Fix - Fixed phantom ocean current forces causing carrier to drift around too much Fix - Fixed enemy carrier running out of fuel Fix - Fixed Petrel failing to get close enough to airlift surface vehicles Fix - Surface vehicles stop and wait if following vehicle is too close to reduce bunching up on sharp corners Fix - Aircraft landing gear state is correctly saved/loaded Fix - Aircraft attached to carrier in existing saved games have landing gear extended Fix - Adjusted ocean foam shader to reduce effect of foam obscuring islands at high altitude Rework - Reverted max waypoint altitude to 2000m Rework - Improvements to surface vehicle following behaviour to increase follow speed Rework - Improvements to surface vehicle path following to prevent oversteer and overshooting waypoints
Do you like watching high-octane PvP action? Good, because we've got the perfect stream for you. Join a band of merry misfits as they destroy people in a game they created! It's almost unfair... almost.
Or get a crew together and try out the Blazing Sails demo yerself!
Let's play of one of the dungeons included in the demo.
Zodiac Legion is a turn-based tactical RPG that puts you in command of an arcane chivalric order in a world of reawakening magic. Develop your stronghold, research astral powers, and lead your champions in combat against deadly sorcerers.
Join tech journalist David McClelland and developers Sam Agten and Kasper Adriaensen as they chat about the history of hacking, and their inspirations for Midnight Protocol.
In dire need of an immersive hacking experience? Check out our newly updated demo!
Aside from the bugfixes below, the experimental branch will have some extra changes to reduce memory usage fluctuating (mainly in the power editor, but it also applies to the rest of the game). See the notes section for how to switch to the experimental branch and please report any crashes you encounter on this branch to us.
BUG FIXES
Fixed cargo container names not showing in the vault to ship transfer UI (reported by TheLion1675)
Fixed peak power drain shown in editor for the Cyber Warfare Suite (reported by Johnno)
Fixed player and tool store displaying the wrong icon for some tools (reported by TheLion1675)
Treat tiles with a Queen as more important than other tiles when considering tiles for removal (reported by TheLion1675 & Cracktafurryean)
Fixed some instances where the text "Search.." was unlocalized
Fixed incorrect scroll button arrow icon in vault to ship transfer UI
Fixed player store, tool store, and dropped inventory UI incorrectly grouping some tools
Show all in demand tools on the tool store, instead of only tools you have in your inventory
Fixed the possibility of multiple GT Traveling Trade Emporiums / HydroPEX Fuel Traders being in a system (requires rules rebuild)
Avoid crash when shooting a debuf (f.e. an Eggnite) with a repair gun
Fixed crashes in the GRIP mission UI, thermal extractor UI, Queen HP HUD, and power editor UI
Fixed crash when a ship with a pivot turret is removed while it is being rendered
NOTES
Servers need to be updated and should do a rule rebuild to fix the GT Traveling Trade Emporium & HydroPEX Fuel Trader spawn rules.
To enable the experimental branch, right click on Interstellar Rift in Steam, go to the beta tab, and select the "experimental IR beta patches" option
If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!
We managed to fix a couple relevant bugs: -On Level 1 boss you will no longer get stuck inside boss arena after killing it -Quests "Are you afraid of the dark?" and "Empty pockets" can be completed now
Will you be capable of defeating level 1 boss and achieving those quests?
We have as of late received feedback from players, and seen for ourselves, that some players are using hacks and AFK scripts in Conqueror's Blade. Such behavior adversely affects the gameplay experience of other players.
Our team has worked hard on an emergency update to ensure that gameplay remains fun. We have added a new monitoring feature to check for hacks that allow players to fly and modify damage numbers. Players found to have been using any of these, will be automatically punished in the future. We will continue to crackdown on hacks to ensure that those using hacks and scripts are dealt with as swiftly as possible. We will be banning players using any such means and will be regularly publishing the results to the community.
Our unified efforts are required to retain harmony within the game and to ensure players' best game experience possible. Thank you so much for supporting Conqueror's Blade. We hope that you will all follow the game's regulations, and avoid using any hack, script, or harmful third-party software. It would help us greatly if you can report anyone violating these regulations. We will deal with offenders harshly after verification.