Hello there my Eternal Return playing friends. Welcome to the Eternal Return Patch Notes for version 0.39.0. Today we will be exploring the changes and improvements that will occur to your favorite game, Eternal Return. Let us begin! With love, Aesop
Servers will go down August 18th at 7pm PST to apply Update 0.39.0.
Patch Notes - Quick Look
New Character - Eva
The Mystifying Telekinetic, Eva, has arrived! Eva will cost 9,900 A-Coin for 2 weeks and she will be available in ranked matches starting from Monday, August 23rd 11:00 PM (PT).
Telekinesis(Passive) Telekinesis: Starting at level 6, Eva can open boxes and air supplies, fish, collect, and recover downed allies from range. She can not interact with boxes from range during combat. VF Bead: When Eva lands a skill or is hit by a basic attack, Eva expels a bead of concentrated VF energy towards the enemy, dealing 30/60/90(+Attack Power 35%) damage and slowing targets hit by 20/25/30% for 2 seconds. Landing a VF Bead on an enemy reduces its cooldown by 30% and grants 5 Vital Force. Eva gains 1 Vital Force every 1 seconds, 30 per kill, and 15 per assist. Vital Force is required when using VF Eruption (R).
Cooldown : 6s
VF Bead Effect Radius : Circular 1m
Light Triad (Q) Eva casts an orb of light in the targeted direction, dealing 20/40/60/80/100(+Attack Power 25%) damage to enemies hit. When the orb reaches maximum range or the skill is reactivated, it explodes, dealing 75/115/145/185/225(+Attack Power 55%) damage. Hitting an enemy with Light Triad grants 10 Vital Force.
SP Cost : 75/70/65/60/55
Cooldown : 6/5.5/5/4.5/4s
Range : 9m
Orb Damage Radius : 1.2m
Phase Vortex (W) Eva forms a Phase Vortex in the targeted location, dealing 50/90/130/170/210(+Attack Power 50%) damage. Enemies inside the vortex take 10/12/14/16/18% extra damage from Eva's skills and are slowed by 40%. The vortex collapses after 2 seconds, dealing 50/90/130/170/210(+Attack Power 50%) damage and launching enemies in the middle airborne for 1 second. Hitting an enemy with Phase Vortex grants 10 Vital Force.
SP Cost : 80
Cooldown : 12
Range : 8m
Effect Radius : Circular 2m
Center Radius : Circular 1m
Amethyst Flow (E) Eva becomes unstoppable and dashes in the targeted direction, granting her vision of all enemies near her for 3 seconds. Her next basic attack silences her target for 0.1 seconds. Basic attacks immediately remove any extra vision granted from Amethyst Flow. If Eva lands a basic attack on a target that is affected by one of her crowd control effects, it applies Amethyst Duress, dealing a total of 50/90/130/170/210 over 3 seconds and granting Eva vision of them.
SP Cost : 70/80/90/100/110
Cooldown : 6/5.5/5/4.5/4s
Movement range : 2.5m
Travel Time : 0.3s
VF Eruption (R) Eva releases her stored VF, dealing 20/30/40 true damage and applying a stack of VF Dissonance every 0.1 seconds to enemies in range. Upon reaching 5 stacks, Eva consumes the stacks, dealing 40/70/100(+Attack Power 30%) damage. A minimum of 15 Vital Force is required to use VF Eruption. VF Eruption consumes 4 Vital Force every 0.1 seconds while channeling. Using Amethyst Flow while channeling VF Eruption resets the cooldown of VF Eruption.
Cooldown : 3s (Not affected by cooldown reduction)
Area of Effect : Length 10m, Width 1.6m
New Skin
White Queen Adela will be available for purchase.
Dodgeball King Xiukai will be available for purchase on August 24th! (KST)
System
Player/Wild Animal Collision Check
Collision Checks are now applied to players and wild animals.
Players and wild animals will now move around each other when they overlap.
Collision checks may impact the overall feeling of the game, so we're adjusting it to stop overlapping between players and wild animals.
Improved situations where wild animals will overlap when attacking them or awkward situations when two melee characters engage in combat.
Info Overlay(F8) Customization
You can now change the info overlay to your liking.
Combat Info: Weapon Type & Mastery Level
Objective Overlay: CCTV, Hyperloop, Revive Terminal info
Box: Box & Air Supply Info
Wild Animal: Wild Animal Respawn Timer
Collectibles: Stone, Water, Tree of Life etc. Collectible Info
Remaining Duration for CCTV & CCTV Improvements Some CCTV spots are being moved/removed. The vision granted from CCTV was proving to be overly advantageous in some places.
Info Overlay(F8/Alt) now displays the remaining time on the CCTV.
CCTV Vision Range: 10m → 9m
Some spots for CCTV have been removed.
Alley: Next to the bear behind the restaurant.
Temple: Next to Hyperloop
Hospital: Intersection between Cemetery & Pond
Chapel: Bottom left intersection
Forest: Near Chapel
Some spots for CCTV have been slightly moved.
Alley: Intersection between Avenue & School
Forest: Uptown entry point
Crafting Time Change
Shortening the time it takes to craft some stuff early.
Common Items 1.5s → 1.2s
Uncommon Items 1.5s → 1.2s
Rare Items 3s → 2s
Quick Craft Priority Change
Adjusted the priority of the Quick Craft (Z) order so that frequently crafted items appear at the front.
Food has higher priority over Drinks
Iron Sheets are now prioritized ahead of Ruby (Iron Sheets > Gold > Ruby)
Future improvements are planned to prioritize weapon materials first.
Quick Cast/Normal Cast Separation
Usually assigning either Quick Cast/Normal Cast would disable the other option. You can now customize keys to assign them to another key.
Currently defaulted as Shift + Q/W/E/R/D and can be changed in settings.
Any changes made to default options before the update will be saved.
Team Modes LP Calculation Change
LP Gain/Loss based on placement have been slightly lowered.
Emote Preset Feature
We're gonna need more emote wheels.
A total of 3 Emote sets can be created.
Emote sets can be swapped in-game or in the lobby.
Friend Feature - Memos
'Vidify - Toxic. must unfriend'
Memos can now be added for each friend - up to 20 characters.
Right clicking a friend on the Friends List opens up the popup, double clicking enables whispering.
Character Price Reduction
Prices for old characters have been reduced.
Prices for Jackie, Aya, Fiora, Magnus, Hyunwoo:
NP Cost 1075 → 970
A-Coin Cost 8020 → 5290
Prices for Zahir are set to be reduced on September 2nd (KST).
Other Improvements
The installation range for Cameras will be displayed when not using Quick Cast.
A 'Quick Start' option is now added to Practice Mode (nice)
Disinfectant & First Aid Kit will no longer drop from Air Supplies.
Character
Nadine Nadine is showing good results and high average kills everywhere. We'd like to tone down the power of Skill Amplification / Hybrid Nadine, which is prominent in upper tiers, so we're toning down Bullseye (Q) and limiting the maximum number of squirrel traps to prevent excessive installation.
Squirrel Trap (W)
Attack Speed & Movement Speed Slow Duration: 2s → 1.5s
(NEW) Max Installation Limit: 4 Sets
Improvements: The delay after installing the first trap can now be canceled (Now cancelable with basic attacks or skills)
Bullseye (Q)
Minimum Damage 70/115/160/205/250(+Attack Power 60%) → 70/110/150/190/230(+Attack Power 60%)
Max Damage 140/230/320/410/500(+Attack Power 120%) → 140/220/300/380/460(+Attack Power 120%)
Nicky
Reverse (W2)
Damage over time effects without 'on-hit effects' no longer trigger Reverse (Ex: Bleeds, Vital Force Disturbance [Wickeline Buff])
Damage over time effects with 'on-hit effects' will still trigger Reverse. (Ex: Chiara's Plague(R), Adriana's Pyromaniac(P)
Leon Encouraging some skill combos for the surfer boi. Here comes the boy. Hello boy.
(NEW) A pool is made at the end of Surf's Up (R).
Rozzi We'd like to bring up Rozzi's power, which was slightly lowered from the changes to Pistols.
Defense per Level 1.4 → 1.9
Dual Wield (P)
2nd Hit Damage: Attack Power 60/65/70% → Attack Power 60/70/80%
Easy Shot (Q)
Damage: 30/70/110/150/190(+Attack Power 25%) → 50/85/120/155/190(+Attack Power 40%)
Flutter (W)
Damage: 85/125/165/205/245(+Attack Power 35%) → 85/125/165/205/245(+Attack Power 50%)
Defense & Healing Reduction Duration: 3s → 4s
Healing Reduction: 40% → 45%
Luke Following the rework, he was nerfed just a little bit too much to compensate for his extra ability.
Base Attack Speed 0.09 → 0.12
Elbow Grease (W)
Reduces duration of CC by 8% → Reduces duration of Slows by 12%
Li Dailin Li Dailin needed a touch up to her mobility and on-hit damage. It was a little much.
Blood Alcohol Content (BAC) (P)
Second Attack Damage: Attack Power 40/60/80% → 40/50/60%
Spirited Kick (Q)
1st, 2nd Cast
Range: 2.25m → 2m
Range (Tipsy): 2.5m → 2.25m
Rio Giving some flexibility to Soar(E) with Shortbow with lower SP costs and cooldowns.
Soar (E)
Delay when using Hankyu: 0.43s → 0.33s
SP Cost: 50/70/90/110/130 → 50/60/70/80/90
Magnus Papa Magnus has a high pick rate and slightly above average win rate in upper tiers.
Tough Body (P)
Defense Increase for 1% HP lost: 0.2/0.4/0.6% → 0.2/0.35/0.5%
Bike From Hell (R)
Cooldown Reduction on hit: 40s → 20s
The Cooldown Reduction is set to be changed to a percentage(%) and will only work when hitting characters on the next update (0.40.0).
Bernice Further insurance that his auto attacks don't miss.
Basic Attack Delay 0.14s → 0s
Xiukai Enemies really smelled what the Xiu was cooking in all ranks, especially high ranks. We're toning him down a bit to help bring him in line with the rest of the cast.
Lost in the Sauce (Q)
Cooldown 7/6.5/6/5.5/5s → 10/9/8/7/6s
Heavy Meal (W)
Extra Damage: Xiukai's Max HP 1.5/2.5/3.5/4.5/5.5% → 1/2/3/4/5%
Slow: 20/27.5/35/42.5/50% → 20/25/30/35/40%
Shoichi More of a delay after using Risky Business should give his opponents slightly more time to react to his burst.
Delay after Risky Business (E) 0.08s → 0.29s
Silvia Pistol changes warrant some adjustments to Silvia, much like Rozzi above.
Aya Sniper and Pistol Ayas can now use Steady Shot a bit more often. We're adjusting Blank Cartridge as well to make sure she doesn't get out of hand and that melees can respond.
Steady Shot (W)
Cooldown 18/16.5/15/13.5/12s → 18/16/14/12/10s
Blank Cartridge (R)
Damage 175~350/250~500/325~650(+Attack Power 50~100%) → 150~300/225~450/300~600(+Attack Power 50~100%)
Alex EMP Barrage now lasts a little longer but has a longer delay between pulses. This lowers his DPS a touch.
EMP Barrage (R)
Pulse Interval 0.5s → 0.7s
Initial Hit Slow Duration: 0.6s → 0.8s
Pulse Slow Duration: 0.4s → 0.6s
Total Duration: 4.5s → 6.3s
Jan Knee Strike is a little more usable and The Tetragon slows a bit more.
Knee Strike (Q1)
SP Cost 70/75/80/85/90 → 50
Range 2 → 2.5
The Tetragon (R)
80% Slow decaying over 2s → 70% Slow for 2s
Emma We're improving Hat Trick (W) so that it feels better when casting.
When using Hat Trick (W) out of range, it will be cast at max range rather than having Emma move towards the location.
William William sometimes struggles to finish kills, this should help - as well as help with his skill combos.
Signature Fireball (R)
Slow Duration 2s → 2.75s
Cooldown: 90/80/70s → 80/75/70s
Eleven Smoother usage of Burger Queen.
Delay after Burger Queen (Q): 0.26s → 0.16s
Jackie Activate the ult more often early and mid game if needed!
Chainsaw Murderer (R)
Cooldown: 100/85/70s → 90/80/70s
Cathy Mini rework incoming! Cathy's skill set has resulted in her having a somewhat dull play style, so we improved it! Double Bypass(Q) is now a skill shot/dash, which gives the opponents room to respond, but enables Cathy to use it as an escape. Stacking Wounded becomes a bit more difficult, but using it well will return greater results.
Base Movement Speed 3.2 → 3.15
Under the Knife(P)
Basic attacks do not apply Wounded. However, Double Bypass(Q)'s passive applies a stack of Wounded for her next basic attack after using a skill.
When Cathy damages enemies with a skill, she applies 1 stack of Wounded. Cathy can gain 2 stacks of Wounded when grounding enemies with Amputation(W) or stunning with Suture(E).
Under the Knife's Damage: Attack Power 20% every second for 3s → Attack Power 20% every second for 4s
Severely Wounded Damage: 3% of Enemy's max HP for 4s (+Attack Power 80%) → 4% of Enemy's max HP (+Attack Power 80%)
Post-op : Movement speed increased by 12/15/18% → Movement speed increased towards wounded enemies by 12/16/20%,
Post-op Shield : 100/125/150(+ Attack Power 25% → 35%)
Double Bypass (Q)
Passive(NEW) : After using a skill, Cathy's next basic attack deals 26/65/104/143/182(+Attack Power 52%) skill damage. Damage is increased based on Critical Strike Damage Increase items.
Now a skill shot dash.
Passes through enemies. Does not move through obstacles. (Delay 0.13s)
Cooldown reduction when Severely Wounding an enemy: 40/50/60/70/80% → 40/45/50/55/60%
Amputation(W)
Cooldown: 16/15/14/13/12s → 11/10/9/8/7s
Basic Damage: 30/70/105/140/175(+Attack Power 20%) → 30/45/60/75/90(+Attack Power 30%)
Outer Rim Damage: 110/185/255/325/395(+Attack Power 75%) → 80/125/170/215/260(+Attack Power 80%)80/115/150/185/220(+Attack Power 55%) → 80/125/170/215/260(+Attack Power 80%)
Post-Skill Delay 0.2s → 0.13s
Suture(E)
After using the skill, the projectile can be 'detached' from Cathy's arm and she will be able to perform other actions immediately.
Sutures can pass through the target and hit an extra enemy or wall. Sutures that hit a second target push the initial target towards the second target and stun them.
Base Damage : 30/40/50/60/70(+Attack Power 30%) → 30/40/50/60/70(+Attack Power 20%)
Extra Damage : 10/20/30/40/50(+Attack Power 35%) → 30/50/70/90/110(+Attack Power 50/70/90/110/130%)
Cooldown : 24/22/20/18/16s → 22/20/18/16/14s
Emergency Surgery(R)
Skill Width 3m → 2m
No longer recovers HP immediately, but creates a healing zone where Cathy dashes, recovering her and her allies HP by 5% per second over 3 seconds.
Post-Skill Delay 0.43s → 0.33s
Chiara Mania damage lowered a touch.
Mania (E)
Hit Damage 40/60/80/100/120(+Attack Power 30%) → 20/40/60/80/100(+Attack Power 30%)
Hyejin Hyejin currently relies too much on just one weapon. We're nerfing Elemental Bow and her overall damage output but giving her more sustainability to open up more options.
Charm of Despair (Q)
Damage: 100/120/140/160/180(+Attack Power 30%) → 100/125/150/175/200(+Attack Power 30%)
Charm of the Prophecy (W)
Minimum Damage: 15/20/25/30/35(+Attack Power 50%) → 20/40/60/80/100(+Attack Power 50%)
Max Damage: 140/205/270/335/400(+Attack Power 50%) → 140/200/260/320/380(+Attack Power 50%)
Charm of the Nomad (E)
Cooldown: 16/14.5/13/11.5/10s → 18/16/14/12/10s
Five Omens (R)
Initial Damage: 150/275/400(+Attack Power 85%) → 120/240/360(+Attack Power 55%)
Omen Damage: 80/140/200(+Attack Power 40%) → 90/150/210(+Attack Power 50%)
Other Isol and Barbara have high win rates in upper tiers, the changes to Pistol are set to impact Isol as a nerf. We're currently keeping an eye out on Assault Rifle Isol and Barbara due to their low pick rates. Both characters are set to have some adjustments in the next patch (0.40.0).
Isol: MOK Operational Mines can no longer be stacked on one another.
Barbara: Magnetic Cyclone (E) Stun → Slow
Weapon
All
Powder of Life has been removed. All weapons & armor using Powder of Life will instead use Tree of Life.
New Unique Effects: Last Word, Magnetic Midnight, Lead Shell
Last Word: Basic attacks using the last bullet of your ammo gain extra effects.
Magnetic Midnight & Lead Shell : Every few seconds, your next basic attack slows the target.
Glove Gloves are being buffed overall.
Per Weapon Mastery Level
Attack Speed 3.6% → 3.9%
Skill Amplification 1.4% → 1.6%
One Inch Punch
Life Steal 15% → 20%
Brasil Gauntlet
Defense 10 → 15
Bloodwing Knuckles
Attack Power 53 → 56
Imperial Silk Gloves
Attack Power 88 → 92
Mark of the Phoenix
Attack Power 48 → 44
Pistol Moving Reload (D)'s fixed cooldown reduction resulted in overly effective synergies with a selection of skills resulting in a number of characters relying too much on the weapon skill. We're changing the cooldown reduction from a fixed cooldown reduction to a percentage reduction and adjusting the pistol weapon type and pistol using characters.
Moving Reload(D)
4s Cooldown Reduction → 45% of Remaining Cooldown reduced
(Ex: I have 6 seconds left on my 9 second cooldown skill, it will reduce 45% of the remaining 6 second cooldown)
The cooldown reduction does not affect Ultimate skills.
Basic Attacks using the last bullet of your ammo deal damage equal to your current Attack Power + (Skill Amplification * 1.5)+ (Extra Skill Damage * 1) as skill damage. (On-hit effects such as Healing Reduction are not applied)
Damage dealt by Last Word heals for 50% of damage dealt.
Elegance
Attack Power 60 → 63
Vision Range 4 → 2.5
Electron Blaster
Attack Power 55 → 66
Attack Speed 55% → 35%
Extra Basic Attack Damage 10 (REMOVED)
Kelte
Attack Power 108 → 100
(NEW) Attack Speed 25%
Armor Penetration 10% → 16%
Hammer
Fang Mace
Extra Skill Damage 25 → 22
Weight of the World
Attack Power 91 → 88
Crossbow
Base Attack Speed 0.51 → 0.54
Dual Swords
Twin Swords
Attack Speed 10% (REMOVED)
(NEW) Pocket Aces
Rarity : Rare
Recipe : Twin Swords + Sheath
Stats : Attack Power +35
Florentine
Attack Speed 10% (REMOVED)
Lloigor & Zahr
Recipe: Twin Swords + Poison → Pocket Aces + Ash
Attack Power 36 → 40
Extra Skill Damage 24 (REMOVED)
Extra Skill Damage per Level 1 → 2.5
(NEW) Spring and Autumn
Rarity: Legendary
Recipe: Twin Swords + Force Core
Stats
Attack Power 75
Attack Range +1 (Unique Passive)
Nunchaku
Attack Range 1.35 → 1.45
Cerberus
Attack Power 45 → 48
Hydra
Omnisyphon 15% → 18%
Shuriken We're planning on some big improvements to shuriken along with some small changes to Caltrops (D) in the next update (0.40.0).
Two-Handed Sword
Dáinsleif
Focused Impact
Cooldown: 4s → 3s
Aurora Longsword
Recipe: Plasma Sword + Motor → Plasma Sword + Meteorite
Stats
Attack Speed 30% → 38%
Magnetic Midnight (New Unique Passive)
Your next basic attack slows your target by 25% for 2 seconds.
Cooldown 4s
Sniper Snipers were proving to be too punishing in the early game, so we're adjusting them to have a greater late-game strength instead.
Skill Amplification per Weapon Mastery Level 2.2% → 2.8%
Golden Rifle
Vision Range 2 → 1.5
Intervention
Attack Power 120 → 100
Vision Range 5 → 4
Attack Range 1.25 → 1
NTW-20
Attack Power 90 → 82
Skill Amplification 24% → 18%
Vision Range 2 → 1.5
Tac-50
Attack Power 102 → 98
Vision Range 2.5 → 2
The Deadly Ray
Skill Amplification 28% → 22%
Blackfire Cannon
(NEW) Lead Shell (Unique Passive)
Your next basic attack slows your target by 99% for 0.46s.
Cooldown 3s
Spear Fiora should be able to more easily utilize the Spear now.
Attack Speed per Weapon Mastery Level 0.7% → 1%
Whip
Thunder Whip
(NEW) Skill Amplification 10%
Thunder Whip
Skill Amplification per level +2% → Skill Amplification per level +1%
Tonfa
Quick Spin (D)
Damage: Reflects 60/80% of damage blocked for 0.75s→ 50/70% for 0.75s
Throw
Smokescreen (D)
Duration 4s → 3s
Flubber
Attack Power 38 → 35
Spiky Bouncy Ball
Attack Power 40 → 37
Astrapē
Attack Range 0.5 → 0.75
Max Charges: 24 → 28
Bow
Elemental Bow
Extra Skill Damage 45 → 35
Armor
All
Powder of Life has been removed. All weapons & armor using Powder of Life will instead use Tree of Life.
Chinese Opera Mask will now appear in Air Supplies based on its rarity.
Arm
Nightingale
Max HP 120 →150
Head
Mohawk Headgear
Thorns
Damage Reflected 8.5% → 9.5%
Imperial Burgonet
Cooldown Reduction 8% → 10%
Elysian Halo
Biotic Infusion
Damage: Enemy's Max HP 8(Melee)/7(Ranged)% → 10(Melee)/8(Ranged)%
Here's your chance to get her for a limited time! Hurry!
Event Duration:
2021/08/18 00:00 ~ 08/31 23:59 (PDT)
Event Mechanics:
1. From the PICK! PICK! are on the right, pick your desired rewards 2. Once you select the rewards that you want, you can begin the gacha 3. If you are having a hard time picking what you want, click the "Auto-Select" button 4. The selected rewards can be canceled and reselected at any time.
*You cannot use the purchased currency when the event period ends.
Pick Coin:
Event Prizes:
- You may have a chance to obtain Fei SPC as a reward in Nadia's Pick Event!
in every draw, you will receive a Mileage Coin to exchange various items including the Fei's SPC Coupon.
Nadia's Exchange Ticket:
Note: Only Nadia character can obtain the Nadia's Part. If you are using different character, you may exchange the tickets to Premium Sub-Attribute only. - FreeStyle 2 Team
Eunha ‘Black Hands’ promotion can be progressed through the ‘Black Hands’ episode in the ‘Fantasy World: Dream Theater’ area.
When you clear the Eunha ‘Black Hands’ episode, you will receive a ‘Black Hands Costume Box (3 days)’ item.
Eunha Black Hands skills have been added.
Black Hands Advisor: Eunha The ultimate state that Eunha has attained in the worst-case future scenario.
Originally, Eunha could have never gained such great power, but she was able to obtain it by undergoing trials in Fantasy World. She can use [Special Move: Meteor Smash] in order not to reach the worst possible future, but to avoid it. Using Messenger Special Move triggers [Advisor’s Disturbance], which is enhanced by the skill level of [Special Move: Meteor Smash].
[Advisor’s Disturbance] triggered by Messenger Special Move counts as [Air Strike / Back Attack / Chase].
Special Move: Meteor Smash
Meteor Smash is a fatal blow landed on enemies while shouting its skill name after concentrating enormous amount of phase force on one’s fist. Becomes [Invincible] for the skill duration. [Meteor Smash] always counts as [Critical], [Air Strike / Back Attack / Chase].
“I was just a single star, but as for you, I hope you become someone who can embrace countless stars.”
Eunha Black Hands promotion emoticon has been added.
Eunha Black Hands visual frame has been added.
Eunha character promotion achievements have been expanded.
x1 Autumn School (A Type) Chest x1 Autumn School (A Type) Legs x1 Autumn School (A Type) Feet x1 Autumn School Floral Hairpiece (A Type) x1 Autumn School Flower (A Type)
Get this pack for only 1,990 N-coins Sales Period: August 18, 2021 – Always
▶ Enhancement Buff Voucher
Sales Period: August 18, 2021 ~ year-around
Price: 2,990
Restriction: Once per account per month
▶ Giftable Visual Slot Packages
Sales Period: August 18, 2021 – year-around
Product Name
Price
Restriction
Discount Rate
Remarks
Costume Visual Slot All-in-One Package
1,690
None
3%
Giftable
Costume Visual Slot Clothes Package
1,000
None
None
Giftable
Costume Visual Slot Accessories Pacakge
750
None
None
Giftable
New Box Component
All boxes and components are movable to account storage and cannot be traded.
-There are now skyboxes for multiple times of day not just day/night. Regardless all skyboxes have had their texture tweaked. -Added another Renewer between the People's Nexus and Lagorigana Cacophony. (Nearish to Friendzone Park.) -Since Melee skills are pretty weak, i've decided their proficiency shall increase from combat use as well. Guaranteed 1 point gain per use. To boost weapon skills you still must use a book. -New/Experimental: After calling forward your ally (outside of battle), you may give them order to attack a nearby target. -New: Doctor's Field Pak. Purchaseable from doctors for 1000 jipjips. Use to heal limbs. -Fixed a potential nullref bug when a non-human aggroes someone.