Hermitage: Strange Case Files - Riluri
Hello there!

Hope your summer was amazing and that you're all ready for a wonderful autumn! Why is it wonderful, you ask? Well, it's because we'll be launching Hermitage on all platforms this autumn! Stay tuned for more info!

I know you're excited, but until then, here are some really cool fanarts of our very own Store Manager from the Hermitage Book Store:



[C: bluebiscuits]

https://www.youtube.com/watch?v=mRWp2hzU254

P.S. We will be hosting a DTIYS event on our instagram and twitter pages the coming week, feel free to participate or let any artist friends know about it! The prizes will be announced with the event, but they will be something worth participating for, 100%!

As always,
Your very own Giiku Team
RuneScape ® - Mod Whymsy
This Week In RuneScape, we're kicking off a month of skilling for September! You'll be able to get your hands on the Skilling Bundles, a pair of packages that are chock-full of helpful skilling stuff. In other news, we've got some timely changes to The Glacor Front in the Patch Notes, plus the usual highlights from the RuneScape community.



This September is all about skilling, and we're kicking off the month with a pair of awesome Skilling Bundles to help you along the road to mastery.

These limited-time bundles are a one-time purchase available through the Marketplace. Use your Bonds, whether acquired through gameplay or purchase, to pick up a ton of skilling goodies - from Pulse Cores to Skilling Dummies, Deathtouched Darts and more!

Small Pack

The first bundle is the Small Pack, which costs just 1 Bond and is filled with the following useful items:

  • 10 Pulse Cores
  • 10 Cinder Cores
  • 3 Medium Protean Packs
  • 5 Portable Packs
  • 5 Combat Dummies
  • 2 Large Skilling Dummy Crates
  • 1 Box of Clues
  • 1 Aura Refresh
  • 1 Life Refresh
Large Pack

And if you're a proper skilling fanatic, why not grab yourself the Large Pack for 3 Bonds? It contains:

  • 30 Pulse Cores
  • 30 Cinder Cores
  • 3 Large Protean Packs
  • 15 Portable Packs
  • 15 Combat Dummies
  • 6 Large Skilling Dummy Crates
  • 3 Boxes of Clues
  • 5 Aura Refreshes
  • 5 Life Refreshes
  • 5 Slayer VIP Coupons
  • 5 Daily Resets
  • 2 Weekly Resets
  • 1 Monthly Reset
  • 1 Deathtouched Dart
  • 5 Overloads
Both Skilling Bundles will be available to purchase until 23:59 Game Time on September 25th.



The Glacor Front

Improvements

  • Added a Bank Preset for the Arch-Glacor.
  • Hotfixed - Practice mode is no longer available for the Arch-Glacor.
  • Hotfixed - Adjusted the Instance Teleport Coordinate in the Arch-Glacor arena so players can surge straight away upon entering.
Fixes

  • Fixed an issue that was preventing the 'Insane Final Boss' achievement from unlocking correctly.
  • The Arch-Glacor boss will no longer drop Bones. Where was it even getting those?!
  • Fixed an issue where the incorrect armour values were being applied to the new enhanced T90 glove upgrades introduced with the Glacor Front update.
  • Fixed an issue that was preventing the 'Exposed Core' and 'Glacyte Minions' from working as expected at high enrage tiers during the Arch-Glacor boss fight.
  • Hotfixed - Added drop broadcasts for the Frozen Core of Leng and the Leng Artefact.
  • Hotfixed - Fixed an issue that meant the Arch-Glacor boss would die due to DoT effects, which could kill the player in certain situations.
  • Hotfixed - Fixed an issue where the Pontifex Ring was reducing Prayer-based damage resistance.
  • Hotfixed - Uncut Dragonstone will now drop in noted form during the Arch-Glacor fight.
  • Hotfixed - Normal mode damage reduction no longer kicks in after you have completed all mechanics during an encounter.
  • Hotfixed - The effect of the Enhanced Nightmare Gauntlets now function correctly.
  • Hotfixed - The third beam of the Pillars of Ice mechanic in the Hard Mode Arch-Glacor boss fight will no longer disappear and reappear when the mechanic ends.
  • Hotfixed - Manuscripts and Scriptures of Wen will now drop from the Arch-Glacor correctly in all scenarios.
  • Hotfixed - Triskelions dropped from the Arch-Glacor will no longer be multipled by enrage or mechanic modifiers.
  • Hotfixed - Rejoining a Hard Mode Arch-Glacor instance after toggling it off will no longer place you in a pseudo-Hard Mode encounter.
  • Hotfixed - Fixed an issue where sequential attacks of the same type from the same side of the Arch-Glacor boss were not appearing.
  • Hotfixed - The Bolstered Glacytes no longer set the Arch-Glacors health when they die.
The Nodon Front

Improvements

  • The Fractured Staff of Armadyl has been added to the Magic Skill Guide.
  • The Needle in the Colosseum in Senntisten can now be examined.
Fixes

  • Achievements that require the boss to be killed in a certain way will no longer be awarded to players who joined in the middle of an encounter.
  • When a player dies in the Wilderness with the dyed version of the Fractured Staff of Armadyl equipped, they will leave the broken base version of it as loot.
  • The overlapping abandoned siege engine in The Nodon Front has been removed.
  • The materials cart in The Nodon Front has been moved slightly north.
Senntisten Archaeology

Fixes

  • Timesprites are now visible when travelling between excavation hotspots in Senntisten.
  • Fixed some graphical issues where multiple Archaeology icons were visible within Senntisten.
  • Decorative shovels in Senntisten can no longer be interacted with.
Quality of Life

Improvements

  • Slayer and Reaper tasks in the Activity Tracker now include a 'Weakness' field in their description which highlights the most effective combat style. During a task, an icon for this weakness will replace its Activity Tracker icon.
  • The text which appears when hovering over the Slayer Counter if you are able to capture the target's soul and have not yet done so will now also appear in the Activity Tracker description for that task.
  • Slayer and Reaper tasks in the Activity Tracker now continue to display the name of the target when there are no kills left, instead of displaying 'no task'. This makes it consistent with the Slayer/Reaper counter.
  • Slayer and Reaper tasks in the Activity Tracker will now refresh correctly if the target changes but the number of kills left remains the same.
  • If fighting a boss will require you to be on a members' world, an icon for this will now appear in the Beasts tab under 'requirements'.
  • The requirements to reach, pass and enter the God Wars Dungeon are now described in greater detail across multiple icons for God Wars Dungeon bosses.
  • The hover/longpress tooltip for various drinks now includes a description of their specific stat buffs and debuffs.
  • The tooltips for Run Energy Potions and Drinks now indicate the percentage of Run Energy restored instead of a solid integer.
  • Renamed the 'Mature WMB' to 'Wizard's Mind Bomb (m)' to be consistent with other mature drinks.
  • Nettle Tea will now heal and restore Run Energy in all circumstances. Previously, it only restored Run Energy when the drinker had full health.
Burthorpe Path

Improvements

  • Replaced the unpopular RS3 Default layout with the current New Player layout, so that new players can experiment more freely.
  • Renamed the RS2 Default layout 'Default' since there's now only one layout with the 'Default' title.
  • Scripted environment overrides - such as those applied by specific areas or player-controlled skybox filters - now use the updated cubemaps for more realistic metal reflections.
Fixes

  • Achievements for the Giant Mole, King Black Dragon and Chaos Elemental no longer display membership as a requirement - including in the Bossing Path - as they can be completed in free-to-play.
  • Fixed an issue where some of the optional Burthorpe paths couldn't be completed after completing the Path to Lumbridge.
  • The Farming, Herblore and Summoning Paths are now listed in the Burthorpe and Taverley Path Book upon completing Turael's Slayer Path. Previously, they were unlocked by receiving certain drops available from Burthorpe trolls after completing the Slayer Path.
  • Prevented a UI tutorial for Summoning Charm drops that occurred for certain players when killing cows in Burthorpe.
  • On Mobile only, the Activity Tracker UI tutorial that guides a new player onto the Burthorpe paths now guides them through pressing the static Activity Tracker button in the top left corner to open it.
    • Desktop still starts where it always did, with the Activity Tracker forced onscreen.
  • Added a missing spotlight to one of the stages of Turael's second combat interface tutorial on mobile.
  • Fixed an issue where the Archaeology UI tutorial referring to materials in the artefact restoration overlay wasn't attached to this overlay, and therefore appeared out of bounds on Mobile.
Other

Fixes

  • The Bossing Path can now be removed from the Activity Tracker.
  • The Bossing Path, if selected, now advances to the next available boss in the path when the selected boss is first defeated.
  • Fixed an issue where players could walk inside a rock in Davendale.
  • Johanhus has returned to both the Cathedral and The Nodon Front.
  • It is no longer possible to equip the Charmed Sack from the Nexus activity in the main hand slot.
  • Players will no longer be assigned random Slayer tasks when wearing particular masks.
  • The location of the Pyramid Plunder UI overlay has been moved so it does not obstruct the middle of the game screen.
  • Corrected an issue where some achievements that require specific skill levels were not marked as complete when logging in.



Tuesday August 7th | 16:00 Game Time | Leads Q&A

If you've got a burning question for the folks calling the shots, now's the time to get answers!

Watch live on Twitch!



Awesome Art



This cool artwork of Nier taking down the Arch-Glacor gives us the chills! This was shared with us on the RuneScape Art Community Discord server - if you've got some fab artwork of your own, or if you'd just like to see more of it, then drop in and say hello!

Pink Skirts

Each week the Pink Skirts put on a selection of fun activities that everyone can join. Here are some of our favourites coming up:

Dagannoth Kings

  • Hosted by: Pippyspot & Boss Guild
  • Date/Time: Monday September 6th 2021, 20:00 - 21:00
  • World: 88
  • Location: Dagannoth King Lair
Mega Duck Hunt

  • Hosted by: Nanci, Nastyfruit & Mass PvM
  • Date/Time: Saturday September 11th 2021, 16:00 - 17:00
  • World: 22
  • Location: Warforge!
If neither of those take your fancy, take a look at the full events schedule here. There’s sure to be something you’ll enjoy!

Scaper's Screenshots

This week's screenshots come from the RuneScape Art Community! Check 'em out here.



By Jaxyys



By CyanCyborg



By Wulfraid

Community Shout-Out

Fancy giving the Arch-Glacor a run for its money? Then you'll want to check out Boss School, a PvM teaching community that aims to help players of all skill levels enjoy their RuneScape experience to the full by teaching them how to boss like a boss! They've got resources for both new and experienced PvMers, and also serve as a friendly hub for everyone to chat and make friends.



- The RuneScape Team
Serum - TheDustCommunity


Zuza’s personality makes everyone around here just feel relaxed. She’s a true professional who can multitask and adapt to new situations in a blink of an eye. Zuza is loved by the entire team, and some say that she does EVERYTHING around here…


Add Serum to your wishlist now:

https://store.steampowered.com/app/1610520

Moe! Ninja Girls - Solmare


Can you hear the sound of that splashing? Can you see the spray of water as the girls swim with all their might? These are the pisces musume, and they are aiming for victory in the Splash Series! You will become their trainer and raise them so they are up to snuff. Which pisces musume will you raise to go for the gold?!
Hey there, folks! Producer K here! Our heroines this time have become pisces musume! Hm? You want to know how they can swim in the sea? Or what the heck a pisces musume is? You'll have to read the story to find out!
Don't miss out on our story and special gameday outfits! Get in your starting positions, because it's time for our latest Gacha: Pisces Musume Pretty Swimming!
❤❤❤❤❤❤❤❤❤❤❤❤
PISCES MUSUME PRETTY SWIMMING GACHA
Event Ends: Sep. 26, 5 PM (PST)
Follow us on Twitter: https://twitter.com/MoeNinjaGirls
Follow us on Instagram: https://www.instagram.com/hotaru_mng/
Sep 6, 2021
No Plan B Playtest - GFX47
[Playtest] Disabled campaign missions, enabled training and random missions (custom/mod missions still available)

[Game] Disabled camera zoom when pointer is out of the game screen
[Game] Auto unselect character when switching to the execution phase
[Game] Disabled auto play when entering execution phase
[Game] Reset default replay speed to normal when switching to execution phase
[Game] Fixed character spawn markers hidden by the planning ground
[Game] Fixed door that can be opened from behind a wall if the door is close enough to the wall
[Game] Fixed the bug allowing to toss grenades through doors
[Game] Improved the "fit to screen" (F3 shortcut) camera placement during the execution phase (don't take spawn spots into account)
[Game] Improved agent collisions handling

[Weapons] Weapons balancing
[Weapons] Added handguns to the arsenal
[Weapons] Removed MP5 from the good guys weapon set
[Weapons] Replaced MP7 by MP5 in bad guys weapon set

[Controls] Disabled auto door kick when drawing a path through a door (avoids accidently kicking it when drawing path near it)
[Controls] Restored the move grid preview
[Controls] Added a shortcut to toggle walls display (F8 by default)
[Controls] Now prevents agents from moving outside of the building when dragging their path along walls

[Graphics] Fixed agent models floating above the ground
[Graphics] Fixed dead marker sometimes hiding behind walls
[Graphics] Fixed grenade explosion FoV flickering with the planning floor tiles
[Graphics] Fixed the display glitch of overlapping grenade explosion areas
[Graphics] Improved cover indicators rendering (above ground instead of always visible)
[Graphics] Improved wall hiding: transparency increases with the camera tilt angle
[Graphics] Tweaked the fog of war color
[Graphics] Tweaked the peripheral field of view color

[Animation] Don't use aiming animation when facing a close wall
[Animation] Fixed agents setup animation when game is paused
[Animation] Fixed grenade tossing animation for first right side spot
[Animation] Fixed the door kicking animation glitches
[Animation] Sniper rifle now uses ready down animations when not aiming

[Map Generator] Fixed colliding spawn spots
[Map Generator] Fixed domination missions where there is more objectives than spawn spots
[Map Generator] Fixed the resting characters appearing in the setup scene on huge maps

[Campaign] The first character now has your steam name
[Campaign] Added new character names
[Campaign] Improved the skill points tooltip description
[Campaign] Fixed the available mission conditions to allow more alternative paths
[Campaign] Fixed the finished missions being replayable
[Campaign] Only displays the mission report in the game over screen (hide the score/stats)

[Tutorial] Training NPCs now use handguns

[Skirmish] Changed the weapon set of the enemies to handgun/AR in the first 6 missions
[Skirmish] Use the same arsenal in skirmish missions than in campaign ones

[Random] Fixed random mission keeping the same enemy spawns after using the "new map" button
[Random] Fixed plan not being reloaded when retrying a random mission

[Mods] Simplified the community missions menu UI

[NPCs/AI] Reduced the NPCs move speed
[NPCs/AI] Increased the NPCs rotation speed
[NPCs/AI] Reduced the NPC investigation ranges
[NPCs/AI] Fixed NPCs never returning to their initial position
[NPCs/AI] Fixed NPCs reacting to the door they or a teammate just kicked

[Optimization] Reduced CPU and memory usage while planning
[Optimization] Reduced CPU usage while watching the execution phase (pre-computes the mission resolution during the loading screen)

[Audio] Fixed the smoke grenade SFX sometimes remaining after leaving the mission
[Audio] Added the voices channel volume in settings

[UI] Improved contrast on the agent move speed indicators
[UI] Moved the "units on objective" stat line at the top in the game over screen
[UI] Reduced the aiming menu size
[UI] Tweaked the elimination victory subtitle
[UI] Tweaked the game over screen label colors
[UI] Changed the settings "apply" button to "test"
[UI] Fixed the leaderboard button tooltip

[Localization] Tweaked the exfiltrate mission objective description

[Help] Fixed typos
[Help] Tweaked the help texts
Sep 6, 2021
Wild Terra Online - guniball


- When disassembling crystal weapons, you can get fragments of Warp crystal.
- Increased amount of stamina recovery from satiety types [1, 3, 5, 10, 14]. Now full satiety recovery 14 stamina.
- Increased stamina bonus from 12 vitality and dexterity from 25 to 30. And max vitality and dexterity now give +40 stamina.
- Reduced the chance of getting bleeding from all monsters and animals.
- Reduced amount of intestines when skinning animals.
- Ritual Circle will now spawn further away from the edges of the Disputed Lands.
- Fixed bug with many copies of Brick flower bed in recipe fragments.
- Fixed bug in weekly Workers quest.
- Fixed rare bug with new splitting of items in the stack.
- Fixed bugs in some translations.
Zula Global - steam
Items added to the game and improvements made with the September 6 Update are now waiting for you!


  • All players in the fast lobby had the default weapon in their hands, now the weapon, pattern and attachments installed in the set will be displayed.
  • Quick lobby map and match type selection is now available. Example; In TDM mode, a desired map for TDM knife mode or TDM can be turned on or off at any time.


Improvements;

  • The doors on the Zula Battle Royale map could rotate 360 ​​degrees as a result of an error.
  • The cards that are removed from the deck are not displayed in the card return section until they exit the game and re-enter the game.
  • The elo of the player who escaped from the TDM and Battle Royale match and went to the new match was no longer reduced.
  • Fixed that if any character is in the player's bag on a daily basis and they get unlimited amount of the same character as the bundle, it would still show as days.
  • Fixed the Zula Battle Royale car hovering bug.
  • Made car rotations more stable in Zula Battle Royale.
  • Adjusted to spin when the car is fast in Zula Battle Royale.
Sep 6, 2021
Dr Livingstone, I Presume? Reversed Escape Room - Kamil Mówiński
Ring ring...

Is this alarm clock ringing for the new school year? To sweeten school challenges, we have a 20% discount on Dr Livingstone, I Presume? for you.

And for those a bit older, whose alarm clock calls to work in the morning regardless of the season, we have a 20% discount on Dr Livingstone, I Presume?. To sweeten everyday encounters.

In other words, there are six different rooms waiting for you in the home of an African traveler, filled with exciting trials, a story that will touch you and beautiful graphics.

Do you like intellectual challenges? Challenge those we have prepared for you in the game.

See you there!
Sep 6, 2021
Doom & Destiny Worlds - Eversor
Mixed new features and bugfixes in 13098 :
  • Solved a bug that allowed to craft without ingredients.
  • In multiplayer you can now give items to other players regardless of the distance between you.
  • Now if the ordering player's inventory is full, you cannot craft the item.
  • When crafting, the actor preview now correctly works showing the face of the Requesting actor in a multiplayer game.
  • Solved a crash when making a tracked item tacked without specifying the material but only its tag.
  • When dragging the mouse outside the map for scrolling, now the map won't close.
  • You can now scroll the lists by dragging with the mouse.
  • A bug was fixed that caused the amount of island explored to increase indefinitely if the progress screen was opened from the inventory.
  • Now the ground tiles created by the players close to natural tiles of the same kind, should correctly fuse and remain so, even after reloading the game.
  • Now the interface should correctly close in the background when accessing the crafting table with an allen key equipped.
Hair Bows - QrCoude
The GDWC (Game Development Championship) is an event aimed at game developers to expose their ideas. For week 24, Hair Bows was one of the games chosen to compete.
It's the first award Hair Bows has ever received. Thank you to everyone who voted and supported us so far!
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