Prison Tycoon®: Under New Management - Scott_Ziggurat


Ziggurat's own Emilio is continuing his quest to be the first Prison Tycoon millionaire!

And we're giving away a copy of Prison Tycoon to one lucky fan. Type 'giveaway' in the chat to enter!
Aug 5, 2021
A World Abandoned Playtest - grieshofer.michael
Introduction:

This is the first playtesting build on steam since alpha 0.01 and alpha 0.02 were only available on itch.io. This means there are probably a lot of new testers and I wanted to give you a little introduction to the game and the playtest.
This is an alpha. This means the game is still in the phase where I'm polishing the basic mechanics and building the content. There is still no tutorial , so if you have any questions on how the game works you can talk to me in the discord (link below). You can also post feedback there and hang out with the community. Can't wait to talk to all of you :)

- Michael

Discord Link:
https://discord.gg/Xwkghfr


New Content:


  • new ability: auto switch (only available in testarea : konami code in main menu)
  • added another pathway to the blaster upgrade before the boss

General Updates:
  • upgraded dust particles
  • effect for charging blaster added
  • charged shots cannot be stored in transition points anymore
  • effect for finisher added
  • effect for weapon switching added
  • damage taken sound effect added
  • damage taken effect upgrade
  • damage dealt sound effect (blaster) added
  • footstep sound effect added
  • enemy death sound effect added
  • upgraded got sound effect added
  • weapon switch sound effect added
  • charge blaster sound effect added
  • jumping sound effect added
  • landing sound effect added
  • input buffer for weapon switching added
  • weapon switching cooldown added
  • charge blaster charge time decreased
  • updated bullet sprites for blaster
  • updated blaster particles
  • EXP sound added
  • EXP visual effect added
  • fixed infinite slowmotion bug when killing boss
  • added animations to the settings menu and changed the color of the background
  • changed symbols for health and energy
  • updated character in upgrade menu
  • changed pause menu background color
  • Updated blaster weapon slot icon
  • half EXP no longer exist

Practisim Designer Playtest - AncientSky Games
1.0.0.32
- Fly mode (PgUp, PgDn, Up Arrow, Down Arrow)
- Lock the custom camera placement using Backspace key (even when flying)
- Cel shaded props for WSB Export and Camera controls
- Customizable walls
- Configurable ground texture
- Increased size of Target number labels
- Rotate Target number to face camera when exporting
- Added icons for movement status
- New Props
- Triple port covers manipulated by proximity
- Basic no shoot on stand (ipsc & uspsa)
- Bug fixes
- fixed cloned prop target numbers not retaining size
Flight 74 - tspree15
We've implemented a new tree system that allows us to pump out 2x the trees.

We've also implemented graphics options that lets you assign your tree density levels, draw distance, and resolution.

More updates to come, this is just the beginning!
TwelveSky 2 Classic - 12Sky2Classic


Hello Heroes,

The first weekend of August is right around the corner! Let's kick things off with some Weekend Bonus Rates! Starting tomorrow 11:00 AM to Monday, August 9, 2021, we’re offering increases on the following types of gains:
  • 3x Experience monster kills
  • 3x Item Drop rates on all monsters
  • +1 Contribution Points gains during PvP
Event Duration:
August 6, 2021 11:00 - August 9, 2021 18:00 PDT (Server Time)
Aug 5, 2021
CyberneticsAL - LegacyJacob
Hey there!

This is a pretty big announcement. The game will be delayed for a long time! Now, how long? We don't know. We aren't going to be releasing the game in Early Access but instead as a fully complete game! We feel that there should be a full story you can experience right away. This is just a quick but pretty big announcement saying this!

Discord: https://discord.com/invite/peeveRpU8W

Thank you all for reading!
Warframe - danish.hassan


Overwhelm your foes with physical strength and mind control with Prime Vault!

Rhino Prime returns alongside his Prime Weapons and exclusive Customizations for a limited time. With Nyx Prime already available to earn through Void Storm Missions, there are now even more opportunities to obtain this deadly psychic Warframe and her Prime Accessories.

When Prime Warframes emerge from the Vault, others must return! Don’t miss your final chance to take flight and command the elements with Zephyr Prime and Chroma Prime before they disappear!

The Prime Vault opens on August 10 at 2 p.m. ET on all platforms.
Mabinogi - CM Katherz
Unlock your Stardust to higher ranks and take on enemies in the new Lord Missions! Check out the full details of the Stardust Part 2 update here!
Aug 5, 2021
Rust - holmzy


Procedural Underwater Labs




The new underwater labs are fully procedural dungeons that reside on the ocean floor. They will come in a variety of shapes and sizes, and for now, with two entry points. You enter them from a ‘moonpool’ in which you re-surface with your submarine. From there, make sure you have come prepared to face the various puzzles on offer.



The bases have a wide network of CCTV cameras you can connect to to plan your exploration ahead of time. The new and improved player map will also let you see the layout of the base for each floor. You will also find microphones in some rooms that let you broadcast your commands into the entire base’s network.




If you like to take risks, the occasional mess hall room will allow you to play some high stakes poker, listen to music with your group and cook some meats before heading back to pick a fight with the NPCs that are dwelling in the corridors.

Submarines

This update introduces submarines to Rust.




You can now buy a submarine from the boat shops at fishing villages.

The two-person submarine seats up to two, with internal fuel access and an instrument cluster including rudimentary sonar. Look around behind you and you'll see interaction UI to swap seats.




The one-person submarine seats one, with external fuel access and no instruments.

Torpedoes




Both submarines have torpedo tubes which can fire two torpedo types:

- Direct torpedoes fire straight ahead.

- Surface torpedoes rise to the surface and then speed along the top of the water.

You can buy torpedoes from a fishing village vending machine, or craft them yourself.

Controls

Use movement keys for forward/back/left/right.

Sprint button to rise towards the surface.

Crouch button to dive deeper.

Look down when in the cockpit to load torpedoes. Fire when in water with the usual shoot button (left mouse button by default).

Enter underwater bases at moon pool locations, which show up on sonar in the duo sub as red dots. If you're in the solo sub, look for the lights being cast down below moon pool modules.

Decay

Submarines have the same decay style as rowboats and the RHIB. For the first 45 minutes of being unused, they won't decay. Then they'll start to lose health: They'll last another 240 minutes if left unused outside, or 180 minutes if in deep water. If they're indoors and NOT in deep water, they won't ever decay at all.

Fishing

The Handmade Fishing Rod is now fully functional and ready for use!



To get started, you'll need to equip a bait in the lure slot of the rod. Various foods can be used as bait and their value as a bait is displayed in the item information. As well as food you can now randomly find worms and grubs when collecting resources in the world (berries, hemp, potatoes, etc). You have double chance of finding these when harvesting plants planted by a player.

Once you've got a bait ready to go simply aim at the water while holding RMB and cast out with LMB. Once you've got a bite, you'll need to reel in the fish. You can use A/D to pull left and right and S to reel the fish in. Fighting the movement of the fish left and right will tire it out and make it move less over time. However reeling in the fish and pulling left and right will put strain on the line, if you strain it too much the line will snap and the fish will get away. The rod will start shaking and you'll start hearing audio cues when the line is strained, so be sure to stop if your line is about to snap.



We've added 8 new types of fish to catch, from Herring, Anchovy and Sardines to Yellow Perch, Catfish, Small Sharks, Salmon and Orange Roughy. Different fish have different conditions for catching, including bait value, water type, water depth and location. As well as gutting the fish for resources, you can also take your catches to any fishing village to exchange for scrap.

Underwater Ambience & Effects

We've made some changes to the general underwater look and feel. Visibility has gone up across the board, lighting will get darker the deeper you go, and all-in-all it should just be a bit more engaging than the 'ol dive into water and become blind unless you got the magic goggles equipped.

Speaking of goggles, the diving goggle screen overlay also doesn't self illuminate anymore in darkness, which should make them less distracting to use in low-light.

And finally the wet shore look no longer extends deep down into the ocean, which never made any sense in the first place.

These changes are all fairly technical, so expect to see more improvements underwater as we iterate on them in the future.

Sharks



Exploring the deep may yield great rewards, but with those rewards comes great risks. Each dive site has a chance to spawn a shark which will patrol the area and must be defeated before you are able to claim whatever treasures found at the dive site. You can use a melee weapon in an attempt to defend yourself but your chances of survival are very slim without some kind of underwater ranged weapon...



Speargun

To be able to defend yourself at a distance underwater is of paramount importance given the introduction of hostile marine life. You can now learn how to craft a spear gun + ammo from a Level 1 Workbench. This weapon can only be fired while underwater and packs a punch similar to a crossbow, albeit with a slower moving projectile. It is also very effective at dispatching hostile human beings.






Improvements & Fixes Highlights

  • Electrical Panel UI
    The electrical panel now displays in the crafting menu

  • Highlight IO
    LMB while hovering over IO socket to highlight just that connection

  • Undo Last IO
    Press RMB to cancel the last point of an electrical/water line

  • Ice Lakes
    Fixed Ice lakes never spawning

  • Mountains
    Fixed prefab mountains not spawning on large maps

  • Small Sign Placement
    Small sign placement on deployables

  • Boom Box Decay
    Boom box no longer decays

Underground Rail Network Side tunnels

In this update we have added some further improvements to the underground rail network. Until now, we have been spawning the workcarts right in front of the rail platforms.

However, this has always been a temporary solution and in this update we have added dedicated side tunnels and maintenance rooms where the workcarts will spawn from now on. Each station will contain two of these side tunnels.



In order to access these new spawn points you will need to reach the platform and find one of the door marked with a green Maintenance Room sign.

Then simply follow the corridor and it will lead you to a brand-new room where the workcart will be waiting for you. The train tunnel in front of you will then lead you back to the rail network.







In addition, while I was working on these side rooms I have also fixed a long standing issue where jumping onto the rail platforms from the tracks below was too difficult. Now if you happen to fall off the platform you can jump right back.

Check out the changelog for more changes.
RIO - Raised In Oblivion - razz
Yesterday we ran internal tests, we are already aware of the problems with server instabilities, the team is already doing this stabilization with a fine tooth comb and optimizations in the programming part, in a short time we will have new updates.



Player Location Map Implementation Key “M”



In-game Menu and “ESC” implementation of A screenshot of Game Instructions and Tips



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