Along with an abundance of new vehicles and features, the next major War Thunder update will also introduce two new locations for combined battles as well as an updated test drive environment for tankers. Today we would like to tell you more about these so let’s dive right into the details!
New Locations
In the next major update “Direct hit” arriving to War Thunder we look forward to further expanding the number of battlefields for players to engage in heated skirmishes on by introducing two new locations for combined battles. Tankers, welcome ‘Breslau’ and ‘Spaceport’ to the map rotation!
Spaceport
Spaceport is another new combined battle map awaiting players in the upcoming update. While also featuring some urban combat, Spaceport offers more open fighting grounds surrounding the confined city center.
Players who took part in the April Fools event ‘Warfare 2077’ may recall already battling it out on Spaceport. Those players who missed this opportunity won’t have to wait long for a second chance, however. Spaceport will become available in the regular map rotation with the arrival of the next major War Thunder update!
Breslau
Breslau is a new combined battles map, focused on urban combat. The location is inspired by the Siege of Breslau (Wrocław) which took place in the final months of WWII. While focused around intense close-quarter engagements for the most part, Breslau’s northern area is home to a more open battleground, ideally suited for nimble light vehicles to outflank their opponents or scout enemy positions.
On the other hand, the southern end of the map offers plenty of opportunities for brawlers to duke it out in head-on street battles while the occasional town square or park with its wide open space will enable tank commanders to more freely maneuver and potentially break a stalemate.
Updated Test Drive
For some time now, tankers recall Kursk not only as a battleground, but also as the place where they give ground vehicles their first proper look outside the hangar. However, while Kursk was home to the largest tank battle in history, we believe that it didn’t do as good of a job of being a suitable proving ground in the game. That being said, we’ve decided to update the test drive for ground vehicles with a new location which gives tankers a much better environment to more thoroughly put their vehicle through its paces.
Unlike Kursk, the new test drive location is a lot more diverse. It features different terrain types, such as mud and paved roads, and also has more dynamic elevation while at the same time retaining the familiar dummy targets for shooting practice. As a result, tankers will be able to get a much better grasp of their vehicle’s performance under different conditions; for example how fast it accelerates on paved roads or how quickly it can get up a steep hill, or learn its vertical aiming angles. Also, aircraft AI targets are now available for all ground vehicle classes, not only SPAAGs. Eager to give it a shot already? The new test drive location will become available as part of the upcoming update, arriving soon to War Thunder!
The new locations and updated test drive will soon appear in War Thunder as they arrive as part of the next major update. Stay tuned for more!
It's summer, and on the tropical island of Paradise Lust the girls are feeling the heat. Maria finally begs Jack to help her sort out the pool, which also unlocks new activities with the girls and new outfits.
Reyna, Miss Juicysweet Mango, dreams of becoming an entrepreneur, and with a captive audience of gorgeous girls she's setting out to test her new beauty products. Jack will help out with her many new experiments. For science, of course. Expect more fun with Mi Sun and Gabby, and finally get a chance to get to know Olga better.
Overall this update adds something like 2 hours of additional content; 3 new sex scenes, a bunch of new minigames, new relaxation activities and new outfits for the girls. We hope you like it!
1. Fixed the display bug of a suit of clothes when Alice sang 2. Added the hint of possible resources during live broadcast 3. Added a prompt after the end of a special story 4. Optimized some animation effects of DLC
Brave Dungeon + Dark Witch's Story : Combat - insidesystemgame
Fixed an issue where the full screen display would be strange with the update. However, We do not know it in my environment, so if you have any problems, please try it.
Due to some last minutes changes to the character models and thorough testing capability, I will continue designing the online mode this weekend. In addition to this, the reversal system is in the works of being reconstructed as well. Thank you for your patience!
Steam Cloud Saves have been added to the game (NOTE! Steam Cloud has been currently disabled due to issues that arose when we went live! Hopefully have it operational soon!)
Fixed loading screen disappearing before main menu is loaded
Egg truck has been rebalanced, now requests an amount of eggs based on the amount of chooks in your coops and the max egg storage of the coop
Rewards from minigames have been increased
Fixed music on the Main Menu which would cut out after playing once
Fixed music tracks cutting off too soon and other audio bugs in game
Removed axis inputs (gamepads or joysticks plugged in would sometimes result in camera movement)
Speed run timer issues fixed, now displays correctly
Fixed issue where camera would bug out at end of tutorial
Hello everyone, I am Tholus. I'm glad that you came to play my game!
Since the game launched yesterday, I have received a lot of suggestions and feedback, as well as a lot of bugs. Thank you for all the feedback. I also wanna say sorry to the players who have encountered the bug and have had a bad experience!
So far, a dozen small patches have been updated, mainly to fix the problem of error reporting in some individual cases.
In addition, there is a situation that may cause all the units to freezing or be delayed: when you have a lot of surveying vehicles with automatic surveying on, and if they get stuck in an unreachable position after measuring the end of the world, it may cause other units to get stuck. Pathfinding is stuck and delayed. At present, you can alleviate this lag situation by turning off their automatic surveying function. Of course, I will seize the time to fix this problem as soon as possible. I am very sorry for this situation.
At last, Thank you again for your support and understanding, and hope that Reshaping Mars will bring you a different journey of exploring Mars.