be programmed to fight you if you're small and run if you're large, though it will be much slower than a Thornback and easier for hatchlings to catch. I'm also working to improve the AI spawning system which will affect all AI creatures now and in the future.
Speaking of Future AI creatures, we just recently revealed the Cave Cutter AI, a class 4 cave-dweller making its home in the frozen ice caves of the Winter Winds. Click the image above for a closer look at this "cool" creature.
In the next few paragraphs, I want to touch on some of the cool things that have happened or are happening in development starting with the Crimson Shimmer.
The new Crimson Shimmer skin is in the development build and coming in the September version 1.K update. Crimson Shimmer is a Patreon Lifetime Subscriber reward given to any Patreon who has pledged $100 or more during the lifetime of their subscription. Patreon Shimmer is something we announced many months ago when we first announced Shimmer skins for Kickstarter backers and Patreons, but we hadn't decided exactly how we wanted to implement it into Patreon until recently. Lifetime Subscriber Rewards are a way for us to reward our patrons who have supported us for many months and is on par with what Kickstarters pledged for the White Dragon Skins. Check the video out below for a preview of the new Crimson Shimmer skin.
In the future, we plan to offer more Lifetime Subscriber Rewards for our active Patrons such as cosmetic fx and possibly merchandise. If you're interested in supporting us through Patreon, check out the link at the end of this blog and thank you so much for supporting our dream!
Another thing I want to touch on is new hires. We have been on the hunt for more animators as we have a growing number of game-ready models waiting for animations. In the past 3 months we have processed over 100 animator applications and have done several interviews. One of the animators we hired, George, was tasked with the Whiskered Paddletail and Swamp Snapper, although George won't be able to stay with us for long, we were only able to hire him for a limited window between contracts. We'll continue to update you all with news concerning our growing development team in future announcements.
Quests are coming, and they're going to be cool, but I don't think they'll make it in the September content update. Quests will provide ways for players to get those 3 other mutation points and also acquire equippable items like Dragon Pearls, though some of that will need to wait until the inventory system is in. Pearls will provide combat bonuses or cosmetic fx such as Jelly Flies (the mechanic of which btw is already in this dev build). Flicker is already working on Ambient AI, some of which you can collect as a spawnable effect through quests.
OK now for some random thoughts...
The Ice Behemoth Concept is mostly finished, we're still working out the details of his horns but we're not rushing it. Work is being done to improve projectiles as I'm well aware of the desync that happens sometimes where it looks like you hit but the server didn't register it. Plasma charge attack is also coming, though I might wait until the Flame Stalker is in for balance reasons. Elder mushroom spawns will be re-worked. More skin patterns will be coming in future updates. You might start seeing devs spawn in as Flame Stalkers soon but the animation set is not finished, but a lot of the movement is. Fish AI might make it in before the Singe Crest update as another food source. Update 1.K will include a new edible mushroom type. A new Forgotten Forest map is planned, but will most likely come post Genesis. Magma will most likely be in before the Flame Stalker, though we might wait until the Flame Stalker, but we might not. It might take a while before anyone figures out how to unlock it - that is if anyone who unlocks it will ever know how they unlocked it. ːsteammockingː
That's it from me for now, thank you for playing our game, we have so much more planned and coming in future updates and we can't wait to share it with you!
- Jonathan Slabaugh Lead Developer for Day of Dragons
Scent System
Scent Trails
In the upcoming September update, your dragons will be seeing the work in a whole new way..... with their nose! The scent system is one of the new features coming with this next big update.
Dragons will be able to smell and reveal hidden whimsical trails that can lead them to food (green) and water (blue) sources. Certain creatures will also leave scent trails, such as AI (yellow) and bleeding Dragons (red). The source of the scent will release a puff of colored smoke when players are close.
Scent Source Indicators
Each dragon will have its own scent animation that they use to detect the world. Check out the Acid Spitter and Shadow Scale's created by Karly.
Acid Spitter Scent Animation
Shadow Scale Scent Animation
Animations
Our lovely team of animators have been hard at work bringing our creatures to life. Check out what they have been working since the last dev blog...
Magma Elemental
The Magma Elemental has been full animated and will likely be the next playable creature added to the game. Players will have to learn the secrets to unlock this beast. Check out this video of his haunting calls.
VIDEO
Flame Stalker
The Flame Stalker animations are still being created. Here are some of his latest ones.
Flame Stalker Sit Animation
Flame Stalker Stalk Animation
Whiskered Paddletail
The Elemental isn't the only creature finished this month! The Whiskered Paddletail has had all of its animations finished thanks to George, a temporary animator we hired between contracts! George is only with us until early November so we are having him work on AI creatures such as the fish and the Swamp Snapper. Check out the fish animations:
Whiskered Paddletail Idle Animation
Whiskered Paddletail Swimming Animation
Whiskered Paddletail Struggle/Carried Animation
VFX
Our VFX artist, Flicker, has been hard at work on her projects. Check out just some of the stuff she has worked on since the Beta launch!
Ambient Creatures
The world of Jrakhon is going to have a little more life in it soon. Flicker has been creating ambient AI particles which can be found floating throughout the world such as the fireflies and sky jellies or around objects of interest like the corpse flies. Some may even enjoy the company of your dragon...
Purple Sky Jelly
Fireflies
Corpse Flies
Corpse Death Effects
Corpses will show you how much food is remaining with this new Death Effect. As you eat the corpse, parts begin to fade away. Once you have eaten 50%, the corpse will turn into a carcass.
Acid Spitter Corpse Death Effect
Models
Some of you may have already seen our new AI concept revealed earlier this month. If you haven't, check it out here. The Cave Cutter was just one of the projects our modeling team has been working on. Have a look at what else they have been up to.
Carcasses
As started above, once half of a corpse is eaten it will be converted into a carcass. Unlike corpses, carcass can no longer be carried by any size dragon and will decay much slower.
Rigging
With our temporary animator focusing on the AI, that means its time for more rigging. Karly has been working on rigging and weight painting some of the AI creatures including the Swamp Snapper. Check out what she has done so far....
Swamp Snapper WIP RIg
It's been a very busy few months. All of our departments are working full speed to continue to bring this awesome game to life. Now, check out the spotlights from our community!
Dev Q&A Livestream
Our next Q&A livestream has not yet scheduled. Stay tuned and watch for updates to find out when the next one will be!
From the Community
Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!
Some of our favorite recent screenshots...
by Melon#6370
by Nevermore#9384
by DecoDemon#3051
Some of our favorite artwork from the community...
by Shika#4449
by Oka/Karta#7648
by Puco#0733
As always, thanks for reading!
~The Day of Dragons Development Team
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- (QOL): Can now visit town in-between fights (not much to do there yet unless you save your currency to heal or buy - future updates will have more to do as well as incremental currency rewards) - (QOL): Alchemist now shows a small cut-scene for accepting intro quest and turning it in (to better explain the guild) - (QOL): New spell shop UI, easier to navigate between spells - (New): Visual for boundaries of arena - (Bug Fix): Can now properly view all spell visuals in the spell shop - (Bug Fix): Can now control 'Controls' screen with a .. controller - (Bug Fix): Made it much harder (not impossible) to leave the arena with Arc's blink & Aqua's teleport - (Bug Fix): Shaman Mask relic wasn't working (made secondary do 0 damage) - (Bug Fix): Shaman "don't use totem" quest was broken (always awarded you it) - (Bug Fix): Could accidentally forfeit or resume game while in settings screen - (Bug Fix): Fire bomb (alternate fire secondary) no longer gets stuck at top of arc
-Fixed bed/campfire not placing on triangle foundation/ceiling. -Fixed tree sound ( Under Effect volume). -Fixed being able to climb and rest has been fixed. -Fixed research table/chest not placing on triangle foundation/ceiling.
-Tweaked pricing of items (WIP). -Tweaked what the building book contains in the list. -Tweaked what the decoration book contains in the list. -Tweaked down firewall t3 spell and made lightning wall spells look prettier. -Tweaked LOD's for better performance. -Tweaked building pieces to place better when connecting to each other.
-Reworked Building books to allow for 24 items to be inside, and remove background outline to make pieces pop when selected. -Reworked rings/gems/necklaces to not have durability. -Reworked armor stats on the three armor types mage/archer/vanguard. -Reworked how damage works. If you don't have an weapon item equipped in your hand you will never do more than five damage.
-Added ability for food items to now add or subtract attributes one use. This can be used to make strength potions or more max health food etc. -Added T2 armor station (recipe in armor station T1). -Added fire, ice , poison, lightning and holy mage sets upgrade in T2 armor station. -Added ability for stations to be rotated after being placed.
+ Added 8 new accessories to the clothing store + Addition of a new accessory: VR headset (itemId man and woman: 123 and 124) + Addition of a new accessory: Surgical Mask (itemId man and woman: 125 and 126) + Added 8 new animations - Removal of the police cap in the cloakroom - Fixed notification when an emergency call is taken - Fixed cell doors - Voice chat optimization - Readjustment of the withholding tax > Old percentages: Between € 833 and € 2,142 - 11% Between € 2,143 and € 6,126 - 30% Over € 6,127 - 41%
> New percentages: Between € 833 and € 2,142 - 6% Between € 2,143 and € 6,126 - 22% Over € 6,127 - 33% + New characters now start with € 750 in the bank and € 250 in their pocket - Fixed the possibility of moving while making an animation + Update of the serigraphy of the mégane 4 Police Nationale + Addition of the traffic advisor on the megane 4 Police Nationale - Modification of the beacons of the megane 4 National Police - Correction of the rotation speed of the headlight of the megane 4 Police Nationale - Correction of the conduct of the megane 4 National Police - Correction of the stop lights of the megane 4 Police Nationale - Fixed the sound of the AudiI A7 Sportback - Fixed the sound of the DeLorean - Cannabis seeds have now expired (old system wipe) - Cannabis now takes 10 hours to grow - Cannabis seeds can no longer be collected when harvesting - It is now possible to collect a seed every 24 hours in drug crates - It now takes 10 seconds to harvest a cannabis plant + Added player damage with the pickaxe + Added player damage with the ax - Airport optimization + Added an object limit per lot (applied to lockers) + Added the fact that cannabis remains in the pot after harvest + Added Range River Gyro (id 29) + Addition of the First Gyro (id 30) + Addition of the C4 Grand Picasso Gyro (id 31) + The price of logs is now € 11 at Amboise Matériaux + The resale price of diamonds is now € 50 (formerly € 30) at Amboise Matériaux + The resale price of stones is now € 5 (formerly € 5) at Amboise Matériaux + The resale price of copper is now € 12 (formerly € 8) at Amboise Matériaux + The price of logs at La Reignière is 15 € + The resale price of the diamond is 60 € at La Reignière