Want to learn how to create the best build for Kaeya in Genshin Impact? Of the four playable characters you acquire in Genshin Impact's prologue, Cryo Sword user Kaeya is definitely our favourite. He sits head and shoulders above the Traveler, Amber, and Lisa in our Genshin Impact tier list, where he made it all the way to B Tier — and if that doesn't sound like much, consider that this makes him our highest rated free-to-play character until you get the chance to recruit Barbara at Adventure Rank 20.
If only my own mind could be filtered through the creative processes at Double Fine Productions and emerge as a level in Psychonauts 2. In their hands, it would become a fabulous riot of colour and whimsy, with even the darkest corners seen as works of strange beauty. Diminutive psychic spy Raz Aquato would probably pinball around a giant rockpool that somehow represents my relationship with my grandparents.
The actual levels in Psychonauts 2 are more fantastical than anything I could conjure up here. There were many times playing it when I had to stop my 3D platforming and just look around in awe, taking in the still tableau of a little town made of hair, threatened by a huge tower of waves of blue locks wrapped with curlers. Or the juicy green landscape of a Yellow Submarine-esque 60s musical wonderland, every plant sprouting a crop of giant eyes. Or the paper trees that sometimes appeared among the towering archives of a giant book repository, where sketches of a knight and a dragon argued over pizza toppings.
While Level-5's pair of Ni No Kuni games lay the biggest claim to being interactive Studio Ghibli movies (the first having actually been made in collaboration with Hayao Miyazaki's world famous animation studio and the second borrowing a former Ghibli character designer), the Vietnamese-made Hoa comes a very close second. Not only do Skrollcat Studio's lush, hand-painted visuals look like they've been plucked straight from the dewy, sun-dappled forests of My Neighbour Totoro, but you can hear it in the music, too. Johannes Johansson's sweeping, romantic piano score channels pure Joe Hisaishi goodness for the length of Hoa's two hour run time, so much so that I was half expecting to see the iconic Studio Ghibli composer's name in the end credits. He did, after all, lend his musical talents to both Ni No Kuni games.
That Hoa manages to capture both the look and sound of a Studio Ghibli film without any direct involvement from Japan's illustrious animation house speaks volumes about what Skrollcat Studio have achieved here. The underlying story isn't quite up there with your Princess Mononokes, Totoros or Spirited Aways, perhaps, but this sweet-tempered tale about returning home, reuniting with old friends and the healing power of nature is still very worth jumping into for an evening's worth of entertainment - especially if you're after a non-violent game you can play with your kids.
A decade after Alice: Madness Returns, American McGee is still trying to make a third game in his edgy fantasy platformer series. He's been running a Patreon so goths can support this dream, and on Friday he shared a 147-page script and 'narrative outline' with the bones of what he wants Alice: Asylum to be. If you're curious, it's free to download and learn about the horrors potentially waiting if he gets to continue the Alice In Wonderland fanfic: more murder, more child abuse, and more platforming.
A few months ago we reported on Fallout: London, an impressive-looking Fallout 4 mod project that will bring the post-apocalyptic RPG to England. It looks like a huge undertaking, pulling parts out of the US-centric game to make a UK-based, DLC-sized mod campaign, and for one modder it's led to a job at Bethesda. Stephanie Zachariadis, former head writer on Fallout: London, is now an associate quest designer at the studio.
Sundays are for watching back to back episodes of Come Dine With Me. Before you settle in, let's read this week's best writing about games.
Valve's competitive first-person shooter Counter-Strike: Global Offensive turned nine years old today. It remains the most popular game on Steam - a little bigger than Dota 2, and around four times bigger than the 3rd and 4th placed games. Not bad, eh.
Was anyone really expecting Sony to start releasing their games simultaneously across PC and console? Panicked PlayStation 5 owners, perhaps - but even they should fret no longer. In an interview with Game Informer, head of PlayStation Studios Hermen Hulst committed to PC releases coming only after a period of exclusivity.
The Ascent's first major patch brought stability fixes and ray tracing to the Windows 10 version of the game earlier this week, in line with an earlier Steam patch. Unfortunately it looks like it's also brought new> stability and performance issues for a number of players on the Game Pass version.
Microsoft Flight Simulator was released a little over a year ago, has been updated substantially since, and developers Asobo are planning at least another year of significant additions. The next to come, World Update 6, will focus on Germany, Austria and Switzerland, although Asobo said this week that it has been delayed by two weeks until September 7th.