This week's update features a brand new weapon for the player:
The CX-01 laser pistol is the first of several standard issue weapons that will be available in the near future. There will also be a large variety of randomly generated guns built from modular parts. These will drop randomly from loot boxes, enemies, etc.
Also included in this week's update is a proper ADS (aim down sight) animation, and some tweaks to environmental lighting and camera effects.
With the help of the community and the hard work of our team, Adore has been evolving since its launch in Early Access, and we believe it still has a lot of potential. But we think that the current gameplay loop is limiting the game. That's why we decided to take the game on a new path.
We have a Roguelite Creature Collecting game. But with your feedback, we've been leaning towards the Creature Collecting side. And this update will take a huge step in that direction, but keeping roguelite aspects, that we love, to the game.
Here are the features of the new Major Update 0.9:
New Home
New Shrine of the Adorer
New Ability & Sinergy System
New Cooking System
Reworked the Items System
New Gameplay Loop (Worldmap)
Expeditions!
New Quests
4 New Creatures (NEW TYPE!)
Dummies!
New Capture System
Reworked the Rune System
Reworked the Trait System
Lot's of UI redesign and quality of life changes
More!
We'll talk more in detail about all features in other devlogs. For now, let's see about your new home and friends!
New Home & Shrine of the Adorers
Every time you succeed or fail, you'll come back to a little village, a refuge in the cursed world that Gaterdrik is now.
With lots of requests to raise the number of creature slots, the Sanctuary was becoming a bit crowded. So we decided to move to a new home! Now you'll have a house and you will be able to expand it to accommodate more creatures.
Maena, the Trainer
Maena will have a huge importance in creating synergies between your creatures and boosting their abilities.
Also, you can use the dummies at her courtyard to test your creatures, synergies and combos!
Bellina, the Cook
She will help you to cook all ingredients that you collect on your adventures.
Baldin, the Shopkeeper
Everyone already knows Baldin. But the news is that he just moved in to live in your village!
You can follow the development more closely at our discord server: Cadabra Discord. Also, feel free to talk directly to the devs and send us any suggestions or critiques.
There's a lot more to talk about the new patch. See you soon!
BoneTown: The Second Coming Edition - D-Dub Software
As you all know, our community is the best around. We appreciate you guys so much we've been thinking up ways to reward fans who just can't get enough BoneTown, and we've figured it out: Patreon is the perfect place for everyone who wants more D-Dub than you can get publicly.
Some things to expect: an official BoneTown Discord for our Patrons, moderated by Hod himself. Weekly updates and behind-the-scenes glimpses into the goings-on at D-Dub. The awesome Patreon ability to poll you guys so we can cater to what our community wants. Awesome, Patreon-only BoneTown merch. And a special promotion for anyone who signs up in the first two weeks.
Patreon is a new journey for D-Dub and we hope you guys will join us. Mark your calendars: September 13th, BoneTown goes Patreon.
Sapphire Safari has a brand new look! We have spent the last couple of months refining our look, feel, and vibe! We have updated all the Keyart and Screenshots on the Steam page! A trailer will follow very soon.
Along with the visual changes we have officially moved to an open-world design! No more rails... except for the railing you'll be doing to all those cute Monster Girls! Expect more information very soon!
VALHALL: Harbinger - Beta Testing - VALHALL Official
Vikings!
We are working on the big tasks that will arrive in complex in the next patches. New water connected to the dynamic weather, sailing systems and various types of Viking boats. The quest system will appear in the next patch. Meanwhile, here is another progress.
Pre-Beta 0.7.4 patch has arrived!
Let's see what it brings to the game:
Ore mining and the new system of resource placing and respawn.
You can now collect iron ore. Of course, there was a pickaxe tool added, so you need to craft it first. Each hit brings a certain amount of resources, and the last hit gives additional resources. Iron ore has a respawn time. But it won't respawn in the same place - it has a given radius. a random position and a certain respawn time.
Iron production for your needs.
As you may know, the Vikings used bog iron and iron collected from the rocks, depending on their location and local resources. We started with adding more common iron while we have more plans. Both types of iron must be smelted in a furnace to produce purer iron that can be used to make blades, armor, etc.
For this we have added a furnace. You need to put the collected iron ore and wood there and turn it on. After a certain time, the iron ore melts and gives iron.
Charcoal burning building and weapons crafting.
The Vikings, like others in the Middle Ages, did not use wood for the forge. They used charcoal or coal (depending on the region). And in order to extract charcoal, a special building was built. We researched historical material and learned about technology. Of course, this was simplified due to the needs of the gameplay.
To get charcoal in VALHALL you need to build a Сharcoal burning building. Now you can create and use it. But the forge will be added later. This is why we temporarily added weapon crafting to quick crafting. You can already place the Сoal burning building now, but it really becomes useful after the forge is added.
Longer days, shorter nights, and minor lighting improvements.
Main known issues:
Weapon swapping bugs in rare cases. Reconnect to fix.
Customized weapon equip doesn't work correctly after the latest inventory rework.
Crouch is temporarily disabled.
Latency has a too big influence on the block (VFX could not work as well as block quality is not we are aiming for).
In rare cases game process doesn't finish on its own for a long time.
Characters don't play movement animations correctly. We need to fix upperbody bones rotation during movement animations.
Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC. If you meet an unlisted issue then: - delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL. - uninstall the game through Steam - delete manually game folder in your Steam folder