Legend Bowl is here! After several days of non-stop work, we are extremely proud of the game - we hope you like it as much as we do!
As always, we will continue to listen to community feedback as we consider future updates and will support the game for some time after launch. We’ll share more details on our post-launch plans soon, but for now our focus is on a smooth launch!
Most importantly, thanks to all of you in the LB community for your continued support - it makes it all worth it!
To celebrate launch day, we're broadcasting videos all day so be sure to drop by and join us while we play the game we've been working on for so long.
First of all, thank you for your interest in SYNCED: Off-Planet. As you may already know, due to the hight amount of signusp, we have decided to split the SYNCED Advanced Alpha in two parts: Europe and North America. Our Advanced Alpha in Europe starts Sept 3rd. For registering players in North America and Canada, we will be starting our Alpha on Sept 17th while the team works to optimize our back-end technology for each region.
If you haven't signed up for our Advanced Alpha test, there's still time! Just visit our official website https://www.syncedoffplanet.com/ and submit your application.
Before official start of the Advanced Alpha, we are inviting a select group of players for one final technical evaluation of SYNCED. The Steam keys for this small test have been already sent, so check your inbox to see if you're one of the lucky few!
This small test is currently scheduled to run from September 1st, 4:00PM (CET) to September 2, 11:59PM (CET).
At the end of this small test, the server will be closed for a final round of maintenance, and will be then re-opened to allow the start of the official Alpha Test..
Remember that your comments and suggestions are always welcome! Join our Discord ( https://discord.gg/aDdQaWFR8D) to play an active role in the future development on SYNCED and to be always up to date with the latest SYNCED news.
TWEAK: Your combo timer will be extended while in a synch'd animation with another character, while in a melee/charge-up state, or while dodging. Each of these actions increases the timer by varying amounts. FIXED: Some other stuff the last updates broke lol
Themes of Dark and Light will be releasing in just two weeks time, on the 15th of September 2021.
The full game will feature 50 levels as well as 3 challenges where you have to complete a certain number of levels without failing.
Included in the full game is a custom level creator that will allow you to create levels, upload them to the Steam Workshop, and share them with your friends.
Demo
Currently available is a free demo where you can try out the first 10 levels before the full game is released.
Harvest Island will be in the October steam festival. It's been nearly 2 years since I started developing Harvest Island and I can safely say that the game will be released sometime early next year. So, to all my fans who have been keeping up with my twitter and following me on discord, thank you!
With this upcoming October Steam Festival, you guys will get to play an improved version of Harvest Island since it's last Steam Festival release which was 1 year ago! A new trailer which will be coming out soon, signaling it's release date and more screen shots from instagram to get you pumped up for the steam festival!
How do you play the October steam festival? It's easy and simple! There is a demo button you can download right on the Harvest Island steam front page. And that's it!
I look forward to watching your youtube videos! And as always, the game is always changing, so what you play in this October Version isn't set in stone, and is always up for improvements. So, give me a holler on discord and I'd be happy to read your critics or your review.
Some of the descriptions in ascension system has been changed.
Fixed bug where using an active skill and exit automatically, going to map or main menu reset cooldown to 0.
Fixed bug where using the exploit above gave Gunner 100% critic chance permanently. To prevent this and future exploits with active skills, now if the skill is in use and player exit the game, when enter again, the skill will be in cooldown.
Fixed an error where some passives requested the wrong gem to level up ascend skills.
Fixed and error where pet passive skill bars didn´t animate.
Rumours about Scar AB's collection and the skill of the engineers who craft and expand it are rapidly spreading throughout the Valley. Recently, one of the trading clans turned to the Scavenger leader with the request to build several armoured vehicles to accompany the caravans, but with a special condition. All vehicles have to be similar to real-life models with slight modifications. The sense of style is not dead and gone even in this wasted world, and it's good.
Only this time, customers want to see what custom-built cars are like. And since there's a reason, Scar AB’s engineers don't mind showing what they and their artworks can do.
We will select the top 4 entries, and their authors will get a reward of 300 coins and one epic "Amusement container"! The author of the most effective armoured vehicle will receive 200 coins!
Assignment: You need to build the presented car and install armour. Also use small-calibre cannons as a main equipment.
Main menu cinematic was only running in 30 frame per second and interpolation of curvatures was incorrect. The cinematic curves were adjusted to smooth out the track of the cinematic and was re-rendered at 120 fps.
Under-performing Function
There was also a performance issues with the property tiles in the main menu taking too many threads to process a minor function. The function has been adjusted to run on a single thread and is no longer under performing alongside the cinematic camera.
Bug Submission
Any frame rate issues that were occurring in the main menu hsould no longer be present. If you have any issues please report your bugs to Hexonomy Bug Submission.