Typo fixes! (Slight spoilers here) Thanks to KigyoDev for spotting the mistakes. Chapter 17: "Threw" changed to "through" Chapter 24: "Mytsery" and "preform" changed to "mystery" and "perform" Chapter 27: "Hydrogen flouride" changed to "hydrogen fluoride" Chapter 37: Ashdown incorrectly refers to the Game-master as plural (this was left over from an earlier draft where the detectives in Fourth Class had already figured out there were multiple Game-masters)
Increased hitboxes for last worm in Primordial abyss. Added the unstuck-system for Under Nokkpond level. Added flat hitboxes as ground in Hypothermia Waste.
Lust has been redesigned: When you deal damage, give it Lifesteal and lose 1 Lust. While fully Lusted, adjacent allies also gain HP equal to the stolen amount, and lust is fully progressed.
Lust skills have been rebalanced to compensate, but most of them will likely still need additional balance changes.
Burn's full stack effect is now: While fully Burning, Damage taken from debuffs on you is increased by 1.
AWAKENING CHANGES
- The Awakening tree has been rearranged, and the edges of the tree are now connected by default instead of being locked behind a sidequest.
- Growing Threat has been replaced with Threatening Stance: When a battle starts, all allies gain Threat. When an ally kills an enemy, or casts a skill that costs 2 or more Crystals, they gain Threat. Threat on the protagonist is permanent, and any further Threat they gain is given to a random ally without Threat.
- Threat: When an ally with Threat casts a skill, if all allies have Threat, gain a Crystal. When the enemy round starts, if all allies have Threat, destroy an enemy Crystal. When either of these activate, all allies lose Threat, and can't gain more until their next round.
- Cutthroat activations above 1 Crystal now requires you to have double the amount of Dexterity as before.
- If the protagonist uses a skill to pass the turn to a unit while they have Surge, they now also transfer 1 Surge to the target.
NEW MIDBOSS ITEMS
- Damn Fine Coffee Haste on allies reduces the stack of Debuffs on them by 1 at the start of the round, instead of progressing them.
- Bottled Lightning When a Shocked ally deals Damage, transfer 1 of their Shock stacks to the target, and refresh it.
- Candelabra When the enemy round starts, reduce the stack of all Buffs on fully Burning enemies by 1.
- Broken Bottle When the enemy round starts, Enraged enemies deal 1 Physical Damage to themselves, and lose 1 Enrage.
- Grand Brew Can traded for a Haven Influence passive.
NEW COMMON ITEMS
- Snowglobe When the enemy round starts, if no enemy has been fully Frozen this battle, Freeze all enemies.
- Ouroboros When you flee a battle, reroll its difficulty modifiers.
- Poison Arrow The first time an ally will deal Damage that has Hunt, they fully Decay the target first.
- Knight Piece Allows immediate travel to all Gravesites on the map.
- Lightbulb Your chance to act first in battle is Lucky. (Lucky values are rolled twice, keeping the better result).
CHANGES TO EXISTING ITEMS
- Nothing Old: When the battle starts, Enlighten the protagonist. New: When the protagonist is Potentiated while at maximum Potential, Enlighten them.
- Barbed Wire Old: When enemy loses HP from ally Thorns, double the amount, and progress Thorns. New: Each round, the first ally that takes Damage from another unit gains full Thorns.
- Cracked Skull Old: [Midboss Item] When an ally becomes a corpse, Zombie them. New: [Common Item] Each round, the first time an ally becomes a corpse, Zombie them.
- Filthy Blood Old: [Boss Item] When an enemy becomes a corpse, Sicken all enemies. New: [Common Item] When an enemy becomes a corpse, Sicken adjacent enemies.
- Steel Toe Boot Old: [Midboss Item] When an ally's weakness is hit, fully Brace them. New: [Common Item] When an enemy hits an ally's weakness, Maim them.
- Energy Condenser Old: When an ally creates a Fading Crystal by passing, they gain 5 HP. New: When Spin becomes full, the protagonist gains 5 Max HP.
- Accelerated Particle Old (Strange Partcile): When an ally creates a Fading Crystal by passing, they gain 5 HP. New: When an ally spends Crystals, increase this item's counter by the amount spent. When the counter reaches 5, Haste the acting ally, and reset the counter.
- Mirrored Glasses Old: Enemies take 2 more damage from Reflect New: When a unit deals 10 or more damage to an ally, they reflect 4 Lightning Damage to themself.
Added "Win Zones" to playfield at certain wave numbers. (waves 5/10/15... and so on.) If players can survive through wave 25, the game is considered "Won" as well.
FUTURE - New AI navigation overhaul is in the works. Stay tuned for updates related to that as well!
Hello, long time no see! Thank you for your support and playing our game. We are very, very, very happy to see such positive feedback after the second chapter of the plot update, and to see that the players like the main characters so much!
So thanks again!
The main thing about this update is...
Installed the third chapter of the plot content!
Silver Snow's choice, the truth of the world, the daily life of the girls ...... All in this chapter!
Finally, thank you again for your support and play of our work. Have a nice Sunday (Monday) w
We have finished testing the game, and we discovered 3 critical problems that will affect the gameplay. These three critical problems will make the game unable/very hard to continue if occurred, we decided to fix these before update the game. Besides, there are still few small problems we will list down in the list.
The following bugs we are still investigating: -During upgrade skill will have error or freeze the game(this problem occurs chance is quite low, we still haven't found the problem yet.) -Dungeon map problem. -Some skills showing white icon -some skills animation didn't display properly If there are other bugs please info us.
We have finished testing the game, and we discovered 3 critical problems that will affect the gameplay, which is inventory will be corrupted if item is more than a certain amount, which will make the item unable to use or equip. Next is when in the dungeon after 15 floors have chance to crash the game and unable to load the save file again. Last is the evolve selection, we still finding what causing sometimes it will not show the available selection. These three critical problems will make the game unable/very hard to continue if occurred, we decided to fix these before update the game.
For the next update we have the following:(progress %) -Testing story for day 50~100(|||||||||| 100%) -Unlock the city and cliff area(|||||||||| 100%) -Adding new monsters(|||||||||| 100%) -Equipment system(|||||||||| 100%) -Dungeon add drop random equipment from treasure box(|||||||||| 100%) -fix bugs for story (|||||||||| 100%) -redesign the UI detail for the inventory(|||||||||| 100%) -fix equipment making the battle become laggy (||||| 100%) -item more than certain amount will be corrupted(0%) -Evolve problem,sometime will not show available selection(|| 20%) -dungeon after 15 floors have chance to corrupt the save file.
We will update the progress again two weeks later. If you encounter problems please report to us. Sorry for the delay and thank you for supporting us.
Added a workaround to update the video frame when seeking while the video is paused. The video will now automatically play for a short period of time to force the video frame to update. This isn't ideal, but it seems to be the only workaround for Media Foundation's scrubbing bug.
Added key bindings called "Frame Step Forward" and "Frame Step Backward". These key bindings will attempt to advance or rewind the video by one frame (or as short of a duration as Media Foundation will allow with the current scrubbing bug).
When hovering above the seek bar, you can now hold the grip button and move the thumbstick right/left to frame step forward/backward.
Added an option called "Distance Imperial Units" (found in the user settings under the miscellaneous group). When enabled, distance readings generated by the autofocus algorithm will be shown in imperial units (ft + in). Otherwise, the distance readings will be shown in metric (cm).
When loading a DeoVR website or XBVR, videos that no longer exist will automatically be removed from the media library. If you're concerned about losing saved video settings, export HSP files for your videos (they will be exported to the HereSphere saved directory for streamed videos) or backup the "Library.hsl" in the HereSphere saved directory.
Fixed an issue with transition key frames not working when there are more than 2 key frames.
Fixed an issue with videos not looping properly once the end of the video has been reached.
Startup scan (which is used to scan a media source/folder to automatically update the media library) will first check for the existence of the folder before attempting to update its contents. This prevents a user from losing their saved video settings if the startup scan feature is enabled on a drive that isn't booted up.