Strings of Divinity | The Spell Plague - Lightsaber09
Added new mini-map in player menu Added new option to disable the intro story Fixed issue regarding volume not being effected by options menu in *some* levels ( Not sure how many I forgot I will do a check tomorrow ) May have fixed a bug on *some* dialogue causing players to be stuck in infinite loop. I only changed the ones people reported, although it could happen to any of them so let me know. Added new areas in Clara Forest
Puzzledorf finally releases today on Steam and Humble Bundle! I am very excited to share it with you - get ready to push some blocks and solve some puzzles!
About Puzzledorf is a vibrant, block-pushing puzzle game where simplicity meets surprising solutions. The objective of the game is to match the coloured block to the coloured cross (includes colour blind options). With gradually increasing difficulty, you advance through new and colourful worlds, learning different puzzle solving skills as you progress. Then, the final challenges of the lava caverns await you beneath the world.
Designed for all skill levels, Puzzledorf is a fun way to exercise the brain whilst immersing yourself in the vibrant 2d art.
Includes
5 original worlds + 2 Christmas worlds
Classic Sokoban + Ice sliding puzzles
Relaxing music
Undo mistakes
Colour blind options
Game Design For those who are curious to know more about how Puzzledorf was made, I have been working on a series of articles that take a look back over the design process. These articles have been featured on the front page of GameDeveloper. You can read the series here.
JUNKPUNK : ARENA is opening tonight, at midnight EST! Are you ready to test your metal against your opponents? Make sure you have a friend online, and get ready to jump into a smash and crash action event with your friends!
Thank you to everyone who's helped support the game by wishlisting it! It means the world to us at Eggs with Legs, and we appreciate you! We hope you enjoy the game we've worked on!
Are we playable in France? France has commas in stance of periods. I can't test in advance for happenstance I do not live in France I just gave it a glance as it makes me dance.
Lock 'n Load Tactical Digital: Core Game - Metcalf
- Red Star scenario pack: Red Gauntlet released - fixed squad mortars adding the squad's inherent FP on indirect attacks - fixed squad mortar fx/sound when firing indirectly - fixed squad mortar indirect fire spotters not enforcing the unit type / status restrictions or being marked Ops Complete (note that Tromblon/Thumper do not have these restrictions or mark their spotters) - removed (undocumented) requirement for Planned Airstrike units to be set to arrive on turn 255; note that doubles are still needed to be rolled at some point on the turn (refer to North Africa Knightsbridge scenario)
Garden of Mooj has some cool stuff being worked on, and will hopefully be able leave Early Access 'soon'. I know there hasn't been an update in a while, it's possible that there won't be another until the full release is ready. Thank you for being patient for all this time.
Here's the current roadmap on what's planned to be added to the 1.0 version of the game.
Final quest chapter This is what has been being worked on for the past 2 months, and I find it pretty fun. Definitely the most challenging section of the game.
2 advanced mooj aspect evolutions These will be unlocked by meeting certain rare stat conditions.
localization
UI polish pass
Unlock relic rework Instead of giving a vague percentage breakdown of required stats, unlock relics will show a mooj stat chart, and the unlocking mooj will need to have equal to or higher for every stat shown.
Additional Achievements
These updates are all considered must-haves for full release.
There are other things I would also like to add, such as additional enemies, and maybe another building. I am considering waiting to add these less-important additions until after the full release.
If there's other things that you would like too see in the full release feel free to make suggestions.
As an expression of our apology for the inconvenience due to the maintenance on August 30th, 2021, we will be providing some rewards.
[Maintenance Reward Items]
■ Reward Period - August 30th 7:20PM - August 31th 8PM (PDT)
* Items will be given at the game access stage through Mail.
■ Rewards Item - Elixir of Haste x 2 - Recovery Scroll x 2 - 50,000 Gold
※ Notes - Maintenance Reward Items will be given once per account. - Maintenance Reward Items will be given to the Mailbox of the first character to access the game during the reward period. - Maintenance Reward items can only be received if you access the game during the reward period.
We will always make efforts to provide a stable service of Bless Unleashed PC.
We’ve got 2 weeks to go, and the Kickstarter for PERIPETEIA was able to reach 160% funding. Thanks to your generosity, we’ll be able to add western prototype firearms into the game.
While never realized in our timeline, prototype US and NATO guns such as the G11 Prototyp 5 and other ACR train entrants, the 90s chonky OICW and the more out there PDWs will be featured in Peripeteia as part of the arsenal of CIA agents within the world.
Goal #5: Field interrogations
As a field operative with unlimited freedom, Marie deserves a truly skillful non-lethal move. If we reach the €18k / $21.2k goal, we’ll be implementing interrogations akin to Splinter Cell and Metal Gear: an action executable without any equipment, but only possible to pull off on unsuspecting enemies. It will be a possible source of additional intel and resources for the players that want to play the game in a more sneaky manner.
Don't forget to check out our full campaign and rewards!
Don't forget to stop in and have a look what rewards you could receive by backing PERIPETEIA's Kickstarter. There are still 17 days left in the campaign and lots to come!
Feel free to check out our discord and play our demo too. Let us know what you think!