Fixed a problem with missing bonuses. Many changes for aircraft. Fixed several bugs with the mouse cursor. We really wanted to add key binding to this version, but bug fixes have not yet allowed us to finish it :(
Here is the complete changelog:
1. Fixed an error when installing a module in the editor, which led to the incorrect design of the ship. 2. Fixed an error where the ship was completely disassembled when clicking on the bridge of the ship. 3. Fixed an error that did not allow exiting the editor without saving the design. 4. Fixed graphic artifacts in the editor. 5. Fixed an error that allowed to set planes vertically with the SHIFT button. 6. Fixed an error that allowed you to get an infinite number of any items for free with the SHIFT button. 7. Fixed an error with the direction of aircraft and their attachment in the editor. 8. Fixed an error with the destruction of the take-off deck at the start of drones. 9. Fixed a number of errors with the launch of aircraft during the battle against ships. 11. Fixed that aircraft were previously unusable when protecting aircraft carriers from missiles / airstrikes. 12. Fixed crash when destroying a squadron that launched aircraft. 15. Fixed an error that caused save files to be written to the wrong folder. 16. Airplanes have limited cannon ammunition now. 17. Fixed an error with a crash after testing an aircraft carrier in the editor. 18. Fixed an error that caused the landed ships to be destroyed when other ships were landing. 19. Fixed an error with a penalty for ramming when restarting a campaign. 20. Fixed an error in the dialogue with Gulaev. 21. Fixed an error due to which reinforcements were issued not in Khiva. 22. Fixed an error due to which the mouse cursor appeared to be motionless.
After a month and a half of hard work, we're proud to share with all of you Space Station Designer 0.3.6, featuring a new 'Tutorials' mode which includes 24 interactive bite-sized tutorials that explain all the game's mechanics.
We've also included some minor fixes and improvements. You can find more information {LINK REMOVED}in our public release notes.
Looking forward to hearing your feedback. Have a great week!
The 17th of August marks 3 whole years since the launch of Coloring Pixels! The continued support and growth of this community truly surpass anything we could have wished for and we really cannot thank all of you enough for sticking with us.
It has been such an important year for us here as ToastieLabs! Since the last anniversary, as a result of speeding up our release schedule, we have managed to add 12 additional DLC books to Coloring Pixels! From Marine Life to the most recent Landmarks 2 book! That's 240 new levels, not to mention a couple of additional free Bonus Book images!
We have no plans to stop supporting our community and aim to make another year of DLC, along with some requested feature updates from you, our community.
To celebrate this momentous milestone: We have added our largest free bonus image to Coloring Pixels, we are hosting the 4th annual pixel art competition, and ALL available ToastieLabs games and DLC on Steam will be 20% off all week long!
One Year as a Full-Time Games Studio
As we announced last year, the 1st September marks 1 whole year for both of us working at ToastieLabs full-time!
This was a very scary but exciting step for both of us to take. The growth of the team changing to 2 full-time employees meant we have been able to offer so much more than we could before!
Most of the Coloring Pixels DLC work was handed over to Lee from the get-go, which means we have been able to speed up our DLC release schedule from every 5 weeks to a new DLC every month. More importantly, is that it gives Rob the much-needed development time to work on new projects like our recently released puzzle game hexceed and a new project we are working on for release in early 2022!
hexceed
A small mention on hexceed, we are very proud of how successful our release of hexeed was. We are very aware that most of the success of hexceed was down to you, the Coloring Pixels player base, who welcomed a new game released by us and gave hexceed a try.
So truly, from both of us here at ToastieLabs - Thank you! ʕ•ᴥ•ʔ
For those of you who simply love Coloring Pixels and may not have seen hexceed; hexceed is our newest addition to our development library. A hexagon grid that is our modern take on the classic game, minesweeper!
We took the same feel we wanted from Coloring Pixels, relaxing and rewarding, and put it into a puzzle game!
What's new?
We took the time to learn how to localise a game with hexceed, the game is available in 16 different languages! (If you count Star Trek's Klingon as a playable language that is)
With localisation implemented into the game, we have been fortunate enough to start putting hexceed onto the Nintendo Switch! Something we hope to be able to do for Coloring Pixels in the future for all of you Nintendo fans!
Community
Every Coloring Pixels Birthday is dedicated to you, our community.
We are very excited to have been able to add much more support and places for our community to interact with us over the past year.
Social Media - Twitter was already a good place to go for interaction between us and the community but it has been exciting to see the continued growth of our Twitter, thank you! Alongside Twitter, we have very recently created an official ToastieLabs Instagram to share a different look at our work, thanks to everyone who has checked it out already!
Reddit - Another recent addition is our subreddit! A new forum for all of our game news, memes and any other community updates! Thanks to our Redditor fans!
Discord - Our Community Discord server has been beyond belief. We have over 700 of you hanging out in our Discord and chatting with us and each other every single day! It really makes the work we put in worth it to get instant interaction with you, from your suggestions and feedback to the inside jokes and memes that you have created!
YouTube - We started a Dev Blog at the very start of the year, partially so you can have a behind-the-scenes look at ToastieLabs, but also so we can have a personal log of all of our progress - so much has happened it's easy to forget some things we have done! (>’o’)> The big surprise is how many of you enjoy watching us goofing around as well as how much Lee enjoys editing in bad jokes every week - over 1,300 Subscribers is way more than we ever expected - Thank you all!
(Keep an eye on our YouTube as we enter September as we plan on release a 1-Year at ToastieLabs video special!)
Patreon - A huge thank you to everyone on our Patreon, we set this up after months of requests from you offering to support us in more ways than just buying our games. We did not expect much from it but we are absolutely blown away by the support you give and cannot thank you all enough! A special mention to our Patreons for their contribution to Coloring Pixels by voting on what DLC they want to see each month!
Merch - Last but not least, Merch! We added merch to this website, partially as a joke, partially due to community requests, but mostly because we wanted to buy our own branded merchandise. (>◡<) Thank you to everyone who now has ToastieLabs on their clothes or a hexceed/Coloring Pixels branded mug!
More to Come!
We have no intentions of stopping anytime soon! Keep your ears to the ground in our ever-growing selection of community channels to see what updates are coming to Coloring Pixels and hexceed along with news on our latest game project!
A Note for 20/21
I feel like we can't make a 2020-2021 post without mentioning the hardships that this year brought globally with the Covid-19 pandemic.
Here at ToastieLabs, we have been somewhat fortunate with the only effects being working from home for a short while and a couple of family members getting mildly infected.
We are aware that this won't have been the same story for a lot of you and we want to give you our heartfelt support. Thank you for sticking with us during this and we can only hope that our games have helped some of you during these times of isolation. <3
The Annual Pixel Art Competition
Continuing the tradition! The 4th annual Coloring Pixels art competition is here! For anyone who isn't aware, this competition is the chance for you to get your own pixel art into Coloring Pixels! The winners of our previous competitions have their art in the books Community 1, 2 & 3!
For more information on the competition and how to submit your art, follow this link:
We’re thrilled to announce that Batora: Lost Haven was selected to represent Italy in the upcoming EuroPlay Video Game Contest during this year’s Gamescom!
The winners of the competition will be announced on 26th August, so keep your fingers crossed.
1) Added the 3BK5 shell for the T-55 tank (export version). 2) Added desert camouflages for BMP-1, BRDM-2, T-55, BTR-60PB, GAZ-66. 3) Modern tanks are “adapted” for flying off turrets. 4) Added recoilless gun B-11 (for the Chinese army). 5) Added indication for changed platoons in BGs. 6) Added new models of German machine guns. 7) Added indication of "mobility" of platoons and BGs. 8) Minor changes in the Malyutka ATGM. 9) Fixed a bug with the failure of antipersonnel mines. 10) Changed the algorithm for the tank gun stabilizer. 11) A number of small changes.
Plan B from Outer Space: A Bavarian Odyssey - Assemble_Xer0
Together with developer RobotPumpkin Games we are pleased to announce today: Plan B from Outer Space: A Bavarian Odyssey, a sci-fi adventure that pits intergalactic castaways against South-German Barbvarians — headed to Windows PC via Steam, iOS, and Android this Fall.
The title follows a similar format to Robot Pumpkin’s debut title, The Innsmouth Case, presented as an interactive novel where the player’s choices affect the outcome of the game — which means 19 different possible endings to explore!
So pour a tall mug of Hefeweizen, throw some Weisswurst on the grill, and polish that accent to ensure the locals don’t catch on that you aren’t from the neighborhood...
Check out the Announcement-Trailer for Plan B from Outer Space: A Bavarian Odyssey on YouTube:
About Plan B from Outer Space: A Bavarian Odyssey
While taking a cruise through our solar system, a delightfully adorable extraterrestrial is struck by space debris and comes crashing down in the south of Germany. Unfortunately for them, the locals aren’t exactly up to speed on the reality of life outside of Earth, so these shapeshifting castaways must use their special abilities to blend in with these “Barbvarians” and figure out how to get off the planet, which smells strongly of hops and salted bread. Plan B from Outer Space: A Bavarian Odyssey is an engaging, heartfelt adventure that flips the script on classic “Alien Invader” tropes!
Features of Plan B from Outer Space: A Bavarian Odyssey
“Basic” Bavarians Meet “Extra” Terrestrials: Design your very own cute, cuddly, and conniving space creature with unique features and a touching backstory
Make the Right (or Funniest) Decision: With 19 possible endings, every choice matters, which means plenty of trial and error with comedic results
Big Brain Blobs: Use those alien wits to solve fun, challenging mini-games and discover handy (or tentacle-y) items to help you escape the savage backwater of Southern Germany
Handmade German Craftsmanship: Dozens of beautifully illustrated backgrounds and animated characters breathe life and personality into this sci-fi comedy experience
Developed by Robot Pumpkin Games and published by Assemble Entertainment, Plan B from Outer Space: A Bavarian Odyssey will launch on Steam, iOS, and Android this Fall.
Stay up-to-date with Plan B from Outer Space: A Bavarian Odyssey by following Robot Pumpkin Games and Assemble Entertainment on Facebook, Twitter, Instagram and more:
Update Contents as follows: (13th Aug. 3:00 pm.) Bugs Fixing: 1.Fixed the configuration errors of Liu Xie, Dong Guiren and Fu Shou in the 195 scenario. 2.Fixed the configuration errors of the cities Shang Dang and Hu Guan in the 195 scenario. 3.Fixed the configuration errors of free officers. 4.Fixed the problem of the officer mission cancellation failing due to the configuration errors of the commander. 5.Fixed the errors of skill effect of 'Drop-dead Gorgeous'. 6.Fixed the crash of selecting target for the skill 'Overawe' in foggy. 7.Fixed the configuration errors of summoning another assassin after Han Long dispatched. 8.Fixed some errors of officer's biography, text, and words. 9.Fixed the crash of 'Deploy' in the Thai language. 10.Fixed the crash of 'Breeding' in the Vietnamese language.
Selected scenerios: 1.Added new selected scenario 'Merit Fighting between Two Officers'. 2.Optimized the problems in the scenarios, 'Battlefield Loss', 'Abandon and Respawn', and 'Fettering in Chen Liu'.
Radioactive is on now sale in a 48-hour flash sale. Check out the game now and get a 50% discount this Tuesday and Wednesday. More game sales coming this month. Be sure to follow the Cornutopia Software page and Wishlist your favourite Cornutopia Games.
Radioactive is on now sale in a 48-hour flash sale. Check out the game now and get a 50% discount this Tuesday and Wednesday. More game sales coming this month. Be sure to follow the Cornutopia Software page and Wishlist your favourite Cornutopia Games.