SCUM - Beda
Hello everyone happy Friday! We have a new update for you and boy is it a good one. Also we are making a round of shoutouts for the projects they have been working on with passion for the game. So check it out!

PSA: listed below is a bugfix for the Shelter bug, but in order to be rid of that bug we had to wipe old shelters, so make sure you create new ones!!!


First of all a highly requested feature not only by you guys but also internally during testing.

You can now switch seats in the vehicle without getting out!



Took a while to do this feature but it is finally here, so if you are chasing that thief across the map and need to switch seats to get a better shot or maybe want to go high speed charge someone and switch seats to confuse them, now you can!

The default keys for switching keys are F1, F2, F3 and so on depending on the number of seats available. Keep in mind you can switch yo seats you can physically access, so you can't just hop out to the back of the pickup mid drive from the inside.

Note that you will have to rebind the event scoreboard from F1 in order to be able to switch to the driver seat.



Ever walked around the woods, lost for 2 days, thinking to yourself "Man. I'm so hungry I could eat a carcass."

Well guess what buddy, now you can!



On those desolate parts of the map, there is chance to find an old carcass! You can definitely loot it to try and find some food, but we do not guarantee the quality of the meat.



Another POI has hit the scene! Welcome to the town of Rogoznica!









A beautiful coastal location set in the Z3 sector,



Introducing the Admin panel. We have gotten requests from all of the server admins for better and user friendly control of their servers. Well here it is! Currently the option to set and update zones in real time is added but more functions will come to it soon!



The interface is user friendly and allows a lot of options on the fly. You can set the position, size, shape even color of each zone and then set what you want to allow or disallow in it.

There are 3 options for each zone:
  • Ignore
  • Allow
  • Block

Allow and Block are pretty self explanatory but what is Ignore? Well in a chance you want to create overlapping zones and there is a parameter you want to keep from another zone in the overlap area, you put ignore on that parameter. Otherwise the region that comes first takes priority, or in case of no overlap the parameter just takes default setting.

After you've set the zones and color you press apply and the zone will show up on the map.



Oh and this also works in Singleplayer!



  • Fixed the bug that caused server crashes.
  • Fixed the bug where locked chests were unable to move.
  • Fixed the bug where it was possible to extend the zoom on scopes more than it should be.
  • Fixed the bug where increasing or decreasing Weapon Scope display brightness would turn the flashlight on/off.
  • Fixed the bug where puppets would sometimes bug out.
  • Fixed the bug where puppets would not drop attached items when looted(ex. arrows).
  • Fixed the bug where relogging would make your body disappear.
  • Fixed the audio bug on eating meat skewer.
  • Fixed grips on opened variations of dog and cat food.
  • Fixed the bug where in some cases non alphabetic characters would not show up properly.
  • Fixed the bug where player would sometimes not be able to cancel the load action.
  • Fixed the bug where puppets struck with with thrown weapons would go blind.
  • Fixed the bug that caused FPS drops when looting other players.
  • Fixed the bug where explosions would not deal damage to BB elements in SP.
  • Fixed the bug where it was possible to overload boltaction rifles.
  • Fixed the grips on drumsticks(meat, we have not added drums so don't even ask).
  • Fixed the bug where the bow would bugout when added to full inventory.
  • Fixed the bug where you could not max out a skill when the attribute related is on border value.
  • Fixed the bug where it was sometimes possible to fuel vehicles with water.
  • Fixed the bug where you could infinitely decrease intensity on lanterns.
  • Fixed the bug regarding shelter and bed spawns.
  • Fixed the bug that sometimes caused binoculars to be useless after leaving combat mode.
  • Fixed the bug related to the quick access.


  • Adjusted nutritional information for pinecones.
  • You can now drink Isopropyl Alcohol if you want.
  • Improvements to server stability.
  • Added new variations of dirtbikes.
  • It is now possible to drive motorcycles and hold a gun in the hand.
  • Chopping animal meat will now result in meat with same durability like the item that was chopped.
  • Crafting arrows and bolts will now properly give XP to survival skill.
  • Washing clothes on wells now use 2 liters of water for full wash.
  • Added cause bleeding injury characteristic to more melee weapons.
  • Fixed quiver visibility when prisoner is in vehicle.
  • Added a winter clothing item for prisoners that start in cold areas on the island.
  • Added further translations to the game.


  • Admins can now set fake names to others.
  • Adjusted the animations for controlling boats to make it possible to shoot while operating them.
  • The killbox panic button will now only be active when the killbox door closes.
  • Adjusted the time when the killbox door starts to close.
  • Admin drones can now see door upgrades information.
  • #spawnitem command can now also set the dirtiness level on items.
  • #spawnitem can now work in 4 different ways, either you can use long sting for location that you can acquire by pressing CTRL and C while using quotation marks, same goes for the location that is acquired by doing #location (player name), you can also use steamID of certain player to spawn item next to him.
    #SpawnItem BP_Weapon_AK47 1 Location "{X=326126.281 Y=442371.063 Z=23629.654|P=326.707153 Y=7.781963 R=0.000000}"
    #spawnitem BP_Weapon_AK47 1 Location "X=326021.875 Y=442475.844 Z=23629.650"
    #spawnitem BP_Weapon_AK47 1 Location (SteamID)
    #SpawnItem BP_Weapon_AK47 1 Location 326021.875 442475.844 23629.650




Whoa what is this? A community showcase? Well yes but a bit the different than you remember. This round we are giving a shoutout to community projects that deserve some love. For now we have one that is quite useful on your journey across the island. Introducing the SCUMMAP by Jazi!



This cool interactive map will help you find what you need including the nifty features like distance rulers, filters depending on locations, co ordinates and much more. It even has support for private servers to create their own custom maps with their zones and everything!

Go check it out here!

Till next time!

Sep 10, 2021
Mech Engineer - Kiber-Kreker


Added display of pilot abilities in the hangar menu
Added transparent to buttons in the power menu when they are not active
Fixed pause problems
Increased the number of monsters in different phases
Reduced the number of monsters in the early game
Increased difficulty in the middle of the game on the day 40
  • Enemy turrets near resources
  • Swarm spawners near resources
Reduced durability of snake parts
Reduced snake damage
Reduced impact of energy on motors
Increased price of increasing power of modules
Fixed collecting weapon reload time statistics
Increased borders for flipping book pages
Fixed statistics output
Added animation to installation module to the construction table
Corrected display of the weight of the motors
Improved wire rendering
Added output of component values ​​to reactor build menu
Improved display of current resources on the selected map
Added crater texture to the map with a fallen sputnik

Old saves may work not well.
I recommend to start a new game or use oneversionback branch.
Fantasy Grounds VTT - The Simple DM


New Releases since Monday, 6th of September 2021

D&D Classics: Ravenloft: Realm of Terror (2E)
Publisher: Wizards of the Coast
System: D&D Classics - AD&D 1E/2E
Type: Setting
https://store.steampowered.com/app/1615780

D&D Classics: MC10 Monstrous Compendium Ravenloft Appendix (2E)
Publisher: Wizards of the Coast
System: D&D Classics - AD&D 1E/2E
Type: Accessory
https://store.steampowered.com/app/1623150

Pathfinder 2 RPG - Fists of the Ruby Phoenix AP 2: Ready? Fight!
Publisher: Paizo Inc.
System: Pathfinder 2.0
Type: Adventure
https://store.steampowered.com/app/1742650

Starfinder RPG - Starfinder Adventure Path #39: The Gilded Cage (Fly Free or Die 6 of 6)
Publisher: Paizo Inc.
System: Starfinder
Type: Adventure
https://store.steampowered.com/app/1742670

D&D Adventurers League 09-15 Maddening Screams
Publisher: Wizards of the Coast
System: D&D fifth edition
Type: Adventure
https://store.steampowered.com/app/1704650

Fantasy Grounds Classic - The Simple DM


New Releases since Monday, 6th of September 2021

D&D Classics: Ravenloft: Realm of Terror (2E)
Publisher: Wizards of the Coast
System: D&D Classics - AD&D 1E/2E
Type: Setting
https://store.steampowered.com/app/1615780

D&D Classics: MC10 Monstrous Compendium Ravenloft Appendix (2E)
Publisher: Wizards of the Coast
System: D&D Classics - AD&D 1E/2E
Type: Accessory
https://store.steampowered.com/app/1623150

Pathfinder 2 RPG - Fists of the Ruby Phoenix AP 2: Ready? Fight!
Publisher: Paizo Inc.
System: Pathfinder 2.0
Type: Adventure
https://store.steampowered.com/app/1742650

Starfinder RPG - Starfinder Adventure Path #39: The Gilded Cage (Fly Free or Die 6 of 6)
Publisher: Paizo Inc.
System: Starfinder
Type: Adventure
https://store.steampowered.com/app/1742670

D&D Adventurers League 09-15 Maddening Screams
Publisher: Wizards of the Coast
System: D&D fifth edition
Type: Adventure
https://store.steampowered.com/app/1704650

Sep 10, 2021
The Rewinder - gameragame
bug fix:
  • Fixed an issue where players couldn't unlock the achievement 'All of Chang'an's Flowers"
  • Fixed the color codes display issues in the book
  • Fixed text shaking issues in the book
  • Fixed the issue where sometimes two close buttons appear when you open the book
  • Fixed camera bound issue in Carpenter's memory level
  • Fixed pen stroke precision for the Opera face paint puzzle under certain resolutions
  • Fixed the issue of the craft table UI being screwed up after players enter the scene twice
  • Fixed the issue of dialogue not stopping after players exit the taoist temple
  • Disabled player movement after picking up Ying's memory item
  • Fixed the issue of game freezing in Ying's memory level
  • Fixed a issue with character layers in Ying's memory level
  • Fixed the issue with Freeze Charm disappearing from the inventory if you give it to the headless ghost
  • Deleted the Hibiscus flower hint in the scene after it's added into the inventory
  • Fixed camera bound issue in the ritual scene in Yun's home
  • Deleted a blank object in the Taoist's house
  • Deleted a line of repeating dialogue in Light's Taoist Talisman tutorial
  • Fixed the issue of a sense not being cleared from inventory after the hidden memory level is completed
  • Fixed the issue of water effect disappering from the hidden memory level
  • Fixed the issue of water effect disappearing from a few flower-planting cutscenes

revise:
  • Improved the issue with the red dots on the book
  • Added a hint for holding thoughts to extract senses
  • Improved the sense description in the hidden memory level

Changes:
  • Added a hint to press F to fastforward in memory tutorial
  • Rewrote English tutorial in memory level
  • Changed a few pinyin names to English names
  • Updated the flower hint-poetry
  • Fixed a few typos in English localization
Breakpoint - QAG_Michelle
Blast, shoot, and explode your way through these vibrant arcade-style games! This bundle includes a number of games that will have you seeing stars and chasing higher and higher scores until you reach the stratosphere, all for 20% off.

https://store.steampowered.com/bundle/22162/Colorful_Arcade_Blasters/

PARTICLE MACE is space game about swinging trash into things and dying.

ROCKETSROCKETSROCKETS is an action-arcade, arena-combat, gorgeous festival-of-fireworks! It's dogfighting meets figure-skating in space with local multiplayer and single-player fast-paced action modes plus a ZEN MODE where ROCKETS learn to LOVE.

Breakpoint is a twin-stick slasher where your weapons explode! Break through the swarm to claim your spot on the online leaderboard.

#Funtime is an explosive twin-stick shooter where shooting isn't your only weapon! Swap your ship's color to destroy enemies, avoid damage, and ultimately control the battlefield.
KUR - ReallyRagdoll
Version Number: 0.7.8
Bug Fixes
  • Fixed a bug causing the ladder in level 1 leading to the acid platforming area to not work properly. (Really this time, we did :) )
  • Fixed a bug causing the spaceship in level 1 to sometimes be hovering over the AI town rather than the landing pad after loading a save.
  • Fixed a bug where some buttons are shootable (no buttons should be shootable).
  • Fixed a bug causing subtitles to show for skipped cutscenes after the cutscene was skipped.
  • Fixed a bug causing “Patchwork Sentinel” enemy damage visuals to be hidden.
Changes
  • New bright and shiny button panels with screens that help with context!
  • Level 2 introduction updated to make more sense. The door is now bootable from the start.
  • Introduced more prop sound effects.
  • Secret Level Junkyard encounters changed to be more dynamic.
  • “Hammerhead” enemies with pipes now attack faster.
  • Increased the respawn time of “Lost Soul” enemies in “Welcome to Kur”.
  • Slight increase to “Lost Soul” enemy damage.
Sep 10, 2021
Encased: A Sci-Fi Post-Apocalyptic RPG - Iron_Orca
20% discount, new trailer and first post-release hotfix

Since the release of Encased, we have been actively collecting your feedback and working on fixing bugs - both critical and minor - which are impacting the game experience. An updated version is already available for download. If you’ve not got the game yet, we have a release discount of 20%. You can find out more about the final version in our newest trailer.



Below is the list of fixes. Some notes may contain small spoilers.

Gameplay
  • Fatigue recovery increased threefold with all bed types
  • The frequency of attacks on settlements has been significantly reduced
  • Corrected the description of the "Dawn" relic
  • Description of the Atox stimulator has been changed
  • Added progression for buttstrokes
  • Fixed being able to equip the Servoshell while in a Servoshell
Quests and Events
  • Fixed the position of the Maelstrom beacon in the First Settlers Camp
  • Fixed Influence check in dialogue with Pepper
  • Fixed completing the "Against All Protocols" quest in case of Monty James’ death
  • Fixed some checks in the "Help me" quest
  • Fixed some endings
Transport
  • Reworked mechanics of "The Return of Ursula" quest
  • Using the car in the prologue now does not add Fatigue to the character and cannot cause death from it
  • The interaction with the Hog loaders has been temporarily changed
UI/UX
  • Clicking the "Store All" button now does not close the container window
  • Clicking the "Store All" button is accompanied by a sound event
  • Esc button correctly closes game windows
  • Improved the responsiveness of clicking on buttons in the quick access panel on the right side of the screen
  • Changed time preview in the time skip window
Translation and Voiceover
  • Added many missing translations Note: already improved but still being worked on is the version for Chinese (Simplified)
  • Added Fox voiceover in the Russian version of the game
  • Voiceover bugs fixed; narrator lines added in the English version of the game
  • Fixed subtitles in the intro cutscene
  • Fixed greetings and goodbyes for some characters
Status effects
  • Changed the "Restless" status effect
Enemies
  • Fixed burning skeleton (added name and description - Pyro-Skeleton)
  • Fixed incorrect behavior of necroids in combat
Bugs and Errors
  • Fixed infinite loading when exiting to main menu in the Nashville cave
  • Fixed several types of freezes
  • Fixed access to shelves in Magellan's library
  • Fixed access to some objects on the Abandoned Film Set
  • Fixed the ladder leading from the sewers to the destroyed parking lot in Nashville
  • Fixed freezing when pickpocketing from a character at Concord station
  • Fixed problems with game launching on systems with some types of oriental calendars
Miscellaneous
  • Changed the appearance of Clara Morgan in the Unknown Place event
  • Fixed portraits and appearance of some characters
  • Added story illustrations




Encased community is the most important for us - we are going to follow up closely for your feedback on the game.

https://store.steampowered.com/app/921800/

Click Follow to stay updated!

The game continues to evolve so if you want to stay in touch on other channels than Steam you can follow us on social media and visit other cool resources with game updates, information, new artworks and lore pieces.

Encased: A Sci-Fi Post-Apocalyptic RPG

:chat: Official Discord Server
:checklist: Newsletter
:checklist: Twitter (game updates)
:checklist: Facebook (game updates)
:checklist: Youtube (trailers, livestreams and dev diaries)
:checklist: VK (game updates in russian)
:checklist: Instagram (art and stories)


Dark Crystal Games

:RideCheck: Dark Crystal Games dev page on Steam
:RideCheck: Press Center (presskit and publications)
:RideCheck: Dark Crystal Games (news and jobs)
:RideCheck: Artstation (art production and stories)


Black Tower Publishing
:tower: Black Tower Publishing on Steam
:tower: Black Tower's Blog
[/list]
Shop Titans - Zesty Hamburger
Bug Fixes
  • Fixed pieces of Wall Decorations still showing up when their wall is hidden.
  • Fixed Wall Decorations ignoring stacking rules when placed near corners
  • Increased maximum capacity for Wall Decorations (now allows all walls to be decorated)
  • Fixed some accessories not displaying collection progress on their crafting cards.
  • Fixed a bug where the camera would sometimes lock after placing Wall Decorations.
  • Fixed the Collection Book “available donations” counter including locked items.
  • Fixed Shop Frames not being visible while visiting another player’s shop.
  • Changed the default orientation of the Swaggy Donuts Sign. Current owners of such donuts may need to rotate them
  • Reduced the brightness of the golden “flash” VFX following a sale.
  • Fixed red notification leading to Shop Frames constantly reappearing.
POSTAL Redux - Running With Scissors [S]


https://www.indiegogo.com/projects/going-postal-the-legacy-foretold-documentary#/

One week to go and your support has been incredible so far. Over 330 of you have helped PlayTest Network reach 90% of their established goal to fully fund this project that aims to document the good, the bad and the downright batshit crazy story of Running With Scissors and the POSTAL franchise.

When we first announced this project, many people were wondering why would “we” make a documentary in the middle of the development of POSTAL 4. So relaaaax, we are not the ones making the documentary and our games will always be top priority, especially during Early Access. We’re just spreading the word to help the talented team of two passionate guys who want to make this documentary a reality.



If you can’t donate via Indiegogo, here’s some alternatives:

• Donating directly to their PayPal account, playtesttv@gmail.com | Your matched donation amount will place you in with their current perks.
• They can also accept checks via snailmail. To get their mailing address, send them an email to playtesttv@gmail.com
(Outside of Indiegogo) They will gratefully take donations even after the campaign ends. As they begin post-production, they fully anticipate more challenges as they move forward with finding a distributor.
• Send this campaign to any documentary or video game enthusiast, right now! They might not know about Postal, but you might introduce somebody to their new favorite game! And or they might never talk to you again. Could go either way really.



We’re so close to reaching that goal, we can already taste Krotchy’s nutsack!

And remember, even if you don’t donate, just spreading the word is already a huge help. So please help us spread the word and make this documentary a reality!



As always, thank you all for your continued support! <3

Running With Scissors Team
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