MIR4 - MIR4


From my battle to our war, MMORPG MIR4

Greetings, This is MIR4.

Update Maintenance will proceed.
You can't access the game during maintenance.
Please disconnect from the game at a safe place before the maintenance starts.

[Maintenance]

■ Maintenance Period
ASIA (UTC +8): September 2nd, 8:00am ~ 2:00pm
NA (UTC -8): September 1st, 5:00pm ~ 11:00pm
EU (UTC +1) September 2nd, 2:00am ~ 8:00am

■ Maintenance target
- ASIA / NA / EU

■ Maintenance details
- Fix MP Potion (Large) effects
- Fix DRACO DERBY calculation error
- UI improvements for various languages
- Fix unresponsive game launcher after reaching 100% installation (PC version)
- Fix game bugs

※ Portal / Raids will be restricted from 30 minutes before the maintenance.
※ You can find out the details of the update from the patch note.
※ Maintenance can be delayed or end early depending on the progress.
※ We will open the servers in order.

We will do our best to provide stable service.

Thank you.
Aug 31, 2021
Clip maker - Games For Pleasure
I have made by your requests:

+ 465 vfx spells:
• 76 Spells (12 Ice, 12 Fire, 11 Arcane, 10 Storm, 11 Light, 10 Dark, 10 Nature).
• 7 Auras (One for each type of magic).
• 7 Shields (One for each type of magic).
• 7 Buffs (One for each type of magic).
• 7 Tomes (One for each type of magic).
• 20 Casting Effects (3 Ice, 4 Fire, 3 Arcane, 2 Storm, 2 Light, 4 Dark, 2 Nature).
• 20 Projectiles (3 Ice, 4 Fire, 3 Arcane, 2 Storm, 2 Light, 4 Dark, 2 Nature).
• 20 Explosions (3 Ice, 4 Fire, 3 Arcane, 2 Storm, 2 Light, 4 Dark, 2 Nature).
• 301 Color Variations.

Free DLC components update:
+ 12 blood spray VFX (Handle)
SCP: Fragmented Minds - TSMRE
Hey everyone! In this post we have some pretty awesome stuff that ranges from frozen wastelands to grappling hooks, so let's get right into it.

Military Zone - Subsection Fusion Power Generator:



The image above shows the newest area that is going to be added to the Military Zone, which is a fusion power generator cooling pond. These subsection generators were critical to maintaining the power to each area of the facility when heavy electrical loads were applied during advanced weapon testing. However, as we know, the Military Zone has somehow become a frigid wasteland due to a horrible accident (which you will discover as you play) and will feature a ton of ice that will make this area somewhat difficult to traverse, but very rewarding to do so if you know where to look.

We are currently having more of these subsection concepts made to give a great idea of what the overall layout you can expect in each section is and to give an overview of what the facility looks like when viewed from each section itself so you will be able to fully understand exactly how this facility will look and feel to play in.

Game Changing Mechanic - The Grappling Gun:




The above two images are the concept and block-out model of our newest piece of equipment that also ties in with one of the most interesting mechanics we have implemented to date. Since Fragmented Minds is an immersive survival horror sim, we wanted to ensure this mechanic adds to the horrifying and stressful situations that will be plentiful within the game. To achieve this, it was decided that this unique piece of gear would only be useable on specific types of structures that will be present in certain areas of the game. This is to force players to keep a keen eye out, since being able to properly utilize this mechanic could mean the difference between life and death when being chased down.

We already have a prototype of this created (which patrons have seen!) and it is looking really good in the preliminary testing phases, but will of course get better both visually and mechanically as we progress throughout development. Overall this mechanic will provide a lot of fun and uniqueness to each utilization since being able to move so dynamically around your environment leads to great gameplay opportunities.

New Gameplay:
Down below, you will see several new gameplay videos that showcase three of our newly introduced mechanics. Please note that these are all WIP and visuals, SFX, and texturing will all be massively improved throughout development.

Terminal UI:



Up above, you can see our new terminals and UI system that will be implemented onto them. These will be critical for unlocking information about certain areas in the game, as well as for literally unlocking actual objects within an area you may find yourself in. However, the biggest use for these terminals will be for lore on certain creatures and to access audio logs and other material to help you piece together what happened within the story of SCP: Fragmented Minds.


Target Shooting System:



No, we have not lost our minds and become an aim trainer. This mechanic video demonstrates one of the most important things that games featuring guns can have -- predictable accuracy. The weapons of Fragmented Minds will feature recoil that is controllable but will also be punishing if you simply try and spam it. However, for those of you who have a steady hand and patience, you will be able to land very critical shots on SCPs that can have a devastating effect depending on your ammo type and the spot your shot impacts.

Bullet and Item Physics:



Since we love puzzles so much, it was decided that adding another layer to the potential for puzzles was a great idea. In this video, you can see that bullets can indeed have an impact on objects within your environment! This opens the door to a ton of potential for gameplay since players will be able to also use this new physics system to potentially make weapons out of mundane items and to shoot objects around to move them from one area to another. Keep in mind though -- ammo is limited, so if you find yourself wasting ammo shooting all sorts of objects randomly, you might run into trouble down the line when you really need it.


September Weapon Skin:




Here is the official weapon skin for those who donate $20 or above for September! This skin has emissive textures which means that the parts that appear to be glowing will glow in-game!

Love the skin? Get it here: https://www.patreon.com/hststudios

Next Week:

Next week we will be showing off a new concept of an amazing new area of the facility, as well as showing off the grappling mechanic in action. We will also begin to show some new weapons and also concepts of a fantastic new enemy that is going to be coming to the game, so make sure you follow our posts by signing up at the top right! You are now also able to sign up to be a beta tester when we release our private demo, so make sure you sign up before you immediately click off the pop-up!

See you all in the Devlog being posted this Sunday on our YouTube!
Ring of Elysium - ROE Community Team
Dear Adventurers,
 
Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:


Adventurer Characters
  • Unlocked Chunhui Advanced Style- Singing Crane Style A and Style B


  • Unlocked Chunling- Plum Blossoms, Style A, and Style B



New Character- Yumi
  • Meet the latest standalone adventurer character "Yumi"! Don't get fooled by her sweet appearance, when the enemy lowers their guard, she will make a fatal blow!
  • New in EP Store:
    • Permanent Character - Yumi, priced at 3500 E-Points. Limited time offer: Purchase Yumi and get an Epic Yumi-themed G28 weapon skin for FREE! (Weapon skin will be sent to your account within 3 days after the event ends)

    • [Yumi Supply Box], priced at 980 E-Points, rewards include an exclusive Epic AK-15 weapon skin, a portrait, and an accessory

Coin Store
  • Now in Coin Store: S15 Weapon Skin Supply Box, priced at 588 Coins, open for a random reward inside the box, rewards include six brand-new S15-themed weapon skins for AK-47, SCAR-H, R700, Groza, G28, and VKS

Event: FREE Vector Weapon Skin "Esports Star"
  • Introducing the latest FREE weapon skin: Vector "Esports Star", make sure not to miss this event!
  • Event period: Sep. 2 to Sep. 29, 2021
  • During the event, log-in to get the 14-day free-trial version of the skin immediately
  • You can get 10 points for daily logins and 5 points for completing daily tasks
  • Reach 100 points during the event period to earn the permanent version of the skin for FREE!

Community Map Vote
  • Voting period: Sep. 2 to Sep. 14, 2021
  • Event details:
    • Community Map Vote event is back! Voting will last for two weeks, and the map with the most votes will become the main map of the game (Normal Mode) from Sep. 16 to Oct. 20, 2021
    • The voting panel can be found in the game lobby's "Event Center", each vote costs 100 coins, and each account can cast up to 20 votes per day (votes reset at 12AM PDT / 8AM UTC)
    • After each vote, players will get a "Vote Participation Box", open it for random rewards include exclusive timed Weapon Skins, E-Points, Coins, Experience, and more
    • Please note: The 100 coin cost per vote refers to the credits earned by playing the game for free, not E-Points which is purchased with real-life currency


Thanks for playing,
ROE DEV Team
KurtzPel - GM OneShot
Hello Chasers!

Here are new premium items being added to KurtzPel on September 1st 2021.

1. New ‘Private Detective Emote, Costume, and Accessories’ will be added.
※ Each Private Detective package is only sold during UTC 2021-09-01 After Maintenance - 2021-09-29 00:00

Private Detective Costume Outfit Package (Female) – 1,700 KP
※ A package that contains the Private Detective Costume Outfit.

Private Detective Costume Accessory Package (Female) – 1,100 KP
※ A package that contains the Private Detective Costume Accessories.



Private Detective Costume Outfit Package (Male) – 1,700 KP
※ A package that contains the Private Detective Costume Outfit.

Private Detective Costume Accessory Package (Male) – 1,100 KP
※ A package that contains the Private Detective Costume Accessories.



Private Detective Emote Package – 900 KP
※ A package that contains Find Clues and Observation emotes.


<Observation>


<Find Clues>
Astrox Imperium - momoguru


Build 123 has the new addition of the right click radial that add new functionality to all ships and resources. This right click menu is accessible on the main view while undocked, and the tactical sensors mode. You right click must start and end on the same object to prevent accidental mis-clicks when rotating the camera.

Player Ship will open up an Afterburner, GPS, and Autopilot toggle.
MERC Ships will provide quick links for targeting, returning, docking, camera focus and any autotask mode that merc has.
NPC ships will allow you to target, and un-target, as well as focusing the camera.
Resources will provide Un-target, focus camera, and Harvest target. The harvest option will set your ship's autopilot to the target resource, and force all active modules to that target.

I have also added a new version of the Skybox Editor tool. This tool is accessible from the debug panel by typing skybox. This tool now utilizes the new lighting system for the sectors, and also allow for full control of the starlight and it's attributes. I will be revamping the sector lighting and skybox textures soon.

The shipyards now take into account your current faction rating for that station when determining what special ship mods that faction provides will be applied to the ships purchased there. This means, as your rating level improves with a given faction, the ship they sell you will have greater bonuses.

Build 0.0123
- Fixed bug preventing command given to merc via overview panel when drones view is active.
- Fixed drone dock command bug on 'select and dock all'. no long will ignore if already docked.
- Fixed bug when quitting to title while in galaxy view. no longer reloads with galaxy view visible.
- Fixed bug when quitting to title while in tactical view. no longer reloads with tactical objects visible.
- Fixed ammo display label on module mouse over for non energy based weapons.
- Fixed spelling error on the warp drive fuel warning message box.
- Fixed toggle transfer panel bug when no target object is present, or has been destroyed.
- Fixed merc autoscan task bug allowing for targeting of your main ship.
- Fixed bug that plays sound fx for doors when loading structure into game or editor.
- Fixed text error in restock event title and description.
- Fixed bug causing merc to move too slowly when adjusting fromation settings.
- Fixed merc bug with crate collection causing loop when full.
- Fixed cargo item bug showing 0 qty when transferring items from npc ship with full ship cargo.
- Fixed bug showing incorrect number of items in cargo panel when cargo is full and items are dragged onto the panel.
- Fixed runaway merc bug causing merc to run to the edge of the map when formation data was null.
- Fixed bug causing from very small inventory items to be requested at ridiculous quantities via collect missions.
- Adjusted star coloring layer and glare layer code. (New game required for map adjustments.)
- Adjusted wallpaper slide show to scroll backwards in modtools.
- Adjusted drone dock AI code.
- Adjusted module mouse over panel to only show bonus values where bonuses have been applied.
- Adjusted drone lighting and the coloring of the active halo.
- Adjusted drone Idle AI code, as well as it's persistent target lock.
- Adjusted the mouse control on selected part of structure editor. ALT key will lock / unlock mouse.
- Adjusted turret tactical lines to show only when module is active.
- Adjusted star color load function to allow more control over star color layers.
- Adjusted Dynex material and texture for improved resolution and less pixelation.
- Adjusted main scripting function to allow mission processing for npcs inside of structures.
- Adjusted general drone AI and some of the targeting AI.
- Adjusted the sector lighting setup variables used in the sector files.
- Adjusted star lighting and skybox colors on a number of sector maps.
- Adjusted raycast layer for all ship engine parts to prevent rightclick blocking on ships.
- Adjusted merc AI for better formation pathfinding distance control.
- Adjusted descriptions of all structure skills and market prices of skillbooks in the items database.
- Adjusted merc patrol pathfinder code to prevent mercs from exploring outside of the sector bubble.
- Added new skybox editor that now allows for manipulation of the star particle systems.
- Added Spoony's updated wormhole tutorial to replace the old tutorial_wormholes.txt file in scripting.
- Added new color picker widget for the in-game skybox editor.
- Added chat timer functionality to structure npc triggers.
- Added structure material coloring to the in game structure interior, and the editor stats panel.
- Added new Recon structure interior layout.
- Added Recon structure scripting file.
- Added new volumetric light shader to all existing light objects.
- Added Beam color, intensity, range, fog, length and fill parameters to all structure light objects.
- Added Clone Part by holding C key when clicking to place part in FPS mode of structure editor.
- Added notification when autotask merc completes scanning all available targets.
- Added new engine thrust particle effect for each engine part.
- Added new engine afterburner effect for each engine part.
- Added new Raider Hideout structure interior layout.
- Added new ship hangar modifiers for all station shipyards.
- Added bonus to max scan targets and to energy recharge of all Alpha, Science, and Civil Shipyard ships.
- Added bonus to cargo and to thrust of all Trade, Finance, and Commerce Shipyard ships.
- Added bonus to shield and to speed of all Pirate, Outlaw, and Sovereign Shipyard ships.
- Added bonus to energy and to mass reduction of all Temple, Missionary, and Orthodox Shipyard ships.
- Added bonus to passive slot to all Labor, Contractor, and Extractors Shipyard ships.
- Added display to ship mouse over in shipyard market for faction stat bonus info.
- Added new right click radial menu to player ship when undocked allowing for quick access to some commands.
- Added right click radial menu to mercs, allowing for quick access to cargo, autotasks, and more.
- Added right click radial menu to npc ships, attack target will reset all active modules to the target.
- Added right click radial menu to resource objects, allowing for focus, harvest, and unlock.
- Added new icon for all modules to target command for player ship.
- Added npc ability to take partial contents of crate when cargo space is limited.
- Added ship bonus stat percentages to the main module mouseover tooltip panel.
- Added ability to turn in a Transport, Delivery or Collect missions with partial cargo in both ship and storage.
- Added ability to turn in a Harvest, Recover and Kill Recover missions with partial cargo in both ship and storage.
KurtzPel - bizviva22
Karma Balance
[Crimson Lily]
- Pure Evil: Changed to apply cooldown reduction effects only to the current Karma’s normal skills.
- Fixed last hit of basic combo to recover stamina instead of consuming stamina.
- Removed stamina cost from switch attacks.
- Improved awkward flow of damage using Crimson Lily against a target located in front at a higher elevation. (Reduced knock-up distance of Basic Combo, Air Combo, Chase Attack.)
- Reduced Rage gauge recharge rate from HP consumed by skills by 50%.
- Blood Storm Rage Skill’s aura effect is generated faster.

[Lightning Fang]
- Blink Kunai’s skill damage reduced by 30%.
- Dimension Slash’s skill damage reduced by 30%.
- Lightning Storm’s skill damage reduced by 50%.


[Diabolic Witch]
- Improved visuals for Mana Ray

Bug Fixes
1) Fixed the bug where using Bloodthirst as Crimson Lily would not display the Bloodthirst effect in PVE
2) Removed stamina costs for switching from Crimson Lily to other Karmas
3) Fixed the bug where HP recovery from Blood Rush would apply to skills from other Karma that are not Crimson Lily
4) Fixed the bug where Dash – LMB with Dual Soul would occasionally only register 1 attack
5) Fixed the bug where using double jump – RMB as Lightning Fang in certain terrain would move its user away
6) Fixed the bug where if the player switches to Lightning Fang and uses Lightning Ambush after initiating chase with a different Karma, the target would be dropped.
7) Fixed the issue where if Ruler of Darkness's Demonic Beast Glove (L) (Female) is equipped, some of the effects would be situated incorrectly.
8) Fixed the bug where Training Grounds Slayer AI incorrectly had the defense of a Breaker instead of that of a Slayer.
Aug 31, 2021
CosmicBreak Universal - cs
The details of the 9/1/2021 maintenance are as follows.

Garapon No.6 Added!

22 Robots are being featured in the newly added Garapon No. 6!
Don't miss this chance to bring home some beloved Robot varieties!

Garapon No.6 Details

[Kisaragi Anko] Event Begins!
Anko is trying to open a Dango shop in Angel HQ, bu she needs your help to get everything together! Let's collect Angel Boxes for her!
Get great rewards for helping her with her mission!


Anko Box Prizes



Shop Robots Added!
Kisaragi Anko, of the dango shop Kaguya, will be added to th Shop!


[BR Drop Rate UP] Campaign Begins!
During the event period, get more rewards when completing matches in target rooms!
Complete matches in the target room for double the UC and additional tune-up iems!
With 10 or more participants you can also receive an additional battle card!

◆Target Rooms
Union Wars [Batle Rating Restricted] rooms

◆Event period
From 9/1/2021
Until maintenance on 9/15/2021 JST



■Bug Amendments
・The model shapes for Lily-chan and Big Crim-chan have been modified.



■ Others
・Removed 30vs30 Union Wars battle rooms with battle rating restrictions.
・Adjusted the number of available battle rating restricted Union Wars rooms.



Thank you for your support of Cosmic Break Universal!
Guardian Chronicle - CM-RUKH


Greetings, Masters!

On 09/02(Thu) 11:00 UTC, Online Tournament will be streaming on Twitch!
Twitch Streaming will be composed of a variety of contents.
From the commentary of the tournament to the future update news and FAQ with the director!
Also, new coupon will be released during the streaming. Hope you come and join us.

Please check out the link below, and you can have a sneak peek of new character and new skin!
https://kr-gf.line.games/noticeG/GC/ALL/ALL/inGame/1351

If you have any question about the event on 09/02(Thu), please visit our Discord for Online Tournament and leave a message on [qna] channel!
* Discord for Online Tournament: https://discord.gg/mZSvdU3Pv9

Thank you.

Aug 31, 2021
SICKO ISLAND - RC1 Entertainment
Added more hints
...