Community Announcements - CALVES GAMES
亲爱的各位玩家:

我们将于北京时间2021年8月21日上午7:00进行维护更新,预计维护时间为4小时,如果在预定时间内无法完成维护内容,开机时间也将继续顺延。

请各位玩家相互转告,并提前留意游戏时间,以免造成不必要的损失。对于维护期间给您带来的不便,敬请谅解,感谢
所有玩家的支持和配合。

本次维护区服:所有区服。

本次维护内容:

1.备战大厅赛季奖励卡包领取调整

1.1玩家参加完第三赛季、《必争之地》剧本、《战国乱世》剧本、《六国伐秦》剧本回归后,赛季卡包奖励不再自动发放,改为手动领取奖励。

1.2赛季奖励卡包可以带入下个赛季后激活领取,玩家在备战大厅中不激活卡包才能带入下个赛季,在备战大厅中激活卡包则无法带入下个赛季。

1.3待激活的赛季奖励有效期为14天,有效期内未激活则视为放弃赛季卡包奖励。

2.全赛季新增活动【举将荐贤】

活动规则:

2.1玩家进行名士招募、名士派遣,斥候探索,攻打营寨,占领土地等行为时,有几率触发【举将荐贤】。

2.2触发后,将在活动界面随机抽选四个武将,其中3.0金色武将与3.5金色武将分别两张。玩家可在该界面进行购买,购买后必定获得其中一个武将。

2.3购买时有一定的概率会额外获得一个3.5金色武将。

2.4若购买时有折扣券,则会自动消耗折扣劵进行打折。该活动存在购买次数限制。

2.5折扣劵可通过发布悬赏任务获取。玩家可消耗银元宝发布悬赏任务,任务需其他玩家协助方能完成,协助道具可在商城中购买,任务完成后发布任务的玩家将获得折扣券奖励。

3.增加部队战败时的变强途径指引。
Aug 20, 2021
Travellers Rest - The Bullet
This patch rolls back the version of Unity we recently updated to the version we were using before (2019.4.20f1). This will fix the startup crashes that some players have experienced since the previous update.
Cosmic Tank - Game Masterminds
It's been a while since our last update, but lots of progress is being made.

Required Features - Military Chapter
  • Mark Two Drones (complete)
  • Mark Two Upgrades (complete)
  • Drone Ship AI (complete)
  • Miner AI
  • Hauler AI
  • Guardian AI
  • Military Bosses

We're close to releasing the first set of Military levels, and we're hoping that build will be out before the end of August.
Crossout - XO_Team

https://youtu.be/IokKvaz3xJg
Riders of the Apocalypse! We welcome you to our weekly Show, made so that you - the Waste’s best mechanics and riders, can earn some Gold! New episodes every Friday! Anyone willing to submit a video, must send a letter to CrossoutShow@Gaijin.team containing the link to your video, your in-game nickname and the email address registered with your game account, so we can send you the Prize… should your video win!
When you leave a comment competing for the best comment of the week, don’t forget to include your account name, with all the right capital and lowercase letters, so that we can find you...and give you your well-earned Gold!

In this episode:
For more information on Crossout, follow these channels:

Aug 20, 2021
Never Return - Jump
Hello players, NeverReturn is officially out, but since it's still in its sneak preview stage, there are a lot of issues that haven't appeared in the previous beta.
However, due to the number of players who have purchased the game at the same time, there have been a number of issues with the game that were not present in the previous beta, and we are working on fixing them as quickly as we can.
During the rush, we've also been working on a variety of issues from the player base, community and shop, and we've been working on the first fixes for some of the bugs that have affected the player experience the most since launch.
We are very active in responding to and resolving issues raised by our players, and we are especially grateful for the comments and suggestions that have helped to make NeverReturn better and better.
Aug 20, 2021
Rise of Mavros - WAKANDA WAKANDA
I am happy to announce to you that we have a fully developed controller system integrated into the game! This took so long to implement because the controller support broke down lots of other things.

Here is what's new:

  1. full controller support
  2. a fully re-built main menu
  3. a fully rebuilt settings menu (additional settings available)
  4. optimized all the in-game widgets for controller and keyboard support
  5. a re-adjusted stamina function
  6. optimized animation cancellations
  7. minor bug fixes (most of them are about characters getting stuck in certain places of a map)
  8. From now all the characters will start with the same weapon. New weapons will be offered to the player in the gameplay throughout progression. New weapons will be added in the next big update (approximately 10 days). This will be a major update which will include a new map, lots of new assets, and some extra skills.


I am always happy to listen to feedback.

Cheers people!
Aug 20, 2021
GRIME - Yarden
Hey! Yarden GRIME director here,

This patch adds another Fast-travel point to a distant, late-game area. And changes an existing Fast-travel point to be far more accessible.
In addition, this patch removes the last of the missed missables from the game, including the "Generous" achievement, and some Hunt Points.
Finally, this patch should address some of the... strange ladders platforms interactions some of you may have experienced.

Gameplay:
- Added an additional NPC and Nervepass to Cenotaph City.
- Improved accessibility to the Feaster's Lair Nervepass.
- Generous achievement changed to no longer be missable.
* Instead of having to fully interact with all of the City's Coda, you now only need to destroy or take all of their gifts, which stay even after you have wiped them all out.
- Added a pull indicator to the moving thread platform in Carven Palace.
- Added Heals in the form of Pullable/destroyable Heads in Carven Palace.
- Burst Lantern stacks can be triggered from air special. For style points.
- Goldgrowth set can now be bought earlier in the game.
- Puppet merchant will now sell Consumables after Heod refuses to, before the final boss fight.

Major Bugs:
- Fixed an issue of ladders and passthroughs sometimes bugging out.
- Fixed bug with Misbegotten Amalgam dropping both platforms instead of just one.
- One of the Memory orbs in Pale Sky was a repeat of a previous one. It has now been updated with the new, proper text.
- Fixed a bug with the Assimilation achievement.
* You can trigger the achievement by kill absorbing any prey.
* Anyone who has acquired all Traits should now unlock this achievement upon loading the save.
- Merchants no longer refresh the entire stock on closing and opening trade.

Minor Fixes:
- Added a shortcut to a Hunt carrier enemy in the Carven Palace after completing a platforming challenge.
- Minor buff to ancient limb trait base damage
- Made some platforming sequences in the pale sky not require as much pinpoint precision.
- Fixed an issue making destroying certain walls with the Fossil Fist very difficult.
- Fixed an issue blocking the player out of using the Gloomnest Nervepass.
- Desert Watcher mini-boss mistakenly had a Hunt Point.
- Collider fixes across all areas.
- Coda gifts will no longer block you after they're destroyed.
- City Nervepass should now be accessible if you defeated the final performance in a previous patch.
- Fixed a bug where a strand platform in the tilted palace would despawn if you went far enough away from it.
- Corrected a mistake in the bestiary, the Garden Yr does not grant increased breath capacity.
- Created a new Ardor tutorial clip for the first Ardor tutorial window.
- Made it easier to uncover some map spots in Nerveroot.
- Fledgling Yrs will no longer backstep off of platforms.
- The performer's leap into the arena is now properly flashing red, as it is unparriable.
- Fixed an issue where dying and killing misbegotten amalgam at the same time would not let the player consume the boss upon returning to its arena.
- Fixed some objects and lights snapping in or out of the background.
- You should now be able to attain 100% map completion.


Plans for future patch/es:
- Next goal is the implementation of a limited respec.
- A stuttering on loading areas that some players have experienced despite having powerful hardware.
- Armor stats are "potentially" coming. Going to begin working on it and see how it goes the week following the respec patch. Don't worry fashion players, the system will let you combine whichever stat with each ever visual you want.
- NG+ is and has always been a plan, actually, the final boss ability was made specifically with NG+ in mind. But we'll be able to focus more on that once we feel comfortable that we can space out our patches a bit more.


Special thanks, as always, to our Discord beta patch testers: Matsan, TayFey, Demajen, Idle309, Cryfor, Qerrassa, Stormquake.

Yarden Weissbrot, GRIME Director
Aug 20, 2021
Never Return - Jump
Fix the bug that the furnace does not consume soul crystals
Fix the bug that the sword blade storm only does one damage
Fix the bug that the local pair cannot enter the game
Repair the bug that dual-wielded weapons cannot be loaded or unloaded.
Repair the bug that the text of gems is displayed incorrectly.
Repair the bug of closing the prayer interface while closing the backpack when praying.
Modify the ground pathfinding in the wetlands so that characters can no longer walk through walls
Modify the wetland staircase room to add bonfire
Aug 20, 2021
MakerKing - Izzy
Hello everyone! We are announcing the 7th edition of our level contest. This is a level contest for level creation where you can get 5000 frisbee coins for winning, or 500 for participating. You have 2 weeks to submit a level with the theme.


Guidelines:
  1. Theme: Electric
  2. Deadline: September 3rd 11:59 PM EDT
  3. Winner gets 5,000 frisbee coins, all other participants get 500 frisbee coins
  4. Limit 1 entry per person
  5. Submit on discord! Post your level in the #play-your-level channel with the tag CONTEST-7

What you'll be judged on:
  1. Esthetics - How good the level looks. Go for unique and unseen styles.
  2. Gameplay - How fun the level is to play, unrelated to the difficulty. Use new and unique game mechanics.
  3. Theme - How much the level is related to the theme.
  4. Length - How long the experience is, in term of time and content. Small levels in size are okay as long as they provide lots of content. Avoid repetitive sections.
  5. Difficulty curve - How well the difficulty is spread out through the levels. Submitted levels may be of all difficulties, there's no favoritism on easy or hard levels.

If you have any question, feel free to ask us anything on discord! Good luck!

Aug 20, 2021
The Infected - DigxStudios
Hey everyone!

So V10.0 is now live on all branches.

Please report any bugs to the bug report section here on Steam. When possible please form one thread for each bug versus multiple threads for the same issue- it helps keep the community information together.

And if you haven't already, don't forget to join our Discord!

Have a wonderful day and stay safe!

  1. The addition of a Vehicle that can store/carry large amounts of loot/material.
  2. Map/Environment changes that will include a new road network.
  3. New crafting stations.
  4. New items and content.
  5. Bug fixes & adjustments.
  6. Overall gameplay balancing.


New Truck Vehicle:

This vehicle will be randomly spawned in a damaged state in a village location. Players will need to find & repair the truck it can be used, and it will require gasoline to run.

Repair cost:

15 x Mechanical Parts
20 x Iron Ingots
20 x Steel Ingots
25 x Plastic

Some vehicle features below:

  • Fully functional dashboard gauges (speedometer, RPM, Fuel Tank)
  • Interactive doors, hood and cargo box
  • The vehicle bed can hold logs, chests or stone crates. 2 stone crates, as many chests as you can fit (you can stack them very.....very high), or 21 logs - can even toss some stone crates on your stack of chests. (While the truck was being worked on to carry placeables, that feature has been removed, the idea may be revisited at a future time).
  • A flip button... In the event that this vehicle is stuck or upside down for example.
  • First Person driving view. (I may eventually add a third person view)
  • Head Lights added.
  • Added a truck/vehicle marker on the map.









New Buildings:

The Garage:

The garage is a pre built building that players can construct (similar to the Greenhouse). This building's primary function is to be able to recall/teleport your truck back to base should you die or should it get stuck and you are unable to drive it. Simply looking at the building and pressing [E] will teleport the truck inside it.

Construction Materials:

90 x Cement
60 x Bricks
60 x Clay
24 x Planks




New Crafting Stations:

The Oil Distiller:

This new placeable will allow players to craft gasoline for use with the truck. It functions similar to the forge by using a wood based fire to boil Oil Cans and produce gasoline. It requires 5 Oils Cans to produce 1 Gas Can.

Materials Needed:

20 x Iron Ingots
3 x Aluminum Ingots
3 x Plastic
8 x Planks





New Items:

Gas Can: Produced using 5 Oils Cans on the Oil Distiller station.


Crossbow: Upgraded range weapon of the Bow. Deals double the damage and a greater durability.
Bolt: Used as the new Crossbow projectile.




Wool: Can be obtained by harvesting Sheep.
Carpet: Rectangular carpet made from wool.
Round Carpet: Round carpet made from wool.

Wool only has this one use at this time but I have plans to introduce new items that will require it in the near future.




Large Metal Gate: Double the width of the regular Wooden Gate and large enough to allow the Truck to pass through. It also has more durability than the wooden gate, from 400 to 2500.

Recipe:

75 X Iron Ingots
10 X Mechanical Parts
25 X Screws





Garbage Container: Placeable garbage bin designed for players to discard unwanted items quickly. When interacting with this container, players will see 2 buttons.

Button 1: Drop all items.. A quick swap of all items from your inventory to the container.
Button 2: Discard items.. Basically a confirmation button to destroy and delete all the items in the bin.

Recipe:

25 X Iron Ingots





Map and Environment:

A new road system will be included in this update. This will be useful when trying to drive to locations with the new vehicle.





Creative Settings:

A few more game settings to allow players to build freely without the need to acquire technology and gather resources.

- Free Build: Allows all base construction and placeables to be built with no resource cost.

- Technologies: Toggle the need for technology blueprints. Disabling this setting will remove all technology prerequisites.

- God Mode: Enabling this setting will grant players immunity to all damage and pause all stat depletion.




Changes and Additions:

CHANGE - Fish in ponds: Some behavior changes that seems to help performance when in range of many fish.
CHANGE - Added the ability to add/remove the Crossbow on the Weapons Rack.
CHANGE - Can now move/relocate gates.
CHANGE - Moved gates into the building/construction section. (Previously in the Others section)
ADDED - Added Shift+RMB to move complete stacks and changed Alt+RMB to move single items.
ADDED - Added Shift+RMB to move stacks of Iron Fragments to forge.
CHANGE - Solar Battery name changed to Battery Storage.
CHANGE - Solar Battery Tech BP name changed to Battery Tech BP.
ADDED - Take All button added to the brick forge.
CHANGE - Replaced the text of the Take All button in the storage chests with an arrow icon and tooltip.
ADDED - A pause game button added to the keybindings.
ADDED - Bulk recipe for Crossbow Bolts.



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