"Rebuke" horns (horns with a vocal component) should once again be audible.
Meatless Loadout Menu:
Hitting the "Randomize" option should no longer assign you easter egg content when easter egg content has been disabled. SNC Obligate Munitions tenders its apologies.
-Bowsette Enslavement: -> You can now talk to Papi and start serving Queen Bowsette.
-Skullgirls Enslavement 2.0: -> Total rework of the Skullgirls Enslavement. Knock on their door or talk to Genia to start serving the Skullgirls.
-> More Lore! -> More permanent consequences added.
Visual improvements: Skullgirls hideout and Bowsette Castle. Audio improvements: Some sound effects now have adjusted audio volume.
Lots of minor Bugfixes (thx @ Discord Community)
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2.31a Fixes:
Fixed a bug that prevented Enslavement to progress after Papis scene Fixed wrong starting scene on Story (it should only appear on reset progress...) The 0-button fixed. Wrong collider inside Castle fixed. Fixed a bug that caused to game to softlock during a koopette-surgery
2.33a fixes: Fixed a nasty save-file issue (now everything should work properly with loading and saving...)
Skullgirls Enslavement:
The 3 Skullgirls barefeet-scene expanded (thx @ positivecarrotman)
Dumpster:
Fixed and issue that caused the old wake-up scenes to start.while sleeping near dumpster. (because they are moved into skullgirls-enslavement and bowsette-enslavement)
Bowsette Enslavement:
Scene 3 won't get stuck anymore after breakfast! You should now be able to play the other scenes.
Servant tasks:
-Resets back to 0 daily. -You can regain Energy while working now, even under 30 Energy. -Main hall can be cleaned after breakfast now. -NPC's with wrong dialogues removed
2.34a fixes:
Bowsette Enslavement:
Bowsette Room is now unlocked after breakfast. (which contains the fourth broom-closet you need) The scene will advance after foot-massage and papi-fly scene (finally) Mimic-scene won't softlock anymore. (second time) Mimic-scene can be repeated now daily.
Skullgirls Enslavement: After Isabella allowing you to save your game, the game will now save.
More: Fixed the "empty-world-bug"
2.35a fixes:
-Fixed an issue that causes the game to freeze when starting the another scene with Bowsette -Fixed an issue which causes the 3 skull girls for the foot scene during the enslavement never to disappear and fixed their dialogues. -The save counter from isabella is now working correctly. -Several other minor fixes
2.36a changes:
new: -It's possible now to dress and undress the Koopette-Servant-Uniform when entering and exiting the Enslavement-Area.
Fixes:
- Fixed a bug that prevented the campfire-skullgirls to appear when winning the fight. - Fixed a bug that prevented interactions with Koopettes - Fixed a bug that prevented Vanillas Enslavement. - Fixed a weird dildo-glitch in Ponyride-Scene when playing as a female character
-Double-sharylin bug fixed (if you still see double-sharylin you must win that one fight with the standing one) -Tried to improve performance in the Genias-Ponyride scene (should be less laggy if you have High Graphics turned off) -Minor fixes like typos
Balancing:
-Cherry "Shelves Minigame": Breath does not restore over time anymore. -Using your [Shield-Restore-Ability] (1) during combat now costs 10 Willpower. -Using your [Breath-Restore-Ability] (2) during combat now costs 5 Willpower.
2.37a changes:
Balancing: -Clothing will now increase to 11 after battle (down from 70). -Footcuffs, Handcuffs and Gags are not removed anymore after battle. -Patricia (girl in dorm) can now remove Chastity for 10 Coins.
Fixes: -Fixed an issue that caused the Permanent Koopette Shell to blink. -Lots of typos fixed.
2.38a changes:
Fixes:
-Fixed a rare issue that caused the player to get frozen when fighting against Goblins -Patricia now really removes chastity -Fixed some more typos
2.39a changes:
-Multi-Mistress enslavement should be possible now. Balancing: -Bowsette Enslavement is now a bit easier (cleaning costs less energy) -Letting yourself getting used by the mimic now restores your hygiene.
New npcs: -Added a nurse in front of the hospital who can remove shell, tail and restore body size -Bowsette (at the morning) will reward players with high dominance with a chiliburger -Ophelia offers you to free you from Isabellas problem.
Fixing performance issues / lags: -Improved performance in the ponyride-scene -Improved performance in the dumpster-scene
2.392a changes:
-Koopettes will now re-do their surgery if you restore your body in the hospital, before level-draining you. -Papis minigame is now a bit easier. (player can get sucked in 2 more times before the minigame is lost, and Papi notices you earlier)
fixed some minor bugs, minor visual bugs and typos.
We met with GamingBolt for an interview about BLACKTAIL!
Well, we didn’t ALL meet with them. That would be silly. Our CEO and creative director Bartosz Kapron met with them, and answered all kinds of exciting questions!
Where did the premise for BLACKTAIL come from? How will the morality system impact gameplay and the story? Is Baba Yaga real? Okay, we don’t have the answer to that last one, but we advise against taking long walks in the woods at night all the same…
Stored a reference to the canvas group of the tooltip.
Task #3732 - The four green selection arrows are way too big during scene customization mode Somewherre in the code we must tell the camera to zoom in by 2x. At a height resolution of 1440 and above, the selection arrows need to be scaled by half.
Later on today, we plan to deploy Patch 3.15.1 which includes a variety of fixes. To give you an idea of what to expect, we have prepared a preview of the patch notes for you! We've also noted what we're working on beyond the patch.
Please note that the patch notes may be changed prior to their deployment.
3.15.1 Patch Notes:
Improvements
Added vendor recipes for converting Instilling Orbs to Enkindling Orbs and vice versa. You'll need to discover these recipes for yourself, but they're not hard to work out.
Quality on the Divergent Flamethrower Trap Skill Gem no longer grants 0-20% increased Cast Speed. It now grants 0-20% increased Trap Throwing Speed.
Quality on the Phantasmal Seismic Trap Skill Gem no longer grants 0-60% reduced Cast Speed. It now grants 0-60% reduced wave frequency.
Maven's Memory Game no longer restarts upon re-entering the area if you died and left the area during it.
Completing the Heart of the Grove Harvest encounter for the first time now unlocks 5 extra Horticrafting Station crafting slots for those in the area at both the start and end of the fight, instead of just the instance owner.
The “30% increased Stun and Block Recovery” upgraded Soul of the Brine King Pantheon Power is no longer obtained by capturing Otesha, one of the Iceberg Map bosses. It is now obtained by capturing Glace, the Beach Map boss.
Reduced the chance for Expeditions to spawn in the Quarry.
Added support for combining the Scavenger and Overseer Microtransaction Character Effects (from the recent Mystery Box) into the Midnight Pact Microtransaction Character Effect.
Improved the Stygian, Celestial, and Automaton Necrolord Boots and Gloves Microtransactions to make them more distinguishable.
Bug Fixes
Fixed a bug where Remnants were not affecting the chance to drop an additional Map from Runic Monsters or Excavated Chests.
Fixed a bug where Logbooks with the implicit “Area contains Vorana, Last to Fall” modifier could sometimes fail to spawn Vorana.
Fixed a bug where Medved, Feller of Heroes was classified as a Runic monster, and as a result, could be affected by Remnant modifiers that affect Runic monsters.
Fixed a bug where Expedition Logbook subarea minibosses would be affected by Remnant modifiers that apply to Runic monsters.
Fixed a bug with the seed generation of Expedition NPC shops.
Fixed a bug where some Ancient Kalguuran Text could be unreachable.
Fixed a bug where Shield Crush could fail to deal damage if your back was up against a wall.
Fixed a bug where you were able to use Explosive Concoction with an off-hand Weapon and a disabled main-hand Weapon.
Fixed a bug where Manabond could deal damage through walls.
Fixed a bug where Hexblast was missing some of its visual effects.
Fixed a bug where the Summoned Reaper could not destroy pots with some of their attacks.
Fixed a bug where the Summoned Reaper's two consume skills shared a cooldown.
Fixed a bug where the duration of Lightning Warp could only be affected by the Less Duration Support.
Fixed a bug where the Vaal Ice Nova skill gem stated it interacted with Frostbolt projectiles, it does not.
Fixed a bug where the Spellslinger and Arcanist Brand skill gems were missing the “Trigger” gem tag.
Fixed a bug where Smoke Mine was not triggering the “Used when you Use a Travel Skill” Flask Enchantment.
Fixed a bug where Mirage Warriors summoned with General's Cry would not be able to use Shield Crush with the Wolf Howl Warcry or Celestial Warcry Microtransaction effects equipped.
Fixed a bug where Chill and Shock reflected to you while using The Fulcrum could sometimes be removed when killing monsters.
Fixed a bug where the “Reused when you stop being affected by this Flask's effect” Enchantment was reusing the Coruscating Elixir Ruby Flask every 2 seconds.
Fixed a bug where the Victim Maker Cluster Jewel Notable Passive would apply Malediction to enemies Cursed by you when 66% of the Curse Duration expired, rather than 33% of the Curse Duration.
Fixed a bug where Unearthed Monsters summoned by a Priest of the Chalice Spectre would remain in the area they were summoned. They now despawn if they are left behind in the area they were summoned.
Fixed a bug where some monsters were not actually frozen when encased in an Essence Crystal.
Fixed a bug where Lures were failing to spawn the correct number of Red Beasts.
Fixed a bug where you could not complete Zana's “Slay the Invasion boss” mission in the Dry Sea Map.
Fixed a bug where the Thicket Map boss could stop moving and attacking.
Fixed a bug where the Glacier Map boss no longer used Leap Slam.
Fixed a bug where the Expedition Locker Affinity was not functioning properly if you tried to stash applicable items while viewing a Unique Stash Tab.
Fixed a bug where the Heist and Expedition Lockers did not warn you they were full on a particular item when you had an Affinity applied to them.
Fixed a bug where you were unable to purchase Whakano's items with Control-Click.
Fixed a bug where mini life bars were shown for friendly monsters on full health.
Fixed a bug where the description of Winged Bestiary Scarabs was incorrect.
Fixed a visual bug where active Flask Duration bars could extend past the Flask User Interface.
Fixed a bug where the Soulkeeper Demigod Weapon could not be applied to Thrusting One Hand Swords.
Fixed a bug where Totem Skin Microtransactions were using incorrect animations when applied to Ballista Totems supporting Storm Rain.
Fixed two client crashes.
Royale-Specific Changes: (only affects Royale, not regular gameplay!)
This week's changes focus on getting matches running faster, making it a bit easier to get your build going, and some additional numerical balance. Improving the possibility for players to catch up when they fall behind remains a focus for future Royale patches.
Royale Matchmaking Changes
Royale matches are now pooled per large geographic region. This will result in matches filling up much faster, though you may experience higher slightly latency than you did before when the matches were per-gateway. We will continue to balance this as the Royale player population fluctuates so that there's a good middle ground between games starting and average latency being low.
Royale Gameplay Changes
The number of ramps leading up the cliffs from the beach to subsequent areas has been approximately doubled, though ramps have been made slightly narrower on average.
A random level 1 Skill Gem now drops next to each player when the round begins. The availability of Skill Gems from other sources has not been adjusted for the time being.
The number of rare monsters spawning throughout the island has been approximately halved.
Damage dealt by all monsters other than those found on the beach has been adjusted to be more consistent, and a bit less lethal. Most monsters now deal less damage than they used to, but a few deal slightly more.
Royale Skill and Support Gem Changes
Whirling Blades and Leap Slam have been removed. Both skills have demonstrated they are very effective against other players and, unfortunately, there is no level of healthy balance between usability and strength for them (particularly when combined with other travel skills).
Creeping Frost's initial hit damage has been reduced by approximately 20% at all levels. Its damage over time has not been changed.
Cyclone's base attack speed multiplier has been reduced to 200% (previously 240%).
Divine Ire's base damage has been reduced by approximately 30% at all levels. Its damage penalty while channelling has been reduced to 40% (previously 50%).
Elemental Hit's base attack speed multiplier has been reduced to 90% (previously 100%).
Ground Slam's base attack speed multiplier has been increased to 85% (previously 70%).
Ice Crash's base attack speed multiplier has been increased to 80% (previously 70%).
Incinerate's final wave now deals 800% more damage with hits and ailments (previously 500%).
Lacerate's chance to cause bleeding in Blood Stance has been increased to 50% (previously 25%).
The number of projectiles created by Molten Strike has been reduced to 3 (previously 4).
Sunder's base attack speed multiplier has been increased to 90% (previously 75%).
Royale Passive Skill Tree Changes
The Well-Travelled Warrior and Personal Combat nodes have had their positions on the Passive Skill Tree swapped.
Royale Item Changes
The base attack speed of the Royale-specific version of the Crude Bow has been increased to 1.35 (previously 1.25).
Royale Bug Fixes
Fixed a client crash.
In addition to the above patch notes, below are a few things we're working on that couldn't make it into this patch.
Can Rog better communicate the effect of his upgrades? We are planning to add a feature to the UI which highlights which mods will be affected by certain crafting outcomes (such as removing the lowest-level mods). In the future, we will probably also apply this improvement to Harvest Crafting and other systems where appropriate.
Will you improve the UI for placing explosives in Expedition? We are reducing the amount of Expedition ground that cannot have explosives placed on it.
We also wanted to share a small PSA for those who may have missed it: it's possible to undo Explosive placement by using the UI or by pressing shift+V.
Instilling OrbsWe are planning to add Instilling Orb mods to the Crafting Bench so that players have the power to directly determine which modifier is applied to their flasks. This will cost multiple Instilling Orbs and Glassblower's Baubles. The reason why we are only doing this for Instilling Orbs is that they have far more modifiers and having the wrong Instilling trigger condition is often worse than not having one at all. Enkindling Orbs improve almost every flask in some way regardless of which modifier you currently have.
Monsters reapply Curses too rapidlyWe agree. The most notable cases of this are with Necromancers, Sea Witches and the Hexfont Nemesis Mod where monsters are able to rapidly reapply curses. We are removing the 'Silence' curse from Hexfont and making it so that packs of monsters that can apply curses will share a cooldown for curse application.
Is Boneshatter bugged? It looks like its shockwave doesn't trigger sometimes.The short answer is no. There are some mechanical shortfalls of the way Stun currently works. We have plans to improve how this works in the future but it most likely won't happen during 3.15's patch series. We've also seen reports that Boneshatter's weapon range isn't scaling correctly. We've investigated this and found that it is scaling correctly but the visual representation of it isn't clear enough.
[Controller] Resolved the stuck dialog bug that was occurring at Marshal Lupinski in Little Vegas, and a similar issue also occurring at the Computation Engine, within Steeltown.
- fixed putting things on the floor. - with z and x, the direction changes constantly by pressing and holding. - fixed the problem of not being at night. - women AI now gets it at the set price. - women AI can spawn up. - if the sale price is high, half of it comes, if it's higher, they never come. - 1 tissue problem solved. - keys panel moved. - tutorial text bug fixed - next to the shelf price sign came the dollar sign