Good day folks, very happy today to drop the 0.2.0 patch which introduces the classic mode to the MNB steam version. It took me a little while but I figured a way to run 2 games mode (classic and campaign mode) simultaneously on our custom engine.
Before we get into the details of the patch I invite you to fill up our small survey if you have 2 min. Those who have been around Mud and blood for few years know that I really value your input and the MNB games grow with you. So hit this up and let me know about you.
Finally, if you haven't done so join our discord. There is a lot of action there lately with constant vids uploaded by the testers about gameplay and tactics.
The classic mode patch
Classic mode is a defensive game loop where the commanders can have an experience that is close to what MNB2 was back in the day while also bringing additional depth to a game that is catered to the underserved hardcore tactical military crowd. Stuff that over the years (12 of 'em yikes) of developing MNB the community and I thought it could be cool to add. The end product is a game that is very easy to pick up and enjoy but challenging to master while being very fun to watch and listen to (Them sweet sweet gun sounds baby).
This is very 'early stage' currently and a lot of back-end restructurations were required in order to allow the player to simultaneously switch between classic and campaign game mode with no repercussions to his/her profile. but now that this code is nailed, the flood gates are open.
So what classic mode is shaping up to be,
The concept: The goal of the classic mode is to give the Mud and Blood player this good old feel of tactical tower defence in a brutal and merciless battlefield filled with explosions, blood and often comical violence. While going through a lot of pain to keep the core values of Mud and Blood intact I wanted to also give some room to mastery and creativity to the players. This was done thru the addition of mechanics which I will describe below.
Tactical points: Tactical points in MNB Steam work the same way as MNB2 and are distributed at each wave.
The squad: The players start with 6 soldiers and will be only controlling these guys during the game. If they die you can call replacements with Tactical Points. The commander will also be able to call a plethora of support like 3rd parties (French resistance, Rangers, other members of the 29th, vehicles)
The enemy: If you have followed the development of Mud and Blood you are already aware that I'm super excited for you guys to fight this new AI. When designing the basics of the classic mode I wanted to keep some of the cool behaviour and tactics the Ai was using in the Campaign mode. This resulted in a fun reactive enemy that uses fire and movement, moves laterally, sometimes even retreats and waits for reinforcements. Currently, there are 3 types of infantry in the game and 5 vehicles.
The map: The map is bigger, 20 times bigger in fact. You can move the map around by using WASD or arrows. This gives the commanders the entire autonomy to fight where he/she wants and to maximise terrain to their advantage. At the start of a game, you move your squad around and figure out where you want to set up your defences. This said, everything in this map is destructive, so the tactical reality will change over time. Nothing prevents you to back your squad a few hundred yards to catch a breather or even push into the enemy if you are the aggressive type.
This sums up the concept for the classic mode that I am currently building. If you got any questions hit us up on discord or over here.
Patch notes for 0.2.0
- Fixed some Machine gunner range issues. - Medic "hang on" healing messages will not play for Germans. - Wooden carts and woodpiles will now have their cover removed when destroyed by explosives. - Disabled soldiers that are left behind still get checked for medals availability, if they are still alive when the patrol finishes. - Bouncing betty blast reduced by half. - Fixed a fault where Wespointer and Tactical Advantage skills were not resetting. - Pushed back the flankers by 300 px (they spawn up to 900 px back now) - Change the screen sanity function to avoid empty fields when longer maps are generated - New player and German skill, airburst arty. A very potent large scale crowd control (Blue smoke for the Germans) - Iron cross bearers will now have 3 saves comparable to the veteran save your soldiers have. - SDKFZ will now spawn properly when Pz grenadier battel condition is on. - Troops that are dead won't be affected by stun for obvious biological reasons. - Reduced damage of carbines by 10 - Increased combat creep by 20% - Increased German hitpoints generated by skill creep by 20% - Increased German base morale by 10 - Mines will affect vehicles now - Mines can be disarmed by engies, Sappers and soldiers having a shovel - Fixed a ribbon (8) description - Super basic MNB classic implementation, this is a big effin deal. - 0.2.0a fixed floating equipment debug view
Well friends, thanks for taking the time to read this. MNB is almost at 5k wishlists and this is pretty insane considering that MNB is 12 years old. This warms my heart.. I really do love all yall, you beautiful bastards. So, because of all that, I'm now trying to put a demo out. More to follow on that.
Stay safe guys, be cool humans to each other and stick around for the next patch in few weeks which will have core classic features implemented.
El Shaddai ASCENSION OF THE METATRON HD Remaster - steamck
September 9th,2021 Update Details
Thank you so much for playing El Shaddai. Based on the feedback from everyone, we did the following updates.
Bug fix
・Made ScreenSetting easier.
・Fixed typographical errors.
Regarding ScreenSetting
・When Advanced Setting is changed, it caused the disappearance of some effect such as the attack effect. We have temporary locked the feature for the DEV to investigate the bug and to prevent the new player to play the game without noticing the bug. (This feature was not in the original game, this was our mistake that we added the advanced setting. We are sorry...)
・We have implemented Default button in ScreenSetting. You can initialize the setting if you press this button. We recommend to press this button for those who changed the Advanced Setting.
We are planning to update Iron Conflict to v.0.2.10 on 9/9 at 02:00AM GMT. Maintenance time is projected to last 1 hour, during which time players will not be able to enter the game. Maintenance compensation: 1-hr EXP Card *1, 1-hr Silver Card *1, Reward Cards *2. Here are the update contents:
[Optimizations] 1. Adjusted locations of flag capture points on Polaris (the snow map) 2. The game now automatically adjusts default graphics quality on first startup according to GPU memory. Specifically: <2G = Low; 2-4G = medium; 4-6G high; >6G = ultra 3. Optimized UI to look better on higher resolutions 4. Adjusted scroll bar in the tech tree to be more obvious so that players can more intuitively find additional unit modules 5. Optimized Battle Assist button so that players can more intuitively understand whether the Battle Assist function is activated or not 6. Added a tip showing the number of units a player can equip in their formation in Tactical Offensive mode 7. Optimized UI appearance of resource points in Tactical Offensive, specifically: the outer circle will show capture progress while the icon within the circle will show the color of the team that has occupied the resource point 8. Improved interface notice letting players know there are free items in the Store for them to claim 9. Optimized UI comparison pop-up that appears when a player is trying to research a unit with two prerequisite units so that it is easier for players to understand
[Bug Fixes] 1. Fixed bug that would cause the Dragon Faction “PTL-02” gold unit’s Side Composite Armor model to appear in the wrong place 2. Fixed texture issue on the Bear Faction Tier 7 sniper unit’s face 3. Fixed bug that would cause unit cards not to appear when team members have selected different modes and the mode is then synchronized for all team members 4. Fixed bug that would cause new players to be unable to select Standard Battle mode when entering the game for the first time 5. Fixed bug causing inconsistency between effective duration of team invitation and team applications
This week we’re swabbing the decks, hoisting the sails, and getting ready to fly the black flag, all in preparation for Talk Like a Pirate Day! Now that Pointe Less Isle is relatively shark free, Annette decided to head back to the beach. There also are two new item sets you’ll be able to find in treasure chests, and Gunpowder Mary is making her explosive return to Battleon! Read on to find out more...
Previous TLaPD sets!
Gunpowder Mary is back with a bang! Talk to her in Battleon to get previous Talk Like a Pirate Day collections, dare ye fly the black flag and wear the piratey sets?
Two new cosmetic sets!
Move with the shadows in the new Eclipse Assassin set, or hold the line with the Garnet Garrison set. You can obtain these new sets from treasure chests starting now!
Pointe Less Isle Shark Attack Ending
Thanks to your efforts, the sharks are retreating from Pointe Less Isle. Annette is heading back to enjoy the shark free beach, but what will they plan next year?
Coming soon to AQ3D!
The team got together and decided the finale needs to be the best it can be, so we’re delaying it for a short while. We’re committed to quality, and hope you support us making this decision! After the epic conclusion of the Sandsea Saga, we’ll also be releasing new gear sets purchasable with Sandstorm Capstones (infuseable up to +20!), and another Challenge fight. In the meantime... Talk Like a Pirate Day begins next week (around September 19th) with new quests and new rewards. And we’re finally ending the DC sale at Midnight on Tuesday the 14th (EST), so don’t miss out!
Battle on! Artix, Glisel, Rellik, and the AdventureQuest 3D Team
We will be performing a scheduled login server maintenance onThursday, September 9, 2021 at 9:00 AM PDT (12:00 PM EDT / 6:00 PM CEST / 2:00 AM AEST Sept 10). We anticipate the maintenance to last approximately 10 minutes, concluding around 9:10 AM PDT (12:10 PMEDT / 6:10 PM CEST / 2:10 AM AEST Sept 10). Thanks for your patience!
Times:
Thursday, September 9, 2021 PDT (UTC -7): 9:00 AM - 9:10 AM EDT (UTC -4): 12:00 PM - 12:10 PM CEST (UTC +2): 6:00 PM - 6:10 PM AEST (UTC +10): 2:00 AM (Sept 10) - 2:10 AM (Sept 10)
What will be unavailable:
MapleStory login servers and Burning World.
Changes and Updates (Additional Changes TBA):
Server Upkeep.
Burning World server will close.
Please remember to move your Burning World characters prior to this maintenance. Refer to the v.225 patch notes for further information on Burning World Leap.
Meet Jack Roland. He lives like a ghost for the rest of the world. Jack denies that something is wrong with him. He lives in his memories, which slowly rides him crazy.
Help Jack to open his eyes by getting through his dark adventure to the truth. Solve puzzles, explore Jack's memories and enjoy the ambient soundtrack.
- Oniguro powerUp spawnando em local inacessível errado. - Sonic wave não causando dano. - PowerUp Desconto Loja não sendo aplicado nas fases seguintes. - Bug do café + cofrinho dando dano -900 resolvido - Conquista "Minha Primeira Vez" podendo ser obtida. - Goblin sumir depois de um tempo em combate. - Resetar a fase Ao pressionar "R" recomeçando a "run" do zero e não iniciando a fase aonde parou.
Project Nightmares Case 36: Henrietta Kedward - ncstudio
Hi guys,
We want to tell you that we have finished Project Nightmares. We just need to make some minor adjustments that we are going to be completing in the next few days. As you probably saw we are changing some things on the site for the release. We changed the price of the game to what will be the final price. Soon you will be able to see the new trailer with everything that is coming!
As you know, our team is small... only one artist and one developer. That's why we want to thank everyone who helped us with translations, publications in different sites, with those who trusted us during these years following us through the different social networks. Thank you very much.
If you haven't added the game to your wishlist, now is a good time to do it. Stay tunned!