Eternal Return - GM_Goddess
You're Daniel's next client. It'll be perfect. Don't even think about criticizing his decisions - you'll regret it.

He tends to blend into the shadows. Is it his clothes... or is he a shadow as well?





Watch him blend into the shadows on the official Eternal Return YouTube!



Skills

Auto Attack(s)





Recluse (Passive)







Daniel thrives in the darkness. At night, his vision penalty is reduced and his out of combat movement speed is increased.
Antipathy: His attack power is increased whenever his health is low. (Day or Night)

Dusk Shears (Q)





Daniel manifests ghastly scissors in the targeted location, dealing damage. Hitting an enemy increases the attack speed of his next 3 basic attacks.

Hitting an enemy with the middle of the blades deals more damage, slows enemies hit, and reduces Daniel's cooldown of Dusk Shears and Shadow Glide.

Inspiration (W)





Daniel marks his target with 'Growing Inspiration', slowing himself, reducing their vision range, and storing a portion of his damage dealt to them. Vision range reduction is removed if the target takes damage from Daniel.

After a few seconds, Daniel becomes 'Inspired' by his target, revealing them to Daniel. Daniel stays 'Inspired' by the target for a few seconds. Damaging the 'Inspired' target consumes the mark, dealing the stored damage along with additional damage, and roots the target. Daniel becomes uninspired if the target moves too far away from him.

Killing an enemy with the damage from the Inspiration mark resets its cooldown.

Shadow Glide (E)







Daniel ducks into the shadows and dashes in the targeted direction. His next basic attack teleports him behind his target, dealing additional damage.

Masterpiece (R)







Daniel becomes his target's shadow and silences them if they have 'Growing Inspiration', if he is 'Inspired' by them, or if they are Rooted. While Daniel is shadowing his target, he deals cellular damage up to 4 times. Upon reaching the max duration or reactivating the skill, Daniel completes his masterpiece and leaves them behind, dealing damage, increasing based on his target's missing HP.

Daniel will arrive on September 2nd, so don't be late for your appointment!





Head on over to the Official Discord and keep an eye on the Roadmap or Twitter so you never miss a thing!

Steam disallows larger file sizes, so the quality of the .GIFs has been modified accordingly.
War Thunder - TheShaolinMonk


The Avro Shackleton is a long-range, multipurpose maritime patrol aircraft, built as a counter to the increasing threat of Soviet submarines in the early days of the Cold War. All War Thunder pilots and fans of British aviation may look forward to having the chance to pilot the beautiful Shackleton, coming to the game with the update “Direct hit”!

In War Thunder, the Avro Shackleton will become available to all players with the release of update “Direct hit” in the later Mk.2 version. At first glance, players may already notice some of the legacy design solutions that got carried over to the Shackleton from the Lincoln; such as the wings, engine nacelles and dorsal turret. A unique characteristic of the Shackleton is its powerplant choice. Namely, it’s the only British piston-engine aircraft of its size powered by the Rolls-Royce Griffon 57 engine, and four of them at that! Furthermore, the designers also fitted the Shackleton with two contra-rotating propellers for each engine in order to effectively deal with engine torque. Admit it, it also looks nice, doesn’t it?





The new Avro Shackleton will become available to all War Thunder pilots as two new bombers of the higher ranks of the British aviation tree, coming to the game as part of the “Direct Hit” update. Stay tuned to the news to find out more about the next major update coming to War Thunder very soon. Until then, pilots!

Check out the full Dev Blog article here!
团长别生气 - 种麦子的故事
修改第一关的任务目标,防止新人被误导。
角色选择页面添加了返回按钮。
Aug 30, 2021
War Thunder - TheShaolinMonk
  • A bug has been fixed due to which disabling of the ‘first gun; of the ship resulted in disabling of the ranging shot option.
  • A position of a sound of an aircraft, exceeding Mach1, no longer depends on its distance from a listener and doesn’t attributed to the aircraft position.
Changes to Enduring Confrontation missions in Simulator Battles
  • In aircraft and helicopter EC missions, the mechanics of forced session leaving (kicking) for inactivity has been reworked. A player may be kicked from session for 300 seconds of inactivity in total during the mission, not only with the first respawn. The abandonment timer now works as follows:
    • If the player is in the air or is on the airfield and the vehicle is under repair, or is on the airfield at a speed faster than repair time, the abandonment timer will be reset (will be set to maximum);
    • If the player is on the ground outside the airfield, or is on the airfield at a speed equal to the repair time but will not be serviced (repaired, reloaded or refueled) then the abandonment timer will be activated.
  • In aviation SB battles, the mechanics of choosing the gaming nation in custom battles has been changed. Players will have a choice from pre-set nation pairs for both teams.
Learn more details about these changes and share your opinion on the official War Thunder forums.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.



Joon Shining - al_thumm
World 6: Trickster World is now available!
The trickster cat chases you around its procedurally generated world, using its magic to try and foil you at every turn!
Aug 30, 2021
Rhythmetallic - Derrick
Nothing fancy. We just add Steam leaderboard support

Derrick
Aug 30, 2021
Bitty Engine - Tony Wang
Patch notes v1.1.2 → v1.1.3:

Enhanced modules, improved usability, fixed some bugs.

  • Added a Path.savedGamesDirectory static variable
  • Added a pie(...) function
  • Added an image:blit(...) method
  • Added navigation by keypad support to text-based editors
  • Fixed a stuck issue of HTML build
  • Fixed a directory browsing issue (Linux)
  • Fixed a table traversing issue of the debugger
  • Fixed a debug panel dragging issue
  • Fixed an exiting issue from code
  • Fixed a sprite playing issue when all parameters omitted
  • Fixed a resetting bug of Application.setCursor(...)
  • Upgraded ImGui from v1.83 to v1.84
Aug 30, 2021
风信楼 - Pingfang Games
师爷们好,久等啦!
先前因为负责绘制立绘脸部的合作画师抠图抄袭的恶劣问题,我们紧急另寻了其他画师合作。截至今日,立绘面部重置任务已全部完成啦!
与此同时,紧锣密鼓的内测也已步入尾声,接下来我们将进行最后的立绘替换等收尾工作,预计于9.2日正式更新。
制作组在此感谢师爷们的耐心等待~
Alchemy Garden - MadSushi
Hi everyone!

Alpha 3.1.0 version is now available, thank you all for your feedback and involvement!

New Feature: Gamepad Support
Gamepad is now supported on the game, You just have to go to options within the game and enable the section "Gamepad Mode (Experimental)".

Keep in mind that this is a first iteration of the gamepad control so although the game is now 100% playable with a gamepad, there may be things that need to be polished.

Regarding compatibility, the game works with any compatible PC controller natively. The buttons on the interface are displayed as if they were the buttons on an Xbox controller.

NOTICE: If you want to play the game with the Playstation 4 Dualshock at the moment you will have to use a program called DS4. In the future I will spend some time making the Dualshock natively compatible.

Disappearing House Furniture Bug
Fixing this bug has been a priority since it was reported and I have spent many hours a day trying to reproduce the bug to find out what was wrong.

Thanks to your feedback I have found a possible fix, so in this version the furniture in the house should no longer disappear, but unfortunately, there is no way to get your furniture back if you saved your game after they were gone.

I am very sorry that this bug has been a nuisance for many players, I fully understand the frustration that losing your stuff causes and I hope that it does not happen anymore. If your furniture keeps disappearing in this version, please report it in the forums!

Other bug fixes and adjustments
  • Price of buying plots now works properly.
  • The potions recipe book in the journal now displays the components correctly.
  • The outline is no longer visible in the middle of the bulletin board.
  • Items can now also be placed on the alchemy table by double clicking.
  • Fixed some item sounds.
  • Rock colliders have been adjusted.
  • Jack'O Greedy no longer sells duplicate items.
Whats Next on 3.2?
For the next update I am working on the following:
  • Physicalization of some items inside the home.
  • Shop management mechanics iteration.
Thank you very much for continuing to support the project!
Rubén
RISK: Global Domination - SilverShamrock
Attention RISK Generals!

It’s been almost a month since our Sci-Fi update was released and a couple of weeks since our long-awaited Advanced Map Pack went live!

To give you a quick summary of the v3.2 update

Out of the 25 dice we produced for 3.2 the Future Box was the most favored one of the lot!
Our most claimed frame is the X Æ B-52 avatar frame.
The 3.2 update brought in not just 2 but 5 new avatars and it appears Grand General Axris was the favoured one amongst RISK generals.
And finally the troop of choice of the update were the HEROCORP’S Finest



We’ve been working on bugs for the 3.2.1 hotfix and also for the 3.3 update which will include a lot of Quality of Life improvements.


3.2.1 Hotfix

Major Fix
Fix: Discounted offers (bundles and premium) not displaying correctly.
Fix: Automatch prompt disappearing if token replenish screen is triggered.
Fix: Profile and leaderboard not showing the same rank.
Fix: Fog of War flickering.
Fix: US Flag dice correction.

Minor Fix
Fix: Terms of use not linked in app settings.
Fix: External link warning popup not triggering.
Fix: Incorrect Map Pack label positioning.
Fix: Samurai avatar animations not working properly.
Fix: VIP tag is incorrectly displayed in game lobbies.

Whats Next:

This month we have our 3.3 Release. This version will be focusing less on new content and more on bugs, UI, and shop updates. Nothing too interesting to share unfortunately...

PSYCH! Here are some sensational concepts our team have been working on! When will they come out? Stay tuned!






By the time this correspondence is out, our community Free-For-All RISK Tournament would have completed round 1 and 2!


Round 1 followed a world domination match with the following map and settings
World Conquest
-Auto placement
-Fixed cards
-Expert AI
-60 seconds
-Fog Off
-Blizzards On
-Alliances Off
-Balanced Blitz dice

Round 2 was a Capital Conquest match!
Canada
-Auto placement
-Fixed cards
-Expert AI
-60 seconds
-Fog of War off
-Blizzards Off
-Alliances Off
-Balanced Blitz dice



There are 5 more rounds left of the tournament make sure you join the community discord to tune in!

Catch Kill Pete Strategies vod of his match in Round 1 of the FFA tournament




Have we mentioned we have a highly skilled community? No? Let us show off for a bit!
Last issue we saw some amazing character and map design from Discord community member Astrid. This issue we bring you this astounding portrait of General Uni by community member Atofika.
Credit: Afotika Deviantart, Afotika Instagram





Special thanks to the Stumpt crew for previewing our Advanced map pack and kicking it off with the highly anticipated Advanced Europe Map. Check out their video below!







From the 1st of September (AEST) a new season of RISK battles begins, and our global leaderboards will be reset.
Your rank points will not be changed, but you'll temporarily see '0' for your profile rank (this is your position on the Global Seasonal leaderboard). Just complete one ranked Global Domination game in this new season to see your updated profile rank. You'll be placed back on the leaderboard as soon as that game is finished by all players.
Check out the official RISK Global Leaderboards here https://www.hasbrorisk.com
Be excited - and best of luck!












Now this last one one got a bit of a chuckle out of us and we sent it to the devs to which they responded with.

Can’t confirm anything yet, but they are looking into it.



Do you think you’ve got what it takes to compete against our very best?
Our discord community runs back to back tournaments with big prize pools.
We also have dedicated channels in our discord designed for players
looking for a game.
Bite the bullet and join our dedicated RISK server https://discord.gg/risk



Signing off,


Cass @ SMG

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