Old School RuneScape - Jagex Sarnie


This week it's all about the exciting return of Deadman Reborn! Whether you’re a DMM die-hard or a newcomer to this punishing PvP mode, today we have all the information you could possibly need, from new rules to riveting rewards. Plus, there’s more 20 Year Anniversary merch and a few extra tweaks to keep things sweet. Let’s go!



Deadman: Reborn

Old School's most intense PvP Tournament is back, and it’s more brutal than ever. Players have three weeks to survive and skill to qualify for the Finals – and one epic day to be crowned the last Deadman standing!

Even if you’re not ready to spend your September slaughtering your fellow players in an epic battle to the finish line, it’s worth getting acquainted with this ruthless game mode, because it really does showcase the best combatants in the RuneScape community. Trust us, you won’t want to miss the nail-biting Finale streaming on Twitch on September 17th!



What is Deadman?

Deadman is an intense PvP (player-vs-player) survival game mode, with high risks and serious rewards. It’s not for the faint-hearted – it's frenetic, frustrating and thrilling in equal measure. Your wits and prowess will be put to the test, and the winner can quite rightly declare themselves the best of the best.

Deadman: Reborn takes place over three weeks, and for the first time, players will have three lives to help them make it to the Finale. Once those lives are gone, though, it’s back to the drawing board (well, Lumbridge).

All you need to take part (apart from nerves of steel) is an existing account with an active Membership. Much like with Leagues, each player starts their journey from scratch on Tutorial Island on a dedicated individual world. From there you can chat to Skippy and he’ll offer you a choice of starting locations. As soon as you’re ready, you can jump straight into the action!

Speaking of action: with a few exceptions, PvP Combat is enabled everywhere, so make sure you’re fully prepared for each adventure before you set out. Trust us - it’s merciless out there.

While progressing in Deadman worlds, you’ll benefit from a few perks, including:
  • Greatly accelerated XP rates
  • Certain quests completing automatically upon reaching various milestones
  • Item drop-rate modifiers
  • Access to unique drop tables and items not available in the main game
  • Improved shop restock rates
  • Sigils (similar to Relics from Leagues – more on that later)
If you make significant progress during the season, you may qualify for the Deadman: Reborn Finale on September 17th – a brutal last stand where the top players hurtle into battle against one another, smashing each other to bits until a victor is crowned in the name of glory... oh, and a $32,000 prize pool!



What You Need To Know

Deadman: Reborn starts at 12:00 BST (30 minutes after our usual game update time.)

As always, we refer to the in-game timings as cycles. Each cycle is equal to 0.6 seconds and is also commonly referred to as a 'tick' by the wider community.



Starting Off
When logging into a Deadman: Reborn world for the first time, you'll spawn in safe, familiar Lumbridge. Ahh, cosy. Don’t get too comfortable though, because all that’s about to change. From here you’ll be presented with a selection of Tier 2 Sigils, and you’ll need to choose one to begin your journey:

Sigil of the Ruthless Ranger:
Upon dealing ranged damage, you have a 10% chance of crippling the target's movement. The effect deals 5 damage over the next 6 seconds and drains a total of 30 run energy in that time. The damage is doubled against targets with no energy. A target can only be under the influence of one crippling effect at a time. You also gain an additional 50% XP in the Ranged skill.

Sigil of the Feral Fighter:
Upon dealing melee damage, for the next 12 seconds you have a 10% chance of gaining an attack speed with melee of 1.8 seconds for the next 3 attacks. You also have an additional 25% XP on your attack and strength skills.

Sigil of the Menacing Mage:
Upon dealing magic damage, you have a 10% chance of cursing the target. The curse deals 12 damage over the next 6 seconds, and heals you for the same amount. A target can only be under the influence of one curse at a time. You also gain an additional 50% XP in the Magic skill.



While the Sigils offered are always the same, you’ll be able to pick a different one to kick-start your journey into the wild each time you die, increasing your overall power level and offering a little variety with each attempt. If you lose all your lives and have to completely start again, you'll be allowed to pick any of the three starting Sigils. These starting sigils cannot be traded on the Grand Exchange until you get to the 71-100 or 101-126 worlds.

Once your first Sigil is chosen, you'll have 15 minutes of protection while you prepare yourself for the dangerous road ahead. Note: you can remove this protection at any time by speaking to the Doomsayer in Lumbridge.

Once you begin your journey you will recieve a Starter Kit, which will also be given to you upon losing your third life! You'll also be able to claim Starter Kits from the Combat tutors. These can be claimed once per day, are untradeable, and cannot be used in PvP.

Each pack gives you a Staff which comes charged with the equivalent of 500 Fire strikes, a Bow which is charged with the equivalent of 2,000 bronze arrows, and a Scimitar wieldable from level 1 Attack that is equivalent to a Mithril scimitar.

Your pack also contains a Combat potion, and 12 cooked Tunas. The once per day limit is reset after losing your final life, allowing you to claim a new starter pack to help with the Combat Rxperience Rebuild! Supplies contained within the starter packs are untradeable.



Safe Zones

Need a breather? Safe zones are scattered throughout Gielinor. PvP Combat is fully disabled in these areas – players cannot attack each other or be attacked. You can take the pressure off at the following locations:
  • Barbarian Assault (inside the minigame only)
  • Catherby (Bank area only)
  • East Ardougne
  • Falador
  • Jatizso (town area only)
  • Kourend Castle
  • Lumbridge
  • Neitiznot (town area only)
  • Port Phasmatys
  • Rellekka
  • Seers' Village (Bank area only)
  • Sophanem
  • Tree Gnome Stronghold
  • Tutorial Island
  • Underwater areas (excluding the Fossil Island underwater area which is restricted)
  • Varrock
  • Void Knights' Outpost
  • Yanille
Skulled players (see below) can’t simply jump into safe zones, by the way. Should a skulled player try, a Deadman guard will appear and attack with Ranged every game cycle, starting at 1/5th of the player’s max hit points, increasing by 2 damage with each attack. Yikes! Fortunately, exiting the safe zone will de-spawn 'em.



Skulling, Bank Keys & Safe Deposit Boxes

Attacking another player will give you a PK skull for five minutes. Should you successfully take down your opponent, you will receive their Bank Key alongside any unprotected items they were carrying at the time – and you’ll be granted one minute of immunity from other players. This is your chance to loot like mad and then make a break for safety!



Note: If you attack another player within this minute then you will lose any remaining immunity you had. The immunity period will also be lost upon logging out.

The Bank Key is a clever little item – you can use it to unlock chests in safe zones, which contain the top 10 most valuable items from your opponent’s Bank. If you have taken your opponent’s last life that's even better, as you will get their 28 most valuable items.

You can only carry a maximum of five Bank Keys at any given time. Should you wish to continue fighting with five Keys, any items that would have been included within a Key will instead drop to the ground.

Note: It is not possible to claim loot from a Bank Key while skulled.

Feeling sentimental about a particular item or items you’re carrying? You can protect up to 10 of your favourite things by chatting to the Financial Wizards, who are found within Banks in any safe zones. They can stow 10 items in a secure Safe Deposit Box. You will not lose these items if killed... unless you lose your last life, of course. Should the worst happen, you’ll lose the entire contents of your Bank and Deposit Box, so don’t let your guard down!





Three Life System

A new feature of Deadman: Reborn is the Three Life System. Which, as you might have guessed, means each player starts their adventure with three lives. Upon dying in PvP combat, you lose a life along with all items you had equipped, which go to the player who defeated you (plus a Bank Key containing the top 10 most valuable items from your Bank). Using the Protect Item Prayer will not protect any additional items on PvP death.

When dying to another player, untradeable items will act as they do in Wilderness deaths. The items will revert to a broken state and need repairing before they can be used again. The PKer will receive coins as a reward.

Should you lose your final life in PvP, the contents of your Safe Deposit Box, plus the remaining most valuable banked items (up to a total of 28) go to the PKer. Treat those lives carefully! Here's some important info to note once your last life is lost:
  • You respawn with a fresh supply of lives and 15 minutes of protection.
  • All attuned and unattuned Sigils are lost.
  • You must choose a new Tier 2 Sigil.
  • Combat XP is fully reset (this includes: Attack, Defence, HP, Magic, Prayer, Ranged and Strength).
  • All items within your Bank and Safe Deposit Box are wiped.
  • All items within Death's Coffer and any points stored with the Emblem Trader Store are wiped.
  • 10% of all Skilling experience is lost.
  • Quest progress is not reset (any quests you complete during the qualifiers will stay complete – permanently)!
A non-PvP death won't affect your current lives and the process is exactly the same as in the main game – a gravestone appears at the place you perished, and you must reclaim your items.

The Starter Pack restriction will reset after losing your final life, allowing you to claim a new Starter Pack to help with the combat experience rebuild. Items within Death's Coffer and the Emblem Trader Store will be wiped upon losing your last life.



Combat Level Worlds

To keep the combat exciting and give everyone a chance to flourish, Deadman: Reborn also introduces Combat Level worlds. These can only be accessed by players of a certain level, so you’ll only ever meet players with similar battle prowess. When you advance to a new world, you are given 60 minutes of protection.

Worlds are divided into the following Combat Level brackets:
  • Level 3-35
  • Level 36-70
  • Level 71-100
  • Level 101-126
Having too high or low a level will prevent you from joining a world. This means you’ll need to be smart about trading with other players – while the Grand Exchange will be shared across all worlds, you won’t be able to trade with other players unless they’re able to log into the same Combat Level world as you.

If you manage to gain a level that puts you into a higher bracket whilst you're in combat the following will happen:
  • You are unable to attack NPC's or players, but both can attack you.
  • You do not gain any experience from any sources.
  • You can only use a bank three times before being unable to open the bank again.


Combat Rules

In previous Deadman modes, players could remain relatively safe by attacking NPCs in single-way combat, with little fear of being attack by someone else. As a result, ‘boxing’ NPCs became an easy escape.

This time, the rules are a little different. A PJ timer of 16 game cycles (that's 9.6 seconds) will be running on all Deadman worlds, affording you a grace period where you cannot be attacked by another player while fresh from an encounter. This grace period is wiped upon teleporting.

Anti-boxing measures will prevent players abusing this feature, and boxing is against the rules in Deadman: Reborn.

Imagine Player A is attacking Player B. If Players A and B stop fighting each other, other players could step in to attack Player A instead... but because of the PJ Timer, they would need to wait 16 game cycles before they were able to do so.

We’ll be introducing a PJ timer to all NPCs currently located in single-way combat areas. Once in combat with another player, PvP will always take priority. If a player is in a fight with an NPC, they cannot be attacked by another player until they have defeated the NPC. By the same token, if the player is out of combat with an NPC and gets into a fight with another player, it will not be possible for NPCs to attack either player for 9.6 seconds.

Players must wait 12 game cycles (7.2 seconds) before being able to teleport or log out while in combat.

You won’t be able to teleport immediately after leaving combat with an NPC – you’ll need to wait 11 game cycles (6.6 seconds) first. This does not apply to any NPCs that you attack while concealed in a safespot, though you will be susceptible to another player's attacks in these instances.

Alongside the introduction of an NPC PJ timer, we’ll be changing certain areas of the world that are currently multi-way combat to single-way combat:
  • Lunar Isle
  • Bandit Camp
  • Shadow Dungeon
  • Barbarian Village
  • White Wolf Mountain
The only area to feature singles-plus combat will be within the Revenant Caves.

While we’re on the subject, special spear attacks will no longer push players from single-way to multi-way combat zones. No more prodding your way into a multi-way scuffle!



XP Multiplier

We're going to increase the XP rates of all skills by 10x, including any reward XP you would normally receive from quests and/or XP Lamps. This increase applies throughout Gielinor. All XP multipliers from worlds and from Sigils are multiplicative.

Combat XP will increase even further based on which Combat Level world you are playing in:
  • Level 3-35 = 10x Combat Experience
  • Level 36-70 = 15x Combat Experience
  • Level 71-100 = 20x Combat Experience
  • Level 101-126 = 25x Combat Experience
Please note you will not receive any XP during PvP encounters, though fake XP drops will appear to indicate how much you would have gained.



Quest & Automatic Unlocks

In previous Deadman modes, we unlocked various quests automatically to help speed up player progression. This time our approach is slightly different.

Instead of unlocking a bunch of quests on your first log-in, we’ll be tying unlocks into the Combat Level worlds. By reaching the next tier world, you’ll automatically unlock certain quests and any quest requirements that are relevant to your level of progression. Note: Recipe for Disaster will still require most pre-requisite quests to be completed, regardless of increased access to the Culinaromancer's Chest.

The following automatic unlocks will apply:

Full list of unlocks
[expand type=details]
Upon starting a new account at Level 3:
  • Ernest the Chicken
  • Goblin Diplomacy
  • Rune Mysteries
  • Shield of Arrav
  • Druidic Ritual and Level 3 Herblore
  • Recipe for Disaster Part 1
    This gives access to Mithril Gloves by unlocking the following subquests:
    • Mountain Dwarf subquest
    • Goblin Generals subquest
    • Pirate Pete subquest
    • Lumbridge Guide subquest
    • Evil Dave subquest
Upon reaching Level 36-70 worlds:
  • Tree Gnome Village
  • Restless Ghost
  • Priest in Peril
  • Animal Magnetism
  • 100% Zeah favour and completion of Architectural Alliance
  • The ‘Bigger and Badder’ Slayer perk
  • Increase the access of the Culinaromancer's Chest to Adamant Gloves
    This gives access to Adamant Gloves by unlocking the following subquests:
    • Skrach Uglogwee subquest
Upon reaching Level 71-100 worlds:
  • Lost City
  • Merlin's Crystal
  • Dragon Slayer
  • Heroes' Quest
  • The Grand Tree
  • Monkey Madness I
  • Increase the access of the Culinaromancer's Chest
    This gives access to Dragon Gloves by unlocking the following subquests:
    • Sir Amik Varze subquest
    • King Awowogei subquest
Upon reaching Level 101-126 worlds:
  • Increase the access of the Culinaromancer's Chest to Barrows Gloves
    This completes the Culinaromancer part of the quest
Note: Quests that are completed automatically will not yield the usual rewards. Want to complete one that isn’t on the list and obtain its goodies? Be our guest! Quests can still be manually completed outside of this unlock system at any time. Also, any quest that is a pre-requisite of an automatically completed quest will also be unlocked.
[/expand]


Drop-rate Modifier

If you’re in it for the loot, you’ll have lots of fun in Deadman: Reborn because we’re increasing the drop-rates of certain items by 4x their normal rate! Here are the items we're currently expecting to include:

Full list of modifiers
[expand type=details]
  • All Abyssal Demon uniques
  • All Alchemical Hydra uniques
  • All Barrows uniques
  • All Chambers of Xeric uniques
  • All Clue uniques
  • All Dagannoth Kings uniques
  • All Demonic/Tortured Gorilla uniques
  • All Drake uniques
  • All Gauntlet uniques
  • All God Wars Dungeon uniques
  • All Grotesque Guardian uniques
  • All Kraken uniques
  • All Nightmare uniques
  • All Revenant uniques
  • All Superior Slayer creature uniques
  • All Theatre of Blood uniques
  • All Zulrah uniques
Also included are:
  • Basilisk Jaw
  • Black Mask
  • Blood Shard
  • All Cerberus Crystals (including the Smouldering Stone from Hellhounds)
  • All Corporeal Beast Sigils
  • Dark Bow
  • Dragon Boots
  • Dragon Defender
  • Dragon Limbs
  • Dragon Pickaxe
  • Dragon Warhammer
  • Dragonbone Necklace
  • Elder Chaos Robes
  • Granite Maul
  • Leaf Bladed Sword and Lead-Bladed Axe
  • Occult Necklace and Smoke Battlestaff
  • Odium/Malediction Shards
  • Tomes of Fire/Burnt Pages
  • Unsired from the Abyssal Sire
  • All Visages
  • All Wilderness Boss Rings
[/expand]
In addition to the modified drop-rates, we've increased the amount of resources you have upon entering the game. Here’s how:
  • In addition to the normal loot for killing them, Callisto, Venenatis, Vet'ion and the Chaos Elemental have a 1 in 3 chance of dropping a single 4-dose Saradomin brew.
  • In addition to the normal loot for killing them, Scorpia, Crazy Archaeologist and the Chaos Fanatic also have a 1 in 5 chance of dropping a single 4-dose Saradomin brew.
  • Dragons now drop double the amount of bones.
  • All loot from the Giant Mole will be doubled.
  • All herb drops will be doubled.
  • Bronze to Rune Defenders droprate will be doubled.
  • Tuna, Lobster, Swordfish, Shark, Karambwan, Dark Crab, and Anglerfish fishing spots will yield 3x the amount of fish resources.
  • All random un-noted herb drops from NPCs are now doubled.
  • The Giant Mole will now drop double the amount of Claws and Hides.
  • In Barrows there is a chance to obtain potions and potion ingredients. For potions, there is a 1/2 chance of gaining a stack of three 4-dose potions when you would roll on the Barrows armour table. You will receive either Saradomin brews, Super Restores, Ranging potions, or Super Combat potions. There is a small chance of obtaining potion ingredients on the normal Barrows table. Also, due to limitations of the Barrows interface, it's possible that any items gained may instead appear in your Inventory or on the floor. You could receive the following: Crushed Nests, Red Spiders' Eggs, Wine of Zamorak, Limpwurt Roots, White Berries, or Grimy Torstol.
  • Potion supplies can now drop from Wildy Bosses (including demi-bosses).


Deadman-Only Drop Table

On top of those lovely increased drop rates, we’ll also be implementing a Deadman-only drop table for all NPCs! This means you could snag some extra loot from anyone or anything you defeat within Gielinor. This drop table includes the powerful Ancient Warrior’s weapons, Sigils, and resources such as food, potions, Herblore supplies and Emblems as well as some alchables, Master Wands, Mages Books and more powerful items that are typically obtained through other means.

The odds vary according to the Combat level of the NPC you’re fighting. So, bosses generally have an increased chance – and with Superior Slayer creatures, it’s guaranteed.

Note: The Ancient Warrior's weapons can be obtained by killing any NPCs, but creatures within the Wilderness have the highest chance of dropping them.



Restricted Content & Content Changes

Here's a look at the list of content restrictions for this version of Deadman. Anything not listed above will be available, including within the Finale, so make sure you strategise with this in mind:
  • Duel Arena, Castle Wars, Trouble Brewing, Fight Pits, Rat Pits, Pest Control and Last Man Standing are all inaccessible.
  • The Nature Rune Chest in East Ardougne is inaccessible.
  • Count Check will not be able to teleport players to the Stronghold of Security.
  • You cannot pickpocket NPCs in a safe zone.
  • The RPG is disabled and cannot be used.
  • Turael will not assign Kalphite tasks.
  • You cannot get Kalphite tasks from Turael.
  • You cannot get Lava Dragon tasks.
  • Falo will not offer any Lava Dragon Bone master clues.
  • The Seedbox cannot be brought from Tithe Farm.
  • There are some cases where pending combat damage is not cleared.
We’ll also be making the following changes:

  • You'll have the ability to use the looting bag anywhere (except safe zones).
  • All Rune Shops, Arrow Shops, and Fletching and Crafting Stores restock at a much faster rate. Lower tier equipment will restock faster than higher tier equipment (for example, an Air Rune will restock faster than a Death Rune).
  • Items that are placed in shops and not part of their natural shop stock cost 5x more than they normally do. These items sold to the shops give 3x less for selling to them.
  • Some shops such as Zaff Staves have their own deadman shops. These will have increased restock rates.
  • Wilderness Slayer task creatures have a chance to drop Emblems.
  • Pyramid Tops, found at the Agility Pyramid, will turn to cash upon death.
  • If you die with or drop, a stack of Chinchompas, it will fall to the ground, and be visible to all players.
  • Measures remain in place to prevent door spamming.
  • Player Owned House pools are unavailable for three minutes after combat.
  • Teleblock will now last for 150 seconds, or for 75 seconds with Protect From Magic active.
  • Protect From Magic does not half the duration of bind spells.
  • Some items are converted to coins on PvP deaths.
  • A Safe Deposit Box can be found in both Banks within the Grand Tree.
  • You'll be able to lock XP by speaking to Nigel in Lumbridge. When XP locking is activated, all XP gain is blocked, including any quest and lamp rewards you would normally receive.
  • No longer required to complete Dragon Slayer to equip an Antifire Shield.
  • Players can access the Rune Shop in the Mage's Guild without completing Hand in the Sand.
  • You'll be allowed to skip the fight with Hammerspike and his gang in One Small Favour.
  • You can only engage the Black Knight Titan in combat with Excalibur, but you also have the option of talking to him to avoid the fight entirely.
  • For Clue Scrolls, the number of steps in order to complete one has been reduced:
    • Beginner: 1 step
    • Easy: 1-2 steps
    • Medium: 1-3 steps
    • Hard: 2-3 steps
    • Elite: 2-4 steps
    • Master: 3-4 steps
The Emblem trader also exists within Deadman: Reborn with Emblems being worth twice the main-game value. He is located outside of Edgeville Bank and offers the following items:

Full list of items
[expand type=details]
  • Super Attack potion - 1,000 points
  • Super Strength potion - 1,000 points
  • Super Defence potion - 1,000 points
  • Ranging potion - 6,000 points
  • Magic potion - 8,000 points
  • Super Combat potion - 30,000 points
  • Prayer potion - 3,000 points
  • Super restore potion - 10,000 points
  • Saradomin brew - 25,000 points
  • Zamorak brew - 25,000 points
  • Stamina potion - 8,000 points
  • Extended Antifire potion - 5,000 points
  • Antidote++ - 3,000 points
  • Anti-venom - 35,000 points
  • Blighted Bind sack - 100 points
  • Blighted Snare sack - 500 points
  • Blighted Entangle sack - 1,000 points
  • Blighted Teleblock sack - 3,000 points
  • Blighted Vengeance sack - 3,000 points
  • Blighted Ancient Ice sack - 2,000 points
  • Ring of Wealth (i) Scroll - 50,000 points
  • Magic Shortbow (i) Scroll - 100,000 points
  • Saradomin's Tear - 1,500,000 points
  • Rune pouch - 1,200,000 points
  • Looting bag - 10,000 points
  • Clue box - 100,000 points
  • Ornate Maul Handle - 1,250,000 points
[/expand]
Note: Blighted items are available to be used throughout Gielinor and will not be restricted to just the Wilderness.



Sigils



Much like Relics from Leagues, Sigils are an additional layer of powerful buffs that will enhance your gameplay way beyond anything mere equipment or skill levels can provide!

Unlike Relics, however, Sigils are not a permanent choice. You’ll have the flexibility to swap out and change your Sigils to complement whatever task working on, so long as you’re in a safe zone and not skulled. Simply attune to your chosen Sigil (making it untradeable) and you’ll benefit from its unique properties! When you’re ready to swap Sigils, un-attune from the Sigil and it will become tradeable once more.



There are three tiers, each providing more powerful buffs than the last. The higher tiers of Sigils will only be available on higher Combat Level worlds.

You can find a full list of Sigils from our amazing friends at the Old School Wiki!

As stated earlier, when logging into a Deadman: Reborn world for the first time, or after losing your last life, you’ll be presented with a selection of Tier 2 Sigils. While the Sigils on offer are always the same in subsequent attempts, you’ll be able to pick a different one to kick-start your journey each time, increasing your overall power level.

Additional Sigils can be obtained as drops from NPCs. They can also be bought from, or sold to, other players – although you’ll only be able to do this at the Grand Exchange.

You can have up to three Sigils active at any one time, but only two can be Combat-related.

Upon losing a life that is not your last, any attuned Sigils will remain safe and in your possession, but un-attuned Sigils in your inventory will be deleted. Losing your final life means all Sigils, attuned or not, will be lost forever.



Finale



Check out our full Deadman Reborn newspost for all the details regarding the finale on September 17th!



Rules & Reporting

All existing RuneScape rules apply during the Deadman Finale.
Anyone who has been caught cheating in any Jagex event may be suspended from all future events. Jagex staff will review cases and players.

Players found to be abusing game mechanics to gain an advantage in a way considered to be unsporting will be removed from Deadman: Reborn immediately.
  • Using Combat with an allied player during Deadman: Reborn is considered to be using a game mechanic to gain an unfair advantage. Players found to be abusing any of the above will be met with a three day ban along with disqualification from the Finale.
The act of muling during the Season is prohibited, and is a bannable offence. This refers to the storing of items on another account to prevent them being lost in PvP situations.

Boxing other players is also against the rules in Deadman: Reborn. In addition to this, attempting to ‘x-log’ with an NPC is against the rules and will result in the same punishment as boxing.

In addition to the above, the following rules also apply to Deadman: Reborn:
  • During the 1v1 stage, should a player experience connectivity issues and log out before a fight begins, that player has until the fight begins to log back in.
  • During the 1v1 stage, should credible evidence emerge to suggest that an account is maliciously targeting other players, we will take action against them.
  • We will not, at any point or under any circumstances, restart the Finale.
  • We will endeavour to announce the results of the Finale on the night of the event, but should more investigation be required, the results will be announced only after the Old School team has met and reviewed all evidence available to us.
We've also added to new reporting options to the Report Abuse screen, which is only available across Deadman worlds and specifically relates to muling and boxing:
  • 16: Boxing in the Deadman Tournament
  • 17: Muling in the Deadman Tournament
If you suspect any of these two new rules have been breached, you can access the Report Abuse screen from the bottom of your Chatbox.

That's everything you need to know about Deadman: Reborn! We look forward to seeing you all in game trying out the newest version of Old School's most brutal PvP experience!




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The Old School Team
Aug 25, 2021
Helios - Rareden
  • Fixed issue with avatar switching not happening on remote players, or being 1 behind
  • Fixed issue with My Avatars list not populating
  • Fixed issue with Avatars list sometimes not showing additional pages.
Super Mecha Champions - deanechorus
Dear Players,

To bring you improved gaming experience, we will undergo zero-downtime online maintenance on Thursday, August 26 (UTC+8). Top-up and matching features may be unavailable during maintenance. Please note you must quit game and download update patch afterward to enjoy the newest additions!

NEW PILOT SERENA IS HERE

"May the hope bloom in the future."

New pilot Serena has arrived in Mecha City. Buy the pilot before September 9 and get a free A-level "Star Kiss" skin!

VANGUARD RETURNS SKINS ARE BACK

Some of Season Collection: Vanguard Returns skins are back: S-level Lava Hunter for Gabriel, S-level Fiery Lotus for Skylark, and S-level Red Pal flying machine skin are now in the Chromatic Ball prize pool for a limited time, with improved odds of drawing them. Those appearances are also available for players to redeem in the Flash Shard Store.

NEW EVENTS

1. Premium Perk GO
Activate to get Energy Crystals and Premium Tickets. Log in for 7 days and get prizes every day. Exclusive avatar frame also awaits!

2. Fairyland Connect Dots
From 8/26 to 9/9, complete missions for grails, complete connections for rewards, and complete all connections for the grand prize!

ANTI-LAG IMPROVEMENT

Further improved combat experience for NVIDIA users. Players can update with the latest Steam pack and see fewer lags in battle.

GAME BALANCE MODIFICATIONS

Firefox
1. Mitigated immobilization upon landing;
2. Decreased Energy cost for charge skills from 10 to 5;
3. Reasonably increased range for ground charges with charge skills;
4. Increased non-running movement speed.

ADJUSTMENTS & OPTIMIZATIONS

1. Fixed the problem of canceling the third attack with Michael's secondary weapon would stop the third attack from ever going off in certain situations;
2. Added Quick Rifle Scope On for Light Rifles;
3. Further improved the visuals for the Lobby;
4. Improved the display for Badges page and added page scrolling option;
5. Added the mecha tutorials for Alborada and Michael;
6. Fixed the problem of mecha skipping locations in AR Camera under certain situations;
7. Energy Crystal redemption added to Meow, 1 Crystal = 5 Meow Tokens.

Finally, thank you for following and supporting Super Mecha Champions. We look forward to seeing you on the field!
Aug 25, 2021
Warhammer Age of Sigmar: Storm Ground - Cocax
Greetings Commanders!

First and foremost we want everyone to know that we’ve been listening to your feedback and are taking a number of significant steps to make changes to improve the experience. Our last two patches have been focused on stability improvements, but this patch has a lot of significant feature updates for you to dive into. Most notably, we have a lot of balance changes, UI Improvements and changes to the campaign/multiplayer modes. We also implemented ultrawide monitor support

We have a very long list of changes for this patch note and we encourage you to check out the extended patch note on our official forum. We wanted to explain and detail our balance changes and the reason which led us to making these changes.

Once again, thank you for your feedback and we hope you will enjoy the changes!

PATCH NOTES

UI Improvements
  • Unit Editor has been redesigned to combine Wargear and Skills.

  • You can now rotate a unit in the Unit Editor.
  • Implemented larger “unit action remaining” markers.
  • Controller Cursor no longer snaps to the hex center.
Campaign Changes
  • Campaign starting warbands have +1 unit available per difficulty.
  • Two new encounter types: Survive and Protect.
  • Added a dialog skip button.
Multiplayer Changes
  • Two new maps added to the rotation: The Lower Bole and Drowned Man’s Journey.
    The Lower Bole

    Drowned Man’s Journey

  • Fungal Cliffs map now has a new layout.
  • Added a Tutorial to Multiplayer.
  • Increased Earned Experience for all players.
  • Added XP rewards to players who lost in turns 1, 2, and 3.
  • Added a turn timer. You will now get visual and audio warnings when your turn has 30 seconds remaining.
  • Multiplayer Faction Progression now includes more random items than before.
PC System/Settings
  • Ultrawide Support: In game maps now have a custom camera supporting 21:9 resolutions. Front-end screens will remain centered in a 16:9 resolution.
Audio Changes
  • Fixed the issue of units talking over each other.
  • Fixed over 60 bugs related to missing and broken SFX.
Balance Changes
Maggotkin of Nurgle
  • Corrosion and Poison now last 2 turns by default.
  • Disease ignores armour but only lasts 2 turns instead of 3.
  • Blightkings base health increased from 5 to 6 and base Armour increased from 0 to 1.
  • Rotbringers now have reduced base damage, from 3 to 2.
  • Transmit Disease now requires you to not have moved before activating.
  • Corruption now has a cast range of 4 increased from 2, and a reduced cooldown by 1.
  • Feculent Gnarlmaw - Base aethyr cost reduced from 4 to 3 and base cast range increased from 3 to 4.
  • Nurglings - Seed of Corruption has been moved to an off-hand ability and they have disease bomb by default.
  • Calcify now has an increased cooldown from 2 to 3.
  • Replaced Second Nature property with Tireless, so while you can still charge after using, you can't use other abilities.
  • Debilitating Aura now leaves a lingering debuff for 1 turn that is refreshed every turn
  • Great Corruptor now applies the effects of adjacent corruption whenever you take ANY damage instead.
  • Fixed Corrosive items dealing too much / inconsistent damage when more units were involved.
  • Fixed Layer of Sick (+1 armour when using Joyous bile) only lasting until end of turn.
Nighthaunt
  • Overrun can only be activated once per turn.
  • If you have a 2nd skill of Overrun it will grant the Fall Back passive after Overrun has been triggered.
  • Fall Back - Dealing any damage will refresh the unit with Relentless (allowing them to move and use abilities again), but they will deal 0 damage with ALL abilities, but Into the Mist has 0 Aethyr cost.
  • Arcane Claw’s range is lowered from 5 to 3
  • Lady of Ashes will now be healed when she retaliates in melee with Healing Winds
  • Myrmourn Banshees - Increased base summons from 1to 2 in multiplayer .
  • Ethereal now ignores taking/dealing damage from basic ranged attacks.
  • Summoning Wisps now costs 1 less Aethyr and the cooldown has been lowered by 1.
  • Blazing Step skill (leave spectral flames on ground) now lasts 1 turn instead of just end of turn.
  • Fixed Chainghast Solitary skill.
  • Chainrasp Endless Horde skill can now be correctly equipped 3x.
  • Nighthaunt weapons that say they rend armour will now work correctly.
  • Lowered range of Chains of Burden (AOE Legendary) from 4 to 3.
  • Enhanced Summoning Skill (Knight of Shrouds) now only grants +1 summon range to wisps instead of +2.
Stormcast Eternals
  • Zealous skill has been separated into 2 separate cards, 1 grants -1 cooldown to main hand weapons the other grants -1 Aethyr cost to them.
  • For each copy of Zealous you had, you will receive an extra card for -1 Aethyr (E.g. you have 3 of them, you will keep 3 for -1 cooldown and gain an additional 3 for -1 Aethyr).
  • Tireless skill no longer grants +1 movement with a single stack. Grants+1 movement for each additional stack (e.g. if you have 3, you will get +2 movement after casting an ability).
  • Decreased cooldown of Challenge by 1.
  • Fixed a bug where Challenge couldn’t target ranged units that were channeling in order to interrupt them. Now if they will be interrupted but won’t attack back.
  • High ground bonus is reduced from 2 to 1 damage.
  • Lightning Rod is no longer buffed by stacks of Frenzy.
General
  • When knocked into Endless Spells or Alchemic Transmutation, you take 3 bonus damage for a total of 4 that ignores armour instead of being instantly killed.
  • By default, all traps have a cast range of 2 instead of 1.
  • Base cost of traps except Violent Growth cost 0 Aethyr instead of 1.
  • Many traps had their cooldowns lowered.
  • Blitz will no longer allow you to execute 2 charges AND an ability in the same turn, regardless of order of execution.
  • Blitz no longer allows you to execute a charge and then a damaging ability without its stack being removed.
  • Deflect now blocks basic ranged attacks by default
  • Barriers no longer last forever.
  • Fixed a bug where you could cast barriers for free when your unit had no other moves.
  • Fixed environmental hazards escalating their damage over time.
  • Fix for Layer of Sick (+1 armour when using Joyous bile) only lasting until end of turn
  • Auto-dispel no longer works on Endless Spells
  • Units can no longer pass through Grove of Renewal or Feculent Gnarlmaw.
  • Fixed a bug where hazards like fire could deal extra damage when summoned on a unit occupying a hex containing other props. This damage didn’t preview correctly, which would have caused confusing results.

Thank you very much for your support.
See you in the Mortal Realms,

The Gasket Games and Focus Home Interactive teams.
Iron Conflict - Imperium
Iron Conflict will be going free-to-play on August 26th, and as part of this week’s update, we’re releasing the new 3v3 Tactical Offensive mode as well as 48 new Bear Faction units, including artillery, anti-air guns, helicopters, bombers, reconnaissance aircraft, snipers, and more.

In today’s article, we’ll be taking a look at the Bear Faction helicopters. These helicopters are mainly used for anti-tank and anti-armor operations, and can also be equipped with R-73 air-to-air missiles.


T5 - Mi-24V

The Mi-24V is a modification of the Mi-24A, which had serious cockpit defects. The initial design had the pilot’s seat on the rear left with the gunner’s seat on the front right. The originally intention was to provide its pilot with better forward vision, but in practice, the gunner’s position blocked the pilot’s view, giving them a blind spot. As a result, the Mi-24V was produced, and the pilot and gunner sat inline with one another. The front fuselage was also changed and the nose landing gear was lengthened. The 9M114 used by the Mi-24V is a supersonic anti-tank missile guided by radio commands, and has a hit rate of 90%.


T6 - Mi-24P

In order to strengthen the firepower of the Mi-24, the Mil Moscow Helicopter Plant continually upgraded its guns, settling on a dual-barreled 30mm gun for the Mi-24P, replacing the previous 12.7mm machine gun. While powerful, the 30mm gun was heavy in weight and recoil, so it was fixed on the right side. The Mi-24P was put into production in 1981 and more than 620 of them were made by 1989. It was later exported as the Mi-35P.


T7 - Mi-35M

The Mi-35 helicopter is a medium-sized multi-purpose attack helicopter produced by Russia. In fact, this aircraft is an improved version of the Soviet Union’s first dedicated armed helicopter, the Mi-24. The main aspects of its upgrade include a refurbished body, and an extended service life lasting until 2020. New equipment include a new engine that allows for improved flight performance, new weapons such as more powerful bombs, and enhanced night-vision capabilities. Although it was not strictly a new aircraft upon release, its results were impressive, especially at low-altitude and ultra-low-altitude flight.


T8 - Mi-28N

The Mi-28 gunship is a Soviet gunship outfitted with a lot of advanced technology. It can be directly transported to designated combat areas by An-22 and Il-76 airlifters. It is somewhat similar in design to the AH-64 Apache. Its design began in 1980 and a prototype flew for the first time in 1982. 90% of the development work was completed by 1989. In 1996, the Mi-28H and Mi-28N prototypes took flight for the first time. It was reported in 2021 that Russia would equip its latest Mi-28NM helicopter with long-range cruise missiles. The Mi-28N is an improved version of the Mi-28, equipped with wave radar.


See you on the battlefield, commanders!

Join our Discord: https://discord.gg/XuXPU8w
Aug 25, 2021
Monster Showdown - YahyaDan

We've added a whole new game mode called Gun Game where you battle through waves of monsters while your weapon keeps changing to a better one every few kills. To win this game mode you need to reach to the last weapon.

Additionally we added a much of new smaller features and fixed some more bugs:
- Added LIV Support for Mixed Reality Streaming
- Next Round Indicator now shows up on every new round
- Pyramid of Terror Rock Golem's area has been populated with more houses and props
- Ammo pack and Ammo Crate models have been updated to look better
- Special Thanks section has been added to the credits menu
- Melee weapon vibrating in the wrong hands has been fixed
Ultimate ADOM - Caverns of Chaos - Assemble_Xer0
Together with developer Team ADOM we are excited to announce that Ultimate ADOM - Caverns of Chaos — the classic-meets-modern hardcore roguelike — is available today for Windows PC, Mac, and Linux via Steam.
And that’s not all!
The title also today receives the “​Update of the Living Dead”, which includes a brand new class — the Necromancer — along with three new magical skill trees, for a total of 68 new skills, 19 new spells, and more than 20 new monsters to slay!

Exclusive 30% off Launch-Discount
Get Ultimate ADOM now and get an exclusive 30% off launch-discount on both the Standard- and Save The World Edition:
https://store.steampowered.com/app/1266820/Ultimate_ADOM__Caverns_of_Chaos/

Full Changelog for the 'Update of the Living Dead':
https://store.steampowered.com/news/app/1266820/view/2949282018089350376

Overview features of the 'Update of the Living Dead':
"You have my sword." -Adventurer "And you have my Bow" -Archer "And my Axe" -Fighter "And your (un)dead fellow fighting alongside you!" -Necromancer
  • The Necromancer Class: A master of death magic and grafting, the Necromancer can utilize the dark powers of Lichcraft to transform himself into a powerful undead beast.
  • 68 new Skills, 19 new Spells: The addition of three new skill trees — Death Mastery, Summoning Evil Spirits, and Death Magic — opens up whole new approaches to combat.
  • 20 New Monsters: New beasts to slay are now present across all levels, including the Kobold Wizards who can learn all the spells you know.
  • Factions Now Reward Loyalty: Each faction now provides unique starting equipment and stat boosts, and playing for the same faction repeatedly will grant powerful boons.
  • Custom Characters: Players can now fully customize their character’s appearance, as well as the inventory screen and how items appear on the ground.
  • And Much More: The new update comes with visual enhancements to spells, biomes, and wall decorations, better scaling for spells at high levels, and plenty of re-balancing, UI improvements, bug fixes and stability improvements.

Watch the Ultimate ADOM - Caverns of Chaos full release trailer here:


Ultimate ADOM Release-Livestream on Twitch!

To celebrate the full release of Ultimate ADOM, Assemble's Uwe will livestream the full release version, giving you a glimpse of what the game looks like and the new Necromancer class!
Tune in starting at 2pm CEST/5am PT/8am ET on:


About Ultimate ADOM
A sequel 25 years in the making, Ultimate ADOM takes everything players love about traditional roguelikes — procedurally generated levels, random encounters, tons of skills, and a ridiculous amount of build varieties and play styles — and adds in modern sensibilities like multiple graphics options, intuitive controls, and a slick presentation.

Since the events of the first game, the big bad known as Andor Drakon has been seemingly vanquished and Ancardia is still struggling with the cataclysmic aftermath of Andor’s defeat. Unfortunately, power abhors a vacuum, and seven factions are now scrambling to be the new top dog. While they bicker with each other, however, a new evil begins to stir below the surface. It’s up to you to head down into the aptly named Caverns of Chaos to investigate these ominous rumblings and keep things from getting out of hand. Dust off your spellbook, grab your favorite cloak, and maybe graft a new arm to your body so you can hold another weapon — you’re going to need it.

Key Features of Ultimate ADOM Include:
  • Every Run is Different: Thanks to a staggering variety of skills, spells, classes, and factions, players can enjoy the challenge of Ultimate ADOM with a nearly-endless selection of build combinations.
  • Read the Limb Loaning Agreement: Let nothing go to waste! Collect the severed body parts of your defeated foes and graft them onto your own body. As the old saying goes, two heads are better than one — especially when they’re attached to the same body!
  • Multiple Methods for Magic Mastery: Swords are fun, but summoning demons, flinging balls of fiery death or animating the very walls of the dungeon to crush your enemies is even better.
  • Keep Things Old School: Hardcore genre purists will be pleased to know that Ultimate ADOM can be played in classic ASCII format, and can even toggle between 3D mode and top-down view.

Ultimate ADOM - Caverns of Chaos is now available on Windows PC, Mac, and Linux via Steam.
The game is currently available in English, German, French, and Simplified Chinese. For more on the game and the development progress, visit the official site at https://www.ultimate-adom.com




Assemble Entertainment is also offering a “Save the World” Edition for Ultimate ADOM - Caverns of Chaos that contains bonus wallpapers and the original soundtrack!
In keeping with the game’s theme of battling corruption, for every “Save the World Edition" sold, Assemble will donate 10% of the proceeds to the International Agency for Research on Cancer (IARC).

Join us in the battle against cancer and contribute your share to save the world!

https://store.steampowered.com/app/1266820/Ultimate_ADOM__Caverns_of_Chaos/
Aug 25, 2021
Community Announcements - [CM] Galeas


Strengthen your hero and benefit from increased enchantment chances for Stigmas and Daevanion skills in this event Plus, fusing 2 or more Legendary or Ancient Transformation Contracts won’t result in your contract receiving a lower level!


Running: 25th August to 1st September


Stigmas

The enchantment chances for Stigmas are slightly increased during the event. At level 9 the chance increases from 30% to 33%. At levels 10 to 12 the chance increases from 20% to 33%.


Daevanion Skills

The enchantment chances for Daevanion skills are slightly increased when you use different Skill Books to enchant the skills.


Transformations

If you combine 2 or more Legendary or Ancient Transformation Contracts during the event, the fusion can’t fail. So the transformation can’t revert to a lower level, and you’re guaranteed at least a contract of the level Legendary or Ancient.
Papa's Quiz - MrMusli
Please enjoy the new questions in the following categories...
Thrilling Trivia: Famous ghosts
Australian TV
Legend of Zelda
Back in the USSR

Random Reveal: Cities of the world
Eurovision

Patient Pictures: Conifers
Heavy equipment

Have fun, and thank you for playing Papa's Quiz. Remember to tap, tap tap!
Eudemons Online - EO Service
Dear heroes! Our New Guidance Event only has one last week left!
Players who participate the event can get 1380 EPs and a Universal Essence Pack!
All heroes please do not miss this rewarded event!


Rewards:
All the players who meet the guidelines can get 1380 EPs and a Universal Essence Pack.
If the walkthroughs submitted by heroes are adopted by the official, they will get 2*1380 EPs and 2* 10x Oracle Stone reward!

 
Contact Way:
Please email your walkthrough into Word or PDF to us to participate in the event: http://mailto:service@eudemons.com


Content:

1. Walkthrough for Daily Events
● The Daily Events Includes Treasure Hunter, Blood and Fortune, Snake Treasure Battle, Evil Abyss and so on.
● Clear logic is required, with clear process.
● Please combine text with pictures, and it will be better if you attach videos.
Heroes should clearly state the following information in the walkthrough: 
Beginning
Event name/Entrance/Open time/Max participants/Requirement/Dropped items
Process
Describe all the steps of event in detail
Rewards
Screenshots of rewards dropped in the event
   

2. Walkthrough for Team Quest
● Team quests involve Legion WarCata Maze and so on.
● Please illustrate each step from building the team. Clear logic and detailed process are required. Please combine text with pictures, and it will be better if you attach videos to display team fights.
● You need to introduce some skills for building a team (such as class arrangement). 
Heroes should clearly state the following information in the walkthrough
quest name
entrance
start time
max participants
dropped items
equipment requirement
Divine Fire equipment requirement
skill requirement
 

Content Specifications:
● Please write it in English and write at least 200 words.
● Uploading several walkthroughs for one quest can only be regarded as one walkthrough.
● Please combine text with pictures, and it will be better if you attach videos.
● Illustrating pictures need to be clear full-screen screenshots (resolution: 1920x1080 or 1440x900).
● Illustrating videos need to be clear full screen recording (720P or above), enabling viewers to clearly see the release of skills and the game process.
● Walkthroughs need to be original content. Once the plagiarism is found, the award and participation will be disqualified.


Reward Rules:
● A 1380-EP card and a Universal Essence Pack will be rewarded for a complete text/video walkthrough in line with the specifications.
● Once an excellent walkthrough is officially adopted and promoted on our Facebook or official website, the writer can get 2 1380-EP cards and two 10x Oracle Stone as the reward.
● Rewards will be settled at 18:00 on September 1st and distributed within 1 week.
...