Aug 5, 2021
Prison Tycoon®: Under New Management - Miguel García (Abylight Studios
- NEW feature: Visits
- Solved some text issues
- Fixed a few isolation problems
- Changes in camera functionality to smooth the usability
- Addressed issues with achievements
- Added new sound effects
- Fixed a bug on the settings option "Invert mouse"
- Addressed some therapy issues
Mictlan: An Ancient Mythical Tale - Anna_Somniar
It is not easy to develop a video game such as Mictlan.

The level of hyperrealism that we have set to achieve takes a lot of work and a talented team. It all starts with historiographic research, then our artists create concept art, which finally reaches the capable hands of our 3D modelers. They are the ones who, at a high level of digital craftsmanship, build everything that you will admire in Mictlan: buildings, diverse biomes, weapons, animals and, of course, characters.

We are an independent studio, so we have to use a public software. Fortunately, Unreal Engine gives our artists the possibility to accomplish amazing things and achieve a level of detail and quality that we plan to offer to our players.

But it is not just about the tools: it is the talent and the heart of our team, mostly Mexican people, which makes Mictlan a project that will surpass everything that has been done among video games in Latin America to this day.

Your help, the help of our community is fundamental to achieve this dream and shift the paradigms for a lot of Latin American creators.

✨How can you help us?✨

1) Register to our Kickstarter campaign (We need 20K people in order to launch our official campaign!)

2) Buy cool merchandise in our online store!

3) Follow us on our other social media channels and share our content!








Lawless Lands - Corrosion
Lawless Lands,

Hey everyone!

This is just a quick heads up that the new Runemaster DLC is now available!

"A mighty runemaster has come down from the frozen mountains of Stothlheim to lend his assistance to Crossia.

Do you have a mighty foe who has become your worst nemesis? Do you wish your character was stronger, faster, or more resistant? Do you have piles of gold and nothing to spend it on? The runemaster can help!

For the right price, he can craft runes for you and your companions (even pets) that will bestow their magical powers on the user.

Runemaster DLC:
  • New Magic Vendor - The Runemaster (Sells runes, scrolls, tomes, and potions - located in the North Outskirts of Pyrshen)
  • New Learnable Skill - Clarity (Gives additional spirit regeneration - perfect for spellcasters - free for everyone who owns the base game as part of the Runemaster update)
  • Sigil Staff - An incredibly powerful staff that holds the secrets of all of the ultimate spells from each school of magic combined
  • Sigil Wand - The smaller counterpart to the Sigil Staff, this wand holds all of the basic spells of each magic school
  • Runes of Agility (Increase Prowess on any character or companion)
  • Runes of Strength (Increase Power on any character or companion)
  • Runes of Endurance (Increase Physique on any character or companion)
  • Runes of Constitution (Increase Posture on any character or companion)
  • New Unique Title "Runeforged"
  • 1 Glyph of Ascension added to your strongbox (Used on your personal character to increase 1 aspect of your choice)
  • 2 Tomes added to your strongbox (Used on any character or companion to increase experience by 100 points)"

You can find it here: https://store.steampowered.com/app/1715990/Lawless_Lands_Runemaster_DLC/

Enjoy!

-Corrosion ːCStudiosː
Get Together: A Coop Adventure - Wolframit
The Yogscast Tiny Teams is starting on the 7th of August. 7 days of livestreams, Steam sales and a lot of featured games. What a celebration! ːsteamhappyː



And they chose to feature Get Together as well, so that's great. We'll keep up the demo for you... Play it as long as it is up there!

Get in the mood with the Tiny Teams trailer:


---------------------------------------------------------------------------------------------------------

As we go along with the development we will post some updates here on steam. For more frequent updates come and visit us on our social media channels:

➡️ Twitter
➡️ Instagram

Also don't forget to Wishlist:
https://store.steampowered.com/app/1505540
Fake Lay - anca.b
Our sneaky girls are back. If we missed the chance the first time to meet our ninjas, don't miss out and play it now.



Be careful though, they're really agile and 🔥.

https://store.steampowered.com/app/1191420/Fake_Lay/
60 Seconds! Reatomized - Wichajster


Hello there, fellow survivors!


Sitting in the shelter all day long might be tiring and exhausting, but don’t you worry! We have something that might cheer you up. Our next update should help you with your motor skills while you scavenge for supplies and we finally fixed the unmotivating black screen that stopped you from playing the game. Now there should be nothing stopping you from jumping into action. Just like jumping into the shelter. And remember to bring soup!!!

☢️ 05/08/2021 1.1.2 Bugfix Update ☢️

BUGFIXES
  • Gamepad navigation improvements during the scavenge part
  • Scavenge camera improvements
  • Controls mapping fixes
  • Game not starting bug fix - Broken saves causing that issue will be now automatically deleted.
Holdfast: Nations At War - AGS | Refleax


A welcome and thank you to all the new players who took to the frontlines for the first time over the Steam Summer Sale! As we discussed in our previous blog post, map voting has finally arrived.

One of the community's most highly requested features, map voting, makes its way onto all Holdfast servers this update but that’s not all. New quality of life features are being implemented, new game mechanics introduced and in this same update, the Holdfast SDK is getting an upgrade too.

This update takes us one step closer to letting the community play Holdfast exactly how they want to. Take a read below to find out more about how these changes and additions will achieve this.

Player Map Voting!
The long-awaited map voting update is here! At the end of the round players will be given the option to select the next battlefield to be played and whichever map receives the most votes will then be played thereafter.

At the end of the round players are now presented with 4 battlefields to pick from. The map's gamemode and factions are also shown. Players are then given a period of time to vote on the map they wish to play next after which the results are then tallied and a winner is selected. It is only at this point that the amount of votes each map gets is shown.







Map voting will also be available to community and private servers. We have provided additional rotation inputs so server owners can customise their map voting exactly as they desire. Likewise, support for custom maps has been integrated into the system to ensure any custom maps loaded with the map voting system will correctly display their name.

New Gameplay Mechanics
Someone taking too long in the outhouse? Kick the door in style and let them know their time is up! This new mechanic allows players to kick down doors in dramatic fashion and really make their entrance as they take buildings and forts alike. Additionally, cannoneers with a ramrod equipped will now receive a 5% speed buff when ramming their cannon. So get kicking and ramming till your heart’s content.



Quality Of Life Additions
This update also brings along a plethora of new console commands and player menu options to further aid server administrators running events on community servers.

Server admins can now be added to a whitelist which will automatically grant them administrator privileges as they join the server. They will no longer have to log in via the console. Using the new ‘serverAdmins.txt’ file will enable a whitelist allowing the players inputted in this file to access administrative privileges without having to enter a password.

Admins that are whitelisted will be able to join the server directly should it be full. However, this is limited to a maximum of 5 additional slots dedicated for them. Server admins are also given the option to revive fallen men via the Round Players ‘P’ menu. It will instantly respawn them in the location they died.



In contrast to giving life with the new revive feature, the new slap server admin command gives administrators the ability to damage individual players for an amount of damage they specify. Simply type out the command below to slap someone.

rc serverAdmin slap <id> <dmg> <reason>

Linebattle Stalemates
Linebattle organisers will be able to place a capturable flag that if captured will give the win to the capturing team. This flag can be configured to be spawned after a specific amount of time and act as an anti-camping tool during linebattle events that are taking slightly longer than desired.

Similar to map voting this feature can be configured via rotation inputs. This flag can also be triggered and spawned directly by an rc command. Take a look at these below.

Server Config Commands
dynamic_capture_point_enabled true/false <default: false>
dynamic_capture_point_position -11.90 6.26 -59.10 <default: 0 0 0>
dynamic_capture_point_auto_active_time 120 <default: 0>
dynamic_capture_point_capture_duration 360 <default: uses map settings>
dynamic_capture_point_max_capture_player_count 10 <default: uses map settings>

RC Commands
rc set triggerDynamicCapturePoint

We look forward to seeing this new mechanic put to good use during events.



Holdfast SDK V2. Scripting
The latest Holdfast SDK update is the largest update to the SDK since its release. It exposes the ability for the modding community to receive code events when specific actions happen and gives mod creators the option to tag their work making it easier to find on the workshop.

This first step in exposing elements of the game for modders to use. It will give the community the foundations for creating new game modes, conversion modifications, and much more for everyone to enjoy. We have been running a closed-beta with some modding community members running up to the release of this portion of the update which has already yielded some fantastic and very creative results.

As mentioned above, mod makers can now set tags for their creations. When you go to upload your mod via the SDK you will be presented with a menu that allows you to fill out your mod's title, description and select multiple tags that best suit it. Tagging and appropriately naming your modification will make it easy for players to find and subscribe to.



Modding Community
Want to give the latest SDK update a go? Then the Holdfast official Discord server is the place to be! It is your central hub for all things Holdfast and houses a plethora of channels dedicated to event and game announcements, regiment recruitment, game support, suggestions, game modding, and more. Click below to join today!

Subscribe to the @artisan role from the #getting-started channel to get going.

https://discord.com/invite/holdfastgame







Changelog 69 - Game Version v1.18.7887.29184


New Features

Player Map Voting! At the end of the round players will be given the option to select the next battlefield. Event hosts can make use of this function to allow players participating in their event to vote for a map of their own choosing.
» Input the following commands in the server configuration file to make use of this new functionality.
» » map_voting_enabled true
» » map_voting_duration 15
» » map_voting_allow_same_map false
» » map_voting_history_count 3
» » map_voting_gameplay_modes ArmyBattlefield ArmyBattlefield ArmyConquest ArmySiege

Custom modded maps can also be made part of the voting selection.

Linebattle organisers will be able to place a capturable flag that if captured will give the win to the capturing team. Can be configured to be spawned after a specific amount of time and act as an anti-camping tool during linebattle events that are taking slightly longer than desired.
» Input the following command per map rotation to configure this new function.
» » dynamic_capture_point_enabled true or false
» » dynamic_capture_point_position -11.90 6.26 -59.10
» » dynamic_capture_point_auto_active_time 120
» » dynamic_capture_point_capture_duration 360
» » dynamic_capture_point_max_capture_player_count 10

Use the command below to force spawn the capturable flag while the match is ongoing.
» rc set triggerDynamicCapturePoint


Holdfast SDK

Artisans may now tag their mod before uploading it to Steam providing it with better visibility.

Exposed the ability for the modding community to receive code events when specific actions happen.
» Wiki - Script Modding Guide

Join the Holdfast Discord and apply for the @artisan role to get started with modding.
» https://discord.com/invite/holdfastgame


Gameplay

Explosive barrels now deal less damage to siege walls providing the defenders with a better fighting chance at holding their ground.

Someone taking too long in the outhouse? Kick the door in style by pressing the ‘F’ key and let them know their time is up! You are unable to break doors with this method when the Army Siege or Coastal Siege is in play.
» You are unable to kick-open large double doors.

Win condition interactable object now works in ArmyDeathmatch. Message also displays when the victor is announced.

A smooth quick zoom animation will play when the player looks through the spyglass.

Players equipping a ramrod will now load cannons at a faster pace. They will receive a 5% bonus increase when doing so.


Server Administration

Players can now view the official server rules through the Round Players ‘P’ menu. Administrators can customise this message by using the following command. Use a similar syntax to that of the welcome message to format it.
» server_rules_message <message>

Using the serverAdmins.txt file will now enable a whitelist allowing the players inputted in this file to access administrative privileges without having to enter a password. Define the location of the serverAdmins.txt file through the following launch parameters.
» serverAdminsFilePath=<path>

Up to 5 administrators defined in the serverAdmins.txt file are now able to connect to a game server even if it reaches its maximum player count. This will ensure administrators are always able to oversee an event.

Administrators are now able to revive others through the Round Players ‘P’ menu or by using an rc command.
» rc serverAdmin revive <id> <reason>

Administrators can now use the command below to despawn all horses from the map. You may still define to spawn just a singular horse by passing an ID.
» rc vehicleDespawn

Administrators can now use the command below to damage a player.
» rc serverAdmin slap <id> <damage> <reason>

Administrators can now send a broadcast message without having it show in the middle of the screen. It will only display in the player’s chat.
» rc serverAdmin say <message>

Administrators may now privately message a player through the rc console instead of just the Round Players ‘P’ menu.
» rc serverAdmin privateMessage <player_id> <message>

The characterWeaponDamageScale command now also impacts player bullets hitting other players or vehicles in addition to melee damage.
» rc set characterWeaponDamageScale <modifier>

Introduced a new command allowing players to disable the mechanic used to differentiate between upper body and lower body melee damage.
» rc set meleeLegHitSystemEnabled false

Administrators may now define an unlimited timer in the Army Deathmatch game mode.

Map names have been added to the scorelog.txt file.

Introduced additional functionality for spawned ‘firearm ammo boxes’ and ‘firearm weapon boxes’ to have infinite uses when the max value is set to 255.
» Wiki - Weapon Racks


Bug Fixes

Tentative fix on ‘Look Vector’ warnings being displayed when Marquette is in play.

Solved an issue where the Press ‘E’ to Mount tag was shown at the 0,0,0 coordinate rather than nearby mountable horses.

Solved an issue with warnings being thrown when a cavalry unit spawns on round start.

Reduced instances of cavalry units being able to go through map borders.

Solved an instance where players unintentionally faced their demise when standing on one of the house’s rooftops situated on Aspern.

Solved an issue where text messages sometimes disappeared from chat.

Solved an issue where sometimes cavalry units equipping a Russian piston can be seen equipped with a ramrod and sometimes not.

Solved an issue where the incorrect trampling kill log icon was being shown.

Replaced one of the ammo boxes on Heartmound with one which contains ammo to load swivel guns with.

Players are no longer able to spawn on captured flag positions when the Army Conquest is in play on Aspern.

Solved an issue where two of the mortars on Linburg were slightly angled making the trajectory deviate from their originally intended position.

Solved an issue where the player's swimming animation on Marquette was elevated.

Solved an issue where carriable ammo boxes placed through the SDK floated when dropped.

Solved an issue where players spawned on trees on Marquette.


Misc.

Introduced a tip informing players they can no longer spawn on an officer’s flag once its reinforcements deplete.

Introduced more prop variants to the Holdfast SDK.

Players that fall under the terrain will now face their demise after a short while.

Reduced mod loading time.


Once again we thank you for your support and until next time, may good health be yours.

We're working on the next update. You're more than welcome to give us a follow on our new Steam developer page.

https://store.steampowered.com/developer/anvilgamestudios/





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey
World of Tanks - The Dot
Commanders!

Of all the things that contribute to players’ performance in World of Tanks, map knowledge is one of the most indispensable.

Many a player will recall those fatal situations where taking one wrong direction caused them to return to the Garage before they knew it, spoiling both their mood and statistics. Having observed these struggles from new and veteran players alike when getting to grips with maps, we’ve decided to introduce a new training mode: Topography. To get a quick idea of what it is and how it will benefit you, check out the overview below.



What is Topography?

Topography is a single-player training mode where commanders are shown the ropes of map navigation in World of Tanks. The idea behind Topography is simple: You’ll play four different scenarios while learning the “traffic patterns” that are typical for certain maps, depending on the base you start at and the vehicle type you play. You’ll be shown the main routes, key places to seek cover, and many other positions to understand how to avoid being destroyed, as well as how (and where) to use your vehicle to the fullest. All scenarios, including suggested routes, firing lines, and enemy behavior, are based on heatmaps from real battles.

And the best part? For your training achievements, you’ll be generously rewarded!

How Does It Work?
  • Find the mode in the client.
  • Choose a map and one of four scenarios.
  • Enter the battle. 
  • Move through the map, following all the hints.
  • Destroy AI-controlled opponents. 
  • Get skilled and rewarded!  
And now for the details. 

Scenarios

Each map has four scenarios available to explore the locations in detail and from different perspectives. Depending on the chosen scenario, you’ll enter the battle either from Base 1 or Base 2 in either a maneuverable or armored tank. Both vehicles are exclusive to Topography, the former functioning as a support tank and the latter an assault tank.

Each scenario consists of several missions. Essentially, all missions are about moving in certain directions and destroying certain targets, the AI-controlled opponents representing average vehicles of relevant tiers. They can only move their turrets, but beware—they can shoot!

All scenarios are time limited. With each completed mission, the time provided for the scenario will be extended. And for playing all four scenarios on a given map, you’ll be granted a special reward.

Hints

Throughout your training battles, guidance signs will be popping out along the way to help you through. They are:


  • Base — the point on the map where you will start the battle, depending on the chosen scenario.
  • Navigation markers — white markers showing the optimal direction to the target.
  • Targets — AI-controlled opponents shown as red dots on the minimap.
  • Priority targets — enemy vehicles with a special icon above them. They should be destroyed to complete local missions.
  • Firing lines — upon entering these special zones, you’ll be assigned a “local mission” to destroy a priority target. For completing the task, you’ll be granted additional time.
  • Spotting system — this forewarns you when you’ve crossed the enemy detection area. In this case, the Sixth Sense icon will be displayed along with the corresponding audio signal, and an eye symbol will appear on the minimap.  
Maps 

Currently, Topography is available on 15 Standard Battle maps, with the scenarios varying in difficulty.  

Easier scenarios will be available for Tier IV and V vehicles and will be played on:  
  1. Mines
  2. Ruinberg
  3. Steppes
  4. Ensk
  5. Mannerheim Line
  6. Lakeville
[expand type=details]





[/expand]
More difficult scenarios will be available for Tier VI and VII vehicles and will be available on:  
  1. Karelia
  2. Sand River
  3. Malinovka
  4. Prokhorovka
  5. Province
  6. Widepark
  7. Kharkov
  8. El Halluf
  9. Mountain Pass
[expand type=details]








[/expand]
In the future, the map pool will be expanded, and one more difficulty level will be added.  

Who Can Participate?

Everyone is welcome! However, since new players need the navigation training the most, preference will be given to them. This means that if too many players are looking to play the Topography mode at the same time, a queue will be activated, and newcomers will be the first to enter.

How Will You Benefit from Topography?

Apart from boosting your navigation skills and in-game performance, you’ll get rewards, including credits, Free XP, and consumables—the latter on the condition that all missions are completed. Plus, it’s so much fun playing World of Tanks when you know the battlefields like the back of your hand!

Please note: The traffic pattens you’ll be shown in the Topography mode are just recommendations. A real battlefield will require you to adapt your route to the situation and play according to your team's strategy.
Labyrinth of the Chaka King - Junpi
We, Studio Dragonet, will be releasing a localized version of
"Labyrinth of the Chaka King" in Traditional Chinese.
The release date for the original Japanese version was July 17th, 2020.

I hope you will take this opportunity to play "Labyrinth of the Chaka King"!
Thank you to everyone who helped with the translation.
United Assault - Normandy '44 - [Polygon Art]
Soldiers,

on the road to Update 0.8.0 we have reached another checkpoint! The new preview update is adding the for now final weapon* Bazooka!


The Bazooka can be unlocked at Rank 18 and can also be found in the final story mission.
You can carry up to 6 rockets for the Bazooka, 1 loaded and 5 in reserve. The rocket has a strongly curved trajectory and it needs 2 direct hit's to take out a mission objective from the distance and 3 direct hits to take out a Tank AI.

Due to it's strongly curved trajectory you can use the Bazooka also like a Mortar and kill targets far beyond your sightline across the entire map.

Please note that the weapon is not entirle animated right now, some animations are missing right now but will be added soon!

Native Linux Support
United Assault - Normandy '44 now has native Linux support in an early test phase!
We do not fully and officially support Linux right now, but we plan to do so after the release of v1.0.0.

This version is intended as a sneak peak and a tech test to gather feedback and informations. We currently just don't have the time and manpower to do a full QA run on it, however in our internal tests the linux build ran stable and without a crash.

The Linux version equals the currenlty new released v0.7.6 preview build and can be accessed trough the preview build. Please report back how the game is running, does it crash or does other features not work?

How to access the preview build
To access this preview build, you need to switch to the development_preview branch.

What do you think?

We’d love to keep you up-to-date! Please join us also on Discord or on Facebook

* We are continuously adding new weapons and features after the full release with v1.0.0

Facebook
Discord
...