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Version upgrade information: <Ver.2.0.2 38331> - Improved an issue that prevented the display of ally HP, enemy HP when playing multiplayer in Adventure Mode. - Fixed an issue where players would overlap and get stuck when reviving a player. - Adjusted the sensitivity of the Valve Index controller when grabbing weapons. - Ended the event in which the coin gain would increase when taking a debuff route. - Ended the event in which the conditions to obtain result rewards were made easier.
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
This time we are going to talk about some of the particularly interesting improvements in War Thunder that came out with the “Direct Hit” major update!
Great work on sounds
With each update War Thunder sounds better and better. “Direct Hit” was no exception if your feedback from Open-DEV was to be believed.
This time we worked with the sounds of the engines so they not only sounded realistic but also changed the character of the sounds depending on the load. You can hear the result in the game! Engine roar and its speed will be noticeably different when driving on rutted tracks or when climbing a steep hill.
To consolidate the atmosphere of heavy vehicle movement, we added new sounds of surfaces under an armoured vehicle's tracks: water, sand, snow, asphalt, paving stones, mud and even ice will all sound different.
Major changes also occurred in the firing sounds of all automatic cannons and machine guns. Now they better correspond to the main features of the real guns: the detail of the sound depending on the location of the listener has increased and each shot is heard more clearly.
Arc of sight on the minimap
A simple but useful improvement for the minimap. The marker boundaries that display the sector of the map you see are now more visible and contrast better. No longer will they be lost against the background of bright winter locations. Look around more comfortably!
Destroyed enemies will become cooler
It is hard to imagine a battle of top tanks without the use of thermal imaging and therefore this mechanism deserves special attention.
We worked on the temperature of the wrecks of destroyed vehicles. Now the piles of metal that used to be your enemy will become colder than active vehicles if enough time has passed since the fire died down and the tracks, barrels, and hulls have cooled down. However it will still be possible to hide among destroyed enemies. Just don’t forget to turn the engine off.
DLSS 2.2
In War Thunder you will always find a lot of features that improve picture quality or improve game performance. Among these are smoothing with deep learning algorithms - Nvidia DLSS. This mechanism allows you to increase the FPS and at the same time get a higher resolution.
For the “Direct Hit” update we have updated the support for this technology to version 2.2 which brings two key fixes: an even more noticeable improvement in the picture and a victory over ghosting especially in dark scenes. If you own an Nvidia RTX GPU - go ahead and turn it on!
Weapon control for naval
Weapon control - your trusted friend and comrade that makes shooting much easier by calculating your preemptives and making other adjustments for you. Pilots are very familiar with it but what about the Navy?
The fleet has it now too! Later ships have begun getting “Artillery Directors” whose job is to help aim at targets. Extremely useful mechanics especially when firing at very long distances.
These mechanisms are fully-fledged vehicle modules that means that they can be destroyed with a precise hit or even lucky shrapnel but until then the “Artillery Director” will faithfully help you shoot more accurately.
You can get acquainted with the characteristics of the new modules in the analysis of the modules on vehicles right in the hangar. There can be several of them and each is responsible for different cannons. Presented are “Artillery Directors” on those ships where they were used in reality.
In addition, a noticeably updated interface for cannon guidance in binocular view.
Showing radar characteristics
Not too far from being able to hover your mouse over a module and learn about its capabilities, we would like to inform you that you can now do the same with aircraft radar.
Turn on the module viewer and point your cursor at the vehicle or pilot radar where the head display can also tell you a lot about the aircraft’s capabilities.
Improved effects
Explosions, splashes, sparks from hits and smoke you see virtually every second spent in a good battle. We devote a huge effort to make them better. Do you remember the improved effects of hits we introduced in the Ixwa Strike update? Now we’re ready to present the new improved effects for naval battles!
We have completely reworked the large calibre rounds hits to different surfaces, and thoroughly improved the effects of hits on the water for all calibres in the game. The effects of underwater explosions have been reworked for torpedoes, depth charges and sea mines. New splash pillar effects from large calibres allow you to see the results of a salvo much better. We have also improved the effects for explosions on decks and introduced new beautiful splashes of stern waves.
You’d better visit naval battles to witness our work personally. See you there!
Don’t forget to check out other types of vehicles. Another bulk of ground units received physically correct tracks, a few others got an empty cartridge animation.
Improved graphics on ULQ settings
In the Direct Hit update we have improved the quality and overall picture perception on ultra-low graphic settings. New color correction and improved optical adaptation of the brightness in contrast scenes, such as dawn or evening, the picture looks deeper and more saturated. It looks better now!
Objects in War Thunder, such as trees or houses, now have a similar rendering distance for all graphics presets. New optimized shadows appear in a certain radius around you, which require minimal resource consumption from your PC.
More improvements
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Update 2.9.0.17
A bug has been fixed where players couldn’t see the “Attention to the map” marker on the minimap during a battle.
A bug has been where an afterburner flame looked black in ULQ settings.
A bug has been fixed that prevented a vehicle’s pop-up menu displaying in the test drive window whilst using a gamepad.
A bug has been fixed that prevented the decal tab from closing whilst using a gamepad.
A bug has been fixed that in some cases led to a crash on PlayStation consoles.
The display of ground units at low heights has been fixed for weapons with TV seekers.
IS-7 — a bug with an incorrect display of the coaxial 7.62mm machine guns in x-ray mode has been fixed.
Vickers Mk.3 — vignette in the gunner’s sight has been fixed, field of view has been widened. .
Pe-8 — separate fuel tanks have been enabled (reduced chance of fire). A more precise inertia calculation has been implemented depending on the current weight (fuel and armament load). Thermodynamics of engines has been specified.
AV-8A — a bug with the display of the flares block has been fixed in the preset “Flares/chaff x240”.
MiG-27M — The R-60 missiles in the preset with 100kg bombs have been changed to R-60M.
ZTZ99-III — reduced armour durability of the hull’s front in comparison to the ZTZ99-II has been fixed (report).
ZTZ96, ZTZ96A, ZTZ99-II, ZTZ99-III — Reloading time for the 125 mm cannon has been changed from 7.5 to 7.1 seconds.
Type 79 ASM — Elevation above the line of sight in flight has been added.
ZSU-37-2 — Displaying of the different angular guidance speeds for the left and right cannons in the X-Ray view has been fixed.
HMS Peacock — Radar has been added to the X-Ray view.
Churchill I — A bug with reverse track rotation has been fixed.
Aviation SB mode now requires Easy Anti-Cheat enabled.
In air SB sessions, created by players, now disabled bots will change to missing or exited players.
A bug has been fixed with disabled the rocket ballistic calculator in mixed battles, if a player previously played in a ground vehicle or naval vessel.
A bug has been fixed with disabling the ballistic calculator when ammo is depleted. The fix means that it is not necessary to repeatedly switch it on in AB mode
F-104G (Italy) — The AIM-9J has been added to the weaponry list. The AIM-9B modification has been moved to rank II, LAU-10/A to rank III. A preset with 2хAIM-9B is now available without modification research by default.
F-104S — The AIM-9J has been added to the weaponry list. The AIM-7E modification has been moved to rank II. The LAU-10/A modification no longer requires research. The AIM-9B modification has been moved to rank III
F-8E — A Preset with 2х AIM-9C and 2x AIM-9D has been added.
Tu-1 — Material and armour glass thickness in the nose section of the cockpit has been fixed.
Conditions for obtaining some achievements and the rewards for completing them have been changed. This will not affect the reward of achievements already received and the progress of partially completed ones. The full list of changed achievements:
Miscellaneous — Custom-built
Miscellaneous — Path of perfection
Miscellaneous — Fully Equipped
Miscellaneous — Rearmament
Miscellaneous — Proved as Improved
Crew — Expert
Research — Only the Stars Are Higher
Aircraft — Can't Catch Me!
Tanks — Victory machine
Fleet — Flagship
Incorrect display of fuel has been corrected, that mistakenly depended on the connection quality.
A bug has been fixed where AI aircraft in Test Drive spawned with low initial speed where they stalled and crashed.
A bug has been fixed that in some cases led to a client crash on downloading the hangar on Nvidia graphic cards.
B-29 (USA) nuke carrier - in ground RB, the incorrect respawn type “Bombers” has been removed.
Sound
A bug has been fixed with the overly loud sound of the Begleitpanzer’s gun and the British 40mm QF.2 gun, as well as the 57mm ZiS-4 gun from the gunner’s view.
The overly loud sound of the rotary barrel gear on the M61 gun (M163 SPAAG) has been fixed.
A bug has been fixed with the missing sound of the naval gun chase camera for the first 4 seconds of flight.
The overly quiet sound of the beginning of an artillery barrage has been fixed.
A bug has been fixed where the sound of the M230 guns of the Apache series of helicopters didn’t depend on the rate of fire.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
This update is more of a quality of life update, which contains a few new features and of course secrets!
Sleeping
Scared of the dark? Well now you can pass the night by going to sleep. You can jump in any bed from 6:00pm to 5:59am and fall asleep. After waking up from a good night's sleep, this will start a new day to explore!
Note: In a multiplayer session all players have to be in a bed to sleep.
Museum - Treasure Collection
Following the v0.6.5 update, we’ve added a new collection - Treasure Collection
Water Balloon Tank
There is a rumor going around that the Wobbly Fire Department is developing an experimental Water Balloon Tank. They specifically want to use it to combat Jungle fires. Though no one knows where they’re keeping it.
Fireworks
Firework Machines can now be found around the island. Why not treat your friends to a sparkly show!
Update Notes
New/Updated Content
- New Vehicle: Water Tank. - Added Treasure collection to the Museum. - Added Large and Small Bouncy Castles. - Added Fireworks machines. - Added a new Race to the Farm Island.
- Sleeping: Wobbly's can now sleep at night. To sleep, interact with a bed and you will wake up the following morning. In a multiplayer session all players have to be in a bed to sleep.
- Pressing buttons should now be easier. - Improved the slider controls for controller. - Stopped mouse cursor always selecting UI elements even when only using controller. - Option to show/hide input hints. - Improved helicopter flying controls. You can now hover! - Drone camera now has collision detection. - Time of day and weather conditions now save when you exit the game. - Slight improvements to Science Machine job. - Slight improvements to Vehicle AI. - New Secrets!
New Clothes
- Mushroom Hat, Wavy Hair and Daisy Chain, Paper Bag Hat, Saucepan Hat, Chopsticks Hair, Treasure Chest Top, Camouflage Shirt and pants, Toga Shirt, VR Goggles hat, Monkey Costume.
Graphical Improvements
- Helicopters have a slightly more curved look. - Updated Trash Can model. - Updated Bed Model. - Updated some Particle Effects. - Updated Pizza Delivery Job Sheet.
Bug Fixes
- Fixed Gadget Hat flying when pressed the Dig button when metal detecting. - Fixed Split screen museum cutscene issue. - Fixed Toxic Waste Barrel counter. - Fixed vehicle audio phasing issues. - Fixed train sound cutting out when exiting and entering it. - Fixed temple orb disappearing.
1. With the addition of car iteration functions, iterative upgrades of the cars being sold can now be carried out. According to the iterative effect, additional sales will be increased and the sales time will be extended. 2. Adding the "Entrusted Testing" function, you can entrust a third party to conduct quality testing, and get random results. 3. A shortcut key function has been added. During automobile R&D and technology R&D, you can click the right button or Esc key to return to the upper-level interface. 4. Added a protection mechanism to prevent the massive sell-off of equity in the capital market. 5. Adjusted the rules of drawing research and development, now the unlocking speed of drawing technology tree is greatly accelerated. 6. Reduced the research and development costs of some drawings 7. Adjusted the time of automobile research and development. 8. Fixed the bug that occasionally got stuck in time. PS: For cars that are already on sale before the update, the expected increase in sales is 0 after the iteration is completed. This is not a bug, because the data of the previous car is not available, and the effect of the iteration has actually taken effect. After the update is completed, the expected increase in sales of newly built cars will be displayed normally.
As part of our daily routine we rolled the dice and looked at our chart to decide what new things to add to this game now.
We rolled our wheel of fortune exactly four time and this is what it landed on:
A tiny new secret area.
A couple of new Onigiris.
New localizations, this time it's traditional and simplified Chinese, Korean and Spanish.
Some bug fixes that have been inside the game since launch, but nobody really noticed or thought they where just "part of the Glitch".
This update might confuse some users due to it's random nature, but trust us, it's all going to make sense it the end. Or is it? Or maybe we are running out of quirky patch note ideas and started to just write down the random stream of consciousness we call our mind. Who knows? Stop asking so many questions and stop confuzzling everyone! Do you see Cable Boy up there? He's confuzzled, too.