Stay cool because we just released the third new update this year for 001 Game Creator, with new changes and performance improvements! We hope that you enjoy this new version (2021.008.000) and checkout the highlighted features that are mentioned below before this hot summer ends.
Folks who are using irregular shaped actors (like vehicles, airplanes, etc.) in their projects will enjoy this new update! We've fixed the edge case issues with irregular shaped actors moving between map boundary connections, and we've even fixed the AI pathfinding issues too.
Improper Valid Saves & d8vb.dll Isn't Registered
We have also fixed sprite and item templates not saving properly as well as fixing some incorrect template associations for body sprites in the MMORPG template. Besides making template changes, we also clarified for users that a restart must be performed if dx8vb.dll isn't registered properly for built games.
Submerged Actors Using Equipment
What if an equipment cannot be properly used underwater? Some users noticed that they could not use any equipment when their actors are submerged underwater. We've resolved this issue, but users can create scripts if they don't want submerged actors to use any equipment.
Highlights from Previous Updates
We have been releasing new updates this year, and there were some cool stuff, so make sure you have the newest version! You should see 2021.008.000. If not, then you might not be able to see these cool changes. Folks can now use the Render Priority Option for Actors; List Option in custom events and network messages; and the maximum and minimum speed as well as opacity for the clouds and rain. Mobile users will no longer deal with the inaccurate Android touches from certain manufacturers (OnePlus, LG and Redmi). We also fixed the conversions of text to any numbers that were stored in variables because it greatly impacted the stored numbers in variables on Android, iOS and HTML5. Other hot fixes include the log messages that were not disappearing over time after executing custom events within the map/interface editors; and some crashes that focuses on the player or party.
As always, we appreciate the continued support and feedback that we receive from both the community and our Patreons. You can view the full list of changes for the newest update and the previous ones from the changelog: https://001gamecreator.com/changes/
Part 4 of the Tutorial Series Release
Learn more about 001 Game Creator by watching our revamped tutorial series! This series covers the basics of using the engine, and we're happy to have released Part 4 to the public! This fourth section covers Scripting, Timers, and Zones. While the video explains these three topics, viewers will also learn more about using the Script Editor and triggers by the steps show We also cover how you can place zones and timers on the map!
If you want to watch the series from the very beginning, you can check them out as well as other videos on our YouTube channel. We also have a dedicated video playlist that includes tutorials made by the community. Make sure to subscribe because we'll be adding more videos: https://www.youtube.com/c/001GameCreator/featured
More Game Recipes
We are still releasing more 001 Game Recipes as Steam guides to the public and Patreon community. Right now, the newest recipe covers how to create a custom cursor. You can try this recipe out as well as the past recipes: how to create a progression gate by ensuring the player defeats all enemies before leaving the area; how to create a Sprint using Stamina; and how to make a title screen/menu within 001 Game Creator. You can always look back at theses published recipes and other guides by visiting the guide section on Steam.
If you would like to have first access to the newest materials about 001 Game Creator, then you should join our Patreon community. This community gets first access to the newest videos, recipes and beta versions before we release it to the public. Once we reach $1000/Month on Patreon, we will start hosting webinars! Click here to join this wonderful group: https://www.patreon.com/SoftWeir
Back-To-School Amazon Sale on E-Books for 001 Game Creator
Besides getting the latest update, take this opportunity to grab our E-books during the Amazon sale as well! The first book (001 Basics) will explain how to basically use the engine and its primary functions, and the second book will focus on resources. Knowing these two essential categories will help new developers to get started in creating their first project. E-book owners will also receive a downloadable and printable copy of the workbooks as well! Therefore, you can maximize your self-learning experience by taking notes or doing some exercises in the workbooks! This Amazon sale begins on August 4th and ends on August 10th. Please note that the promotional price may not be available in all regions. If you are within the region, the reduced price will be $17.99 instead of original $24.99.
Rock your semester by being the coolest kid who can build video games in 001 Game Creator! Get a headstart on gathering your supplies during the Back-to-School sales event! Right now, get 60% off the main engine and up to 30% off on the downloadable contents (DLCs) through Steam.
Emergency maintenance for game server stability has been completed. -------------------------------------------------------------------------------- Hello, Heroes of Bermesiah! We will be having an emergency maintenance for gamer server stability.
<Maintenance Schedule> August 5, 08:00 - 09:30 (UTC+0)
<Bug Fix/ Improvement> Fixed the bug where the second rising attack from Elesis (Knight) wouldn't hit Fixed the issue where only 1 Champion Mode Entry Ticket was issued as Day 7 Attendance Reward - Entry Tickets will be sent to everyone who didn't get them Fixed the wrong mission title of 'Clear the Wrym's Maw in Champion Mode' for the first mission of 4th Job quest Fixed the bug where the count for Dark Assassin's 2nd mission (GP) wouldn't progress Corrected tooltip for Event Dungeon Festival Entry Ticket (Please send us tickets via 1:1 Inquiries if encountered issues in Dungeons and Quests.)
<Banned User Notice> The following 393 users are banned due to the use of hacking tools. (Banned Permanently)
Please report us with evidence video if you see abnormal play anytime. We will keep trying our best for GrandChase Classic. Thank you.
This one is pretty much all about the bugfixes, and it absolutely SLAYS in that regard. Summarizing the high points:
1. There were still some async calls being made to unity asset bundles, which meant it could still deadlock. That now is not the case. So maybe no more deadlock?
2. Where we used to load around a thousand individual tiny icons from asset bundles, we now load eight larger dictionaries. This has a notable performance boost to the UI sidebars for things like the planet view, and it also loads faster, and it also is less likely to deadlock on load (lots of small calls tend to be the cause of that).
3. Several systematic reviews of unit-related code pooling variables have been done, and a number of omissions were found. These were responsible for a number of pooling-related bugs from the last three builds, and are now fixed. But saves from those builds may still have errors built in.
4. The lobby now behaves like you would expect regarding the camera, home planet selection, etc.
5. Drones work reliably again! And drone producers use less CPU to do their work, too.
6. There was a major bug in the delayed sound playback (which is not super frequently used, but is some for voice and such) that has been there since April 2018. People have been suspicious that it was hanging onto some sounds way too long and playing them late, etc. I found that bug -- possibly two contributors to it, anyway -- and slew them both. There is also now an indicator in the escape menu to tell you how many queued sounds there are, if you're feeling suspicious in the future of delays with sound playback. The core bug here was an embarrassingly basic logic inversion.
7. Multiplayer has had a lot of general bugfixes, as has solo play, but also it now has a whole new subsystem (not yet tested, ran out of time and this is beta) for the host to generate certain kinds of sounds (voice clips, etc) and propagate them to the client. This is helpful, because the client was sometimes incorrectly playing them or missing playing them. I plan to make some more changes in this area to lean on the host a bit more and reduce client data load and processing even further.
At the moment, all of the really major issues from the last month that I'm aware of are fixed. Now on to the reports of things that I am NOT aware of yet. ;) It is... inevitable. It is my destiny. /Palpatine.
Planetouched is a general word to describe someone who can trace his or her bloodline back to an outsider, usually a fiend or celestial.
The effects of having a supernatural being in one’s heritage last for many generations. Although not as dramatically altered as a half-celestial or a half-fiend, planetouched still retain some special qualities.
Aasimar and tiefling are the most common planetouched varieties. Aasimars are humans with some trace of celestial blood in their veins, and tieflings have some fiendishness in their family tree.
Others:
Now can choose character build from first class to all classes of the character Show both class and build ico in character panel Added combat descriptions of some races: Elf, Dwarf, Gnome, Halfling, Orc, Goblin, Hobgoblin, Kobold, Catfolk Optimized descriptions of some races Optimized physical descriptions of monster races Optimized descriptions of level, etc. Optimized encyclopedia structure Optimized Create Character UI Fixed: AC bug of player races with natural armor bonus. Fixed: Bug that Hatred is also applied to Cure Wounds, etc.
Note: When you encountered a bug, please zip and send your saves (the game folder/saves) to support@lowmagicage.com. It's extremely useful for debugging.
Now existing projects are easily configurable by simply focusing on the 'Output' node and its properties.
You can access all input properties from the 'Output' node's property view.
Now you can change the name of properties, it helps users better understand the project.
[Improvements]
Recent items in 'Home tab' only show the history of local projects. built-in projects and subscribed items already have their places in the startup menu.
Editor resizing now feels more natural.
Added lock icon to projectItem, which indicates built-in projects and subscribed Items. I have blocked save behavior for this project, in order to prevent your progress on this work lost in the worst case. These items should be saved as another location, if you want to work on these templates.
[Bug fixes]
Preview resizing glitch fixed.
Project metadata(description, tags and so on) may be corrupted by another project.