Crusaders of the Lost Idols - Codename
It's time. Time for Tier 5 Objectives! Look no further than this fresh batch of Tier 5 content for Idols Through Time! Eight new challenges await you... time will tell if you're fit to meet the challenge.

Plus we've added 6 new Tier 8 talents, and increased the cap on the Hustle Master talent from 30 to 100.

Check out the official blog for more details!
Path of Exile - CommunityTeam_GGG
Recently, Twitch streamer Preach joined community streamers TarkeCat, RaizQT and Nugiyen on Baeclast to talk about his blind Path of Exile experience as a new player. We've really enjoyed watching his playthrough and wanted to highlight the podcast to the community in case you've missed it! Check it out below.



Also, don't forget about Royale which starts up again this weekend! Our Hideout Competition will also end soon, and you have until Sunday the 12th of September at 10pm PDT to get your entries in.
Sep 9, 2021
Metro Exodus - Deep Silver
Attention Spartans, Weekend Deal for the whole Metro Franchise is now on!

It's your chance to give a great gift to a friend and invite new recruits to become Spartans or complete your Metro story and get the missing games for yourself.

Journey through the mutant-ridden tunnels of post-apocalyptic Moscow metro and beyond. Now on SALE up to 75% off: {LINK REMOVED}
DEATHLOOP - Jitsu202

Who are the Visionaries? What is Blackreef? How does the timeloop work? Why does everyone on the island have amnesia? Why is Julianna always lurking behind the nearest corner ready to ambush Colt? Most importantly, Colt wants to know: “Who am I?”

The deeper Colt goes down the rabbit hole, the more questions arise. One thing is for sure, Colt is determined to get to the bottom of this mystery and break the timeloop—no matter what answers he finds.

Launching September 14, 2021 on console exclusively for PlayStation 5 and available on PC. Available for pre-order now: www.DEATHLOOP.com If At First You Don’t Succeed... Die, Die Again.

Visit DEATHLOOP.com and our social channels to check out more!
Twitter – https://twitter.com/deathloop
Instagram – https://www.instagram.com/deathloopgame
Facebook – https://www.facebook.com/DEATHLOOPgame/
Sep 9, 2021
Scavengers - dance
Explorers,

We’ll be performing an update on Friday, September 10th.

Scavengers will be unavailable for downtime starting at 8 AM PT / 4 PM BST. This downtime is expected to last for approximately 1 hour.

R.A.S.P Evacuation
You know what to expect from matches by now: teams of Explorers collect data for Mother on Earth with a single Dropship sent to evacuate the survivors after the Expedition is finished. But while competition is a healthy part of the experience, we wanted to re-evaluate that approach, exploring new strategic opportunities for different playstyles. R.A.S.P evacuations are being introduced to Expedition Mode, and offer Explorers an emergency evac route, allowing those who have completed their mission to leave on their terms.

How to Use the R.A.S.P

Explorers can use a Rescue Beacon to summon a R.A.S.P Rocket during a match for a quick evac with their Datapoints. A Rescue Beacon can be found in Item Cache (Backpack icon) camps. While you can store more than one Rescue Beacon in your Inventory, they do not stack.

When a R.A.S.P is summoned, there will be a global announcement within the match and an icon will appear on the map, alerting allies and enemy players. Interact with the R.A.S.P to start the evacuation sequence.

After starting the evacuation sequence, you have 20 seconds before the R.A.S.P leaves the planet. Anyone, allies or enemy players, who are within the evacuation zone when the countdown ends will be extracted.

Datapoints, EXP & Salvage

When you leave on the R.A.S.P, any Datapoints that you’re carrying will be banked. If any teammates don’t extract with the R.A.S.P, your banked Datapoints will contribute to their score when the match ends.

You’ll earn EXP based on your performance and amount of Datapoints banked up to when you extract. If all teammates leave on the R.A.S.P, then you’ll EXP for all collected Datapoints. However, if anyone is left behind, you won’t receive credit for any unbanked Datapoints that they are carrying.

You will only extract with the Salvage collected by any teammates leaving on the R.A.S.P. You can read more about the adjustments made to how Salvage is awarded below.

Salvage Changes

Originally, there was only one way to earn Salvage: by extracting on the Dropship. However, since the launch of Early Access, we have made it a bit less punishing, adapting it so you could receive Salvage not just by extracting, but also if you were eliminated or left on the planet.

Since then, we’ve added additional ways to earn Salvage and Research materials and components through Challenges and Battle Pass rewards. And in this update, we’re also adding a new extraction method with the R.A.S.P which will allow you to extract before the Dropship arrives.

These additional ways to earn Salvage and make progress on your Research projects have established a more meaningful and rewarding experience. To reflect that, starting with this hotfix, you will need to successfully extract in order to earn Salvage. You will keep whatever Salvage was collected by you and your teammates up to the point of extraction.

What does that mean? Let’s say that all three teammates have collected Salvage:
  • Teammate A extracts on the R.A.S.P, leaving Teammates B and C behind. Teammate A will only receive the Salvage that they collected
  • Teammate B and C successfully extract on the Dropship. Teammates B and C will each receive the Salvage collected by all three members of the team
Directional Sliding

Getting around the map is simple: take a vehicle, run, walk, or slide. Sliding is enjoyable but it has been limited in direction - your movement moves you forward, with adjustments to the left and right.

Directional sliding brings an entirely new dimension to sliding. Now, you’ll be able to slide forwards, backwards, or sideways! You can even jump in any direction when sliding, making it easier for course corrections when you decide to head to a different location or avoid enemy attacks.

You also control your speed when sliding. Use the directional keys to build up momentum and gain speed or ‘tap the brakes’ by reversing direction to slow down.

Sliding isn’t just for getting around the map or evading enemies. You can also slide into the enemy camp, taking out opponents with ranged or melee weapons. Using a light melee attack won’t interrupt your sliding; however, you will stop sliding if you use a heavy melee attack.

Fog of War

Storms aren’t the only hazard in Cascade Springs when Fog of War rolls in.

With Fog of War, locations on the map will be obscured until you get close to an encounter. Encounters found by teammates will also appear on your map. High value objectives, such as Sluka or Orbital Debris, Data Uplinks, R.A.S.P, and the Dropship will be visible even through the Fog of War.

When you first approach an encounter, you’ll see it pop up on your map but you won’t see many additional details. Once the encounter appears on your mini-map, more details will become clear, including the type of Cache or number of Datapoints available. You’ll also see a ring emanating from the map icon while a Keeper is engaging with it.

Depending on how you leave the encounter, the icon will show up differently on your map. If you leave without completing the objective, the icon will appear dimmed, indicating that the encounter was found but the information is out of date. Leaving after completing the objective turns the icon grey, as all resources have been depleted.

Weekly Challenges

Challenges are a way for you to earn rewards simply by playing Scavengers. With this hotfix, we’re adding Weekly Challenges to the Daily and Career Challenges.

The Challenges for the week are fixed, with every player receiving the same set of Challenges. At the start of the week, new Challenges will be added.

Hotfix Changes
  • Fixed: Strike Rifle Vigor did not stun nearby enemies
  • Fixed: No collision with many objects in while in Barricade Outpost
  • Fixed: Sometimes unable to identify the active speaker in voice chat
  • Fixed: For Horde Mode, only one Salvage per type (e.g. one Orbital Debris) would show on the rewards screen even though the players received the correct number of Salvage
  • Fixed: For Horde Mode, Heavy Outlander Horde should now award correctly
  • Fixed: For Horde Mode, spawning should now trigger more reliably
  • Fixed: For Horde Mode, after the cutscene for Wave 3, the HUD stopped working correctly
  • Changed: For Horde Mode, barriers now cost 50 Scrap, down from 75
  • Changed: For Horde Mode, chests now always drop some Scrap
  • Changed: For Horde Mode, Scrap from Orbital Debris decreased from 400 / 520 / 640 to 250 / 325 / 400

Keep Warm,
Midwinter
Destiny 2 - dmg04
This week at Bungie, we revamp Trials of Osiris.

Seven years of Destiny. Seven years of Space Magic. Seven years of friendships we’ve made along the way. It’s still hard to comprehend how much time has passed and how much has happened since we took our first steps as Guardians. Want to take a trip down memory lane? We’ve whipped up a short and sweet article to talk about early inspirations for the Destiny universe, and a fun story from the Destiny 1 reveal.


Thank you. No, really. Without you, none of this would have been possible. We’ve come so far, and we have so far yet to go. We’ve just set off on a fresh journey to discover more about Savathûn, the Awoken, and more. Who knows what the future holds? Well, if you’ve watched our reveal of The Witch Queen... you know a little.

Sep 9, 2021
Rocket Rumble - rsvpasap


Happy September everyone!

We've been working hard on Rocket Rumble since our last update and we're excited to share a little bit of what's to come! We've been working on some quality of life changes and some new fun ways to earn rewards!

Missions
Daily Missions are on the way! Each day you'll receive a few new quests to earn in-game items and coins! Missions range from winning races or using a particular character, and more missions will be added later on! The mission system will be included with our next update so keep an eye out!

Events
Our first event will be happening super soon! Our first event will feature a ton of limited-time missions to earn exclusive in-game rewards! Of course, this means brand new items are coming to the game! Here's a little sneak peek:



Our next update is coming soon, so stay tuned!

-Rocket Rumble Team
Project Warlock - kmpaplinski
With just 5 days left, the Project Warlock II Kickstarter campaign is entering its final phase. We thought it would be a perfect moment to update you on the progress the backers have made so far. And maybe you'll find something to your liking as well.



In the last 3 weeks, more than 830 backers pledged over €26.000. We would like to thank all the backers for their immense support and love for our game.

This is the last week of the campaign, so if you would like to join us on this wonderful journey head to:

https://www.kickstarter.com/projects/project-warlock-2/project-warlock-2

Backers who support the game can get the "Backer" role on the Retrovibe Discord channel, Digital Early Access key for Steam, and - depending on the pledge level - can also receive additional items, such as: a boxed version of Project Warlock II.

Right now 175 copies of the physical Project Warlock II found their owners, which means that the €50 Flap Box will contain additional items such as:
- a thicker manual,
- a sticker,
- a 32 page colour artbook,
- a collector’s pin,
- an 8GB Laser Rifle Pendrive



Now the item that's still waiting to be unlocked is the Steel Book that needs 20 extra copies of the Boxed Edition sold. And this is what it looks like from up close.



On top of the unlocked contents of the Box Edition of Project Warlock II there's also a couple of items you can order separately.

The three available are:

- A Project Warlock II themed mousepad



- A Project Warlock II Hardcover Artbook



- A terrifying Shambler



Apart from physical rewards, we invite the most generous backers to help us design various elements of the game, such as spells, guns, monsters, and even a Warlock and a level in the PWII. Those rewards are limited, and some of them are no longer available (shoutout to those who decided to show such an immense amount of support!).

So what can you design in Project Warlock II?

How about one of the spells in the game?



Not really in the mood? Prefer to have a hand in creating something more substantial? How about...



Now let’s talk about stretch goals we’ve set to show our appreciation to all of you, and we decided to add new features to Project Warlock II with each goal.

At €10.000 the Extra Narrative Illustrations reward was unlocked, meaning that you will see additional inter-mission artwork during your playthroughs.



At €20.000 Alternate Weapon Skins for the Warlocks’ arsenal were unlocked. This will give you a chance to swap around weapon skins and make every playthrough feel a little bit different.



At €25.000 you unlocked Enemy Boss Voice Overs, which will add an extra depth of immersion to our game. We already have amazing ideas, and we can’t wait to get to work on the voicelines!



As for further goals we have Photo Mode, Extra Enemy Variants and Arena Mode as well.

We would, once again, like to thank all of the backers for the support, and the trust placed in us. The work on the game is well underway and we hope that you will love the game once it launches. The Kickstarter campaign might be coming to an end, but it’s only the beginning for Project Warlock II.
Counter-Strike 2 - Dandalf

Today we are shipping the 2021 Community Sticker Capsule, featuring 21 unique stickers from various Community Workshop artists.

Whether you are trying to make it look “EZ” or telling your teammates “This Is Fine”, there’s a sticker for everyone.
Sep 9, 2021
Call to Arms - Gates of Hell: Ostfront - Instinct
Update 13: V 1.011 is live on Steam!
Change Log
  • Added humans can heal while in prone stance to avoid being exposed to enemy fire while healing.
  • Added medics can revive soldiers while in prone stance to avoid being exposed to enemy fire while reviving.
  • Added ability to switch Direct Control mode (classic/3rd person) while NOT inside direct control.
  • Added UI button to show player what direct control mode they have pre-selected.
  • Added Added direct control and direct control toggle to vehicle view
  • Added empty fuel cans to tanks, armored cars, cars, and trucks inventory
  • Added new 3d model for Hand-HohlLadung
  • Added additional Mosin rifleman to Late War Soviet Guards Rifle Squad
  • Added new tank commander animation to some tanks
  • Added new FX for less violent tank detonation
  • Added voice over for soviet soldier in The Cold Supper
  • Added global intermediate firinc arc for grazing guns (increased gravity slightly for multiplayer, decreased for singleplayer)
  • Updated chinese localization
  • Updated MP Fall: added another road
  • Updated MP barrikady: Fixed terrain and objects
  • Updated MP Hills: gathered rocks to improve pathfinding
  • Updated MP Kalinin: Fixed missing trench end, minor edits
  • Updated MP Steppe: removed one fence around the church
  • Updated MP & SP Tikhvin: fixed indestructible barn doors
  • Updated MP Shirayevo: fixed bridge for pathfinding, vehicles should be able to cross it without jumping around
  • Updated MP Balzerweg: added more and better cover to the destroyed convoy flag, removed lost MG34 from the mission file
  • Updated Conquest heroic difficulty so AI advances up the research tree faster. Peaks at 17 matches instead of 24.
  • Updated vehicle view for panzer4d, stug3f, panzer5, tiger2, sturmtiger, tiger1, ferdinand, isu152, su100y
  • Updated bm13 Katyusha with suspension.
  • Updated wooden bridge 206 with hitboxes, destructibility and walkable surface
  • Updated weathers on Shiryayevo
  • Updated Late War German Tier 3 Fusiliers squad Fusiliers from a MG42 50 drum to 250 round belt MG42
  • Updated Late War German Tier 4 Gebirgsjager squad Fusiliers from a MG34 75 double drum to 250 round belt MG42
  • Updated third person max range fire restriction only for guns with top-down view on first person
  • Fixed netcode/muliplayer burn/fire actions sync (human and vehicle on fire)
  • Fixed netcode/muliplayer for component state desync (vehicles with broken components not synced between players and server)
  • Fixed netcode/muliplayer revive sync state
  • Fixed in conquest actors appearing twice ingame (doubled tank crews on vehicles)
  • Fixed in conquest resource count rounding bug (number of research points in rewards, etc)
  • Fixed in conquest crew members of vehicles spawning with the weapons in their hand when they shouldn't.
  • Fixed crash in scene destroy (should not happen, but GEM doesn't care)
  • Fixed CP value for ZiS5 transport truck in conquest
  • Fixed crew count for grille_m in conquest (spawning crew in center of map)
  • Fixed is2_43 invisible engine part on fire bug
  • Fixed Spawn at edge of map border of 4v4_hills
  • Fixed bot purchase date for conquest to include the gaz_aaa_72k
  • Fixed panzer4g armor durability
  • Fixed LOD and other settings for sov_2st_build1 (building)
  • Fixed t26_33 invisible wheelL6
  • Fixed assault sapper mg inventory to always have helmet
  • Fixed Late War German Tier 3 Squads CP values. They were un-intentionally lower than Soviets Tier 3 squads by 9-10 CP
  • Fixed costs of German infantry with random chance to have Panzerfaust in late war
  • Fixed costs of Russian infantry with SVT40 in late war
  • Fixed t60 xx model
  • Fixed localization duplicates
  • Fixed panzer 5a and tiger1hunt "enumerator number" access route.
  • Fixed ram volumes not attached to body bone of vehicles
  • Fixed 1st Person view on tiger2b
  • Fixed panzer1b turret on xx model
  • Increased bazooka class weapons penetration distance from 0.7m to 1m
  • Increased damage done to components after armor penetration from blast waves (HE shells)
  • Increased blast energy for 200mm+ caliber HE shells and Sturmtiger Rocket
  • Increased accuracy of 120mm mortars at longer range
  • Increased accuracy of rocket artillery at longer range
  • Increased accuracy past max range to still really low (albeit not absurd) values to avoid awkward trajectory issues
  • Increased cooldown timer for Tank Crew squads to 90 seconds
  • Reduced restitution physics for wood and ground materials to reduce grenade bounce
  • Reduced conquest pionier squad from 14 to 12 soldiers
  • Reduced price of KV1-S
  • Reduced price of Su-152
  • Reduced price of KV-85
  • Reduced price of IS-1
  • Reduced AT Rifle penetration beyond intended max range
  • Removed big explosions from tanks when hull durability reaches 0. Replaced with smaller fx. Big explosion remains for ammo detonation.
...