Zodiac Legion - Galdred
Dear players,
This is our last Gamescom event. Sorry for those who watched today and saw the same maps as tomorrow. With the resolution issues, I had to spend all my time bugfixing instead of polishing and testing our latest maps.
As I won't have time to get a new map ready for tomorrow, I will be online for a Q&A session is someone has any question about the game, and I will leave the pre-recorded stream on the background.
So if you have questions about the game, our map making process, and modding, I will be there to answer them.

Best wishes,
Alexandre
SCP: Escape Together - Thunder
Changelog
Major Features
V0.2.3-alpha brings quite a few major features (some of which have been in development for months), and are now ready to release!
New Main Menu
Our new main menu has been in development for a few months now, and it is now live for all! The new menu features an improved serverlist, improved credits, and is more organized. There are less buttons presented immediately, however there is the same amount of content as before. Additionally, we have introduced a join friend feature, allowing players to join their Steam friend(s) directly through the game!

New Admin Menu
We have completely revamped the admin menu to provide more features that have been requested! We have added the ability to view and copy map seeds directly from the menu, a better system for moderation (including being able to provide a reason and duration), and a better textbased admin command system. The panel will only show what you have permission to access - no redundancy! Did we mention that you can now select multiple players to run a command on? Whoa!

Plugin System Rework
The update that most of the plugin development portion of ET has been waiting for - the plugin system has been reworked! The system functions better, and has numerous events for identifying when certain things in the game happen. The new plugin system is still in-dev, and expect more features with it soon! Its documentation can be found here.

Voice Chat Rework
The game's Voice Chat has been reprogrammed, allowing for much easier communication with less glitches and lag.

SCP Changes
V0.2.3-alpha introduces quite a few additions and removals to non-living SCPs.

SCP-008
SCP-008's room has been added! In order to enter entrance zone, players will now need to close SCP-008 and prevent the spread of the disease. Until SCP-008 is contained, the entrance zone checkpoint is locked.

SCP-049
SCP-049 has been completely rewritten! SCP-049 will now spawn as soon as the Light Containment Zone lockdown is deactivated, and will pursue ANY player that he sees or hears. As he is vision AND sound based, stealthily moving while he is nearby is key to not getting spotted.

SCP-178
We have introduced SCP-178 (the 3D glasses). SCP-178 causes several instances of SCP-178-1 to appear while wearing the glasses, and attack the player if disturbed (including if the glasses are taken off). However, wearing the glasses will reveal the location of nearby items and players through walls. The glasses will replace SCP-1025.

SCP-1025
SCP-1025 (the encyclopedia of common diseases) will no longer spawn by default (SCP-178 has taken its position). This SCP can only be spawned with admin commands. It may return in the future with new and improved code, but for now SCP-178 has taken its position.

SCP-1123 - GONE
We have removed SCP-1123 (the skull). While SCP-1123 is a well known SCP, it is difficult to maintain internally, and it served no purpose in-game. Its room still exists, and the level 2 keycard can be retrieved from its room, but SCP-1123 itself no longer spawns.

Minor Features
  • Added a safezone to the SCP-173 starting room, preventing SCP-173 from entering the room when the round starts. Exiting and re-entering a safezone does not guarantee protection, however.
  • Added a safezone to the SCP-939 storage rooms, preventing SCP-106 from targeting players who are in the storage area. If you are already being pursued by SCP-106, he will continue to pursue you even if you go into the SCP-939 storage rooms.
  • Large improvements to map generation should lead to much less map collisions than before.
  • Discord statuses will now show elapsed time on the main menu and in-game, and will show a unique image for certain rooms (eg. the 173 starting room). Hovering over the SCP:ET logo will now show the version the user is playing on.
  • Added invisible walls to the SCP-106 containment chamber railing. No more jumping to the bottom of its containment and retrieving a free level 5 keycard.
  • Added new inventory icons for the Flashlight, P90, and SCP-860.
  • Added content warning while the game is loading.
  • Broadcasts can only be displayed for up to 1 minute, instead of an infinite amount of time.
  • Changed level 4 keycard inside of SCP-966's room into a level 3.
  • Added signs in various rooms across the facility that point to other rooms.
  • Camera shaking effect has been applied to elevators and certain ambients.
  • Adding a "Press [KEYBIND] to spectate" hint that displays upon death.
  • The Light Containment Zone Clean Room now operates as T-way room, and the control room can be entered with a keycard. The Clean Room can also be enabled and disabled.
  • The Light Containment Zone airlocks have been re-implemented, and now force users to wait inside the airlock for a short period of time.
  • Added labels in certain rooms that point to other rooms.
  • Added a warning popup when the graphics settings are set too high than recommended.
  • Added pickup animations to certain items.
  • Added viewable in-game server info.
  • Gas has been reworked, and is more visually realistic.

Commands & Server Updates
  • Added server tags, which will allow server hosts to add tags to their server which users can search for.
  • Re-added join and leave logs to the server console, and added player IP to both.
  • Fixed the server console "broadcast" and "reload" commands.
  • Removed the SCP-173 configuration - they caused issues with his new AI.
  • Added "showsettings [group]" command to reveal certain server settings. This command can only be run by the host.
  • Added "kick [steamId]" and "ban [steamId] [length (minutes)] [reason]" server console commands.
  • Added "uptime" server console command to display the server's uptime.
  • Fixed a bug which allowed using the "respawn" chat command while alive.
  • NoTarget is now properly reset on spawn.
  • Hints now have a character limit of 200. Broadcasts have an unlimited limit, however they have a max display timer of 60 seconds, and multiple broadcasts with the same message cannot be added.

Bug Fixes
  • Fixed the keycard button on the inside of SCP-106's containment chamber being inside the wall.
  • Gas in the LCZ lockrooms will now stop dispensing when the door is opened, instead of simply disappearing.
  • SCP-106's idling timer will no longer decrease before the round has started.
  • Fixed percentages being displayed incorrectly on powered items (eg. "SNav (00%)").
  • Fixed a bug which caused SCP-049 to get stuck in a certain office room in LCZ.
  • Fixed multiple networking bugs related to SCP-294 (eg. the machine not dispensing a drink for certain players).
  • Fixed an out of bounds bug that used dead bodies to reach places.
  • Fixed a bug regarding the inventory UI remaining open when changing classes.
  • Fixed SCP-012's door button colliding with the SCP sign.
  • Fixed a bug which involved items de-spawning when a user is killed by SCP-049 (this was an oversight, as users who are killed by SCP-049 do not spawn a body).
  • Players' dimension is now set to the facility on spawn. This fixes a bug which involved SCP-106 immunity.
Aug 28, 2021
Kingdom of Atham: Crown of the Champions - Osi
**Hot-fix**

-Fixed stone ramps, stairs, foundations square & triangle.
-Fixed ceiling wood & stone not touching roof pieces.
-Fixed on the join on server bug.
-Fixed Groom hair to not clip through body.
-Fixed groom hair location placement on male.
-Fixed groom hair poof up bug.
-Fixed rotation while climbing.
-Fixed empty traders sell inventory.
-Fixed recipe for bows & crossbows.
-Fixed recipe for silver ore.
-Fixed vanguard helmet description typo.

-Changed rest functions animations to Pretzel leg sitting.
-Changed UM creatures to only tick 10 times versus 100.

-Removed character bodies from staying in the world.
-Removed quest board (WIP)

-Added Front camera be able to rotate around character.
-Added Z key function for switching the camera (center, over right shoulder, front).
Aug 28, 2021
Chupacabras: Night Hunt - MrFatCat
Added: Explosive Mine

Changes:
Now you can select up to 3 chupacabras per game.
Heal up for the monster now increment 25% of the health.
Damage splash screen now also appear if you are controlling the monster.

Bugs Fixed:
Hunter Player bug when switching weapons while running.
Aug 28, 2021
Space Station Tycoon - John Pilgrimson

  • Added German language.
  • HUD was reworked.
  • Some buildings have been remodeled and retextured.
  • Radiation storm was temporarily disabled due to some unexpected crashes. This issue will be fixed in an upcoming patch.


  • Balanced audio levels.
  • Fixed ideal price bugs.
  • Fixed inventory bug where the last page wouldn't load.
  • Fixed crash when drone returned from a mission on a freshly loaded game.
  • Made customer thoughts more informative.
  • Fixed crash caused by pirates/raiders.
  • Fixed customers overcomplaining about fees.
Desecrators - Zeriab
Desecrators 0.4.6 features curved corridors that may appear in level 6. Perfect setting for testing the reworked Pyro.

Changelist:
  • Added level 6 prototype
  • Reworked Pyro
  • Adjusted Impulse
  • Increased damage of all shockwave weapons (Prox Mine, Mega Mine, Cluster Bomb
  • Increased Prox Mine shockwave radius
  • Increased enemy secondary pickup drop chance
  • Rescaled sensitivity settings range
  • Improved homing dodge behaviour for air enemies
  • Key pickups now use a unique colour when displayed on the map
  • Fixed dropship marker not being visible for client
  • Fixed unlocked rooms sometimes not being revealed on the map
  • Fixed buttons being able to spawn on irregular surfaces
  • Fixed level ambient sounds being instantly cut off in large rooms
Aug 28, 2021
WoodHeart - shaneh22
We have now added a few achievements for you to unlock. Can you get them all? We may add more achievements in the future, but these ones we wanted to add as core achievements of the game. Have fun collecting!
Astonia Remastered - Horowitz
Astonia Remastered is now available. The Astonia TroY project shall live on as 'Astonia Remastered'. Trailer can be found here: https://www.astonia.eu/remastered_trailer.mp4

Astonia Remastered introduces a major graphics overhaul and lots more. Here's a list of new things:

- Graphics overhaul: All graphics have been redone in a much higher resolution (see the compare images in the store page). The same base 3d models were used to preserve the oldschool feel of the game.
- For those who want to keep using the original graphics, uncheck the 'remastered' checkbox in the launcher.
- You can now zoom in/out (check launcher options).
- New control scheme: Introducing 'combat mode' toggle. More intuitive controls for your character.
- New music in various areas (updated frequently).
- New quests/items (updated frequently).
- New class: Monk. A martial arts specialists.

Check out Astonia Remastered now! The game is absolutely free without any restrictions.

Coming soon:
Season 4! Compete in the level 1 - 200 challange. Fastest level-up runs of each player class get a 'wish'.

Aug 28, 2021
SICKO ISLAND - RC1 Entertainment
Improve some animations
RPG in a Box - Ol' Smaug
Presenting the Community Game Showcase for August 2021! Thanks so much to those who contributed and to everyone creating a game with RPG in a Box! Your support and encouragement really means a lot. You can view the full-size image here: https://i.imgur.com/4AKBgxC.jpg



This will be an ongoing gallery that I plan to update each month, so if you missed this one there's always next time! Keep an eye out for information about the September showcase. If you're interested in having your game included, please note that screenshots should have a 16:9 aspect ratio and a resolution of at least 1280x720.
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