We would like to inform you that the Pearl Abyss Website will undergo a stabilization process on September 8 (Wed) from 17:00 to 18:30 (UTC+9). Please understand that logging in through the launcher may not be seamless during this time.
We will do our best to provide you with a more stable service.
A new premium strike aircraft in the Soviet lineup, featuring devastating guns and a heavy bomb load. The perfect addition for mixed and naval battles at mid tiers!
In our game, the Tu-1 is a premium strike aircraft at rank IV of the USSR aviation. This aircraft complements the line of cannon strike aircraft, and in many ways resemble the excellent premium TIS-MA fighter. Heavy forward-facing armament consisting of a pair of 45-mm and a pair of 23-mm cannons makes it unsurpassed in the destruction of low-flying bombers and attack aircraft in air battles. Ammo belts for hitting armored targets easily crack armored vehicles - including heavy tanks and self-propelled guns when shot into the side or roof. Tu-1 is equipped with a radar, which is quite exotic for mid-rank Soviet aviation. The radar makes it easier to detect targets in markerless game modes and will be a huge advantage in night battles, as well as in thick clouds, rain or snow. Two machine-gun mounts with high-caliber MGs at the bottom and top of the fuselage will quickly cool down fighters that dare to chase the Tu-1 on her “six”.
The Tu-1 is an excellent addition to the Soviet strike aircraft lineup. We are sure that the aircraft has a great future in War Thunder!
Hello, everyone,I’m Way. I have spent a long time doing the adaptation and optimization of the mobile game version before. Now I have begun to continue to produce the follow-up update content. It is expected that the 0.8 version containing the fourth chapter of the campaign will be released in October. In order to give players a general idea of the new content, let’s briefly talk about what will be updated in version 0.8.
1. Jogom Adventure
In the fourth chapter of the campaign, players will accompany the fanatical Lightning Knight and three other new heroes into the rainforest of Zeus, encountering a large number of new creatures and demon lords.
2. Equipment system
The equipment system will be installed in the game. A large number of equipment with different characteristics through rational allocation design will greatly enrich the breadth of strategies players can try in a game.
3. The new Lord
A new lord will be added to the tavern, with the identity of "Hermit", and will provide a lot of new creature upgrades and special abilities.
4. New theme scenes
In order to present the different landscapes of the various countries in Losslands better, the game's background board will be redesigned, and different chapters will be accompanied by newly drawn scenery maps with different landscape features.
In addition, shortly after the release of version 0.8, the steam version will be updated with support for Creative Workshops and widgets for players to modify/create content, including the ability to adjust the existing creature/skill/level values and graphics in the game, as well as recreating their own content from scratch.Since this part of the function in addition to the development of a set of editors, we also need to make part of the new content as an example, so in addition to find some enthusiastic players to pre-produce some content for testing, so the launch will be a little later, is expected to be in November. For players who are interested in trying to make their own content, please sign up in the Q group.
Also recently there are some player friends questioned that we are busy doing mobile games regardless of STEAM. I need to explain. When the game was established, the core gameplay was targeted at the mobile and computer platforms, and the mobile game revenue was a fixed amount of advance payment. Subsequent optimization and update the mobile version will not bring additional income; STEAM version is also the same, update the game content does not bring too many new sales, the only purpose is to make the game complete, to do the state promised at the beginning.I don't think I need players to express gratitude or surprise for this, this is what we should do.
Some people say we've only had two updates since launch, but the truth is we've had hundreds of big and small updates, and we've only had two major updates. As for why updates are slow, I don't know what kind of efficiency players think two people developing games should have. Here are a few simple examples:
1. Thunder Beast, one of the big bosses in the game, took about 30 man-hours from design to painting completion, that is, three days, including its original drawing and design and drawing at different stages, excluding the effect production of special skill "Thunder" and the compilation of relevant values and copywriting.
2. Last year's big update, V0.7 version, one of the updates was to make three platforms in line with the national landform characteristics for the selection screen of the three chapters (originally just the same cylindrical platform with different colors), which took four or five days to draw each platform.
3. write this announcement, from the beginning of writing to drawing with the map, so far, has spent seven hours, two of the small map or already in the TAP to do the announcement has been drawn. Since the announcement is sent, I hope to make the players have a better experience when reading the announcement, and it will undoubtedly take a lot of time to achieve this.
Indeed, there is room for improvement in our development efficiency, so much so that the programmer SilverBlade led the development of his other recently released game "山河伏妖录" during the update period. On the one hand, I am responsible for planning, art, QA, publicity and business, etc. On the other hand, I have some inappropriate requirements for my creation, so my efficiency needs to be improved. In addition, the epidemic and economic problems also affected the development efficiency, the previous update process did spend several months to design new projects, in order to get money to achieve sustainable development, but unfortunately did not get.
The revenue issue was also mentioned above. Before the release of "LEGIONCRAFT", it was in a state of debt of more than 100,000, so I am very fortunate that I have paid off the debt and have been updated for two years. There is still a balance in my deposit. I really appreciate all the players who bought "LEGIONCRAFT", your support is also the main reason why I decided to make the game satisfactory enough. In other words, if the game sales are bleak, then even if I want to perfect the game, I am afraid it will be exhausted. But on the other hand, so far, I don’t think I owe the player any money (after all, the plan to buy semi-finished products is given by the platform, and both buyers and sellers have accepted this plan), I only owe my work.
Since the game was first released two years ago, I have been advised by friends to end the project as soon as possible and start the development of a new one. On the one hand, from the perspective of many players,"LEGIONCRAFT" may not be fun enough, and they want to play something that I have designed or conceived before that looks more interesting and popular; and from the perspective of my personal interests, subsequent development does not bring sustainable revenue.Players who understand the sale of STEAM games may know that most of the revenue of a single-player steam game comes from one month after the game is released.
Therefore, the main revenue of the game has been obtained in 2019, and the award has been received. The comments on the game have basically stopped updating after half a year of the game’s release, and the recent reviews are no longer displayed. The overall praise rate has stopped at 83%. The income of the mobile game is fixed, as long as the mobile game is optimized according to the content of the STEAM version. So, it seems that it is not particularly wise to continue the conception, design and production of the three chapters after the last time it took a year to update the results, which only reduced the praise rate to 81%. After all, there are many ways to make do with even if it is to make sure to fulfill the promise and do a three-chapter campaign. However, we will still do our best to make the follow-up content sufficiently perfect. This is probably because I am not a businessman, but a creator who has requirements for my own work. Maybe it still can't please most people who see it for the first time, but I can at least figure out a way to make old players who like it more satisfied with it.
Sorry, it's a bit wordy as an announcement, I hope that communication will increase the mutual understanding between players and developers, after all, the purpose of game development is to express and share. If you have any comments about the game and our suggestions, you can leave a comment, or add us Q group communication. Thank you again for buying and playing "LEGIONCRAFT".
We hope you are all doing well! First off, Thank you so much for over 5,000 wishlists! its insane to see so many people just as excited as we are for Diluvian Ultra!
We need your help!
We also need you help to reach our goal on our kickstarter to boost the development and quality of Diluvian Ultra!
Your name in the game credits under your respective tier
2× digital wallpaper
Special thanks email
Production updates
Discord role for the Diluvian Ultra server: Diluvian
6× Copy of the game on steam (PC version)
Development closed beta access
Access to private dev Discord channel
Diluvian Ultra t-shirt (physical item)
Diluvian Ultra printed poster (physical item)
2× Diluvian Ultra mug (physical item)
Poster and t-shirt signed by the entire team (physical item)
Development and news!
This past month has been huge for Diluvian Ultra and we have some exiting news to tell you in the next month or so, so look out for that in our next update! (or the one following that, we will let you know)
Here at Cresthelm Studios we are about to take development of Diluvian Ultra to the next level. to help reflect that here are some milestones to look out for in the future!
Diluvian Ultra v2.X.X demo
here are just some of the things to expect from this milestone:
a new more relevant demo featuring all changes that have been going on the past year
updated and improved combat
updated and improved AI
new and improved movement
new and improved weapon feel
and more...
Diluvian Ultra Early access
here are just some of the things to expect from this milestone: *development complete*: this means that it is not polished buffed to perfection but is feature complete
campaign 1 *development complete* with 9 levels and story
Server maintenance is scheduled for September 9. Maintenance will begin at the time stated below and during the maintenance servers will be inaccessible.
[Maintenance Schedule] September 9th, 11:00 (UTC+9) Expected Downtime: 5 hours
[Update Details] - New Season/Maps - New Guardian/Skin - Balance Adjustments - Improvement/Bugfix
[NOTE] - Please note that the game is not accessible during the downtime above. - Please note that the update details shared above are subject to change during the course of the maintenance. - The maintenance may be completed at anytime without further notice, and we will inform you once it is completed. - The maintenance may be postponed or cancelled depending on the market situation. We will inform you through this notice in case of any changes. - If you are a guest account, we highly recommend syncing your account with Google or Apple (depending on your OS) to secure your data. We’re not responsible for the loss of game data happened during the course of the maintenance.
Thank you for your cooperation and we will always maintain a high level of quality and sound gaming environment.
New and returned players can get improved Growth Support Boxes with reaching certain level caps! Claim super support boxes and grow your character much faster!
Count D’s New/Returning Player Growth Support Reward
Level
Item Name
10
Count D’s Growth Support Box – Lv.10
x1 Elite Status (15-Day) x1 Maid Service Voucher (7-Day) x1 Gardening Voucher (7-Day)
x1 Elite Trigger Full Set Random Box x1 Fly King Material Box* x5 Early Platinum Chip Selection Box x1 Origin Chip X10 Box x3 Ancient Dragon Historic Site Sector Pass Selection Box x1 Recommended T2 Colored Chip Full Set Box x3 Slot Type Modification Tool
x2 Sector Pass Selection Box ver.1.1 x3 Contribution Medal +1,000 x3 UMP +1,000 x1 Busan Material Box* x3 Cornerstone of Temple x10 Gear Booster Fuel I x1 +13 Gear Booster
Get 1 Count D’s Growth Support Box on each level milestone.
Each Boxes will expire after 7 days
Some consumables will expire after 14 days
Contamination Hell Material Boxx100 Multi-dimensional Reactive Substance x20 Luck Stabilizer x10 Dark Matter
Fly King Material Boxx10 Holy Grail: Fly King Investigation Report x10 Fly King Fragment x10 Glutton King’s Chain x300 Unknown Material
Yod’s Sea Material Box x10 Apocalypse Essence x100 Apocalypse Thorn
Busan Material Box x50 Essence of the Sea Breeze x10 Muscular Bug Lump x10 Devotion Bug Lump x5 Scorpion Core Chip
Event 3. Attendance Event
By just logging-in to Closers, you will also get these attendance rewards!
Count D’s New/Returning Player Attendance Reward
Day
Item Name
Amount
1-Day
Shining Star Full Set (15-Day)
1
2-Day
Promising Closer Title Ticket
1
3-Day
Promising Closer Visual Frame Ticket
1
4-Day
Quick Slot Ticket
1
5-Day
Irina Phase Wings Box (15-Day, SSS Tuned)
1
6-Day
3-Star Castle Clash Accessory Full Set (Trading/Repackaging not available)
1
7-Day
Character Pet Egg Container Random Box
1
8-Day
Shy Blush [Event]
1
9-Day
Carp Bread in the Mouth [Event]
1
10-Day
Color Lens Random Box
1
11-Day
Shining Star Synchro Fiber
1
12-Day
Greater Phase Fiber
100
13-Day
Contribution Medal +1,000
3
14-Day
UMP +1,000
3
15-Day
Pink Suit Full Set Box
1
Shining Star Full Set (15-Day), Irina Phase Wings Box (15-Day, SSS Tuned), and Shining Star Synchro Fiber: expires after 14 Days. The rest of the rewards are permanent.
Brace yourselves for the arrival of the new Elite Pet, Mini Lorelei!
Along with the new Elite Pet are two new Advanced Pets, Misook and Eunha!
Sale Period
September 18, 2021 – December 1, 2021
Accumulative Purchase Reward
Accumulative Purchase Amount
Price
Reward Item Name
10
4,900
x50 Pet Core
30
14,700
x1 (4th) Advanced Pet Random Box
50
24,500
x1 (4th) Special Pet Random Box
100
49,000
x1 Mini Lorelei Pet Container
150
73,500
x1 (4th) Special Pet Random Box
200
98,000
x1 Mini Awakened Tiamat Pet Container
250
122,500
x1 (4th) Special Pet Random Box
300
147,000
x1 Mini Lorelei Pet Container
4th Pet Transmitter – Mini LoreleiTable
Advanced
Special
Elite (Pick-Up)
Commander Song Special Unit Alraune Demon King Bitna Lee Seha Sylvi Yuri J Misteltein Nata Levia Harpy Tina Violet Wolfgang Luna Soma Bai Seth (New) Mirae (New) Cheolsu (New) Veronica Camilla Celline Punisher Irina Judge David Maid Celline Rank A Agent Tiamat Suji Jeo Soohyun Misook (New) Eunha (New)
Jisu Black Dr. Gremory Alice Anna Monster Cat Trainer Yujeong Kim Summer Dust Summer Gremory Seri Natasha Ash Awakened Tiamat Syrphid Lovely Yod Mini Plop
Mini Lorelei (New)
Misook/Eunha Pet Package Sales
Sale Period
September 18, 2021 – Permanent
Mini Suji Jeo/Soohyun Pet Egg Container Package
Mini Suji Jeo/Soohyun Pet Container Package
x1 Pet Egg Container x1 Pet Name Change Ticket x30 Pet Food
x1 Pet Container x1 Pet Name Change Ticket x30 Pet Food
There will be a Game Patch on 7th September 2021 starting from 22:00HRS (PDT) / 01:00HRS (EDT).
During the maintenance, heroes will not able to connect to the game and including steam users and are expected to be resumed by 04:00HRS (PDT) / 07:00HRS (EDT).
[Reminder]
-Sea fishing event will be closed with the September Update Patch. -Rank board of Raining Blossoms Exhibition Arena will be reset. -Unlimited Box Event has come to the end.
※Web page maintenance will be also conducted during the time schedule.
We strongly recommend that you log out of the game before the stipulated time to avoid any item loss.
PNA Random Boxes are not obtainable from quest reward, NPC shop and dungeon clear reward (excluding first clear drop) anymore.
New PNA Box has been added to Vending Machine General Support Shop tab.
Components of some PNA Random Boxes have been changed.
Evolution success rate of all PNA genes has been increased by 10%.
Name of some PNA genes have been changed.
Stats of some PNA genes has been improved.
PNA EXP increase has been added to Lore Talisman and Extreme Fighter buff.
▶ Monster Armor Type Reorganization
Monster armor type has been reorganized into 9 types.
Armor type options for some gears/set options/titles have been removed or modified.
Armor type options for chips/PNA amplifiers have been modified.
Armor type options for some buffs have been modified.
New armor types have been applied to existing dungeons. Dungeon UI will show according to armor type of the dungeon.
▶ PNA Mutant System
PNA Mutant System has been updated.
Click ‘MUTANT’ tab on the top of the PNA UI to use Mutant system.
Each Mutant provide specialized stats for each armor types. Only one Mutant can be activated at a time.
When Auto Apply of Mutant system is ON, the Mutant will be automatically activated according to the dungeon you enter.
Level of Each Mutant will be increased according to PNA EXP gained by characters with PNA level 80 or higher while active and can be grown up to level 20.
Mutant system can be used after completing the ‘Mutation Gene’ quest.
Each mutation carries a ‘variant‘.
Each mutation has a ‘variant‘, and with achieving certain level, the ‘variant slot’ will be opened, and you can equip the variants.
There are several variants in the specified mutation level, and you can select and equip one of the variants in the same row.
Each variant has a grade, and the higher the grade, the higher the variant’s stats.
When a variant achieves a certain level, an additional ‘mutation optimization bonus’ will be applied.
Restructure Mutation system that changes the grade of a variant has been added.
You can increase the grade of a variant through the ‘Restructure Mutation’ button in the Mutant UI.
A certain amount of ‘mutation material’ will be consumed when the variant level is raised, and the required amount varies for each variant type and grade.
‘Mutation materials’ can be obtained by synthesizing PNA enhancement materials and evolution materials and can be obtained with a certain probability when clearing the Gremory Science Facility dungeon.
The more you repeat the synthesis of PNA enhancement materials and evolution materials, the more the required number of materials increases, and it resets at 4:00 AM UTC every day.
Some character’s skills have been adjusted. Please check the details in the provided link.
Common Passive Skill
Transcendental Power (Passive Skill)
1) All armor type damage increase option will be removed. 2) Physical/Psi Power will increase by +10 per skill level. (Skill Lv.10 – Physical/Psi Power +100) 3) Physical/Psi Crit Damage Bonus will increase by +2% per skill level (Skill Lv.10 – Physical/Psi Crit Damage Bonus +20%) 4)Attack Speed will increase by +0.5% per skill level. (Skill Lv.10 – Attack Speed +5%)
▶ UNION Watch Renewal
UNION Watch became account content.
If the highest-level character in the account is level 20 or higher, the UNION Watch UI is displayed at the top of the character status window.
UNION Watch missions are determined according to the level of the highest-level character in the account.
UNION Watch and Contribution system have been integrated so that the Contribution UI is no longer displayed.
UNION Watch Missions has been categorized.
You can select the mission category in the upper left corner of the UNION Watch UI, and missions and rewards are shared by all characters in the account.
Daily Mission: This is a mission that can be progressed daily, and the mission and rewards are reset at 4:00 AM UTC every day.
Weekly Mission: This is a mission that can be progressed on a weekly basis, and the mission and rewards are reset every Saturday at 4:00 AM UTC.
Dungeon Mission: This is the same mission as the mission provided in Contribution system, and the mission and rewards are reset every day at 4:00 AM UTC.
UNION Watch Reward has been renewed.
UNION Watch clear achievement has been changed.
Previously: Achievements can be progressed when all UNION Watch missions cleared.
Changed: You can proceed with the achievements when you acquire UNION Watch bonus rewards from daily/weekly
Exchange items have been updated to UNION Watch tab in Vending Machine.
Lucky Phase Token is now movable to account storage.
▶ Teamwork Buff Renewal
Teamwork Buff System has been renewed.
Click the Teamwork Buffbutton in the character information list at the bottom to display the UI.
You can place the character created in your account in the team buff slot.
Your team’s points increase as much as the level of the placed character.
If team of the slot and the placed character matches, additional points will be obtained.
Only characters with higher promotion than regular agent/crew or resolver can be placed in the team buff slot.
Stats are determined according to the points acquired from each team, and the currently applied stats can be checked in the Stats window.
After placing the character in the team buff slot, click the ‘Apply’ button to complete the placement, and the added stats will be reflected in the Total Combat Power.
▶ Name Tag System
New decoration – Name tag has been updated.
Name tag system is for decorating your character’s name displayed on the top of your character model.
Name tag system is applied per character, not per account.
Name tag can be set in Skin Pack–Illust–NameTag menu.
Name tags cannot be individually selected for each category – Hub, Dungeon and UNION Arena. The selected name Tag will be displayed in everywhere.
You cannot use the same name tag ticket while holding the permanent name tag.
Duration Time of Enhancement Buff Voucher has been extended from 24h to 30days.
Enhancement Buff now allows enhancing +13 or above gears only.
▶ Investigation Group Convenience Improvement
Some improvements have been made for the convenience of the investigation group.
Crew Channel of the created investigation group is displayed on the Find Investigation Group page.
If crew channel of the selected investigation group and your character are different, you can jump to the corresponding crew channel
Characters in other crew channels now can be invited to the investigation group.
The invitee can directly jump to the crew channel of the investigation group.
If the character invited to the investigation group is not in hub, has joined another squad, or has not cleared the required mission, invitation failure pop-up will be displayed.
If the character invited to the investigation group is displaying another UI, the invitation failure message will not be displayed.
▶ Transcendence Stone Convenience Improvement
Some transcendence stone extract crafting has been added.
Transcendence Stone Extracts of the Ocean King / Locust Hell/ Old Castle have been added
The names of transcendence stones/extracts in the Matter Mixer and the order of the crafting list have been changed.
The names of transcendence stones/extracts have been changed to make it easier to understand the corresponding transcendence level and gear type of the item.
▶ Chip System UI Improvement
If there is insufficient credit for chip crafting, the credit will be displayed in red.
UI will clearly show how many chips you are crafting and the crafting count.
When overclock EXP decreased with the chip transfer, an alert will be displayed.
+0 gears cannot be registered to Chip Transfer UI with an alert.
▶ Locust Hell Farming Difficulty Mitigation
Notice: This will be applied during the Centum City update. We ask for your understanding.
▶ Trigger System Improvement
You can access the trigger pop-up through the Mission Map for all dungeons.
You can use Trigger menu without going back to hubs after clearing dungeons.
‘Trigger Preset’ feature has been added.
▶ TCP Calculation Changes
Defense Penetration options are reflected to the Total Combat Power calculation.
Defense Penetration options have been added to some gear set options.
Fierce Dimensional Beast / Verita Trinket Set / Despair of the Unknown Closer.
▶ IF Dungeon Changes
IF dungeons now share their entrance restriction.
IF dungeon entrance restriction has been loosened.
IF dungeon entrance restrictions have been decreased to 50%.
EXP/ PNA EXP/ Credits from IF dungeons have been increased to 200%.
Amount of drop items from monsters in IF dungeons has been increased to 200%.
Number of clear rewards of IF dungeons has been increased to 200%.