Aug 30, 2021
Tormented Souls - west_indies971


Hey Horror Fans!

Thank you all for your feedback, we want you to know we're listening and made the following changes, bug fixes, and updates!

BugFixes:

1.1 [Fixed] Initial letter softlock, file corruption SFX debugger.
1.2 [Fixed] Redemption Trophy on Steam.
1.3 [Fixed] FPS limit on non-gameplay scenes.
1.4 [Fixed] Mannequin puzzle freezes the game.
1.5 [Fixed] Caroline aiming at and shooting the enemy on the upper floor from the Library.
1.6 [Fixed] Wrong crib text corrected.
1.7 [Fixed] Invisible duplicated item soft locking interaction east wing corridor.

Click below to enter, if you dare....



Tormented Souls is available now!

https://store.steampowered.com/app/1367590/Tormented_Souls/

MORE ABOUT THIS GAME
https://pqube.co.uk/tormented-souls/
Follow Dual Effect Games on:

⠀⠀⠀⠀⠀⠀

Follow PQube Indies on:

⠀⠀⠀⠀⠀⠀




And to all of our Survival Horror fans out there, thank you so much for your ongoing support!

- Dual Effect, Abstract Digital & PQube
Aug 30, 2021
War Beasts - 3442471369
Added a detailed description of the character, the attack range of the character is automatically displayed without the shortcut key operation (for the introduction of the screen, the attack range will automatically disappear after displaying for a period of time, so the original shortcut key Z is still retained)
Aug 30, 2021
​Cubeetle - Game of creation - Cubeetle
1. Increasing the number of teleports from 20 to 50
2. Increasing the number of disqualifications for the main player that can be set from 20 to 50
3. Improving the AI of enemies and animals to find paths towards the main player

As usual I would love to hear any of your ideas for improving the game. ːsteamhappyː
VIVE Console for SteamVR - C.T.
[Cosmos]
  • Fixed a performance issue after playing certain content over long period
[Cosmos Elite]
  • Added localization to headset button function under advance tab
[OpenXR]
  • Re-map VIVE Cosmos Controller to other controllers
Tabletopia - markh110


Video chat has left beta and is now ready for all players to optionally subscribe to!

In-game video chat is an optional feature that is now available for all users. You can play a game, see each other, and talk all in the same window. If at least one player in your game has a video chat subscription, they can enable video chat for the whole group.

If your account hasn't claimed a 7-day free trial yet, you can test it out for yourself now (trial only available via browser - unfortunately limitations with Steam prevent our trial system from working properly)!

Activating the video chat subscription

Video chat is available only in the game client via web browsers (Chrome, Firefox, Opera, Edge, Safari) or Tabletopia Steam application (Windows, MacOS). When starting up a game room, you will see the following invitation:



If your account has not yet claimed a 7-day free trial, you will be given the option to claim this. Click Apply to start the 7-day free trial period. The 7-day free trial is only available in web browsers, not through Steam (this is due to limitations with the Steam platform and managing free trials).

Otherwise, when you click Apply, you will be given the following prompt to confirm you would like to begin your recurring subscription for video chat:



Click Choose to confirm adding the Video Chat subscription to your account. Video chat is $4.99USD/month. A Premium subscription is not required for the video chat subscription, however please note that they are separate subscriptions.

You can manage your video chat subscription from your profile.

Click Choose to confirm adding the Video Chat subscription to your account. Video chat is $4.99USD/month. A Premium subscription is not required for the video chat subscription, however please note that they are separate subscriptions.

You can manage your video chat subscription from your profile.

Using video chat

When prompted by your browser, you will need to permit Tabletopia to use your webcam and microphone.



If you do not have a webcam or do not enable it, you will be able to see and hear others, but they will not see and hear you.

After enabling the video chat, it will load and you will start video conferencing with your friends. There are several options available. You can:

  • Show or hide video
  • Mute/unmute voice
  • Arrange players in the chat window by row and column
  • Position this window on the screen by dragging
  • Choose between available cameras via the ‘settings’ button
  • Minimize the video chat window (you will still be available to talk to your opponents and hear them)


You can disconnect from video chat any time by clicking on the red cross. To join it again, click on the video chat icon near the text chat window.

Only a person with a video chat subscription can enable the video chat in a game room. This person doesn’t necessarily need to be the game host; the game can be created by any player. However, if a player with a video chat subscription enables video chat, every other player will get access to the feature for that gaming session.

Two examples of video chat:



System requirements

As video chat demands many resources of your system, we strongly recommend using it in the Steam app rather than in a Web browser. Technical constraints of the browsers may cause significant performance slowdown even with two players. We also recommend playing from desktop computers or powerful gaming laptops. Speed of your Internet connection also plays an important role in the smooth performance of Tabletopia with enabled video chat.

You can review this information at any time from our Knowledge Base article!
Aug 30, 2021
Backbeat - HeroOfSpielburg
Greetings Backbeat fans!

It is late August and the whole Backbeat team has returned from a skönt Swedish summer vacation. With our demo release less than a month away, every chair in the office bullpen is filled and we are creating content like never before.



We have a tradition of making beautiful, full-size posters of our titles to hang on the walls of the office, and our one for Backbeat is nearly done. At the centerpiece is a collage of the eight band members. We were inspired by 90s movie posters and character-centric game key art in creating this image. Weaving together all the personalities and graphic styles we've centered around in the title was a lot of fun, and we can't wait to put on the finishing touches and send it off to the printer.



Now four-artists strong, we have been working on visual effects for the payoff moments in Backbeat and our playback camera system, adding particles and wipes. The visual design language is a blend of 90s pastels, geometry, and 32-bit era games, so you'll find lots of circles, triangles, and squiggles filling both the ethereal and player control sections of the game. Most interactive portions are flat and lower contrast, but after solving a puzzle, the player is treated to a music video of her choices and we dim the lights and bump up the bloom.



The final level of our demo takes place in Callahan's, a dive bar on the edge of downtown Hornsburg. Our heroes play an open mic night in their first public appearance. After overcoming a bout of stage fright, they learn the unique time-balancing game mechanic of STAGGER before being taunted by their soon-to-be nemesis La Tormenta.



The dialog system is nearly finished, and this month our character artist Sandra has turned her attention to the many colorful NPCs and supporting characters that stand along the path to stardom for of our heroes. We drew references from cameos in some famous 90s band movies and an internet meme or two for good measure. Can you see anyone you know?



Last by not least, we have started localization! Backbeat will be full of professional Japanese translation from day one by some old friends in Tokyo. If you're looking to brush up on your kanji, you're in luck!

It's just a few weeks until the Steam Next Festival and Tokyo Game Show, where our demo will be live, so for now we'll sign off and head back to the product backlog.

Join the conversation!

Do you have an idea for a dev blog topic? Curious about the team and story of Backbeat? Comment on this post or tweet at me, I'd love to hear your thoughts.

Stay cool and funky!
-- The Backbeat team at Ichigoichie

Twitter - Facebook - Instagram - Youtube
Aug 30, 2021
Pro Arena Alpha - =DFS= Coconut Mage
-Fixed issue where changing the screen resolution setting broke the game
Aug 30, 2021
Urbek City Builder - Brukoslav
Few changes, but I hope you enjoy and test the giant map.

Features
  • Huge map
  • New building: Heavy iron mine

Bugs

  • The << back button now works properly
  • Fixed the issue when pausing and unpausing with space bar, it did not resume on the speed that you had before
  • Parking lots no longer cause a loop of upgrading and downgrading
  • Hotkeys to zoom in/out
The Forgotten City - ModernStoryteller
Note: If the patch update seems to be taking a long time to install once downloaded, please:
a. ensure you have at least plenty of space on your drive (when Steam patches the large PAK file, it needs space to temporarily create a duplicate file until the patching is done)
b. click pause and then resume (this usually helps).

NEW POLICY
1. Players are now free to share content from "beyond the White Hallway" provided they give a spoiler warning first.

NEW FEATURES / UPDATES
1. New setting allows players to hide Quest Prompts if they wish (in addition to being able to disable Hints, which was available in 1.1.

BUG FIXES
• Allowed the player to look around while on the zip lines
• Ensured dialogue works properly on ultra-wide screen monitors
• Fixed exploit for opening Duli's door
• Fixed scrolling bug in menu
• Fixed rare issues with settings menu
• Fixup multiple subtle issues with game configuration
• Fix game camera and examiner screen input being dependent on framerate, mouse and gamepad right stick input now correctly scales with FPS (rather than being constant).
• Made default input scale for camera match as close as possible what it was at 60 FPS.
• Fixed rare bug where Sentius would die inexplicably
• Fixed dialogue logic errors with Fabia
• Fixed collision holes in tunnels
• Fixed various achievement bugs including "Underworld Explorer"
• Fixed up all reported typos and localization issues
• Added some missing contributors to credits
• Fixed bug where the player couldn't tell Ulpius he'd been freed
• Halved volume of the Thunderous Voice
• Fixed rare bug where saves would become unavailable
• Made game work with the steam big picture mode keyboard
• Fixed various collision issues around villas
• Made suicide note easier to inspect
• Allows the game to pause when Steam overlay pops up
• Fixed issue where sending Galerius on errands then talking to Ulpius could create blocking issues
• Fixed issue which could prevent player from talking to Sentius after dealing with the assassin
• Save Error warning will pop up if there's an issue saving.
• Fixed issue where Sentius wouldn't acknowledge his execution order had been carried out.
• Ensured player can't accidentally disrupt Malleolus's withdrawal by talking to him at the wrong time.
• Ensured that the player can talk to Fabia and the Assassin while the election is on.
• Fixed Equitia dialogue so that players can always resume their discussions about common threads with her, even after resetting time.
• Added Console and Visual Styles keys to rebinding menu. Made gameplay visual style keys usable in Photo Mode.
• Ensured player can't talk to Malleolus during Galerius's errands because they could conflict when Malleolus withdrew from the election.
• Fix golden rule breaching if you kill the Philosopher then save / load afterwards.
• Fix Khabash being invincible to player arrows, even when he was supposed to be killable
• Fix multiple collision issues with catacombs meshes.
• Ensures that if it becomes election time during Equitia's tour, she'll cancel it and run the election instead, to prevent other issues.
• Fix some bad geo allowing speed runners into places they shouldn't get.
• Toned down most controller vibration effects by popular demand.
• Fixed rare problem where if you sent Galerius on an errand to force Malleolus to withdraw from the election (but not free his slaves) then freed Ulpius, the resulting scenes could block each other.
• Fixed dialogue bug where player could ask Sentius about ritual before learning about it.
• Removed redundant dialogue option with Octavia.
• Fixed bug where player couldn't send the assassin to Quinctius despite knowing who he is.
• Fixed bug where Sentius would seem to forget about his revelation in previous loops.
• Ensured assassin doesn't get stuck talking to Domitius by ensuring multiple scenes involving Domitius can't compete for control of him.
• Fixed various dialogue logic errors where certain NPCs (Decius, Fabia) wouldn't remember you in the epilogue, even though the player met them in their final loop. Fixed dialogue logic error where the player couldn't remember Sentilla in the epilogue, even though they had met before.
• Stripped flashlight from players equipment on entering the Museum.
• Made it so if the player finds and frees Sentilla without ever speaking with Sentius, his dialogue adapts accordingly.
• Fixed up lip synching error in election dialogue
• Moved Cancel Narration feature to it's own button, T and Gamepad Right Shoulder by default.
• Added blocker preventing Photo Mode escaping Naevia & Galatea room
• Improved Georgius dialogue logic to ensure key questions about the Greek plaque are repeatable.
• Removed inappropriate golden statue from city in Ending 4 timeline
• Fixed up some janky pots in the baths levels.
• Player no longer sees "Skip Line" prompt unless they click during dialogue
• Fixed rare bug with "Secret Admirer" quest which meant it couldn't be completed.
• Fixed rare bug where if you killed Galerius before speaking to him, in the next loop the game assumed you'd spoken to him before.
• Ensured that if the player shoots Galerius before meeting him, they don't get a quest prompt telling them to follow Magistrate Sentius (who they don't know yet).
• Prevented player from being able to block progress of an NPC; after a few seconds they'll walk right through the player.
• Fixed various clipping issues in forum.
• Fixed rare bug to avoid the player getting caught in a loop while talking to the creator of The Golden Rule

Aug 30, 2021
SMASH LEGENDS - jiyoon1021


Hello, Smashers!
To celebrate the half-year of SMASH LEGENDS, we have prepared Director's Letter for you! 🥰
Please check the below link and find the letter 🙌
https://sl-us.floor.line.games/bbsCmn/detail/1630385262938026943
...