[QOL] added background support. Now the game won't stop if you switch to another thing. [QOL] Added a Visual option now to disactivate some explosions. Its binary, It goes from low to high.
[Balance] changed some maps, so now they will be more start friendly, specially the last ones.
[Balance] lowered the HP recovered for the green enemies. [Balance]Now enemies scale down speed as the waves goes on. ( 90% at wave 50, 81% at wave 100, 67% at wave 200.) [Balance]Now enemies scale more defense as the wave increases.
[Bug] fixed the Tips button on the pause menu. [Bug] solved an strange bug where the Extreme modes and Puzzle modes where interchanged when they unlock. Now they unlock as the should.
[Other] Changed the way the game calculates the letters. Now its ramps much higher in A and S ranks. The last ones where like ( 1024 A, 2048 S, 4096 SSS,) now it's like (2048 A, 4096 S, 20480 SSS). [Other] added a secret cheat mode u will see y. [Other] Optimized some code.
I'm working on supporting steam cloud and steam achievements and some other nice things. Also support Multilanguage. It will take some weeks, maybe a month. Also. I may add a tutorial, or rewrite the tips section. Thanks for all the support. See you next patch.
We're delighted to announce that we’ve recently reached our $12k Kickstarter milestone, as well as our 400 steam followers milestone! Do you know what that means? A new feature and character are going to be added to Republic of Jungle of course!
We want to thank everyone who’s supported our Kickstarter so far. It’s only been 3 days since our relaunch and we are on our 1st milestone already! What a week!
None of this though has been possible without our supporters. To show our gratitude, we will be implementing the promised "Streaming Features" which adds audience interaction mechanics, to make each ROJ stream a unique and fun experience!
We’ve also reached a very important milestone on Steam; we now have over 400 followers! To celebrate this milestone, we will be adding the wolf as one of our playable characters! Just look at his stylish 3-piece suit.
Follow us on Facebook and Twitter now to hear the latest gossip on the jungle vine and do support us on Kickstarter {LINK REMOVED}here. Also, please do join our Discord for updates and play with us!
This week's update features a brand new weapon for the player:
The CX-01 laser pistol is the first of several standard issue weapons that will be available in the near future. There will also be a large variety of randomly generated guns built from modular parts. These will drop randomly from loot boxes, enemies, etc.
Also included in this week's update is a proper ADS (aim down sight) animation, and some tweaks to environmental lighting and camera effects.
With the help of the community and the hard work of our team, Adore has been evolving since its launch in Early Access, and we believe it still has a lot of potential. But we think that the current gameplay loop is limiting the game. That's why we decided to take the game on a new path.
We have a Roguelite Creature Collecting game. But with your feedback, we've been leaning towards the Creature Collecting side. And this update will take a huge step in that direction, but keeping roguelite aspects, that we love, to the game.
Here are the features of the new Major Update 0.9:
New Home
New Shrine of the Adorer
New Ability & Sinergy System
New Cooking System
Reworked the Items System
New Gameplay Loop (Worldmap)
Expeditions!
New Quests
4 New Creatures (NEW TYPE!)
Dummies!
New Capture System
Reworked the Rune System
Reworked the Trait System
Lot's of UI redesign and quality of life changes
More!
We'll talk more in detail about all features in other devlogs. For now, let's see about your new home and friends!
New Home & Shrine of the Adorers
Every time you succeed or fail, you'll come back to a little village, a refuge in the cursed world that Gaterdrik is now.
With lots of requests to raise the number of creature slots, the Sanctuary was becoming a bit crowded. So we decided to move to a new home! Now you'll have a house and you will be able to expand it to accommodate more creatures.
Maena, the Trainer
Maena will have a huge importance in creating synergies between your creatures and boosting their abilities.
Also, you can use the dummies at her courtyard to test your creatures, synergies and combos!
Bellina, the Cook
She will help you to cook all ingredients that you collect on your adventures.
Baldin, the Shopkeeper
Everyone already knows Baldin. But the news is that he just moved in to live in your village!
You can follow the development more closely at our discord server: Cadabra Discord. Also, feel free to talk directly to the devs and send us any suggestions or critiques.
There's a lot more to talk about the new patch. See you soon!
BoneTown: The Second Coming Edition - D-Dub Software
As you all know, our community is the best around. We appreciate you guys so much we've been thinking up ways to reward fans who just can't get enough BoneTown, and we've figured it out: Patreon is the perfect place for everyone who wants more D-Dub than you can get publicly.
Some things to expect: an official BoneTown Discord for our Patrons, moderated by Hod himself. Weekly updates and behind-the-scenes glimpses into the goings-on at D-Dub. The awesome Patreon ability to poll you guys so we can cater to what our community wants. Awesome, Patreon-only BoneTown merch. And a special promotion for anyone who signs up in the first two weeks.
Patreon is a new journey for D-Dub and we hope you guys will join us. Mark your calendars: September 13th, BoneTown goes Patreon.
Sapphire Safari has a brand new look! We have spent the last couple of months refining our look, feel, and vibe! We have updated all the Keyart and Screenshots on the Steam page! A trailer will follow very soon.
Along with the visual changes we have officially moved to an open-world design! No more rails... except for the railing you'll be doing to all those cute Monster Girls! Expect more information very soon!