The first chapter in the plan has also begun to be adjusted: the scene of the first chapter is set in the outskirts of Chang'an City, which will be a simple chapter that tends to teach, so that players will be familiar with the puzzle solving of "Hidden Dream".The logical style and core gameplay of game.
We made certain adjustments to the water area (we will also talk about this later), and then the vegetation in the scene was also added, the color and effect of the clouds and fog in the distance were optimized, and the model was also replaced.
The special effect of the ground lawn blowing in the wind has also been completed, the light and shadow effects are more realistic, and the cloud shadow effects similar to those on the lawn have also been improved.
In the design of the mountain, we hope to incorporate some traditional Chinese painting-style landscape tones, which is difficult to achieve and balance, so the overall color ratio is still being explored.
Because there are abundant Danxia landforms in both northern and southern Shanxi, we deliberately added some colorful Danxia landforms in the distance to create a dreamlike, ethereal and colorful feeling.
For the whole part, we are still thinking about how to coordinate and improve many of the above elements, and hope that our players will also like this design layout.
some time has passed since our big 1.2 patch, in which we implemented many of your suggestions and wishes. Now we are back with an announcement.
Already at the end of this month another patch will be released.
Among other things, this "community" patch will include further Quality of Life features, like the use of items and skills in events and a hotkey system. The main focus of this patch, however, are the new Insurmountable Steam Community items that we will be adding. This means that you will be able to collect Steam Trading Cards by playing Insurmountable, craft badges, and acquire awesome mountain and Mountaineer inspired Profile Wallpapers and Emoticons.
But there is one more announcement:
We are currently working on a really HUGE patch with full force.
Unfortunately we can't tell you anything about the patch itself or its release date yet.ːsteamsadː However, you can look forward to the future of Insurmountable with the same confidence as we do.
If you are wondering what else we have been up to in the last months, you can have a look at our 2-player coop-game "Gelly Break Deluxe", which will be released on August 12th:
Of course we will participate at the digital Gamescom again this year and show Insurmountable at the IndieArenaBooth. More news about this will follow.
That's it for now with this announcement.
Good Climbing, The Insurmountable Development Team
-Now the alchemy table returns the items from the cauldron if there are more than three inside.
-Fixed a bug where the Christmas tree could be obtained early without doing the event.
Regarding the bug that makes the furniture disappear, I am currently trying to reproduce it (still without success). If the furniture in your house has disappeared and you want to help fix the bug, please send an email to info@madsushigames.com with your saved game..
Thank you to everyone for showing so much interest in Kalli's Summer Box, and all of the amazing new Summer Items.
We ran a Selection Coupon Event for anyone who was supportive enough to open 100 boxes, but we have heard that it is still not enough to satisfy your appetite for the Summer items! As a result we have prepared an additional event for those of you who are still looking for more.
Users who managed to receive the Selection Coupon after opening a hundred of Kalli's Summer Boxes, will now be able to obtain 1 more Selection Coupon after opening another 100 boxes.
If you believe you are eligible for the event, please do not forget to apply through the link below.
Once you register for the event, we will deliver the coupon to your storage after confirming your application.
(*This event applies to users who have already received the first Kalli's Summer Box Selection Coupon through the existing in-game achievement.)
Schedule
Any boxes opened before August 31st, 23:59 [GMT +9] are eligible. Boxes opened after this time will not count towards the event.
Coupon Distribution
Coupons will be sent in order of application on weekdays at 2pm KST.
In the event that there are a lot of applications to review, there may be a slight delay.
In the event that you do not have the required amount of boxes opened, you will not be contacted.
FAQ
Q:If I open more than 200 boxes, can I receive multiple rewards?A: No, the reward for this event can only be redeemed once per account.Q: I don't remember how many boxes I have opened.A: If you do not remember how many boxes you have opened, please DM Wiple_Brilson or Wiple_Taylor on our Official Discord, or send an email to support@wiplegames.comQ: I bought a lot of boxes and already received the item I want before the event started. If I opened more than 100 boxes before is it possible to get a refund for all of the boxes over 100 that I purchase?A: Unfortunately refunds are not available for products you have already purchased.Q: Until when will the event be held?A: We will be accepting applications until September 3rd.
Hi Peeps! We are so excited about our full premium launch this week! Are you already enjoying the full version of Big Farm Story? Let’s check it out together in our Stream on Steam!
Set your alarm for August 5th, 4pm UTC (18:00 CEST) and watch our live stream. We will show our great features, decorate our farm and just enjoy the full version of Big Farm Story.
So, you’d better not miss our live stream session. We are looking forward to see you tomorrow. Have a good one and take care!
11:45 BST: We've received reports of some KC tasks aren't autocompleting..
12:13 BST: [FIXED] KC tasks should now complete correctly upon opening the Combat Achievements Log.
[/expand]
The second batch of new client features arrive this week, bringing enhancements to core gameplay elements such as minimap management and, excitingly, improved draw distances! Combat Achievers and patrons of the Theatre of Blood have plenty to get their teeth into, too, and some lovely new merch hits the store!
New Client Features: Milestone Two
We hope you’ve been enjoying the new client features introduced in back in June <LINK>. Today we’re delighted to announce a number of new features heading to the game as part of our second milestone for this ongoing project!
This week’s batch focuses on priority helpers and indicators, and we're confident these new additions will really improve your core Old School experience.
As a reminder, these features can currently only be used on the C++ client through Steam – we are still working on bringing them to mobile. Stay tuned to our socials for updates as the project develops.
Here’s what we've got for you:
Settings Menu Re-organisation
Your main Settings menu sits at the heart of your gaming experience. It’s where you make the essential tweaks and nudges that shape the gameplay to your liking. As such, we want the process for toggling between options to be as smooth as possible.
With that in mind, we've added three new categories in the form of 'Activities', 'Interfaces' and 'Warnings', which should make some of these key settings easier to find.
Left: Previous Settings Menu, Right: New Settings Menu.
Additionally, the 'Keybinds' section has been removed – you'll now find those settings within the 'Controls' section.
Finally, 'Collection Log Popup' and 'Chat Notification Functionality' have been separated, and you now have options to turn them on individually. You can find them in 'Interfaces' and 'Chat' respectively.
Agility Helpers
Training Agility has just gotten that little bit smoother with this update! We've included visual identifiers for obstacle courses across Gielinor, including the new Shayzien course. Along with your path through a course, any Marks of Grace will also be highlighted. This setting will be OFF as default, so remember to switch it on for the extra assistance.
Marks for the Marks!
Full List of Courses
[expand type=details]
Gnome Stronghold
Draynor
Al Kharid
Varrock
Canifis
Falador
Seers Village
Pollnivneach
Rellekka
Ardougne
Prifddinas
Wilderness
Skullball
Werewolf
Agility Pyramid
Ape Atoll
Barbarian Outpost
Brimhaven Agility Arena
Penguin Course
Shayzien
[/expand]
If you’re in a hurry, you also have the option to highlight the many shortcuts within the Agility skill guide. Again, this is OFF by default.
Shortcuts are little more obvious now!
We’ve also included a nifty little Infobox that will display the name of the course, track the number of laps you've completed, your laps per hour and the number of laps needed for your next Agility level. Courses with their own unique twist like the Brimhaven Agility Arena will have additional course-specific information.
The Infobox is ON by default.
Draw Distance
Like Gielinor itself, we're very old and can barely recall the days when we enjoyed 2020 vision… but now you can see further than ever before with this update! You'll now be able to increase the draw distance of objects around the player using a bar within the Display tab in Settings. By default this will be on its lowest setting. Note that changing this will not affect the distance at which you can see other players or NPCs.
Image 1: Minimal Draw Distance, Image 2: Maximum Draw Distance.
Minimap Improvements
Eagle-eyed players would have spotted this new feature with last week's update. Yup, you can now zoom in and out of the Minimap! Hover your mouse over it and get scrolling to increase or decrease the size - it’s perfect for scoping out your next destination.
Left: Completely Zoomed In, Right: Completely Zoomed Out
But what if you don't like the Minimap? What if you think it simply gets in the way of all that beautiful scenery?! OK, fine. In the resizeable mode you can now right-click on the globe icon and minimise it. Just don’t blame us if you get lost.
Putting the 'Mini' in Minimap!
Tile Indicators
We're also bringing you three new types of tile indicators, which can be found within the new Activities section of the Settings menu. You now have indicators for your current position, your destination tile and any tiles you mouseover.
Each of these new indicators can be given different colours. Their default setting is OFF.
Blue = Current Tile, Green = Target Tile, Red = Hovered-Over Tile.
Buff Bar: Ammo Display
Check what ammo you’ve equipped and how much you have left on your Buff Bar! When you have more than one type of ammo equipped (e.g. darts and arrows), the ammo in the weapons slot will take priority.
Image 1: With Blowpipe & Ammo, Image 2: Without Blowpipe.
Extras
Stat boost timers will now appear instantly if any boosts are active when logging into the game.
We’ve also made the text colour for stat boost timers more readable.
It's the smaller details that makes the biggest difference.
UI scaling has become more flexible, too - you can now choose between nearest-neighbour, linear and bicubic filtering.
Smooth out those zoomed in edges!
Certain elements such as stat boosts, helpers, opponent information and more will be hidden during cutscenes, leaning into a more cinematic experience.
Your Feedback
We've also created a new set of channels in the Official Old School Discord so you can give us your feedback and suggestions on the latest Steam Client drops. So jump into Discord and let us know your thoughts on the second client milestone!
Combat Achievements
We're continuing to refine the Combat Achievements experience. Here are the latest tweaks:
As long as it's bounced to another player, the ‘Perfect Verzik’ task will no longer fail if you take damage from Verzik's green ball attack.
The RPG will now count as a melee weapon for completing Combat Achievement tasks.
The Fight Caves will now save progress correctly in relation to complete Combat Achievements tasks.
The counter page of your Player Owned House Achievement Log will now display on a different scroll, ensuring that high achievers can see their stats too.
Nightmare tasks should now be working as intended.
Performing the Scythe + Serp combo will once again have 100% chance to poison the Purple Crab in Theatre of Blood.
We've adjusted some of the tasks’ difficulty tiers:
‘Sleep Tight’: Moved from Master tier to Elite tier
‘Nightmare (Solo) Speed-Trialist’: Moved from Elite tier to Master tier
Following your feedback, we've tweaked some of the kill count tasks:
Kill Bryophyta 10 times -> 5 times (Medium)
Kill Obor 10 times -> 5 times (Medium)
Kill Callisto 150 times -> 100 times (Elite)
Kill Venenatis 150 times -> 100 times (Elite)
Kill Vet'ion 150 times -> 100 times (Elite)
Kill Cerberus 250 times -> 150 times (Elite)
Kill Cerberus 500 times -> 250 times (Master)
Kill Alchemical Hydra 250 times -> 150 times (Elite)
Kill Alchemical Hydra 500 times -> 250 times (Master)
Kill Corporeal Beast 100 times -> 50 times (Elite)
Kill Corporeal Beast 250 times -> 150 times (Master)
Kill Zulrah 250 times -> 150 times (Elite)
Kill Zulrah 500 times -> 250 times (Master)
Defeat the Corrupted Gauntlet 50 times -> 10 times (Elite)
Defeat the Corrupted Gauntlet 100 times -> 50 times (Master)
Defeat the Corrupted Gauntlet 200 times -> 150 times (Grandmaster)
Defeat the Gauntlet 50 times -> 100 times (Master)
Theatre of Blood - Poll 75 Changes
A filter has been added to the Theatre of Blood Party Board to help you find their friends and Clanmates.
Players can now use Verzik's crystal shards on their party members to activate them. To enable this, right-click a crystal and select ‘Toggle’. Both players must have a crystal for this to work, and both crystals will be consumed in the process. Hopefully that’s as clear as a transparent precious mineral.
PvP World Rota
The PvP rota has moved to Period B:
560 - (UK) - PvP World
579 - (US) - High-Risk PvP World
561 - (UK) - Free-to-play PvP World
580 - (US) - LMS Competitive
Merch
Check out the new Limited Edition pins from Angels Scapes, available now on the Official Merch Store! Dazzle your friends with the Lunar Pin, a shiny set of ceremonial Moon Clan armour on coloured enamel with 2.5D anodized rainbow metal detailing, or stand out from the crowd with the Berty Pin – the craziest house you ever did see, now in pin form!
By popular demand, we have also added Cooking and Farming to the Skillcape keyring range.
Visit the store to grab your pins while stocks last!
Other News
The Sinister Offering spell can now be performed without interrupting your actions.
Story Mode has been renamed Entry Mode in the Combat Achievements menu, Collection Log and Theatre of Blood scoreboard.
A typo within the A Night at the Theatre dialogue has been fixed.
A grammatical error in the description for the Combat Achievement ‘Shayzien Protector’ has been fixed.
That's everything for this week's game update. We'd love to hear your feedback so please let us know what you think via our official forums, on the 2007Scape Reddit, the Steam forums or the community-led OSRS Discord in the #gameupdate channel.
When we last left our story of Longting and its legends, the Cudgel Monks had appeared to aid the Emperor, and these spiritual warriors would soon play a part in the shaping of the Qian Dynasty.
Affluence prospered in the decade between the founding of the Qian Dynasty and its conquest of Maoyang (a core fief of Longting), and soon troops would be sent further west to begin construction on the Golden Road, opening up the region to the wider world. Beginning in the capital city Hao Jing and crossing through the Borderlands, treasures abound flowed in and out of the region thanks to this glorious merchant pathway.
However, this was not without its obstacles. The Borderlands fell into anarchy when exotic goods began to be imported, and protectors of the realm were appointed to keep the peace. Keeping a watchful eye (and a stowed weapon or two) over proceedings was the Modao Battalion, staunch and disciplined warriors. The Cudgel Monks contributed too, silently observing the hills, lest trouble erupts.
This was not all the Emperor of Qian did, though. A fort was erected in the desert to deter troublemakers and marauders who sought fortune through more criminal means, and the legendary Linwu Fortress was built...
Play Season VIII: Dynasty to see the saga continue in the following weeks, and check back on the website soon for another lore article. Find out more about the Linwu Fortress and the Modao Battalion before the next chapter!
The 2 weeks of of the preseason flew by and Season 3 is right around the corner. Are you ready? Complete event missions daily, earn points, and use them to get rewarded with goodies.
Event Period: After maintenance on Wednesday August 5th ~ Until Sunday August 22nd 07:59 (PT)
Event Rewards:
A-Coin
JeeNy's Magnus Emotes
NP
Dodgeball King Xiukai
Street Fiend Hyunwoo Jacket (Raffle) *A coupon code for Dodgeball King Xiukai will be available on the event page on Monday, August 23rd after 11PM (PT). *How to enter coupon code: Game Options -> Service -> Coupons
*Daily Missions differ from Daily Quests. *Reset time for Daily Missions will be based on KST. *You can view the remaining time of the daily mission on the Events page. *After completing the mission, it may take at least a day for point totals to update. *Bonus mission points can be collected only once during the event period.