1. Fix chapter 2, when Medea joins, can not get experience problem 2. Fix the normal difficulty, some levels of the event trigger mechanism. 3. Activate 4 select 2 Norma's active skill trample.
Thank you for waiting so patiently for this much anticipated update! We’ve addressed a number of crashes, immersion-breaking, and design-related bugs this round, including incorrect fur variants, fast travel, and Hunting Lodge issues.
For more information, you can read the full list below:
(Commonly Occuring)
Gameplay
Rares for whitetail deer and coyotes showing up as commons. This fix will be retroactive;
Unexpectedly high spawning rate for Whitetail Deer Great Ones;
Fast travel not working for Casa del los Gil outpost in Rancho Del Arroyo and other reserves including Yukon Valley, Silver Ridge Peaks, Vurhonga Savannah, Te Awaroa;
Players getting stuck under Hunting structures when trying to exit them in Silver Ridge Peaks, Layton Lake, Yukon Valley, Cuatro Colinas, and Medved Taiga
Design
Fur issues for Whitetail Deer and Coyote in Trophy Lodge;
Audio/Performance (FPS) related issues where sounds stop playing and game begins to lag;
Join the Playtest group! Your feedback is a very valuable thing to us, so we hope you’ll be sharing it with us after you’ve played it. Please remember, that this is a short, pre-release version, so the final product will be different in many aspects.
When it comes to warfare, the word Russia is generally associated with brutal city fighting, but also endless snowy and muddy plains, an enemy as dangerous as the Russian military itself. Indeed, few would think of the Russian army as a desert fighting force, but underestimating its ability to fight in any environment would be a mistake.
For one, the southern regions of the former Soviet Union comprised of dry, dusty expanses of the central Asian republics such as Tajikistan and Uzbekistan, which were used as staging grounds during the Soviet-Afghan war in the 1980s. It therefore stands to reason that the Soviet army was more than capable of waging war over there, which it did relatively successfully until the mountain tribes of Afghanistan received support from the CIA. To this day, the Russian Army keeps a military base in Tajikistan – the 201st Military Base in Dushanbe, home to the 201st Motor Rifle Division.
This is a unit with a long and glorious service history going back to the beginning of the Second World War, having participated in several major operations, most notably breaking the siege of Leningrad. Decades later, it would participate in the 1979 invasion of Afghanistan (the last Soviet armored vehicles to leave Afghanistan in 1989 were BTR-60 APCs belonging to the 201st Division) and the Tajikistan civil war that erupted after the dissolution of the Soviet Union.
During the conflict, it played a key role in recapturing the capital city of Dushanbe for the government loyalists and in suppressing the Islamist rebels operating in the area. After the end of the war, the government agreed to let the Russian forces stay, granting them a military base in Dushanbe as well as the access to the Lyaur proving grounds at least until 2042. The garrison currently consists of roughly 7 thousand men, 300 APCs, around 100 tanks and thousands of other vehicles and artillery pieces.
The first Russian desert camouflage belongs to exactly this unit. It consists of wide, sharp-edged brown, sand and yellow stripes and will look really cool on your T-72B MBTs. It was seen fairly recently during a July 2021 military exercise.
All that desert environment training does come in handy when Russia decides to send its forces to the Middle East, like it recently did with Syria.
The military deployment in Syria was an interesting one. The active operations took place between 2015 and 2020 with the majority of Russian fire support taking the form of air strikes, special operations troop deployment and Russian-backed PMCs. The operation was undeniably effective as the destruction of ISIS and other Islamist terrorist groups by the Syrian Army was possible practically only thanks to Russia’s intervention and arms shipments. On the other hand, the northern regions are still occupied by Turkey and its allied militias and while the full-scale ground war phase is over, the entire region is all but stable.
Despite not engaging in direct ground combat, the Russian forces deployed some T-90A tanks to protect their military bases. These tanks were using a desert camouflage consisting of brown, sand and dark brown stripes. This is the second Russian desert camouflage that we are introducing.
Both camouflages will become obtainable during a future event in September. We hope that you’ll enjoy them and, as always:
Since NARAKA: BLADEPOINT launched, we’ve been thrilled (somewhat ecstatic, actually) to see so many new players arrive on the Island of Morus, full of anticipation; looking to experience everything the game has to offer. However, we’ve seen some confusion around the use of bots, so we thought it best to publicly address the topic.
To be clear, NARAKA: BLADEPOINT does deploy AI-controlled opponents. We believe they are a useful tool for welcoming new players to the core gameplay of NARAKA: BLADEPOINT, without other, more experienced, players eliminating them early on. This way, people learning the ropes can be eased into NARAKA’s ultra-competitive environment — ideally, avoiding a frustrating first impression.
Bots, however, will not be a constant presence in the game. As players continue to play the game — and their skills increase — bots will be replaced with other players at a similar skill level. By the time someone is familiar with the game and all its features, they’ll find themselves pitted against other players at a similar point of progression. The ultimate aim for NARAKA: BLADEPOINT is to provide a truly competitive matchmaking experience.
Players can also utilise ‘Free Training Mode’ — sparring against a variety of different level bots. All Weapons, souljades, etc. are also available for players in this training environment. Players can conveniently pick up every weapon and souljade combination to try out different builds hassle-free.
Here at 24 Entertainment, we’re constantly monitoring player experience — including the effect bots have on combat. We continue to work on improving bot behaviour, to provide better gameplay for players at all skill levels. NARAKA also has many complicated map interactions and movement systems, which poses a great challenge for the development of bots. With the help of cutting-edge technology like Deep Learning, we will continue to work on creating the best bot AI possible to ease newcomers into Morus Island. There is a lot of work ahead to reach this goal but it’s an important component for us to address to ensure everyone has an enjoyable experience.
Sorry for the long wait, but we’ve released the much-awaited romance update to the Closed Beta players. A huge amount of new content has been added, so it’s time to update your game and experience new stories! If you’ve been playing the Demo version, make sure to go to the game properties from your Steam library and switch from the Demo branch back to the Beta branch!
Because we’ve added so much new content and adjusted many settings, it may affect your old saves, meaning that some of you may lose your progress and need to start a new adventure. Although it can be painful to have to start all over, these optimized features and new stories will help the game feel more fresh and complete - there’s an estimated 20-30 hours of gameplay content total now (and yes, there are now new hairstyles)!
While waiting on getting the needed rating certification so that Early Access can finally begin, we’re still fully focused on making and adding new content, and will keep fixing bugs, listening to your feedback, and optimizing the game more. If you meet any issues, you can start a thread in the Steam Report a Problem subforum or join our Discord beta channels to discuss with us.
Without further ado, check what’s new here!
Changelist:Â
Added:
1. Added more main quests after the Shonash Canyon Bridge was repaired 2. Added the animal raising system with tutorials and related stories 3. Added fall damage 4. Added the Dew Collector 5. Added the Grinder 6. Added some new knowledge points and acupuncture treatment to reset knowledge points 7. Added new types of plants 8. Added new Sandfishing spots and new fish types 9. Added play and date activities for some NPCs, including ordering food, chatting, and setting off fireworks. 10. Added a new mining dungeon and new minerals 11. Added new hairstyles 12. Added the camera mode 13. Added players' poses and expressions in the camera mode 14. Added a group photo feature to some NPCs 15. Added relationship points function that can unlock the group photo feature 16. Added a new display mode of send camera as a gift 17. Added a new mini card game - Critters 18. Added individual quests for Mi-an 19. Added individual quests for Elsie 20. Added side quest for Mort 21. Added a hidden plot for Owen 22. Added ability of NPCs to repair some damaged scene items 23. Added most NPCs’ facial expression functions :) 24. Added some NPCs’ dancing functions 25. Added some missed cutscenes 26. Added some NPCs' special actions 27. Added some expanding levels to the workshop 28. Added effects of NPCs relationship points 29. Added more tutorials 30. Added two cats in the town 31. Added the meerkat pet in the wild 32. Added some interiors 33. Added some new music
Optimized
1. Optimized the sandsledding minigame--Sandrunning 2. Optimized the UI of Inspection minigame 3. Optimized the Whack-a-Mole minigame, and added a partner play mode with some NPCs 4. Optimized the distribution of the scraps and the performance during excavation 5. Optimized the side quest performance of Jasmine shows you around the town 6. Optimized the main quest process of Belly of the Beast 7. Optimized, completed, and polished most text, including names, objectives, and descriptions of most tasks 8. Optimized NPCs’ daily behaviors 9. Optimized the mount and dismount behaviors of the riding system 10. Optimized Pen's expression and performance during the sandstorm 11. Optimized the effects of NPCs' hearing and follow-up reactions 12. Optimized the possibility of unexpected situations in Owen's storytelling event and adjusted the participants 13. Optimized some NPCs’ movement speed 14. Optimized some NPCs’ blinking behavior and triggering rules 15. Optimized the corresponding NPC range in the social list 16. Optimized the dishes of the food ordering minigame and NPCs' performance 17. Optimized the default position of mounts besides the player's house 18. Optimized collision of trees and stones on the ground 19. Optimized the The Day of Memories, including its Chase of Memories and Wishing Festival activities 20. Adjusted the backpack's shortcut key to "B" 21. Adjusted the Sprint Mode's shortcut key to "~"
Fixed
1. Fixed doors’ performances in Hugo's house, Arvio' house, and the Blue Moon Saloon 2. Fixed some AI and scenario behavior configurations of NPCs 3. Fixed Matilda's behaviors while in Sandrock City Hall 4. Fixed errors of NPCs’ models, and adjusted the position and heights of interactions 5. Fixed some NPCs’ errored actions 6. Fixed the collision feedback with some NPCs 7. Fixed functional modules of NPCs following