Hello everyone happy Friday! We have a new update for you and boy is it a good one. Also we are making a round of shoutouts for the projects they have been working on with passion for the game. So check it out!
PSA: listed below is a bugfix for the Shelter bug, but in order to be rid of that bug we had to wipe old shelters, so make sure you create new ones!!!
First of all a highly requested feature not only by you guys but also internally during testing.
You can now switch seats in the vehicle without getting out!
Took a while to do this feature but it is finally here, so if you are chasing that thief across the map and need to switch seats to get a better shot or maybe want to go high speed charge someone and switch seats to confuse them, now you can!
The default keys for switching keys are F1, F2, F3 and so on depending on the number of seats available. Keep in mind you can switch yo seats you can physically access, so you can't just hop out to the back of the pickup mid drive from the inside.
Note that you will have to rebind the event scoreboard from F1 in order to be able to switch to the driver seat.
Ever walked around the woods, lost for 2 days, thinking to yourself "Man. I'm so hungry I could eat a carcass."
Well guess what buddy, now you can!
On those desolate parts of the map, there is chance to find an old carcass! You can definitely loot it to try and find some food, but we do not guarantee the quality of the meat.
Another POI has hit the scene! Welcome to the town of Rogoznica!
A beautiful coastal location set in the Z3 sector,
Introducing the Admin panel. We have gotten requests from all of the server admins for better and user friendly control of their servers. Well here it is! Currently the option to set and update zones in real time is added but more functions will come to it soon!
The interface is user friendly and allows a lot of options on the fly. You can set the position, size, shape even color of each zone and then set what you want to allow or disallow in it.
There are 3 options for each zone:
Ignore
Allow
Block
Allow and Block are pretty self explanatory but what is Ignore? Well in a chance you want to create overlapping zones and there is a parameter you want to keep from another zone in the overlap area, you put ignore on that parameter. Otherwise the region that comes first takes priority, or in case of no overlap the parameter just takes default setting.
After you've set the zones and color you press apply and the zone will show up on the map.
Oh and this also works in Singleplayer!
Fixed the bug that caused server crashes.
Fixed the bug where locked chests were unable to move.
Fixed the bug where it was possible to extend the zoom on scopes more than it should be.
Fixed the bug where increasing or decreasing Weapon Scope display brightness would turn the flashlight on/off.
Fixed the bug where puppets would sometimes bug out.
Fixed the bug where puppets would not drop attached items when looted(ex. arrows).
Fixed the bug where relogging would make your body disappear.
Fixed the audio bug on eating meat skewer.
Fixed grips on opened variations of dog and cat food.
Fixed the bug where in some cases non alphabetic characters would not show up properly.
Fixed the bug where player would sometimes not be able to cancel the load action.
Fixed the bug where puppets struck with with thrown weapons would go blind.
Fixed the bug that caused FPS drops when looting other players.
Fixed the bug where explosions would not deal damage to BB elements in SP.
Fixed the bug where it was possible to overload boltaction rifles.
Fixed the grips on drumsticks(meat, we have not added drums so don't even ask).
Fixed the bug where the bow would bugout when added to full inventory.
Fixed the bug where you could not max out a skill when the attribute related is on border value.
Fixed the bug where it was sometimes possible to fuel vehicles with water.
Fixed the bug where you could infinitely decrease intensity on lanterns.
Fixed the bug regarding shelter and bed spawns.
Fixed the bug that sometimes caused binoculars to be useless after leaving combat mode.
Fixed the bug related to the quick access.
Adjusted nutritional information for pinecones.
You can now drink Isopropyl Alcohol if you want.
Improvements to server stability.
Added new variations of dirtbikes.
It is now possible to drive motorcycles and hold a gun in the hand.
Chopping animal meat will now result in meat with same durability like the item that was chopped.
Crafting arrows and bolts will now properly give XP to survival skill.
Washing clothes on wells now use 2 liters of water for full wash.
Added cause bleeding injury characteristic to more melee weapons.
Fixed quiver visibility when prisoner is in vehicle.
Added a winter clothing item for prisoners that start in cold areas on the island.
Added further translations to the game.
Admins can now set fake names to others.
Adjusted the animations for controlling boats to make it possible to shoot while operating them.
The killbox panic button will now only be active when the killbox door closes.
Adjusted the time when the killbox door starts to close.
Admin drones can now see door upgrades information.
#spawnitem command can now also set the dirtiness level on items.
#spawnitem can now work in 4 different ways, either you can use long sting for location that you can acquire by pressing CTRL and C while using quotation marks, same goes for the location that is acquired by doing #location (player name), you can also use steamID of certain player to spawn item next to him. #SpawnItem BP_Weapon_AK47 1 Location "{X=326126.281 Y=442371.063 Z=23629.654|P=326.707153 Y=7.781963 R=0.000000}" #spawnitem BP_Weapon_AK47 1 Location "X=326021.875 Y=442475.844 Z=23629.650" #spawnitem BP_Weapon_AK47 1 Location (SteamID) #SpawnItem BP_Weapon_AK47 1 Location 326021.875 442475.844 23629.650
Whoa what is this? A community showcase? Well yes but a bit the different than you remember. This round we are giving a shoutout to community projects that deserve some love. For now we have one that is quite useful on your journey across the island. Introducing the SCUMMAP by Jazi!
This cool interactive map will help you find what you need including the nifty features like distance rulers, filters depending on locations, co ordinates and much more. It even has support for private servers to create their own custom maps with their zones and everything!
Added display of pilot abilities in the hangar menu Added transparent to buttons in the power menu when they are not active Fixed pause problems Increased the number of monsters in different phases Reduced the number of monsters in the early game Increased difficulty in the middle of the game on the day 40
Enemy turrets near resources
Swarm spawners near resources
Reduced durability of snake parts Reduced snake damage Reduced impact of energy on motors Increased price of increasing power of modules Fixed collecting weapon reload time statistics Increased borders for flipping book pages Fixed statistics output Added animation to installation module to the construction table Corrected display of the weight of the motors Improved wire rendering Added output of component values to reactor build menu Improved display of current resources on the selected map Added crater texture to the map with a fallen sputnik
Old saves may work not well. I recommend to start a new game or use oneversionback branch.
Pathfinder 2 RPG - Fists of the Ruby Phoenix AP 2: Ready? Fight! Publisher: Paizo Inc. System: Pathfinder 2.0 Type: Adventure https://store.steampowered.com/app/1742650
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Pathfinder 2 RPG - Fists of the Ruby Phoenix AP 2: Ready? Fight! Publisher: Paizo Inc. System: Pathfinder 2.0 Type: Adventure https://store.steampowered.com/app/1742650
Starfinder RPG - Starfinder Adventure Path #39: The Gilded Cage (Fly Free or Die 6 of 6) Publisher: Paizo Inc. System: Starfinder Type: Adventure https://store.steampowered.com/app/1742670
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Encased: A Sci-Fi Post-Apocalyptic RPG - Iron_Orca
20% discount, new trailer and first post-release hotfix
Since the release of Encased, we have been actively collecting your feedback and working on fixing bugs - both critical and minor - which are impacting the game experience. An updated version is already available for download. If you’ve not got the game yet, we have a release discount of 20%. You can find out more about the final version in our newest trailer.
Below is the list of fixes. Some notes may contain small spoilers.
Gameplay
Fatigue recovery increased threefold with all bed types
The frequency of attacks on settlements has been significantly reduced
Corrected the description of the "Dawn" relic
Description of the Atox stimulator has been changed
Added progression for buttstrokes
Fixed being able to equip the Servoshell while in a Servoshell
Quests and Events
Fixed the position of the Maelstrom beacon in the First Settlers Camp
Fixed Influence check in dialogue with Pepper
Fixed completing the "Against All Protocols" quest in case of Monty James’ death
Fixed some checks in the "Help me" quest
Fixed some endings
Transport
Reworked mechanics of "The Return of Ursula" quest
Using the car in the prologue now does not add Fatigue to the character and cannot cause death from it
The interaction with the Hog loaders has been temporarily changed
UI/UX
Clicking the "Store All" button now does not close the container window
Clicking the "Store All" button is accompanied by a sound event
Esc button correctly closes game windows
Improved the responsiveness of clicking on buttons in the quick access panel on the right side of the screen
Changed time preview in the time skip window
Translation and Voiceover
Added many missing translations Note: already improved but still being worked on is the version for Chinese (Simplified)
Added Fox voiceover in the Russian version of the game
Voiceover bugs fixed; narrator lines added in the English version of the game
Fixed subtitles in the intro cutscene
Fixed greetings and goodbyes for some characters
Status effects
Changed the "Restless" status effect
Enemies
Fixed burning skeleton (added name and description - Pyro-Skeleton)
Fixed incorrect behavior of necroids in combat
Bugs and Errors
Fixed infinite loading when exiting to main menu in the Nashville cave
Fixed several types of freezes
Fixed access to shelves in Magellan's library
Fixed access to some objects on the Abandoned Film Set
Fixed the ladder leading from the sewers to the destroyed parking lot in Nashville
Fixed freezing when pickpocketing from a character at Concord station
Fixed problems with game launching on systems with some types of oriental calendars
Miscellaneous
Changed the appearance of Clara Morgan in the Unknown Place event
Fixed portraits and appearance of some characters
Added story illustrations
Encased community is the most important for us - we are going to follow up closely for your feedback on the game.
The game continues to evolve so if you want to stay in touch on other channels than Steam you can follow us on social media and visit other cool resources with game updates, information, new artworks and lore pieces.
One week to go and your support has been incredible so far. Over 330 of you have helped PlayTest Network reach 90% of their established goal to fully fund this project that aims to document the good, the bad and the downright batshit crazy story of Running With Scissors and the POSTAL franchise.
When we first announced this project, many people were wondering why would “we” make a documentary in the middle of the development of POSTAL 4. So relaaaax, we are not the ones making the documentary and our games will always be top priority, especially during Early Access. We’re just spreading the word to help the talented team of two passionate guys who want to make this documentary a reality.
If you can’t donate via Indiegogo, here’s some alternatives:
• Donating directly to their PayPal account, playtesttv@gmail.com | Your matched donation amount will place you in with their current perks. • They can also accept checks via snailmail. To get their mailing address, send them an email to playtesttv@gmail.com • (Outside of Indiegogo) They will gratefully take donations even after the campaign ends. As they begin post-production, they fully anticipate more challenges as they move forward with finding a distributor. • Send this campaign to any documentary or video game enthusiast, right now! They might not know about Postal, but you might introduce somebody to their new favorite game! And or they might never talk to you again. Could go either way really.
We’re so close to reaching that goal, we can already taste Krotchy’s nutsack!
And remember, even if you don’t donate, just spreading the word is already a huge help. So please help us spread the word and make this documentary a reality!
As always, thank you all for your continued support! <3