After a one-year hiatus, I'm finally coming out with a new three-minute trailer that shows a lot of footage directly from the game and reveals what the game itself will look like.
The trailer reveals for the first time that the game's story is told from the perspective of the two playable characters: Hynek, a grumpy Hussite hetman who doesn't hesitate to swear or mess around with anything, and Lothar, a Hospitaller knight, a man of good education and manners who stands alongside his brethren in the front line of the Silesian defense. Each has their own motivations and views of the world around them, different equipment and abilities. Their fates will soon become intertwined. Will they face one another, weapon in hand, or forge a fragile alliance to stand shoulder to shoulder against a far worse enemy?
Crowdfunding campaign and early access
The development of the game has reached its midpoint and the originally planned scope has increased by a third. The game will be divided into thirteen chapters, with which you will spend 20-30 hours of playtime. So far, everything has been funded solely from family savings. But now I need your help to bring the project to a successful conclusion. I'm launching a crowdfunding campaign to raise the amount of money needed to complete the development.
You get a unique opportunity to not only pre-order the game and support the developement, but also to get exclusive early access to the demo, alpha and beta versions of the game. You can find the campaign and more information here (HitHit is the Czech variation of Kickstarter): https://www.hithit.com/shadows1428.
Key game features
Finally, I'll summarize all the key features:
Isometric graphics - The graphics are inspired by classic RPG games. They are isometric, stylized, and a bit fairytale-like. The action often takes place underground, in the rain, or at night, which serves to amplify the dark atmosphere and focus, which is mostly placed on the contrast of light and shadow
English and Czech voiceovers - All dialogues will be fully dubbed in both English and Czech.
Challenging riddles - The original riddles you will come across on your dangerous journey will most definitely be challenging. Classic adventure games of the 1990s were a big inspiration. You will have to take advantage of your surroundings, look for objects, obtain information, and solve puzzles or encoded messages. Some problems can be solved in multiple ways, or they can be cleverly worked around.
Sneaking in the shadows - Sometimes you'll have to blend into the shadows and sneak past enemies to avoid being detected. Following their patrol routes and habits will help you find the best path. Or you can try to quietly take them out, one by one.
Complex combat - The combat system is easy to understand but it takes practice to fully master it. Remember one thing: being outnumbered is a problem! If three or more opponents attack you at the same time, you will die! The key is to take advantage of their mistakes, wait for the right moment, and then attack. You will face not just knights, villagers, and robbers, but also various supernatural beings - and you shouldn't underestimate them.
Diverse environments - During the game, you will move around on foot as well as in the saddle. You will visit various real as well as fictitious places in medieval Silesia. You will plunder villages, doggedly defend the city walls, and explore places such as secret dungeons, abandoned mines, or forbidden parts of monasteries. For example, you can look forward to visiting Röwersdorf, Nysa, the Brzeg monastery, or the Rabesberg castle.
Hidden coins - You will have the opportunity to search for two kinds of hidden coins. Only the best of the best will be able to collect them all. Not only will you fill your wallet with them and unlock unique achievements, but you can also occasionally use them to progress through the story.
The first test phase on steam just started! I am looking forward to some productive and fun months with you all!
FIrst things first: The servers are currently Europe-only, as I don't have the resources to provide additional infrastructure for now. Additional regions may be introduced while testing progresses, but for now, be aware of latency if playing from somewhere else.
I'll be doing some tournaments there too, besides a lot of status updates. The discord also is the best place for friends of yours to get a test key for themselves, as I won't accept many new testers with the steam tool for now. Thank you for your support, we'll see us there and on youtube!
Fix - Fixed surface vehicle missile attachment camera not rotating Fix - Carrier torpedo activation delay clamped to 990 seconds Fix - Adjusted navmesh on cliff arch tile to reduce likelihood of vehicles driving off the cliff or getting stuck there Fix - Fixed vehicle attack order always being cleared when dragging a new waypoint from an existing one Fix - Fixed gamepad input getting stuck when pressing escape to open pause menu causing camera to keep rotating Fix - Fixed virus bots getting stuck when rolled over Fix - Virus bots retire if current island has been captured Fix - Virus bots clear their waypoints when retired Fix - Razorbills no longer have their engines/exhausts enabled in the carrier hangar Rework - Barges spawned by barge factory try to find a spawn point that is unobstructed by other vehicles Rework - Game pauses in singleplayer when end of tutorial message is displayed Rework - Added update_get_logic_tick function to HUD and pause menu lua contexts for modders
The emergency maintenance that began at 18;00 on 9/8/2021 JST has been completed as of 18:30 on the same day. The details of this update are as follows.
■Bug Fixes
・Fixed a bug where trap behaviors were not functioning as intended.
Thank you for your support of CosmicBreak Universal.
In this update, Driver4VR introduces IMU Tracker. You might know about owoTracker and this is basically this but work with Joy-Con, PS Move, etc. You can use it as a single waist tracker or combine it with any other feet trackers. Should be also very useful for the upcoming Oculus Rift CV1 emulation of Vive Tracker for the waist tracker.
What you need to do is enable IMU Tracker in Additional Body Tracking Method and then in Tracker Manager assign this tracker to the device.
Please note this is still beta... Let me know your comments!
AION’s 12th anniversary is just around the corner, and we have a bunch of exciting new events lined up for you – enjoy weeks full of action and amazing loot! It starts today with The Ancient Prophets event – followed by three more fantastic events which all take place between 15/9 and 29/9:
The Battlefield Festival
The Dreamscape Event
The Anniversary Hero Trials
The Ancient Prophets
Running: 8th September to 29th September
Experience a worthwhile quest series where you can collect 5 exclusive costume items which, when combined, give you the 12th Good Tidings Costume Set in celebration of the 12-year anniversary of AION! The variety of content in these quests will have you talking to NPCs, hunting, gathering and duelling in PvP combat.
The Quests of the Prophets
You can find the Ancient Prophets, Pernos and Munin, in the fortresses in Inggison or Gelkmaros. If you accept their quest, you’ll begin your search for the 5 costume items – each quest offers you 1 costume item as a reward:
Quest 1: [Event] Pernos’ First Gift or [Event] Munin’s First Gift Meet some NPCs and talk to them about the recent news in Atreia.
Quest 2: [Event] Pernos’ Second Gift or [Event] Munin’s Second Gift Find the different flower merchants who each sell one of the event flowers. Each merchant is waiting at one of their 4 random locations in Atreia. The merchants change locations every 6 hours. After you’ve collected all event flowers and combined them to a bouquet, you’ll receive the [Event] 12th Anniversary Bouquet.
Quest 3: [Event] Pernos’ Third Gift or [Event] Munin’s Third Gift Go on a hunt for certain monsters in the region. The prophet will name your target.
Quest 4: [Event] Pernos’ Fourth Gift or [Event] Munin’s Fourth Gift Collect 10x [Event] Aion’s Blessing in the region. You can get them from Magic Crystals or Titania in Inggison or Gelkmaros.
Quest 5: [Event] Pernos’ Fifth Gift or [Event] Munin’s Fifth Gift Assert yourself in the Battlefield Instances to collect 20x Battlefield Coins.
Please note: The items [Event] Aion’s Blessing, [Event] 12th Anniversary Bouquet, [Event] Cacklerose, [Event] Perpetuity Poppy, [Event] Forever Thyme, [Event] Forsake-Me-Not and [Event] Lily of Amity will be removed from the game after the event is over.
The Moon Rabbit made a wrong turn at Anturoon and is now lost in Atreia. Until just recently, he spent every minute of his day fervently praying for his wishes while minting Wishing Coins. He was so anxious about it that he accidentally dropped his bag of Moonluck.
He’s now trying to find his lost wishes in Atreia, but it’s turning out to be extremely difficult. So he has turned to the Daeva for help and promises to give them the rest of his possessions in return.
Helpful Daevas can look forward to rewards like the Starlight Hanbok, the [12th Anniversary] Ultimate Transformation Chance (21 types), the [Rune] Selection Box of DP Daevanion Skills and much more!
Running: 8th September to 29th September
Get the Moonluck
The Moonluck item contains the [Event] Moon Rabbit Wish plus a variety of various random items. It can be purchased in the AION Shop either individually or as a bundle of 11. You can also get 1 free Moonluck per week and account!
As a thank you for returning his coins, you can take the coins to the Moon Rabbit and exchange them for precious items.
Rewards
You can find an overview of all possible rewards in our list of rewards.
Note: the items [Event] Moon Rabbit Wish and Moonluck will be removed from the game after the event is over.
1. A respawn point has been added to the skull blue ghost stage, before the final chase. (Now, when you die here, you will respawn nearby. It's easier to challenge.)
2. Tigers on the Tiger Path have been strengthened. It's still locked, but they can attack you!
3. in the boss fight of the big tree stage, the bug that the white fox did not follow you. fixed it (If the white fox does not follow, please report it.)