With 17 more days still to go. the PERIPETEIA Kickstarter Campaign has reached 140%! PERIPETEIA's UI and gameworld will now be adorned with additional artwork from Hirotonfa.
Known to many of you formerly as Mcklinskey, Hirotonfa has already done amazing work adding a small stylized version of Marie to our in-game light detection UI.
Goal #4: CIA Weapons Pack (€16k / $18.8k)
The game is full of prototype and commonplace post-soviet guns. What about something western? We'll be adding a set of weapons hailing from the other side of the alternate 199X iron curtain: OICWs, ACRs, PDWs and other lost and forgotten future soldier program entrants powered by Kraut space magic.
Don't forget to check out our full campaign and rewards!
Don't forget to stop in and have a look what rewards you could receive by backing PERIPETEIA's Kickstarter. There are still 17 days left in the campaign and lots to come!
Feel free to check out our discord and play our demo too. Let us know what you think!
We hope you had a blast at gamescom 2021 as much as we did! Before it all ends, we'd like to say goodbye in the public chat along the new stream of Penny & Dime Edition. Don't hesitate to ask us anything relating to the game or the new Kiosk Mode and its settings!
Hey everyone! Today we’re bringing in some bug fixes to the game - smoothing out some of the edge cases around the Actives and general abilities. We’re not going to be pushing a patch over the next month as we’re working on something big in the background – Trooper Third Abilities!
You're welcome to join our Discord to help give us feedback! These actives will need some tweaking and balancing, so make sure to let us know what you think as that's the best way to have your input on the game.
This has been a heavily requested feature from the community, and they’re all being designed and made to really deepen the interactions between each Trooper and refine individual Trooper’s Kits and playstyles. This will require a rebalance of all Ability stats and Cooldowns, so it’s going to be a very big gameplay change!
Here’s some high-level examples of the types of Abilities we’re going to be adding in our next big patch:
Skull Crusher - Behemoth Slam
Skully slams down on the ground damaging all enemies in the area and creating a slowing zone on the ground around him. If the impact hits an enemy while they are stunned then they are stunned for an additional amount of time.
Nebular - Energy Wall
Neb summons an energy wall at the cursor location which blocks all shots and movement. It has a healthbar, so enemies can destroy it to remove it from the field.
Xandark - Culminate Wounds
Xandark spins on the spot, dealing minor damage to all enemies in a small area. If the affected enemy has any DoT effect, then it consumes it dealing a % of the remaining DoT as a burst of damage.
Eve - Divine Intervention
Eve flies up into the air and dives down to an ally’s side. When she lands, she releases a wave of healing which gives all allies in the area a powerful HoT effect.
First order of business: we're extending the "Out of this World" battlepass for another week - until Thursday 2/09/2021 so make sure to get in your games before we go live!
The main piece we're happy to announce is the Lights, Camera, Action Battlepass which will be live Friday 03/09/2021! As you can see in the above image you can see the skins for Sarge, Fang, and Scorch, as well as some cool Podiums for you all to unlock!
You may have to restart the game to get your store to refresh correctly and receive a purchased item.
By pressing the ` key (next to 1 on qwerty keyboards) you will enter an Ai testing mode. This has no in game benefits for players, but we’re running dev builds so we can debug the game. If you do this your camera can get disconnected from your character. If you do this in base you can get stuck in base.
Your keys may be set randomly in the options menu while changing settings.
Sometimes the escape key won't work when in various menus, right click on the game to re-focus the window, and ESC should work.
Keys at Launch and Rockets diffused are not tallying correctly at the end of the Strike Match score screen.
Sometimes key UI icons in Strike stay on the minimap after being collected
Sometimes in squad select some players are given a wider aspect ratio than intended.
Sometimes when a Trooper respawns they can lose their overhead UI, we're tracking this down.
If you end the match with an ability being aimed, the aiming line/reticule will get stuck on screen. This can cause your abilities to lock off in the next game. If you have this bug go back to main menu before re-queueing and it will fix it.
Borderless/Windowed/Fullscreen don't seem to be setting properly, working on a fix.
We've had one instance of Trooper's spawning with the incorrect UI, we're keeping an eye out for this, but haven't had any additional instances of the bug.
Some players are experiencing random crashes. Some of these have been fixed, but there may be more. If you experience this then join the discord and send over your log files to BadFox_Eddie. You can ask him how to get your log files and he'll help!
Sometimes dodging can consume almost 2 charges if you dodge as your second dodge comes off cooldown – looking into this.
Shooting the bus stops in game up close will block projectiles, while shooting from long range wont.
Some throwable ability models are getting stuck in the air – it’s just visual as the ability still works perfectly.
Steam Build ID: 7263886 Epic ID: 9216 To view this go to Steam > Library > Right Click Super Squad > Properties > Updates It's at the bottom of the small pop-up window and is a way for you to ensure that you're game is fully updated and able to play.
- Fixed a bug in which there is a repeated detonation of mines and snails - Fixed a bug in the hydrant with water, it no longer penetrates the wall - Fixed bug with electricity, it no longer penetrates the wall - Fixed bug with walking animation. Now the movement is smoother and the character does not walk when standing.
Please write your wishes and leave comments in the discussions!
Stay tuned for news and updates on the Half dead 3 game page.
- Ready up system - Random Props - In-Game scoreboard - Main Menu, Lobby & Customize overhaul - End game screen - Removed hunter selection from the lobby
Ready Up System
- Players can choose between two teams - If all players choose to be a prop, the hunter is selected randomly - If the player chooses to be hunter, the player is spawned as a hunter - Countdown will not start if all players have hunter chosen
Main Menu, Lobby & Customize
- Added new animated background - Character can be rotated with left mouse button - Current changes to the UI is a work in progress and will get changes in the future
Random Props
- Prop has 50% change to spawn - Random props always spawn before match starts - Every map has randomly spawned props
Maps
Night - Optimized fog - Changes to lighting
All Maps - Volumetric clouds - Lighting overhaul - Added random props - Adjusted distance when grass is rendered
Bugs
- Fixed issue where wrong footsteps played - Fixed issue where end screen could duplicate - Fixed issue where mouse cursors didn't show up - Fixed issue where character movement slowed down when watching ground - Fixed issue where zone was different compared what was selected
I am happy to announce that Magna Graecia is going to participate in the Steam Next Fest from October 1 to 7. It means that you'll get a FREE DEMO version of the game during the festival to try it out yourself.
So add the game to your wishlist if you haven't already :)
-Fixed a memory leak whenever the player opened the pause menu. Opening the pause menu enough times causes the game to crash. -Fixed an issue where the audio groups were not being unloaded as a result it caused a memory leak and crashed the game. -Suits: Absolute Power now supports 64 Bit systems.