Survivor Jones Demo - adrian.aksan
You find yourself flying over a previously undiscovered island in the middle of the Bermuda Triangle. Suddenly your plane is struck by lightning!

Play as Jennifer Jones or Junior Jones. Rescue your sibling and find a way off the island!

This game is heavily inspired by 1981 Frogger. Leap for your life, collect coins, fight bosses, collect magical cards and die in terrible ways only to try again.

This game is currently being sold as a playable pre-alpha and will continue to be a work in progress until all 4 chapters of the game are completed.

All further updates of the game will be included in the original purchase price. Enjoy the free demo with 3 levels on loop - all feedback is welcome!
Aug 20, 2021
Before the battery´s over - parablesgames
Fixed a bug in the achievements that were not being unlocked!
Aug 20, 2021
Ymir - Ronchiporc


Brute's hut
The new primitive building called the "Brute's hut" acts as a proto-police building and represents powerful warriors whose loyalty to the chieftain is purchased with goods and who ensure nobody else in the tribe dares to show disloyalty.
The building consumes meat and goods (leather clothes, adornments or silver) to produce a "brute" service that gives significant authority (loyalty).
Meanwhile the authority effect of regular guard towers has been reduced: towers are now more for external defense while the brute's hut are for internal authority.

New policies
Multiple new policies are introduce to keep helping balancing the early game:
- 'delegated forced labo'r & 'blood feuds' give additional oligarchy support at the cost of conflict or growth.
- 'bannishment' is a simple policy giving a flat bonus of -10 conflict

Price improvements
- Arbitrage influence is now weighted in comparison to the local distribution: a single neighbor distributing only 1 of a resource that you are yourself selling 30 of will now have almost no arbitrage influence on you while his price will be fully influenced by yours.
- Arbitrage UI details now show which neighboring territory has the most arbitrage influence on yours, giving players someone to blame.
- Production cost calculations have been improved to prevent exploits: it now also calculates the average production cost of previously produced resources in stock to counter the exploit of producing with cheap materials and then switching to expensive ones to pump prices and resell.

Custom game speed settings
It is now possible to customize various speed settings for server hosts.
A reference file called default_balance_settings.ini is available in the game's installation folder: renaming it by removing the "default_" prefix and placing it in a save's folder will trigger the overriding of the game mode default preset values with those contained in the file.
This allows to customize the overall speed of the game, such as economic cycles, demographic cycles, research speed, likelihood of new tech ideas... etc


The brute's hut update
v0.4.3.x
- new building "brute's hut" for authority source
- new policy: delegated forced labor, oligarchs support +10, conflict +10%
- new policy: blood feuds, oligarchs support +5, conflict -5%, murders +15%
- new policy: bannishement, reduces conflict by a flat rate of -10
- price arbitrage UI: add territory name and weight of the main foreign influence
- adding weighted influence to world price comparing neighbors production to local production
- adding average-production cost of resources in storage to prevent production cost manipulation exploits.
- fix issue of 0 production cost before any resource is produced.
- minimum profit margin of 30% on production costs is now always active.
- implemented custom balance settings .ini for servers
- added more population classes icons
- fixed client side logic display bug around platforms
- added forced labor tolerance policy effect
- currency and coinage policies decrease forced labor tolerance
- privileges tolerance -10% moved from currency to taxation policy
- added progressive forced labor inefficiency on higher income values
- fixed bug of food quality averages for sows, piglets and oldpigs being rounded
- added details to conlflict UI tabs
- removed coins cost of "state salaries" policy
- increased minimum price profit margin when distributed through merchants by 10%
- prod rate of guard service lowered from 1.5 to 1.
- Limit the price of goods to the first decimal, to avoid this gaming of prices. (the .01 also doesn't show in the UI, but the .1 does)
- restaured "state backed production" for free services.
- Fixed issue causing infinite battles on server.
- "copper age" mission: lower prod to +1 copper
- fixing more issues related to the forever server
- included policies upkeep in leader contributions
- increased barter mission coins reward to 500
- fixed bug receiving coins in succession spawn despite gift economy
- removed 5 coins cost of political bribes
- added doctors buildings animation
- nordic health bonus lowered to +3
- tropical health malus lowered to -3
- fixed bug with spawn auto-restauring ruined/abandonned buildings despite lack of required techs
- rebalanced work rate of pearls from 0.25 to 1.2
- easier privileges project
- aristocracy policy available earlier with 'council' tech
- nepotism: conflict 25 -> 20%, culture -10% -> -15%, state power -5 ->+5
- fixed problem of no oldpigs in early game
RuneScape ® - Mod Whymsy
For now at least, the defenders of Senntisten Cathedral are holding fast against the Nodon Dragonkin and their leader, Kerapac. But hold off on that sigh of relief – a bitter chill has cut across the south of the city. The Elder God Wen is about to begin an assault of her own.



Welcome, brave adventurer, to the Glacor Front. Here, you’ll face off against new glacor Slayer mobs, lead by an ancient, unstoppable Arch-Glacor. By your side stand Gielinor’s most powerful mages. They can provide you with an even greater challenge, in a RuneScape first: a fully-scalable bossing experience suitable for everyone, from new PvMers to seasoned vets.

The Army

Wen’s army has overrun the south of the city, transforming its ancient streets into their new icy dominion under the shadow of the old aqueduct.

This powerful ice-elemental army is made up of glacors and their smaller cousins, glacytes. You’ll need 84 Slayer to even think about fighting them, but destroying them is well worth it – they leave behind Glacor Remnants, a core ingredient needed to craft some of the powerful new weapons that can be found on The Glacor Front.

To aid in your battle, Helwyr can gift you his poisonous gas mushroom ability – a taste of nature’s power should freeze the glacors in their tracks. You can find Helwyr guarding the last bridge between the glacors and the cathedral, alongside the elves of the Cadarn and Iorwerth clans.



Wen's General: The Arch-Glacor

The Arch-Glacor is the giant, evil ice elemental looming over the battlefield. You can’t miss it! Its sole purpose is to freeze over everything – and everyone – in its path.

This creature has such immense power that six of Gielinor’s greatest magic practitioners have banded together to dampen its capabilities: Charos, Ariane, Arianwyn, Akthanakos, Enakhra and Azzanadra. If you’re up for a real challenge though, you can give one (or more!) of them a break and activate the unique scalable twist at the heart of this boss fight.



A Scalable Boss Challenge

In a first for RuneScape, the Arch-Glacor is a boss that lets you toggle on and off various mechanics to customize the difficulty of the experience. To enable or disable a mechanic, you’ll need to speak to one of the mages and either give them an opportunity to rest or bring them back into the battle. The more mechanics you have enabled, the better the rewards!

This power-dampening system is designed to help players who are new to PvM learn key boss mechanics one by one – or in combination - while still providing a respectable challenge for experienced warriors. If you haven’t felt ready to face a boss before, there’s no better time to give it a go!



Art by: Willoway

Here’s a look at the mechanics the Arch-Glacor has at its disposal:

Creeping Ice

Teaches: Basic Movement

This Mechanic is always enabled.

Ice Shards approach slowly from either side and force the player into a specific area of the arena. This attack occurs before any toggled mechanic to teach players how to be prepared for incoming attacks.



Glacyte Minions

Teaches: ADDS Management & Target Switching

Mage: Ariane

Additional glacytes are spawned. As well as attacking the player, the Arch-Glacor will be immune to damage until all its minions are killed.

Flurry

Teaches: Prayer Flicking & Reading Animations

Mage: Arianwyn

The Arch-Glacor will switch between two different damage types with high damage in their respective style. The player has increased damage reduction when praying against the correct combat style.

Pillars of Ice

Teaches: Advanced Movement & Kiting

Mage: Akthanakos

The Arch-Glacor forces the player to one side and calls down elemental beams from the sky. The beam follows the player, then splits into two to harass the player from two sides. Being hit by the beam deals damage and saps 8% of max Prayer points.

Frost Cannon

Teaches: Shield Switching & Resonance/Defensives

Mage: Charos

The Arch-Glacor traps the player in a small area and launches a huge surge of energy at them. This attack is unavoidable, requiring the use of other tactics to survive.

Exposed Core

Teaches: DPS & Survival

Mage: Enakhra

The Arch-Glacor releases its frozen core into the centre of the arena, causing its body to collapse and become inanimate, while slamming both its arms down on either side of the player.

The frozen core begins to emanate a harsh, icy energy that damages and applies a stacking debuff on the player. The damage grows with every stack. To escape, the player must smash through either of the arms and get out of its proximity in order to escape death.

Any combination of these mechanics is the Normal Mode experience. In Normal Mode, all deaths are safe, so there are no costs or penalties for failure. In addition, the Arch-Glacor can be fought with others – yes, boss massing is enabled!

However, for those looking for a real challenge, there’s one more option in play…

Hard Mode

Whether you’re a bossing veteran or simply looking to cut your teeth on a trickier battle, Hard Mode is the toughest challenge the Arch-Glacor can offer.

As a god, Azzanadra is holding the majority of the Arch-Glacor’s power at bay. Asking Azzanadra to rest will enable all mechanics and add additional changes that up the ante even further.

You can only enter Hard Mode as a solo player and there are no safe deaths – but for those who surmount this challenge, exclusive Tier 95 melee weapon drops await.

Rewards

Like The Nodon Front before it, The Glacor Front features a bounty of rewards – from the next God Book to epic new gear. We’ll tell you more about these in detail next week, but in the meantime, here’s a sneak peek at some of The Glacor Front’s unique rewards - including the new Melee weapons, their Tier 95 variants, some new cosmetics and the Arch-Glacor Boss Pet.

New Weapons



New Adornments



New pet: Gladys (Arch-Glacor Boss Pet)



Launch

The first week of The Glacor Front’s release will be a Free Death Week for all bossing – perfect for those of you looking to dive into Hard Mode (remember: Normal Mode has permanent safe deaths!)

Get ready to join the fight when The Glacor Front opens on Tuesday, August 31st!



- The RuneScape Team
Endorfire Tower Defense - The Gorilla
Changelog August 20

- Gem animations at end of the level

- Fixed lighting on some of the levels

- Changed the level select to show you a top-down view of each level, looks way better and lets you know what the map looks like before playing

- The level select screen is also separate from the play screen to give us the necessary room for displaying all 20 levels



- Added different models for the towers, as you level them up they’ll change to be their improved versions until you hit the max level! We think this makes it much more rewarding to upgrade your towers and makes it easier to see which ones are leveled up.



- Small light fix on level 18

- Reduced the length of map 3 a bit, it was too long and the enemies took a while to reach the end.

We hope that these UI and tower upgrades will make the game look and feel better for everyone playing. We’re working hard to make Endorfire more fun to play every single day and we aren’t slowing down anytime soon.


Here is a list of some of our goals for the following week:

- Some kind of animation for when the enemies reach the house, so instead of just disappearing they’ll explode or ram into the house, something like that. Just to make it more fun and obvious to the player that they just lost a life.

- Maps for each level, showing you the path the enemies will take. This is more important for the later levels where multiple paths exist, we just want to make it clear to the player exactly where each enemy will be coming from and what path they’ll take to the house.

- Enemy counter. Mainly just to show the player how many enemies are left so they have a good idea of how long the level will go on for



Small note from the owner:

I just hired on our designer, Ben ‘The Hippo’, full time. He was working part-time but this launch has given me the confidence to bring him onto the team full-time. I believe in our dream to make a fun, reliable game company that listens to its fans, and truly cares about what it’s doing. We’re small now but I do believe that if we keep pushing, getting feedback, and correcting our path that we’ll be able to turn this dream into a reality. Thank you all for all of your support!

- Matthew ‘The Gorilla’
Aug 20, 2021
Save Iron Globe - Frameblade
• Fixed a bug in which in some cases in the battle with the final boss did not appear the dialog box
• Fixed the final dialogue at the "Assault" level
• Fixed names of characters in some dialogues
American Truck Simulator - Avi the Raccoon Enjoyer
Hey, psst! Something cool seems to be under development by the SCS vehicle team. We have glimpsed some real heavy machinery being valiantly pulled at locations in both Euro Truck Simulator 2 and American Truck Simulator. Could this be a new DLC in the works? Take a look at these pictures and let us know what you think!




For now, we are unable to confirm nor deny any suggestions regarding the precise date when this "thing" will be ready. Keep your eyes on our social media - Facebook, Twitter, Instagram - and you’ll be instantly informed once something new comes up.

IL-2 Sturmovik: Battle of Stalingrad - 1CGS - Jason
Attention Gunners!

We are proud to announce that the Sd.Kfz. 10/5 Flak 38 Collector Vehicle is now AVAILABLE ON STEAM! 

We have also included a Launch Discount that is good for one week until August 27th 2021. This is the maximum time allowed by Steam rules.

Sd.Kfz. 10/5 Flak 38 - $19.99 (Reg. $24.99)


https://store.steampowered.com/app/1728910/IL2_Sturmovik_SdKfz_105_Flak_38_AntiAircraft_Gun/






We hope you enjoy shooting down enemy planes with this awesome vehicle!

See you on the battlefield!

The Sturmovik Team
Euro Truck Simulator 2 - Avi the Raccoon Enjoyer
Hey, psst! Something cool seems to be under development by the SCS vehicle team. We have glimpsed some real heavy machinery being valiantly pulled at locations in both Euro Truck Simulator 2 and American Truck Simulator. Could this be a new DLC in the works? Take a look at these pictures and let us know what you think!




For now, we are unable to confirm nor deny any suggestions regarding the precise date when this "thing" will be ready. Keep your eyes on our social media - Facebook, Twitter, Instagram - and you’ll be instantly informed once something new comes up.

Moo Lander - thesixthhammer
To celebrate our most successful multiplayer mode – The Galactic Mooball, and Moo Lander’s participation in Gamescom 2021, we have prepared something truly unique! Presenting – the first ever Galactic Mooball global competition. In order to make this happen, we are integrating leaderboards to Moo Lander’s special multiplayer mode, along with points system to see which Landers (or Cows) will score the most goals. Let’s dive into the details below.



When do we start?

The Galactic Mooball competition will be held exclusively during this year’s Gamescom!
COMPETITION START: 25th of August
COMPETITION END: 29th of August (included)
Between these two dates, our free Steam demo will be updated with this cool new multiplayer mode, which is basically a soccer simulation, but with cows and flying spaceships. You will earn points for each goal scored. As these points accumulate, the leaderboards will take shape with the Mooball champions on top!

How to participate?

Participation in the Galactic Mooball global competition is simple as one, two, three:
1. Download Moo Lander’s free Steam demo and install.
2. Get a gamepad ready.
3. In the Mooltiplayer section, select the “Galactic Mooball” option.
4. Start scoring goals with your friends, either locally or via Steam Remote Play.


Every scored goal will earn you points in our leaderboards, which will be situated in the game’s website.

IMPORTANT NOTICE:

For local co-op play only! In the character’s screen, all participants MUST RENAME their respective character and USE THEIR STEAM NAME as a username. Otherwise results will not be valid. Names are CASE SENSITIVE:




The Prizes.

If there’s a competition, then there would be prizes as well! In Moo Lander’s first global Galactic Mooball event, we’ve prepared substantial prizes for the top five leaderboard players. All of the 5 winners will get a key for the Extended Demo so they can continue playing Galactic Mooball as well as the future multiplayer modes after the competition ends. Along with this, here are the other prizes:

• 1st place - A special Moo Lander T-Shirt + 25€ Steam Gift Card

• 2nd place - 25€ Steam Gift Card

• 3rd place - 10€ Steam Gift Card

• 4th place - 5€ Steam Gift Card

• 5th place - 5€ Steam Gift Card



Choose your side!

The Galactic Mooball multiplayer mode requires you to choose one of two sides – either The Landers or The Ancient Mighty Cows. These two factions have their own playstyle and abilities – The Landers handle the ball with The Milk Saber and are airborne the whole time, whereas the Mighty Cows stomp in front of them to tackle the ball, but are mostly grounded (which doesn’t mean they are helpless!).



Choose your arena.

Of course, every good galactic sport needs its own fantastic arena. You have a wide variety of different Galactic Mooball arenas, each with its unique terrain, environmental mechanics and obstacles. And to boot, we’ve added over 20 different soccer balls, each with a preset of distinct physical properties. All this guarantees that every single Galactic Mooball match will be a one of a kind experience!



Time to Moo ball!
Join us in our exiting adventure that is The Galactic Mooball Competition – play against your friends, test your mooball soccer skills, earn points and win rewards. Starting the 25th of August, only during Gamescom 2021, cosmic milk and mighty cows will await you in Moo Lander’s first ever global competition! And with your help, we can make this an Moolympic sport ;)
...