We released a hotfix patch to the beta update, please check changelist below:
-Fixed bug where the character's face decoration would blur with the graphic setting changes -Fixed bug where players would keep falling in the wild caves -Fixed some texts -Fixed bug where Owen was not able to sit down when he treats you a meal -Fixed pathfinding data -Fixed issues getting stuck when moving players in the opening storyline -Fixed bug where items were displayed incorrectly and in the commission order submission UI -Fixed player model error -Fixed Dew Collector effects -Adjusted camera item to be able to stack together -Optimized Abandoned Ruins UI, and drops can now be viewed when unlocked -Fixed the issue where switching scenarios might cause a crash -Fixed the issue where workshop manuals might cause a crash -Fixed bug with chat conversations with NPCs after placing orders -Removed a Geegler Graffiti that could not be generated from the wrong location -Fixed the issue that Builder Cruise can't be completed, and the bench is craftable in the worktable -now -Fixed the issue where Owen doesn't go out of his room -Fixed the issue where Restoration Machine takes extra cameras when crafting -Optimized Justice and Unsuur's routine behaviors
The Future Legend Update set is now LIVE in packs! This stellar collection of young superstar talent will electrify your lineup and rotation. Gold! Diamond! Perfect! Pitching, hitting, and defense are in full effect.
Plus! An all-new Limited Edition card AND an incredible set of New York Giants historical cards on the 64th anniversary of their announcement of the move from New York to San Francisco.
Endless World is gonna be 2-year old this next week. To celebrate the anniversary, we have prepared 6 different events for you guys to get lots of rewards.
During the anniversary, there will be cakes appearing in the map. Once players click them, the cakes will splash birthday presents into the air. Click those presents to get resources!
If you click 30 cakes in the game, you will get the Anniversary Avatar.
Event Time
August 27th after the server maintenance to Sept. 9th before the maintenance
(Ignore the Avatar if you’ve been with us for years and collected it already - you can still claim Diamond for daily clicks)
There will be a new pool for players to recruit mercenaries. There will be a rate up to draw Ongar and Ophelia.
Ongar, as an excellent Wind Assassin, is good at spotting enemy weaknesses in the battlefield. One of his skill can strengthen Team Attack and Crit, which makes him popular in many teams.
Ophelia is also a powerful Wind Assassin with a special range of damage effects. At the same time, she also has the skill to strengrhen Team Attack Speed and Dodge.
No matter if you like getting into higher levels or fighting in PVP battles, the special combo between Ongar and Ophelia can’t be ignored by most of their opponents.
Event Time
August 27th after the server maintenance to Sept. 9th before the maintenance
During the Anniversary, in order to help new players, and help players who want to become hardcore to understand more mechanics about Endless World, we will hold a guide submission activity.
Your name and the guide you wrote would be highlighted in the guide channel in our discord channel. Or your name and the guide might be translated into different languages and displayed in the help section in-game for reference to help all our new players. You will also receive generous rewards for this.
Event Time
August 20th to Sept. 9th
Rewards
Players whose guide(s) finally got included in Endless World Help will receive: 100 shards of each mercenary you desire 100 Coupons Tail of Werewolf - 30 day Mysterious Reward (Incoming with the Next Game Expansion)
Players whose guide(s) finally got highlighted in the guide channel will receive: 1 Midnight Moon 30 Coupons
Each player id can only have reward once.
How to Submit?
You may post your guide in any form in our Discord channel beneath GUIDES section inside Submission Activity channel. Please make sure you also include your in-game id.
Submit What?
Any type of guide is welcomed, including Gameplay, Guide Feature, Merc Guides, Evolution Tips, Lineup recommendation, resource strategy, Boss Index, and etc.. (If you’ve made the guide before, you can just post it again)
Criterion
Devs will take consideration of moderators opinions, and judge based on the compatibility of the guides with the current game version, the effect of guidance for new players, and the legibility of the text part.
If the text part of the content can help new players understand the strategy of the game better, it will be more likely to be included in Endless World Help in-game for new players for reference.
Award Time
Estimated Award List and rewards given date: Sept. 23rd
Mysterious Reward will be given after next expansion
Hello all and welcome to our first run of weekly devlogs that will help share some insight into how Mage Drops is being developed and how the game experience is evolving around player feedback.
As with most things that are still a work-in-progress, the ideas, inspirations, and features that we discuss in these devlogs may or may not make it into the final product.
First up for discussion is the implementation of an Easy and Tourist Mode for Mage Drops.
Since Mage Drops appeared in Early Access on both Steam and Itch, feedback has fairly consistently identified strong level design, beautiful environments and a steep if not sheer difficulty curve.
Difficulty and a rich diversity of challenges formed by obstacles and evolving abilities is a core feature to the identity of Mage Drops. That said, we want Mage Drops and its story (more on that in future weeks) to be accessible to a wide range of players, not just the S-Rank Super Meat Boy masochists!
Players should be able to clear levels at their own pace to enjoy the full magical journey of Mage Drops and then return to earlier levels to develop their skills and aim for higher rewards. However, it is important that we manage that difficulty tuning so Mage Drops doesn’t become an extended tutorial-like experience that lacks in challenge and loses the thrill of overcoming said challenge.
To this end, we have already added additional checkpoints to some of our longer levels to ensure a bad shot doesn’t mean losing all your hard-earned progress.
We have also calmed down the aggressive rising water levels that occur in World 3: Ruins World, though the challenge is still very present.
That said we believe there is still space to develop a more accessible option for players to enjoy Mage Drops so we are hard at work on developing a true Easy Mode to be selected from the main menu screen, as well as a Tourist Mode for even more accessibility.
Easy Mode: • Additional paths and traversal elements per level (more clouds, bounce pads etc.) • Additional checkpoints • Additional health recovery tokens
Tourist Mode would be an option for players who don’t want to be distracted from the story and gameplay. In this mode there would be no stroke counts or rankings at all and would have the Easy Mode level layouts.
We don’t have an ETA yet on when Easy Mode and Tourist Mode will go live but we are hard at work on getting the balance right, so Mage Drops remains an engaging, skill-developing experience regardless of your game mode preference. Mage Drops currently has 5 unique Worlds on offer to players with over 60 challenging levels to enjoy. If you have any feedback or questions, be sure to drop by our official Discord found via the link below: Orchid of Redemption Discord: https://discord.gg/nAQfxKJ6vu Mage Drops is available now in Early Access on Steam or Wishlist for our (tentative) late 2021 launch: Steam: {LINK REMOVED}http://bit.ly/372pEwZ
Next devlog we’ll take a look at how we’re using the mystical art of procedurally generated level design to help evolve the future levels of Mage Drops!
The final update for the song update week adds a...
Oh shoot, here comes the boss!
What boss? Not your boss, it's the BOSS SONG! This song is so challenging, even the 'easier' charts may pose big trouble for you!!
Usually, we present you with six charts (Half Basic ~ Hard, Full Normal ~ Extreme.) But because this tune is a boss tune, we are pleased to announce that this song comes with the Half-EXTREME chart!!!
The 0.34 update for Spiral Clicker is finished and up now. I focused this update on finishing all of the buildings in the game. As well, I implemented an atlas system to reduce the memory burden of the game. This will cause some load times between scenes but it will hopefully reduce the prevelance of the black bars issue, as well as make the game easier to run in general.
Here's what's new in this version of the game:
- Market Function added. - Hospital Function added. - Mechanic Function added. - TV Station Function added. - Country Town Hall function added. - Quick move buttons added to building menus. - Atlases added; may reduce memory load, but will add load times between scenes. - Mall scenes added for: Terra, Wanda, and Clara.