... You can select multiple resources to be shown at the same time
... You can mark a set of resources as "favorites" and show them all at the same time
... New hotkeys: Z shows favorite resources, X shows heat and C shows respect
Further broadening of skill discovery and softer gates
Increase experience gain for building managers by 50%
Increase levels available for building manager experience upgrades and related bonuses
Starting to expand experience gains for managers in second tier (counterfeit wine, bathtub gin, etc.) production operations - more are pending translation
Add additional luncheon rewards for Pittsburgh and Detroit maps
Bug fix: Unlocking speakeasy skills not revealing furniture
Bug fix: Double Barrels expansion sometimes displays incorrect text
Bug fix: Party Surplus event result quest not providing completion options
Bug fix: Homemade Booze Diversification quest not providing completion options
Bug fix: Some truck sales were not picking up price modification with Negotiation Assistant skill
The Bounty V2 has another game mode coming, with the first scenario debuting in live competition at MO GameCon 2021.
These EX Courses (as they're called at the moment) are small sets of new levels, clearable in well under 10 minutes (closer to 5); perfect for head to head competition. The goal is, of course, to save Walter Day and score as many points as possible; but also as quickly as possible, as you are rewarded a time bonus that ticks away with every second spent.
This first course will be coming as an update to your Steam copy of The Bounty V2 shortly after MO Gamecon's September 18th event date.
V10.0 is now available to play test on the beta branch for those wanting to play with all the additions before the patch is released. Some missing translations are preventing me from putting it on the live branch, but I expect to have everything localized in about a week.For those who are not playing in English, all the new stuff will not be translated.
To access it, right click the game in your Steam library and hit properties. There you will find a BETAS tab, select BETA and launch your game as usual. Please post any Beta branch relevant feedback to the V10 Beta section of our Steam Sub forums- any posts in the incorrect area(s) will be removed or moved by Moderators. Folks from our Discord community, there is a specialized channel for the Beta feedback! :)
NOTE: A restart will not be required, however, I will need to respawn all the trees and boulders within the world- so this may lead to issues with current builds within your save files. Also please refer to the map of the new road system (located farther below) as the future positioning of the road system may factor in to your current building plan(s). (Specifically how this will impact current bases is up in the air at the moment, perhaps some of you will like having a road through your living room. ːsteammockingː )
Have a great day!!
The addition of a Vehicle that can store/carry large amounts of loot/material.
Map/Environment changes that will include a new road network.
New crafting stations.
New items and content.
Bug fixes & adjustments.
Overall gameplay balancing.
New Truck Vehicle:
This vehicle will be randomly spawned in a damaged state in a village location. Players will need to find & repair the truck it can be used, and it will require gasoline to run.
Repair cost:
15 x Mechanical Parts 20 x Iron Ingots 20 x Steel Ingots 25 x Plastic
The vehicle bed can hold logs, chests or stone crates. 2 stone crates, as many chests as you can fit (you can stack them very.....very high), or 21 logs - can even toss some stone crates on your stack of chests. (While the truck was being worked on to carry placeables, that feature has been removed, the idea may be revisited at a future time).
A flip button... In the event that this vehicle is stuck or upside down for example.
First Person driving view. (I may eventually add a third person view)
Head Lights added.
Added a truck/vehicle marker on the map.
New Buildings:
The Garage:
The garage is a pre built building that players can construct (similar to the Greenhouse). This building's primary function is to be able to recall/teleport your truck back to base should you die or should it get stuck and you are unable to drive it. Simply looking at the building and pressing [E] will teleport the truck inside it.
Construction Materials:
90 x Cement 60 x Bricks 60 x Clay 24 x Planks
New Crafting Stations:
The Oil Distiller:
This new placeable will allow players to craft gasoline for use with the truck. It functions similar to the forge by using a wood based fire to boil Oil Cans and produce gasoline. It requires 5 Oils Cans to produce 1 Gas Can.
Materials Needed:
20 x Iron Ingots 3 x Aluminum Ingots 3 x Plastic 8 x Planks
New Items:
Gas Can: Produced using 5 Oils Cans on the Oil Distiller station.
Crossbow: Upgraded range weapon of the Bow. Deals double the damage and a greater durability. Bolt: Used as the new Crossbow projectile.
Wool: Can be obtained by harvesting Sheep. Carpet: Rectangular carpet made from wool. Round Carpet: Round carpet made from wool.
Wool only has this one use at this time but I have plans to introduce new items that will require it in the near future.
Large Metal Gate: Double the width of the regular Wooden Gate and large enough to allow the Truck to pass through. It also has more durability than the wooden gate, from 400 to 2500.
Recipe:
75 X Iron Ingots 10 X Mechanical Parts 25 X Screws
Garbage Container: Placeable garbage bin designed for players to discard unwanted items quickly. When interacting with this container, players will see 2 buttons.
Button 1: Drop all items.. A quick swap of all items from your inventory to the container. Button 2: Discard items.. Basically a confirmation button to destroy and delete all the items in the bin.
Recipe:
25 X Iron Ingots
Map and Environment:
A new road system will be included in this update. This will be useful when trying to drive to locations with the new vehicle.
Creative Settings:
A few more game settings to allow players to build freely without the need to acquire technology and gather resources.
- Free Build: Allows all base construction and placeables to be built with no resource cost.
- Technologies: Toggle the need for technology blueprints. Disabling this setting will remove all technology prerequisites.
- God Mode: Enabling this setting will grant players immunity to all damage and pause all stat depletion.
Changes and Additions:
CHANGE - Fish in ponds: Some behavior changes that seems to help performance when in range of many fish. CHANGE - Added the ability to add/remove the Crossbow on the Weapons Rack. CHANGE - Can now move/relocate gates. CHANGE - Moved gates into the building/construction section. (Previously in the Others section) ADDED - Added Shift+RMB to move complete stacks and changed Alt+RMB to move single items. ADDED - Added Shift+RMB to move stacks of Iron Fragments to forge. CHANGE - Solar Battery name changed to Battery Storage. CHANGE - Solar Battery Tech BP name changed to Battery Tech BP. ADDED - Take All button added to the brick forge. CHANGE - Replaced the text of the Take All button in the storage chests with an arrow icon and tooltip. ADDED - A pause game button added to the keybindings.
My brother made a debug tool to see what the AI is doing in real time, this will make the development much easier, he coded a bunch of needs for testing and will make the AI attempt to fulfill those needs. Will be similar to something you see in games like Rimworld, but they will be able to interact with the player too.
On the terrain front I have finished two new areas (the leftmost ones) and I am now making the bamboo forest area that will be north of the town, it takes about 3 days per region, we want to have 9 of them total for release, the final game will have 100.
We cannot guarantee that the 8 new areas will appear on the Early Access release, as we need to optimize the grass system for such huge areas, but we will try.
The new areas have special biome variants, the area around the river and ponds now have irrigated grasslands, the minimum water on the soil is higher, so there is less requirement for manual irrigation, some areas have fertile soil, where the soil nutrients recover faster and some have better pastures, when we add animals they will prefer those areas, so there will be several choices for the player farm or farms as there will be no limit to the amount of farms you can build.
We made it! Relic Hunters Legend reached 100k wishlists on Steam, thanks to all of you! ⭐
As we promised, we'll celebrate this achievement with a giveaway of 20 Relic Hunters Legend Alpha Keys. The giveaway will happen on 18th August on our Twitch Channel at 12 PM PT / 4 PM BRT / 2 PM CT!
We couldn't take this far without your help, so thank you so much for all the support and confidence!